nvnflinger: use graphic buffer lifetime for map handle
This commit is contained in:
parent
911d2216be
commit
79e7d7f4ba
12 changed files with 71 additions and 37 deletions
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@ -715,6 +715,7 @@ add_library(core STATIC
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hle/service/nvnflinger/producer_listener.h
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hle/service/nvnflinger/producer_listener.h
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hle/service/nvnflinger/status.h
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hle/service/nvnflinger/status.h
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hle/service/nvnflinger/ui/fence.h
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hle/service/nvnflinger/ui/fence.h
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hle/service/nvnflinger/ui/graphic_buffer.cpp
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hle/service/nvnflinger/ui/graphic_buffer.h
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hle/service/nvnflinger/ui/graphic_buffer.h
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hle/service/nvnflinger/window.h
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hle/service/nvnflinger/window.h
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hle/service/olsc/olsc.cpp
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hle/service/olsc/olsc.cpp
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@ -15,7 +15,7 @@
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namespace Service::android {
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namespace Service::android {
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struct GraphicBuffer;
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class GraphicBuffer;
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class BufferItem final {
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class BufferItem final {
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public:
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public:
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@ -5,7 +5,6 @@
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// https://cs.android.com/android/platform/superproject/+/android-5.1.1_r38:frameworks/native/libs/gui/BufferQueueConsumer.cpp
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// https://cs.android.com/android/platform/superproject/+/android-5.1.1_r38:frameworks/native/libs/gui/BufferQueueConsumer.cpp
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#include "common/logging/log.h"
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#include "common/logging/log.h"
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#include "core/hle/service/nvdrv/core/nvmap.h"
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#include "core/hle/service/nvnflinger/buffer_item.h"
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#include "core/hle/service/nvnflinger/buffer_item.h"
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#include "core/hle/service/nvnflinger/buffer_queue_consumer.h"
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#include "core/hle/service/nvnflinger/buffer_queue_consumer.h"
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#include "core/hle/service/nvnflinger/buffer_queue_core.h"
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#include "core/hle/service/nvnflinger/buffer_queue_core.h"
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@ -14,9 +13,8 @@
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namespace Service::android {
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namespace Service::android {
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BufferQueueConsumer::BufferQueueConsumer(std::shared_ptr<BufferQueueCore> core_,
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BufferQueueConsumer::BufferQueueConsumer(std::shared_ptr<BufferQueueCore> core_)
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Service::Nvidia::NvCore::NvMap& nvmap_)
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: core{std::move(core_)}, slots{core->slots} {}
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: core{std::move(core_)}, slots{core->slots}, nvmap(nvmap_) {}
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BufferQueueConsumer::~BufferQueueConsumer() = default;
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BufferQueueConsumer::~BufferQueueConsumer() = default;
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@ -136,8 +134,6 @@ Status BufferQueueConsumer::ReleaseBuffer(s32 slot, u64 frame_number, const Fenc
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slots[slot].buffer_state = BufferState::Free;
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slots[slot].buffer_state = BufferState::Free;
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nvmap.FreeHandle(slots[slot].graphic_buffer->BufferId(), true);
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listener = core->connected_producer_listener;
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listener = core->connected_producer_listener;
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LOG_DEBUG(Service_Nvnflinger, "releasing slot {}", slot);
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LOG_DEBUG(Service_Nvnflinger, "releasing slot {}", slot);
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@ -13,10 +13,6 @@
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#include "core/hle/service/nvnflinger/buffer_queue_defs.h"
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#include "core/hle/service/nvnflinger/buffer_queue_defs.h"
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#include "core/hle/service/nvnflinger/status.h"
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#include "core/hle/service/nvnflinger/status.h"
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namespace Service::Nvidia::NvCore {
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class NvMap;
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} // namespace Service::Nvidia::NvCore
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namespace Service::android {
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namespace Service::android {
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class BufferItem;
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class BufferItem;
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@ -25,8 +21,7 @@ class IConsumerListener;
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class BufferQueueConsumer final {
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class BufferQueueConsumer final {
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public:
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public:
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explicit BufferQueueConsumer(std::shared_ptr<BufferQueueCore> core_,
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explicit BufferQueueConsumer(std::shared_ptr<BufferQueueCore> core_);
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Service::Nvidia::NvCore::NvMap& nvmap_);
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~BufferQueueConsumer();
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~BufferQueueConsumer();
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Status AcquireBuffer(BufferItem* out_buffer, std::chrono::nanoseconds expected_present);
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Status AcquireBuffer(BufferItem* out_buffer, std::chrono::nanoseconds expected_present);
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@ -37,7 +32,6 @@ public:
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private:
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private:
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std::shared_ptr<BufferQueueCore> core;
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std::shared_ptr<BufferQueueCore> core;
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BufferQueueDefs::SlotsType& slots;
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BufferQueueDefs::SlotsType& slots;
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Service::Nvidia::NvCore::NvMap& nvmap;
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};
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};
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} // namespace Service::android
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} // namespace Service::android
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@ -13,7 +13,6 @@
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#include "core/hle/kernel/kernel.h"
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#include "core/hle/kernel/kernel.h"
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#include "core/hle/service/hle_ipc.h"
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#include "core/hle/service/hle_ipc.h"
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#include "core/hle/service/kernel_helpers.h"
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#include "core/hle/service/kernel_helpers.h"
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#include "core/hle/service/nvdrv/core/nvmap.h"
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#include "core/hle/service/nvnflinger/buffer_queue_core.h"
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#include "core/hle/service/nvnflinger/buffer_queue_core.h"
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#include "core/hle/service/nvnflinger/buffer_queue_producer.h"
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#include "core/hle/service/nvnflinger/buffer_queue_producer.h"
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#include "core/hle/service/nvnflinger/consumer_listener.h"
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#include "core/hle/service/nvnflinger/consumer_listener.h"
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@ -533,8 +532,6 @@ Status BufferQueueProducer::QueueBuffer(s32 slot, const QueueBufferInput& input,
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item.is_droppable = core->dequeue_buffer_cannot_block || async;
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item.is_droppable = core->dequeue_buffer_cannot_block || async;
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item.swap_interval = swap_interval;
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item.swap_interval = swap_interval;
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nvmap.DuplicateHandle(item.graphic_buffer->BufferId(), true);
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sticky_transform = sticky_transform_;
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sticky_transform = sticky_transform_;
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if (core->queue.empty()) {
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if (core->queue.empty()) {
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@ -744,19 +741,13 @@ Status BufferQueueProducer::Disconnect(NativeWindowApi api) {
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return Status::NoError;
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return Status::NoError;
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}
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}
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// HACK: We are not Android. Remove handle for items in queue, and clear queue.
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// Allows synchronous destruction of nvmap handles.
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for (auto& item : core->queue) {
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nvmap.FreeHandle(item.graphic_buffer->BufferId(), true);
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}
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core->queue.clear();
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switch (api) {
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switch (api) {
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case NativeWindowApi::Egl:
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case NativeWindowApi::Egl:
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case NativeWindowApi::Cpu:
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case NativeWindowApi::Cpu:
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case NativeWindowApi::Media:
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case NativeWindowApi::Media:
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case NativeWindowApi::Camera:
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case NativeWindowApi::Camera:
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if (core->connected_api == api) {
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if (core->connected_api == api) {
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core->queue.clear();
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core->FreeAllBuffersLocked();
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core->FreeAllBuffersLocked();
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core->connected_producer_listener = nullptr;
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core->connected_producer_listener = nullptr;
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core->connected_api = NativeWindowApi::NoConnectedApi;
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core->connected_api = NativeWindowApi::NoConnectedApi;
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@ -785,7 +776,7 @@ Status BufferQueueProducer::Disconnect(NativeWindowApi api) {
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}
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}
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Status BufferQueueProducer::SetPreallocatedBuffer(s32 slot,
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Status BufferQueueProducer::SetPreallocatedBuffer(s32 slot,
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const std::shared_ptr<GraphicBuffer>& buffer) {
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const std::shared_ptr<NvGraphicBuffer>& buffer) {
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LOG_DEBUG(Service_Nvnflinger, "slot {}", slot);
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LOG_DEBUG(Service_Nvnflinger, "slot {}", slot);
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if (slot < 0 || slot >= BufferQueueDefs::NUM_BUFFER_SLOTS) {
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if (slot < 0 || slot >= BufferQueueDefs::NUM_BUFFER_SLOTS) {
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@ -796,7 +787,7 @@ Status BufferQueueProducer::SetPreallocatedBuffer(s32 slot,
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slots[slot] = {};
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slots[slot] = {};
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slots[slot].fence = Fence::NoFence();
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slots[slot].fence = Fence::NoFence();
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slots[slot].graphic_buffer = buffer;
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slots[slot].graphic_buffer = std::make_shared<GraphicBuffer>(nvmap, buffer);
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slots[slot].frame_number = 0;
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slots[slot].frame_number = 0;
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// Most games preallocate a buffer and pass a valid buffer here. However, it is possible for
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// Most games preallocate a buffer and pass a valid buffer here. However, it is possible for
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@ -839,7 +830,7 @@ void BufferQueueProducer::Transact(HLERequestContext& ctx, TransactionId code, u
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}
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}
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case TransactionId::SetPreallocatedBuffer: {
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case TransactionId::SetPreallocatedBuffer: {
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const auto slot = parcel_in.Read<s32>();
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const auto slot = parcel_in.Read<s32>();
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const auto buffer = parcel_in.ReadObject<GraphicBuffer>();
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const auto buffer = parcel_in.ReadObject<NvGraphicBuffer>();
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status = SetPreallocatedBuffer(slot, buffer);
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status = SetPreallocatedBuffer(slot, buffer);
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break;
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break;
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@ -867,7 +858,7 @@ void BufferQueueProducer::Transact(HLERequestContext& ctx, TransactionId code, u
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status = RequestBuffer(slot, &buf);
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status = RequestBuffer(slot, &buf);
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parcel_out.WriteFlattenedObject(buf);
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parcel_out.WriteFlattenedObject<NvGraphicBuffer>(buf.get());
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break;
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break;
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}
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}
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case TransactionId::QueueBuffer: {
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case TransactionId::QueueBuffer: {
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@ -38,6 +38,7 @@ namespace Service::android {
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class BufferQueueCore;
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class BufferQueueCore;
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class IProducerListener;
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class IProducerListener;
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struct NvGraphicBuffer;
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class BufferQueueProducer final : public IBinder {
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class BufferQueueProducer final : public IBinder {
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public:
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public:
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@ -65,7 +66,7 @@ public:
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bool producer_controlled_by_app, QueueBufferOutput* output);
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bool producer_controlled_by_app, QueueBufferOutput* output);
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Status Disconnect(NativeWindowApi api);
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Status Disconnect(NativeWindowApi api);
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Status SetPreallocatedBuffer(s32 slot, const std::shared_ptr<GraphicBuffer>& buffer);
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Status SetPreallocatedBuffer(s32 slot, const std::shared_ptr<NvGraphicBuffer>& buffer);
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private:
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private:
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BufferQueueProducer(const BufferQueueProducer&) = delete;
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BufferQueueProducer(const BufferQueueProducer&) = delete;
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@ -13,7 +13,7 @@
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namespace Service::android {
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namespace Service::android {
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struct GraphicBuffer;
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class GraphicBuffer;
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enum class BufferState : u32 {
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enum class BufferState : u32 {
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Free = 0,
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Free = 0,
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@ -179,7 +179,7 @@ constexpr SharedMemoryPoolLayout SharedBufferPoolLayout = [] {
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}();
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}();
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void MakeGraphicBuffer(android::BufferQueueProducer& producer, u32 slot, u32 handle) {
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void MakeGraphicBuffer(android::BufferQueueProducer& producer, u32 slot, u32 handle) {
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auto buffer = std::make_shared<android::GraphicBuffer>();
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auto buffer = std::make_shared<android::NvGraphicBuffer>();
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buffer->width = SharedBufferWidth;
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buffer->width = SharedBufferWidth;
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buffer->height = SharedBufferHeight;
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buffer->height = SharedBufferHeight;
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buffer->stride = SharedBufferBlockLinearStride;
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buffer->stride = SharedBufferBlockLinearStride;
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@ -19,7 +19,7 @@ enum class Status : s32 {
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Busy = -16,
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Busy = -16,
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NoInit = -19,
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NoInit = -19,
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BadValue = -22,
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BadValue = -22,
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InvalidOperation = -37,
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InvalidOperation = -38,
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BufferNeedsReallocation = 1,
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BufferNeedsReallocation = 1,
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ReleaseAllBuffers = 2,
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ReleaseAllBuffers = 2,
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};
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};
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34
src/core/hle/service/nvnflinger/ui/graphic_buffer.cpp
Normal file
34
src/core/hle/service/nvnflinger/ui/graphic_buffer.cpp
Normal file
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@ -0,0 +1,34 @@
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// SPDX-FileCopyrightText: Copyright 2023 yuzu Emulator Project
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// SPDX-License-Identifier: GPL-3.0-or-later
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#include "core/hle/service/nvdrv/core/nvmap.h"
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#include "core/hle/service/nvnflinger/ui/graphic_buffer.h"
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namespace Service::android {
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static NvGraphicBuffer GetBuffer(std::shared_ptr<NvGraphicBuffer>& buffer) {
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if (buffer) {
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return *buffer;
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} else {
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return {};
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}
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}
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GraphicBuffer::GraphicBuffer(u32 width_, u32 height_, PixelFormat format_, u32 usage_)
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: NvGraphicBuffer(width_, height_, format_, usage_), m_nvmap(nullptr) {}
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GraphicBuffer::GraphicBuffer(Service::Nvidia::NvCore::NvMap& nvmap,
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std::shared_ptr<NvGraphicBuffer> buffer)
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: NvGraphicBuffer(GetBuffer(buffer)), m_nvmap(std::addressof(nvmap)) {
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if (this->BufferId() > 0) {
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m_nvmap->DuplicateHandle(this->BufferId(), true);
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}
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}
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GraphicBuffer::~GraphicBuffer() {
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if (m_nvmap != nullptr && this->BufferId() > 0) {
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m_nvmap->FreeHandle(this->BufferId(), true);
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}
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}
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} // namespace Service::android
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#pragma once
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#pragma once
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#include <memory>
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#include "common/common_funcs.h"
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#include "common/common_funcs.h"
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#include "common/common_types.h"
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#include "common/common_types.h"
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#include "core/hle/service/nvnflinger/pixel_format.h"
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#include "core/hle/service/nvnflinger/pixel_format.h"
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namespace Service::Nvidia::NvCore {
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class NvMap;
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} // namespace Service::Nvidia::NvCore
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namespace Service::android {
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namespace Service::android {
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struct GraphicBuffer final {
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struct NvGraphicBuffer {
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constexpr GraphicBuffer() = default;
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constexpr NvGraphicBuffer() = default;
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constexpr GraphicBuffer(u32 width_, u32 height_, PixelFormat format_, u32 usage_)
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constexpr NvGraphicBuffer(u32 width_, u32 height_, PixelFormat format_, u32 usage_)
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: width{static_cast<s32>(width_)}, height{static_cast<s32>(height_)}, format{format_},
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: width{static_cast<s32>(width_)}, height{static_cast<s32>(height_)}, format{format_},
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usage{static_cast<s32>(usage_)} {}
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usage{static_cast<s32>(usage_)} {}
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@ -93,6 +99,17 @@ struct GraphicBuffer final {
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u32 offset{};
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u32 offset{};
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INSERT_PADDING_WORDS(60);
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INSERT_PADDING_WORDS(60);
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};
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};
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static_assert(sizeof(GraphicBuffer) == 0x16C, "GraphicBuffer has wrong size");
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static_assert(sizeof(NvGraphicBuffer) == 0x16C, "NvGraphicBuffer has wrong size");
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class GraphicBuffer final : public NvGraphicBuffer {
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public:
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explicit GraphicBuffer(u32 width, u32 height, PixelFormat format, u32 usage);
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explicit GraphicBuffer(Service::Nvidia::NvCore::NvMap& nvmap,
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std::shared_ptr<NvGraphicBuffer> buffer);
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~GraphicBuffer();
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private:
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Service::Nvidia::NvCore::NvMap* m_nvmap{};
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};
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} // namespace Service::android
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} // namespace Service::android
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@ -35,7 +35,7 @@ static BufferQueue CreateBufferQueue(KernelHelpers::ServiceContext& service_cont
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return {
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return {
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buffer_queue_core,
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buffer_queue_core,
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std::make_unique<android::BufferQueueProducer>(service_context, buffer_queue_core, nvmap),
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std::make_unique<android::BufferQueueProducer>(service_context, buffer_queue_core, nvmap),
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std::make_unique<android::BufferQueueConsumer>(buffer_queue_core, nvmap)};
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std::make_unique<android::BufferQueueConsumer>(buffer_queue_core)};
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}
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}
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Display::Display(u64 id, std::string name_,
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Display::Display(u64 id, std::string name_,
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