am: Implement UserChannel parameters

Used by the Super Mairo 3D All-Stars collection.
This commit is contained in:
FearlessTobi 2023-09-10 02:36:26 +02:00 committed by Liam
parent 36917d8a8f
commit 87c0ba129c
9 changed files with 70 additions and 19 deletions

View file

@ -270,6 +270,7 @@ public:
m_vulkan_library);
m_system.SetFilesystem(m_vfs);
m_system.GetUserChannel().clear();
// Initialize system.
jauto android_keyboard = std::make_unique<SoftwareKeyboard::AndroidKeyboard>();

View file

@ -562,6 +562,8 @@ struct System::Impl {
std::array<Core::GPUDirtyMemoryManager, Core::Hardware::NUM_CPU_CORES>
gpu_dirty_memory_write_manager{};
std::deque<std::vector<u8>> user_channel;
};
System::System() : impl{std::make_unique<Impl>(*this)} {}
@ -1036,6 +1038,10 @@ void System::ExecuteProgram(std::size_t program_index) {
}
}
std::deque<std::vector<u8>>& System::GetUserChannel() {
return impl->user_channel;
}
void System::RegisterExitCallback(ExitCallback&& callback) {
impl->exit_callback = std::move(callback);
}

View file

@ -4,6 +4,7 @@
#pragma once
#include <cstddef>
#include <deque>
#include <functional>
#include <memory>
#include <mutex>
@ -459,6 +460,12 @@ public:
*/
void ExecuteProgram(std::size_t program_index);
/**
* Gets a reference to the user channel stack.
* It is used to transfer data between programs.
*/
[[nodiscard]] std::deque<std::vector<u8>>& GetUserChannel();
/// Type used for the frontend to designate a callback for System to exit the application.
using ExitCallback = std::function<void()>;

View file

@ -1518,12 +1518,26 @@ void IApplicationFunctions::PopLaunchParameter(HLERequestContext& ctx) {
IPC::RequestParser rp{ctx};
const auto kind = rp.PopEnum<LaunchParameterKind>();
LOG_WARNING(Service_AM, "(STUBBED) called, kind={:08X}", kind);
LOG_INFO(Service_AM, "called, kind={:08X}", kind);
if (kind == LaunchParameterKind::UserChannel) {
LOG_ERROR(Service_AM, "Popping from UserChannel is not supported!");
auto channel = system.GetUserChannel();
if (channel.empty()) {
LOG_ERROR(Service_AM, "Attempted to load launch parameter but none was found!");
IPC::ResponseBuilder rb{ctx, 2};
rb.Push(AM::ResultNoDataInChannel);
return;
}
auto data = channel.back();
channel.pop_back();
IPC::ResponseBuilder rb{ctx, 2, 0, 1};
rb.Push(ResultSuccess);
rb.PushIpcInterface<IStorage>(system, std::move(data));
} else if (kind == LaunchParameterKind::AccountPreselectedUser &&
!launch_popped_account_preselect) {
// TODO: Verify this is hw-accurate
LaunchParameterAccountPreselectedUser params{};
params.magic = LAUNCH_PARAMETER_ACCOUNT_PRESELECTED_USER_MAGIC;
@ -1535,7 +1549,6 @@ void IApplicationFunctions::PopLaunchParameter(HLERequestContext& ctx) {
params.current_user = *uuid;
IPC::ResponseBuilder rb{ctx, 2, 0, 1};
rb.Push(ResultSuccess);
std::vector<u8> buffer(sizeof(LaunchParameterAccountPreselectedUser));
@ -1543,13 +1556,12 @@ void IApplicationFunctions::PopLaunchParameter(HLERequestContext& ctx) {
rb.PushIpcInterface<IStorage>(system, std::move(buffer));
launch_popped_account_preselect = true;
return;
}
LOG_ERROR(Service_AM, "Attempted to load launch parameter but none was found!");
} else {
LOG_ERROR(Service_AM, "Unknown launch parameter kind.");
IPC::ResponseBuilder rb{ctx, 2};
rb.Push(AM::ResultNoDataInChannel);
}
}
void IApplicationFunctions::CreateApplicationAndRequestToStartForQuest(HLERequestContext& ctx) {
LOG_WARNING(Service_AM, "(STUBBED) called");
@ -1840,14 +1852,22 @@ void IApplicationFunctions::ExecuteProgram(HLERequestContext& ctx) {
}
void IApplicationFunctions::ClearUserChannel(HLERequestContext& ctx) {
LOG_WARNING(Service_AM, "(STUBBED) called");
LOG_DEBUG(Service_AM, "called");
system.GetUserChannel().clear();
IPC::ResponseBuilder rb{ctx, 2};
rb.Push(ResultSuccess);
}
void IApplicationFunctions::UnpopToUserChannel(HLERequestContext& ctx) {
LOG_WARNING(Service_AM, "(STUBBED) called");
LOG_DEBUG(Service_AM, "called");
IPC::RequestParser rp{ctx};
const auto storage = rp.PopIpcInterface<IStorage>().lock();
if (storage) {
system.GetUserChannel().push_back(storage->GetData());
}
IPC::ResponseBuilder rb{ctx, 2};
rb.Push(ResultSuccess);

View file

@ -588,10 +588,12 @@ void GameList::AddGamePopup(QMenu& context_menu, u64 program_id, const std::stri
emit OpenFolderRequested(program_id, GameListOpenTarget::SaveData, path);
});
connect(start_game, &QAction::triggered, [this, path]() {
emit BootGame(QString::fromStdString(path), 0, 0, StartGameType::Normal);
emit BootGame(QString::fromStdString(path), 0, 0, StartGameType::Normal,
AmLaunchType::UserInitiated);
});
connect(start_game_global, &QAction::triggered, [this, path]() {
emit BootGame(QString::fromStdString(path), 0, 0, StartGameType::Global);
emit BootGame(QString::fromStdString(path), 0, 0, StartGameType::Global,
AmLaunchType::UserInitiated);
});
connect(open_mod_location, &QAction::triggered, [this, program_id, path]() {
emit OpenFolderRequested(program_id, GameListOpenTarget::ModData, path);

View file

@ -28,6 +28,7 @@ class GameListWorker;
class GameListSearchField;
class GameListDir;
class GMainWindow;
enum class AmLaunchType;
enum class StartGameType;
namespace FileSys {
@ -103,7 +104,7 @@ public:
signals:
void BootGame(const QString& game_path, u64 program_id, std::size_t program_index,
StartGameType type);
StartGameType type, AmLaunchType launch_type);
void GameChosen(const QString& game_path, const u64 title_id = 0);
void ShouldCancelWorker();
void OpenFolderRequested(u64 program_id, GameListOpenTarget target,

View file

@ -1698,7 +1698,8 @@ void GMainWindow::AllowOSSleep() {
#endif
}
bool GMainWindow::LoadROM(const QString& filename, u64 program_id, std::size_t program_index) {
bool GMainWindow::LoadROM(const QString& filename, u64 program_id, std::size_t program_index,
AmLaunchType launch_type) {
// Shutdown previous session if the emu thread is still active...
if (emu_thread != nullptr) {
ShutdownGame();
@ -1710,6 +1711,10 @@ bool GMainWindow::LoadROM(const QString& filename, u64 program_id, std::size_t p
system->SetFilesystem(vfs);
if (launch_type == AmLaunchType::UserInitiated) {
system->GetUserChannel().clear();
}
system->SetAppletFrontendSet({
std::make_unique<QtAmiiboSettings>(*this), // Amiibo Settings
(UISettings::values.controller_applet_disabled.GetValue() == true)
@ -1849,7 +1854,7 @@ void GMainWindow::ConfigureFilesystemProvider(const std::string& filepath) {
}
void GMainWindow::BootGame(const QString& filename, u64 program_id, std::size_t program_index,
StartGameType type) {
StartGameType type, AmLaunchType launch_type) {
LOG_INFO(Frontend, "yuzu starting...");
StoreRecentFile(filename); // Put the filename on top of the list
@ -1893,7 +1898,7 @@ void GMainWindow::BootGame(const QString& filename, u64 program_id, std::size_t
}
}
if (!LoadROM(filename, program_id, program_index)) {
if (!LoadROM(filename, program_id, program_index, launch_type)) {
return;
}
@ -3314,7 +3319,8 @@ void GMainWindow::OnLoadComplete() {
void GMainWindow::OnExecuteProgram(std::size_t program_index) {
ShutdownGame();
BootGame(last_filename_booted, 0, program_index);
BootGame(last_filename_booted, 0, program_index, StartGameType::Normal,
AmLaunchType::ApplicationInitiated);
}
void GMainWindow::OnExit() {

View file

@ -58,6 +58,11 @@ enum class StartGameType {
Global, // Only uses global configuration
};
enum class AmLaunchType {
UserInitiated,
ApplicationInitiated,
};
namespace Core {
enum class SystemResultStatus : u32;
class System;
@ -239,9 +244,11 @@ private:
void PreventOSSleep();
void AllowOSSleep();
bool LoadROM(const QString& filename, u64 program_id, std::size_t program_index);
bool LoadROM(const QString& filename, u64 program_id, std::size_t program_index,
AmLaunchType launch_type);
void BootGame(const QString& filename, u64 program_id = 0, std::size_t program_index = 0,
StartGameType with_config = StartGameType::Normal);
StartGameType with_config = StartGameType::Normal,
AmLaunchType launch_type = AmLaunchType::UserInitiated);
void ShutdownGame();
void ShowTelemetryCallout();

View file

@ -358,6 +358,7 @@ int main(int argc, char** argv) {
system.SetContentProvider(std::make_unique<FileSys::ContentProviderUnion>());
system.SetFilesystem(std::make_shared<FileSys::RealVfsFilesystem>());
system.GetFileSystemController().CreateFactories(*system.GetFilesystem());
system.GetUserChannel().clear();
const Core::SystemResultStatus load_result{system.Load(*emu_window, filepath)};