From 8c81a20ace8c65d0a9d58b9cf333049a2bc0383a Mon Sep 17 00:00:00 2001 From: ReinUsesLisp Date: Mon, 10 May 2021 19:32:10 -0300 Subject: [PATCH] glasm: Ensure reg alloc order across compilers on GLASM Use a struct constructor to serialize register allocation arguments to ensure registers are allocated in the same order regardless of the compiler used. The A and B functions can be called in any order when passed as arguments to "foo": foo(A(), B()) But the order is guaranteed for curly-braced constructor calls in classes: Foo{A(), B()} Use this to get consistent behavior. --- .../backend/glasm/emit_glasm.cpp | 25 +++++++++++-------- 1 file changed, 14 insertions(+), 11 deletions(-) diff --git a/src/shader_recompiler/backend/glasm/emit_glasm.cpp b/src/shader_recompiler/backend/glasm/emit_glasm.cpp index c90b80e48..047b2f89c 100644 --- a/src/shader_recompiler/backend/glasm/emit_glasm.cpp +++ b/src/shader_recompiler/backend/glasm/emit_glasm.cpp @@ -128,24 +128,27 @@ auto Arg(EmitContext& ctx, const IR::Value& arg) { } } -template -void InvokeCall(EmitContext& ctx, IR::Inst* inst, Args&&... args) { - if constexpr (is_first_arg_inst) { - func(ctx, *inst, args.Extract()...); - } else { - func(ctx, args.Extract()...); +template +struct InvokeCall { + template + InvokeCall(EmitContext& ctx, IR::Inst* inst, Args&&... args) { + if constexpr (is_first_arg_inst) { + func(ctx, *inst, args.Extract()...); + } else { + func(ctx, args.Extract()...); + } } -} +}; template void Invoke(EmitContext& ctx, IR::Inst* inst, std::index_sequence) { using Traits = FuncTraits; if constexpr (is_first_arg_inst) { - InvokeCall( - ctx, inst, Arg>(ctx, inst->Arg(I))...); + InvokeCall{ + ctx, inst, Arg>(ctx, inst->Arg(I))...}; } else { - InvokeCall( - ctx, inst, Arg>(ctx, inst->Arg(I))...); + InvokeCall{ + ctx, inst, Arg>(ctx, inst->Arg(I))...}; } }