From 7a82d6f3948fe09730114c78c831f1995a977e24 Mon Sep 17 00:00:00 2001 From: Lioncash Date: Mon, 20 May 2019 15:04:32 -0400 Subject: [PATCH] yuzu/game_list_p: Amend mentions of SMDH in comments SMDH is a metadata format used in some executable formats for the Nintendo 3DS. Switch executables don't utilize this metadata format, so this just a holdover from Citra and can be corrected. --- src/yuzu/game_list_p.h | 6 +++--- 1 file changed, 3 insertions(+), 3 deletions(-) diff --git a/src/yuzu/game_list_p.h b/src/yuzu/game_list_p.h index 9cac0e68a..0b458ef48 100644 --- a/src/yuzu/game_list_p.h +++ b/src/yuzu/game_list_p.h @@ -23,8 +23,8 @@ #include "yuzu/util/util.h" /** - * Gets the default icon (for games without valid SMDH) - * @param large If true, returns large icon (48x48), otherwise returns small icon (24x24) + * Gets the default icon (for games without valid title metadata) + * @param size The desired width and height of the default icon. * @return QPixmap default icon */ static QPixmap GetDefaultIcon(u32 size) { @@ -44,7 +44,7 @@ public: * A specialization of GameListItem for path values. * This class ensures that for every full path value it holds, a correct string representation * of just the filename (with no extension) will be displayed to the user. - * If this class receives valid SMDH data, it will also display game icons and titles. + * If this class receives valid title metadata, it will also display game icons and titles. */ class GameListItemPath : public GameListItem { public: