FileSys: Append the requested path to the filesystem base path in DeleteFile.

We were trying to delete things in the current directory instead of the actual filesystem directory. This may fix some savedata issues in some games.
This commit is contained in:
Subv 2018-07-14 10:57:22 -05:00
parent 81739a5448
commit 7e5e4f8d7a

View file

@ -58,11 +58,13 @@ ResultVal<std::unique_ptr<StorageBackend>> Disk_FileSystem::OpenFile(const std::
} }
ResultCode Disk_FileSystem::DeleteFile(const std::string& path) const { ResultCode Disk_FileSystem::DeleteFile(const std::string& path) const {
if (!FileUtil::Exists(path)) { std::string full_path = base_directory + path;
if (!FileUtil::Exists(full_path)) {
return ERROR_PATH_NOT_FOUND; return ERROR_PATH_NOT_FOUND;
} }
FileUtil::Delete(path); FileUtil::Delete(full_path);
return RESULT_SUCCESS; return RESULT_SUCCESS;
} }