(shader/pipeline)_cache: Raise shader/pipeline cache version
Since the following commit: a83a5d2e4c
, many games will refuse to boot unless the shader/pipeline cache has been invalidated.
This commit is contained in:
parent
a83a5d2e4c
commit
7e379207ec
2 changed files with 2 additions and 2 deletions
|
@ -49,7 +49,7 @@ using VideoCommon::LoadPipelines;
|
|||
using VideoCommon::SerializePipeline;
|
||||
using Context = ShaderContext::Context;
|
||||
|
||||
constexpr u32 CACHE_VERSION = 5;
|
||||
constexpr u32 CACHE_VERSION = 6;
|
||||
|
||||
template <typename Container>
|
||||
auto MakeSpan(Container& container) {
|
||||
|
|
|
@ -53,7 +53,7 @@ using VideoCommon::FileEnvironment;
|
|||
using VideoCommon::GenericEnvironment;
|
||||
using VideoCommon::GraphicsEnvironment;
|
||||
|
||||
constexpr u32 CACHE_VERSION = 5;
|
||||
constexpr u32 CACHE_VERSION = 6;
|
||||
|
||||
template <typename Container>
|
||||
auto MakeSpan(Container& container) {
|
||||
|
|
Loading…
Reference in a new issue