Gpu: Implement Hardware Interrupt Manager and manage GPU interrupts
This commit is contained in:
parent
e0027eba85
commit
8942047d41
13 changed files with 90 additions and 13 deletions
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@ -111,6 +111,8 @@ add_library(core STATIC
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frontend/scope_acquire_window_context.h
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frontend/scope_acquire_window_context.h
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gdbstub/gdbstub.cpp
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gdbstub/gdbstub.cpp
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gdbstub/gdbstub.h
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gdbstub/gdbstub.h
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hardware_interrupt_manager.cpp
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hardware_interrupt_manager.h
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hle/ipc.h
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hle/ipc.h
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hle/ipc_helpers.h
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hle/ipc_helpers.h
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hle/kernel/address_arbiter.cpp
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hle/kernel/address_arbiter.cpp
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@ -19,6 +19,7 @@
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#include "core/file_sys/vfs_concat.h"
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#include "core/file_sys/vfs_concat.h"
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#include "core/file_sys/vfs_real.h"
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#include "core/file_sys/vfs_real.h"
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#include "core/gdbstub/gdbstub.h"
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#include "core/gdbstub/gdbstub.h"
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#include "core/hardware_interrupt_manager.h"
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#include "core/hle/kernel/client_port.h"
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#include "core/hle/kernel/client_port.h"
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#include "core/hle/kernel/kernel.h"
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#include "core/hle/kernel/kernel.h"
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#include "core/hle/kernel/process.h"
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#include "core/hle/kernel/process.h"
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@ -150,7 +151,7 @@ struct System::Impl {
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if (!renderer->Init()) {
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if (!renderer->Init()) {
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return ResultStatus::ErrorVideoCore;
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return ResultStatus::ErrorVideoCore;
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}
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}
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interrupt_manager = std::make_unique<Core::Hardware::InterruptManager>(system);
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gpu_core = VideoCore::CreateGPU(system);
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gpu_core = VideoCore::CreateGPU(system);
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is_powered_on = true;
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is_powered_on = true;
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@ -297,6 +298,7 @@ struct System::Impl {
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std::unique_ptr<VideoCore::RendererBase> renderer;
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std::unique_ptr<VideoCore::RendererBase> renderer;
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std::unique_ptr<Tegra::GPU> gpu_core;
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std::unique_ptr<Tegra::GPU> gpu_core;
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std::shared_ptr<Tegra::DebugContext> debug_context;
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std::shared_ptr<Tegra::DebugContext> debug_context;
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std::unique_ptr<Core::Hardware::InterruptManager> interrupt_manager;
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CpuCoreManager cpu_core_manager;
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CpuCoreManager cpu_core_manager;
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bool is_powered_on = false;
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bool is_powered_on = false;
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@ -440,6 +442,14 @@ const Tegra::GPU& System::GPU() const {
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return *impl->gpu_core;
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return *impl->gpu_core;
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}
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}
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Core::Hardware::InterruptManager& System::InterruptManager() {
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return *impl->interrupt_manager;
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}
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const Core::Hardware::InterruptManager& System::InterruptManager() const {
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return *impl->interrupt_manager;
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}
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VideoCore::RendererBase& System::Renderer() {
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VideoCore::RendererBase& System::Renderer() {
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return *impl->renderer;
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return *impl->renderer;
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}
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}
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@ -66,6 +66,10 @@ namespace Core::Timing {
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class CoreTiming;
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class CoreTiming;
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}
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}
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namespace Core::Hardware {
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class InterruptManager;
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}
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namespace Core {
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namespace Core {
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class ARM_Interface;
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class ARM_Interface;
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@ -230,6 +234,12 @@ public:
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/// Provides a constant reference to the core timing instance.
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/// Provides a constant reference to the core timing instance.
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const Timing::CoreTiming& CoreTiming() const;
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const Timing::CoreTiming& CoreTiming() const;
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/// Provides a reference to the interrupt manager instance.
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Core::Hardware::InterruptManager& InterruptManager();
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/// Provides a constant reference to the interrupt manager instance.
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const Core::Hardware::InterruptManager& InterruptManager() const;
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/// Provides a reference to the kernel instance.
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/// Provides a reference to the kernel instance.
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Kernel::KernelCore& Kernel();
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Kernel::KernelCore& Kernel();
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21
src/core/hardware_interrupt_manager.cpp
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21
src/core/hardware_interrupt_manager.cpp
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@ -0,0 +1,21 @@
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#include "core/core.h"
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#include "core/hardware_interrupt_manager.h"
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#include "core/hle/service/nvdrv/interface.h"
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#include "core/hle/service/sm/sm.h"
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namespace Core::Hardware {
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InterruptManager::InterruptManager(Core::System& system_in) : system(system_in) {
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gpu_interrupt_event =
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system.CoreTiming().RegisterEvent("GPUInterrupt", [this](u64 event_index, s64) {
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auto nvdrv = system.ServiceManager().GetService<Service::Nvidia::NVDRV>("nvdrv");
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nvdrv->SignalGPUInterrupt(static_cast<u32>(event_index));
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});
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}
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void InterruptManager::InterruptGPU(const u32 event_index) {
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system.CoreTiming().ScheduleEvent(10, gpu_interrupt_event, static_cast<u64>(event_index));
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}
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} // namespace Core::Hardware
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24
src/core/hardware_interrupt_manager.h
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24
src/core/hardware_interrupt_manager.h
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@ -0,0 +1,24 @@
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#pragma once
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#include "common/common_types.h"
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#include "core/core_timing.h"
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namespace Core {
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class System;
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}
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namespace Core::Hardware {
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class InterruptManager {
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public:
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InterruptManager(Core::System& system);
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~InterruptManager() = default;
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void InterruptGPU(const u32 event_index);
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private:
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Core::System& system;
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Core::Timing::EventType* gpu_interrupt_event{};
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};
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} // namespace Core::Hardware
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@ -140,8 +140,6 @@ NVDRV::NVDRV(std::shared_ptr<Module> nvdrv, const char* name)
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RegisterHandlers(functions);
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RegisterHandlers(functions);
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auto& kernel = Core::System::GetInstance().Kernel();
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auto& kernel = Core::System::GetInstance().Kernel();
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query_event = Kernel::WritableEvent::CreateEventPair(kernel, Kernel::ResetType::Automatic,
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"NVDRV::query_event");
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}
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}
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NVDRV::~NVDRV() = default;
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NVDRV::~NVDRV() = default;
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@ -35,8 +35,6 @@ private:
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std::shared_ptr<Module> nvdrv;
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std::shared_ptr<Module> nvdrv;
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u64 pid{};
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u64 pid{};
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Kernel::EventPair query_event;
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};
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};
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} // namespace Service::Nvidia
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} // namespace Service::Nvidia
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@ -8,6 +8,7 @@
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#include <unordered_map>
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#include <unordered_map>
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#include <vector>
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#include <vector>
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#include "common/common_types.h"
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#include "common/common_types.h"
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#include "core/hle/kernel/writable_event.h"
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#include "core/hle/service/nvdrv/nvdata.h"
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#include "core/hle/service/nvdrv/nvdata.h"
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#include "core/hle/service/service.h"
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#include "core/hle/service/service.h"
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@ -15,10 +16,6 @@ namespace Service::NVFlinger {
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class NVFlinger;
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class NVFlinger;
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}
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}
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namespace Kernel {
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class WritableEvent;
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}
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namespace Service::Nvidia {
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namespace Service::Nvidia {
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namespace Devices {
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namespace Devices {
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@ -29,7 +29,8 @@ u32 FramebufferConfig::BytesPerPixel(PixelFormat format) {
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UNREACHABLE();
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UNREACHABLE();
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}
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}
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GPU::GPU(Core::System& system, VideoCore::RendererBase& renderer) : renderer{renderer} {
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GPU::GPU(Core::System& system, VideoCore::RendererBase& renderer)
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: system{system}, renderer{renderer} {
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auto& rasterizer{renderer.Rasterizer()};
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auto& rasterizer{renderer.Rasterizer()};
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memory_manager = std::make_unique<Tegra::MemoryManager>(rasterizer);
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memory_manager = std::make_unique<Tegra::MemoryManager>(rasterizer);
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dma_pusher = std::make_unique<Tegra::DmaPusher>(*this);
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dma_pusher = std::make_unique<Tegra::DmaPusher>(*this);
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@ -87,6 +88,10 @@ u32 GPU::GetSyncpointValue(const u32 syncpoint_id) const {
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}
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}
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void GPU::RegisterEvent(const u32 event_id, const u32 syncpoint_id, const u32 value) {
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void GPU::RegisterEvent(const u32 event_id, const u32 syncpoint_id, const u32 value) {
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for (auto& ev : events[syncpoint_id]) {
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if (ev.event_id == event_id && ev.value == value)
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return;
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}
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events[syncpoint_id].emplace_back(event_id, value);
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events[syncpoint_id].emplace_back(event_id, value);
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}
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}
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@ -238,9 +238,7 @@ public:
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virtual void FlushAndInvalidateRegion(CacheAddr addr, u64 size) = 0;
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virtual void FlushAndInvalidateRegion(CacheAddr addr, u64 size) = 0;
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protected:
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protected:
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virtual void TriggerCpuInterrupt(const u32 event_id) const {
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virtual void TriggerCpuInterrupt(const u32 event_id) const = 0;
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// Todo implement this
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}
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private:
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private:
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void ProcessBindMethod(const MethodCall& method_call);
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void ProcessBindMethod(const MethodCall& method_call);
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@ -260,6 +258,7 @@ private:
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protected:
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protected:
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std::unique_ptr<Tegra::DmaPusher> dma_pusher;
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std::unique_ptr<Tegra::DmaPusher> dma_pusher;
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VideoCore::RendererBase& renderer;
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VideoCore::RendererBase& renderer;
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Core::System& system;
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private:
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private:
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std::unique_ptr<Tegra::MemoryManager> memory_manager;
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std::unique_ptr<Tegra::MemoryManager> memory_manager;
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@ -2,6 +2,8 @@
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// Licensed under GPLv2 or any later version
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// Licensed under GPLv2 or any later version
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// Refer to the license.txt file included.
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// Refer to the license.txt file included.
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#include "core/core.h"
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#include "core/hardware_interrupt_manager.h"
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#include "video_core/gpu_asynch.h"
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#include "video_core/gpu_asynch.h"
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#include "video_core/gpu_thread.h"
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#include "video_core/gpu_thread.h"
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#include "video_core/renderer_base.h"
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#include "video_core/renderer_base.h"
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@ -38,4 +40,9 @@ void GPUAsynch::FlushAndInvalidateRegion(CacheAddr addr, u64 size) {
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gpu_thread.FlushAndInvalidateRegion(addr, size);
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gpu_thread.FlushAndInvalidateRegion(addr, size);
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}
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}
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void GPUAsynch::TriggerCpuInterrupt(const u32 event_id) const {
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auto& interrupt_manager = system.InterruptManager();
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interrupt_manager.InterruptGPU(event_id);
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}
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} // namespace VideoCommon
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} // namespace VideoCommon
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@ -27,6 +27,9 @@ public:
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void InvalidateRegion(CacheAddr addr, u64 size) override;
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void InvalidateRegion(CacheAddr addr, u64 size) override;
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void FlushAndInvalidateRegion(CacheAddr addr, u64 size) override;
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void FlushAndInvalidateRegion(CacheAddr addr, u64 size) override;
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protected:
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void TriggerCpuInterrupt(const u32 event_id) const override;
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private:
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private:
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GPUThread::ThreadManager gpu_thread;
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GPUThread::ThreadManager gpu_thread;
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};
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};
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void FlushRegion(CacheAddr addr, u64 size) override;
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void FlushRegion(CacheAddr addr, u64 size) override;
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void InvalidateRegion(CacheAddr addr, u64 size) override;
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void InvalidateRegion(CacheAddr addr, u64 size) override;
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void FlushAndInvalidateRegion(CacheAddr addr, u64 size) override;
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void FlushAndInvalidateRegion(CacheAddr addr, u64 size) override;
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protected:
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void TriggerCpuInterrupt(const u32 event_id) const override {}
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};
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};
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} // namespace VideoCommon
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} // namespace VideoCommon
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