configure_graphics: Remove Force 30 FPS mode
The introduction of multicore rendered this setting non-functional as timing code was changed. This removes the setting entirely.
This commit is contained in:
parent
05781ce8c4
commit
8d42456dc2
6 changed files with 0 additions and 25 deletions
|
@ -173,7 +173,6 @@ void RestoreGlobalState() {
|
|||
values.use_assembly_shaders.SetGlobal(true);
|
||||
values.use_asynchronous_shaders.SetGlobal(true);
|
||||
values.use_fast_gpu_time.SetGlobal(true);
|
||||
values.force_30fps_mode.SetGlobal(true);
|
||||
values.bg_red.SetGlobal(true);
|
||||
values.bg_green.SetGlobal(true);
|
||||
values.bg_blue.SetGlobal(true);
|
||||
|
|
|
@ -435,7 +435,6 @@ struct Values {
|
|||
Setting<bool> use_vsync;
|
||||
Setting<bool> use_assembly_shaders;
|
||||
Setting<bool> use_asynchronous_shaders;
|
||||
Setting<bool> force_30fps_mode;
|
||||
Setting<bool> use_fast_gpu_time;
|
||||
|
||||
Setting<float> bg_red;
|
||||
|
|
|
@ -666,8 +666,6 @@ void Config::ReadRendererValues() {
|
|||
QStringLiteral("use_asynchronous_shaders"), false);
|
||||
ReadSettingGlobal(Settings::values.use_fast_gpu_time, QStringLiteral("use_fast_gpu_time"),
|
||||
true);
|
||||
ReadSettingGlobal(Settings::values.force_30fps_mode, QStringLiteral("force_30fps_mode"), false);
|
||||
|
||||
ReadSettingGlobal(Settings::values.bg_red, QStringLiteral("bg_red"), 0.0);
|
||||
ReadSettingGlobal(Settings::values.bg_green, QStringLiteral("bg_green"), 0.0);
|
||||
ReadSettingGlobal(Settings::values.bg_blue, QStringLiteral("bg_blue"), 0.0);
|
||||
|
@ -1153,9 +1151,6 @@ void Config::SaveRendererValues() {
|
|||
Settings::values.use_asynchronous_shaders, false);
|
||||
WriteSettingGlobal(QStringLiteral("use_fast_gpu_time"), Settings::values.use_fast_gpu_time,
|
||||
true);
|
||||
WriteSettingGlobal(QStringLiteral("force_30fps_mode"), Settings::values.force_30fps_mode,
|
||||
false);
|
||||
|
||||
// Cast to double because Qt's written float values are not human-readable
|
||||
WriteSettingGlobal(QStringLiteral("bg_red"), Settings::values.bg_red, 0.0);
|
||||
WriteSettingGlobal(QStringLiteral("bg_green"), Settings::values.bg_green, 0.0);
|
||||
|
|
|
@ -25,14 +25,12 @@ void ConfigureGraphicsAdvanced::SetConfiguration() {
|
|||
ui->use_vsync->setEnabled(runtime_lock);
|
||||
ui->use_assembly_shaders->setEnabled(runtime_lock);
|
||||
ui->use_asynchronous_shaders->setEnabled(runtime_lock);
|
||||
ui->force_30fps_mode->setEnabled(runtime_lock);
|
||||
ui->anisotropic_filtering_combobox->setEnabled(runtime_lock);
|
||||
|
||||
ui->use_vsync->setChecked(Settings::values.use_vsync.GetValue());
|
||||
ui->use_assembly_shaders->setChecked(Settings::values.use_assembly_shaders.GetValue());
|
||||
ui->use_asynchronous_shaders->setChecked(Settings::values.use_asynchronous_shaders.GetValue());
|
||||
ui->use_fast_gpu_time->setChecked(Settings::values.use_fast_gpu_time.GetValue());
|
||||
ui->force_30fps_mode->setChecked(Settings::values.force_30fps_mode.GetValue());
|
||||
|
||||
if (Settings::configuring_global) {
|
||||
ui->gpu_accuracy->setCurrentIndex(
|
||||
|
@ -78,9 +76,6 @@ void ConfigureGraphicsAdvanced::ApplyConfiguration() {
|
|||
if (Settings::values.use_fast_gpu_time.UsingGlobal()) {
|
||||
Settings::values.use_fast_gpu_time.SetValue(ui->use_fast_gpu_time->isChecked());
|
||||
}
|
||||
if (Settings::values.force_30fps_mode.UsingGlobal()) {
|
||||
Settings::values.force_30fps_mode.SetValue(ui->force_30fps_mode->isChecked());
|
||||
}
|
||||
if (Settings::values.max_anisotropy.UsingGlobal()) {
|
||||
Settings::values.max_anisotropy.SetValue(
|
||||
ui->anisotropic_filtering_combobox->currentIndex());
|
||||
|
@ -97,8 +92,6 @@ void ConfigureGraphicsAdvanced::ApplyConfiguration() {
|
|||
use_asynchronous_shaders);
|
||||
ConfigurationShared::ApplyPerGameSetting(&Settings::values.use_fast_gpu_time,
|
||||
ui->use_fast_gpu_time, use_fast_gpu_time);
|
||||
ConfigurationShared::ApplyPerGameSetting(&Settings::values.force_30fps_mode,
|
||||
ui->force_30fps_mode, force_30fps_mode);
|
||||
ConfigurationShared::ApplyPerGameSetting(&Settings::values.max_anisotropy,
|
||||
ui->anisotropic_filtering_combobox);
|
||||
|
||||
|
@ -132,7 +125,6 @@ void ConfigureGraphicsAdvanced::SetupPerGameUI() {
|
|||
ui->use_asynchronous_shaders->setEnabled(
|
||||
Settings::values.use_asynchronous_shaders.UsingGlobal());
|
||||
ui->use_fast_gpu_time->setEnabled(Settings::values.use_fast_gpu_time.UsingGlobal());
|
||||
ui->force_30fps_mode->setEnabled(Settings::values.force_30fps_mode.UsingGlobal());
|
||||
ui->anisotropic_filtering_combobox->setEnabled(
|
||||
Settings::values.max_anisotropy.UsingGlobal());
|
||||
|
||||
|
@ -149,8 +141,6 @@ void ConfigureGraphicsAdvanced::SetupPerGameUI() {
|
|||
Settings::values.use_asynchronous_shaders, use_asynchronous_shaders);
|
||||
ConfigurationShared::SetColoredTristate(ui->use_fast_gpu_time, "use_fast_gpu_time",
|
||||
Settings::values.use_fast_gpu_time, use_fast_gpu_time);
|
||||
ConfigurationShared::SetColoredTristate(ui->force_30fps_mode, "force_30fps_mode",
|
||||
Settings::values.force_30fps_mode, force_30fps_mode);
|
||||
ConfigurationShared::SetColoredComboBox(
|
||||
ui->gpu_accuracy, ui->label_gpu_accuracy, "label_gpu_accuracy",
|
||||
static_cast<int>(Settings::values.gpu_accuracy.GetValue(true)));
|
||||
|
|
|
@ -38,5 +38,4 @@ private:
|
|||
ConfigurationShared::CheckState use_assembly_shaders;
|
||||
ConfigurationShared::CheckState use_asynchronous_shaders;
|
||||
ConfigurationShared::CheckState use_fast_gpu_time;
|
||||
ConfigurationShared::CheckState force_30fps_mode;
|
||||
};
|
||||
|
|
|
@ -96,13 +96,6 @@
|
|||
</property>
|
||||
</widget>
|
||||
</item>
|
||||
<item>
|
||||
<widget class="QCheckBox" name="force_30fps_mode">
|
||||
<property name="text">
|
||||
<string>Force 30 FPS mode</string>
|
||||
</property>
|
||||
</widget>
|
||||
</item>
|
||||
<item>
|
||||
<widget class="QCheckBox" name="use_fast_gpu_time">
|
||||
<property name="text">
|
||||
|
|
Loading…
Reference in a new issue