Merge pull request #518 from Subv/incomplete_shaders
GPU: Implemented predicated exit instructions in the shader programs.
This commit is contained in:
commit
8c99dd055c
1 changed files with 16 additions and 5 deletions
|
@ -115,7 +115,16 @@ private:
|
|||
if (const auto opcode = OpCode::Decode(instr)) {
|
||||
switch (opcode->GetId()) {
|
||||
case OpCode::Id::EXIT: {
|
||||
// The EXIT instruction can be predicated, which means that the shader can
|
||||
// conditionally end on this instruction. We have to consider the case where the
|
||||
// condition is not met and check the exit method of that other basic block.
|
||||
using Tegra::Shader::Pred;
|
||||
if (instr.pred.pred_index == static_cast<u64>(Pred::UnusedIndex)) {
|
||||
return exit_method = ExitMethod::AlwaysEnd;
|
||||
} else {
|
||||
ExitMethod not_met = Scan(offset + 1, end, labels);
|
||||
return exit_method = ParallelExit(ExitMethod::AlwaysEnd, not_met);
|
||||
}
|
||||
}
|
||||
case OpCode::Id::BRA: {
|
||||
u32 target = offset + instr.bra.GetBranchTarget();
|
||||
|
@ -1213,9 +1222,6 @@ private:
|
|||
default: {
|
||||
switch (opcode->GetId()) {
|
||||
case OpCode::Id::EXIT: {
|
||||
ASSERT_MSG(instr.pred.pred_index == static_cast<u64>(Pred::UnusedIndex),
|
||||
"Predicated exits not implemented");
|
||||
|
||||
// Final color output is currently hardcoded to GPR0-3 for fragment shaders
|
||||
if (stage == Maxwell3D::Regs::ShaderStage::Fragment) {
|
||||
shader.AddLine("color.r = " + regs.GetRegisterAsFloat(0) + ';');
|
||||
|
@ -1225,7 +1231,12 @@ private:
|
|||
}
|
||||
|
||||
shader.AddLine("return true;");
|
||||
if (instr.pred.pred_index == static_cast<u64>(Pred::UnusedIndex)) {
|
||||
// If this is an unconditional exit then just end processing here, otherwise we
|
||||
// have to account for the possibility of the condition not being met, so
|
||||
// continue processing the next instruction.
|
||||
offset = PROGRAM_END - 1;
|
||||
}
|
||||
break;
|
||||
}
|
||||
case OpCode::Id::KIL: {
|
||||
|
|
Loading…
Reference in a new issue