SingleCore: Improve Cycle timing Behavior and replace mutex in global scheduler for spinlock.
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3 changed files with 4 additions and 2 deletions
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@ -253,6 +253,7 @@ void CpuManager::SingleCoreRunIdleThread() {
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while (true) {
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while (true) {
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auto& physical_core = kernel.CurrentPhysicalCore();
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auto& physical_core = kernel.CurrentPhysicalCore();
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PreemptSingleCore(false);
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PreemptSingleCore(false);
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system.CoreTiming().AddTicks(1000U);
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idle_count++;
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idle_count++;
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auto& scheduler = physical_core.Scheduler();
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auto& scheduler = physical_core.Scheduler();
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scheduler.TryDoContextSwitch();
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scheduler.TryDoContextSwitch();
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@ -188,7 +188,7 @@ private:
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/// Scheduler lock mechanisms.
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/// Scheduler lock mechanisms.
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bool is_locked{};
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bool is_locked{};
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std::mutex inner_lock{}; // TODO(Blinkhawk): Replace for a SpinLock
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Common::SpinLock inner_lock{};
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std::atomic<s64> scope_lock{};
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std::atomic<s64> scope_lock{};
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Core::EmuThreadHandle current_owner{Core::EmuThreadHandle::InvalidHandle()};
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Core::EmuThreadHandle current_owner{Core::EmuThreadHandle::InvalidHandle()};
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@ -185,7 +185,8 @@ ResultCode ServerSession::CompleteSyncRequest() {
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ResultCode ServerSession::HandleSyncRequest(std::shared_ptr<Thread> thread,
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ResultCode ServerSession::HandleSyncRequest(std::shared_ptr<Thread> thread,
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Core::Memory::Memory& memory) {
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Core::Memory::Memory& memory) {
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ResultCode result = QueueSyncRequest(std::move(thread), memory);
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ResultCode result = QueueSyncRequest(std::move(thread), memory);
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Core::System::GetInstance().CoreTiming().ScheduleEvent(0, request_event, {});
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const u64 delay = kernel.IsMulticore() ? 0U : 20000U;
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Core::System::GetInstance().CoreTiming().ScheduleEvent(delay, request_event, {});
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return result;
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return result;
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}
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}
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