Merge pull request #7814 from FernandoS27/another-bug-in-my-schedule
Vulkan: Fix Scheduler Chunks when their FuncType is 0.
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commit
8ec32e9755
2 changed files with 6 additions and 4 deletions
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@ -140,12 +140,12 @@ bool VKScheduler::UpdateRescaling(bool is_rescaling) {
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void VKScheduler::WorkerThread(std::stop_token stop_token) {
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void VKScheduler::WorkerThread(std::stop_token stop_token) {
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Common::SetCurrentThreadName("yuzu:VulkanWorker");
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Common::SetCurrentThreadName("yuzu:VulkanWorker");
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do {
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do {
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if (work_queue.empty()) {
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wait_cv.notify_all();
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}
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std::unique_ptr<CommandChunk> work;
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std::unique_ptr<CommandChunk> work;
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{
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{
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std::unique_lock lock{work_mutex};
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std::unique_lock lock{work_mutex};
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if (work_queue.empty()) {
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wait_cv.notify_all();
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}
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work_cv.wait(lock, stop_token, [this] { return !work_queue.empty(); });
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work_cv.wait(lock, stop_token, [this] { return !work_queue.empty(); });
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if (stop_token.stop_requested()) {
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if (stop_token.stop_requested()) {
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continue;
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continue;
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@ -146,6 +146,7 @@ private:
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using FuncType = TypedCommand<T>;
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using FuncType = TypedCommand<T>;
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static_assert(sizeof(FuncType) < sizeof(data), "Lambda is too large");
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static_assert(sizeof(FuncType) < sizeof(data), "Lambda is too large");
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recorded_counts++;
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command_offset = Common::AlignUp(command_offset, alignof(FuncType));
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command_offset = Common::AlignUp(command_offset, alignof(FuncType));
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if (command_offset > sizeof(data) - sizeof(FuncType)) {
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if (command_offset > sizeof(data) - sizeof(FuncType)) {
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return false;
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return false;
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@ -167,7 +168,7 @@ private:
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}
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}
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bool Empty() const {
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bool Empty() const {
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return command_offset == 0;
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return recorded_counts == 0;
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}
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}
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bool HasSubmit() const {
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bool HasSubmit() const {
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@ -178,6 +179,7 @@ private:
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Command* first = nullptr;
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Command* first = nullptr;
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Command* last = nullptr;
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Command* last = nullptr;
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size_t recorded_counts = 0;
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size_t command_offset = 0;
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size_t command_offset = 0;
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bool submit = false;
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bool submit = false;
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alignas(std::max_align_t) std::array<u8, 0x8000> data{};
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alignas(std::max_align_t) std::array<u8, 0x8000> data{};
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