diff --git a/src/shader_recompiler/frontend/maxwell/translate/impl/floating_point_conversion_integer.cpp b/src/shader_recompiler/frontend/maxwell/translate/impl/floating_point_conversion_integer.cpp index 3cb896950..92b1ce015 100644 --- a/src/shader_recompiler/frontend/maxwell/translate/impl/floating_point_conversion_integer.cpp +++ b/src/shader_recompiler/frontend/maxwell/translate/impl/floating_point_conversion_integer.cpp @@ -142,10 +142,6 @@ void TranslateF2I(TranslatorVisitor& v, u64 insn, const IR::F16F32F64& src_a) { throw NotImplementedException("Invalid F2I rounding {}", f2i.rounding.Value()); } }()}; - - // TODO: Handle out of bounds conversions. - // For example converting F32 65537.0 to U16, the expected value is 0xffff, - const bool is_signed{f2i.is_signed != 0}; const auto [max_bound, min_bound] = ClampBounds(f2i.dest_format, is_signed);