Qt: Removed the Registers widget.
It was crashing and nobody actually uses this.
This commit is contained in:
parent
09b8a16414
commit
7786f41cc0
6 changed files with 0 additions and 292 deletions
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@ -32,8 +32,6 @@ add_executable(yuzu
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debugger/graphics/graphics_surface.h
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debugger/graphics/graphics_surface.h
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debugger/profiler.cpp
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debugger/profiler.cpp
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debugger/profiler.h
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debugger/profiler.h
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debugger/registers.cpp
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debugger/registers.h
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debugger/wait_tree.cpp
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debugger/wait_tree.cpp
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debugger/wait_tree.h
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debugger/wait_tree.h
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game_list.cpp
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game_list.cpp
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@ -60,7 +58,6 @@ set(UIS
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configuration/configure_graphics.ui
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configuration/configure_graphics.ui
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configuration/configure_input.ui
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configuration/configure_input.ui
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configuration/configure_system.ui
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configuration/configure_system.ui
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debugger/registers.ui
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hotkeys.ui
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hotkeys.ui
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main.ui
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main.ui
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)
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)
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@ -1,190 +0,0 @@
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// Copyright 2014 Citra Emulator Project
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// Licensed under GPLv2 or any later version
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// Refer to the license.txt file included.
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#include <QTreeWidgetItem>
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#include "core/arm/arm_interface.h"
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#include "core/core.h"
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#include "yuzu/debugger/registers.h"
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#include "yuzu/util/util.h"
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RegistersWidget::RegistersWidget(QWidget* parent) : QDockWidget(parent) {
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cpu_regs_ui.setupUi(this);
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tree = cpu_regs_ui.treeWidget;
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tree->addTopLevelItem(core_registers = new QTreeWidgetItem(QStringList(tr("Registers"))));
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tree->addTopLevelItem(vfp_registers = new QTreeWidgetItem(QStringList(tr("VFP Registers"))));
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tree->addTopLevelItem(vfp_system_registers =
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new QTreeWidgetItem(QStringList(tr("VFP System Registers"))));
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tree->addTopLevelItem(cpsr = new QTreeWidgetItem(QStringList("CPSR")));
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for (int i = 0; i < 16; ++i) {
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QTreeWidgetItem* child = new QTreeWidgetItem(QStringList(QString("R[%1]").arg(i)));
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core_registers->addChild(child);
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}
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for (int i = 0; i < 32; ++i) {
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QTreeWidgetItem* child = new QTreeWidgetItem(QStringList(QString("S[%1]").arg(i)));
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vfp_registers->addChild(child);
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}
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QFont font = GetMonospaceFont();
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CreateCPSRChildren();
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CreateVFPSystemRegisterChildren();
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// Set Registers to display in monospace font
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for (int i = 0; i < core_registers->childCount(); ++i)
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core_registers->child(i)->setFont(1, font);
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for (int i = 0; i < vfp_registers->childCount(); ++i)
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vfp_registers->child(i)->setFont(1, font);
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for (int i = 0; i < vfp_system_registers->childCount(); ++i) {
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vfp_system_registers->child(i)->setFont(1, font);
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for (int x = 0; x < vfp_system_registers->child(i)->childCount(); ++x) {
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vfp_system_registers->child(i)->child(x)->setFont(1, font);
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}
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}
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// Set CSPR to display in monospace font
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cpsr->setFont(1, font);
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for (int i = 0; i < cpsr->childCount(); ++i) {
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cpsr->child(i)->setFont(1, font);
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for (int x = 0; x < cpsr->child(i)->childCount(); ++x) {
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cpsr->child(i)->child(x)->setFont(1, font);
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}
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}
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setEnabled(false);
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}
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void RegistersWidget::OnDebugModeEntered() {
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if (!Core::System::GetInstance().IsPoweredOn())
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return;
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for (int i = 0; i < core_registers->childCount(); ++i)
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core_registers->child(i)->setText(
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1, QString("0x%1").arg(Core::CurrentArmInterface().GetReg(i), 8, 16, QLatin1Char('0')));
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UpdateCPSRValues();
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}
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void RegistersWidget::OnDebugModeLeft() {}
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void RegistersWidget::OnEmulationStarting(EmuThread* emu_thread) {
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setEnabled(true);
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}
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void RegistersWidget::OnEmulationStopping() {
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// Reset widget text
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for (int i = 0; i < core_registers->childCount(); ++i)
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core_registers->child(i)->setText(1, QString(""));
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for (int i = 0; i < vfp_registers->childCount(); ++i)
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vfp_registers->child(i)->setText(1, QString(""));
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for (int i = 0; i < cpsr->childCount(); ++i)
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cpsr->child(i)->setText(1, QString(""));
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cpsr->setText(1, QString(""));
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// FPSCR
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for (int i = 0; i < vfp_system_registers->child(0)->childCount(); ++i)
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vfp_system_registers->child(0)->child(i)->setText(1, QString(""));
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// FPEXC
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for (int i = 0; i < vfp_system_registers->child(1)->childCount(); ++i)
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vfp_system_registers->child(1)->child(i)->setText(1, QString(""));
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vfp_system_registers->child(0)->setText(1, QString(""));
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vfp_system_registers->child(1)->setText(1, QString(""));
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vfp_system_registers->child(2)->setText(1, QString(""));
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vfp_system_registers->child(3)->setText(1, QString(""));
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setEnabled(false);
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}
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void RegistersWidget::CreateCPSRChildren() {
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cpsr->addChild(new QTreeWidgetItem(QStringList("M")));
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cpsr->addChild(new QTreeWidgetItem(QStringList("T")));
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cpsr->addChild(new QTreeWidgetItem(QStringList("F")));
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cpsr->addChild(new QTreeWidgetItem(QStringList("I")));
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cpsr->addChild(new QTreeWidgetItem(QStringList("A")));
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cpsr->addChild(new QTreeWidgetItem(QStringList("E")));
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cpsr->addChild(new QTreeWidgetItem(QStringList("IT")));
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cpsr->addChild(new QTreeWidgetItem(QStringList("GE")));
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cpsr->addChild(new QTreeWidgetItem(QStringList("DNM")));
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cpsr->addChild(new QTreeWidgetItem(QStringList("J")));
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cpsr->addChild(new QTreeWidgetItem(QStringList("Q")));
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cpsr->addChild(new QTreeWidgetItem(QStringList("V")));
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cpsr->addChild(new QTreeWidgetItem(QStringList("C")));
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cpsr->addChild(new QTreeWidgetItem(QStringList("Z")));
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cpsr->addChild(new QTreeWidgetItem(QStringList("N")));
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}
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void RegistersWidget::UpdateCPSRValues() {
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const u32 cpsr_val = Core::CurrentArmInterface().GetCPSR();
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cpsr->setText(1, QString("0x%1").arg(cpsr_val, 8, 16, QLatin1Char('0')));
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cpsr->child(0)->setText(
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1, QString("b%1").arg(cpsr_val & 0x1F, 5, 2, QLatin1Char('0'))); // M - Mode
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cpsr->child(1)->setText(1, QString::number((cpsr_val >> 5) & 1)); // T - State
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cpsr->child(2)->setText(1, QString::number((cpsr_val >> 6) & 1)); // F - FIQ disable
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cpsr->child(3)->setText(1, QString::number((cpsr_val >> 7) & 1)); // I - IRQ disable
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cpsr->child(4)->setText(1, QString::number((cpsr_val >> 8) & 1)); // A - Imprecise abort
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cpsr->child(5)->setText(1, QString::number((cpsr_val >> 9) & 1)); // E - Data endianness
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cpsr->child(6)->setText(1,
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QString::number((cpsr_val >> 10) & 0x3F)); // IT - If-Then state (DNM)
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cpsr->child(7)->setText(1,
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QString::number((cpsr_val >> 16) & 0xF)); // GE - Greater-than-or-Equal
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cpsr->child(8)->setText(1, QString::number((cpsr_val >> 20) & 0xF)); // DNM - Do not modify
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cpsr->child(9)->setText(1, QString::number((cpsr_val >> 24) & 1)); // J - Jazelle
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cpsr->child(10)->setText(1, QString::number((cpsr_val >> 27) & 1)); // Q - Saturation
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cpsr->child(11)->setText(1, QString::number((cpsr_val >> 28) & 1)); // V - Overflow
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cpsr->child(12)->setText(1, QString::number((cpsr_val >> 29) & 1)); // C - Carry/Borrow/Extend
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cpsr->child(13)->setText(1, QString::number((cpsr_val >> 30) & 1)); // Z - Zero
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cpsr->child(14)->setText(1, QString::number((cpsr_val >> 31) & 1)); // N - Negative/Less than
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}
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void RegistersWidget::CreateVFPSystemRegisterChildren() {
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QTreeWidgetItem* const fpscr = new QTreeWidgetItem(QStringList("FPSCR"));
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fpscr->addChild(new QTreeWidgetItem(QStringList("IOC")));
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fpscr->addChild(new QTreeWidgetItem(QStringList("DZC")));
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fpscr->addChild(new QTreeWidgetItem(QStringList("OFC")));
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fpscr->addChild(new QTreeWidgetItem(QStringList("UFC")));
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fpscr->addChild(new QTreeWidgetItem(QStringList("IXC")));
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fpscr->addChild(new QTreeWidgetItem(QStringList("IDC")));
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fpscr->addChild(new QTreeWidgetItem(QStringList("IOE")));
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fpscr->addChild(new QTreeWidgetItem(QStringList("DZE")));
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fpscr->addChild(new QTreeWidgetItem(QStringList("OFE")));
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fpscr->addChild(new QTreeWidgetItem(QStringList("UFE")));
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fpscr->addChild(new QTreeWidgetItem(QStringList("IXE")));
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fpscr->addChild(new QTreeWidgetItem(QStringList("IDE")));
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fpscr->addChild(new QTreeWidgetItem(QStringList(tr("Vector Length"))));
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fpscr->addChild(new QTreeWidgetItem(QStringList(tr("Vector Stride"))));
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fpscr->addChild(new QTreeWidgetItem(QStringList(tr("Rounding Mode"))));
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fpscr->addChild(new QTreeWidgetItem(QStringList("FZ")));
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fpscr->addChild(new QTreeWidgetItem(QStringList("DN")));
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fpscr->addChild(new QTreeWidgetItem(QStringList("V")));
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fpscr->addChild(new QTreeWidgetItem(QStringList("C")));
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fpscr->addChild(new QTreeWidgetItem(QStringList("Z")));
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fpscr->addChild(new QTreeWidgetItem(QStringList("N")));
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QTreeWidgetItem* const fpexc = new QTreeWidgetItem(QStringList("FPEXC"));
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fpexc->addChild(new QTreeWidgetItem(QStringList("IOC")));
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fpexc->addChild(new QTreeWidgetItem(QStringList("OFC")));
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fpexc->addChild(new QTreeWidgetItem(QStringList("UFC")));
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fpexc->addChild(new QTreeWidgetItem(QStringList("INV")));
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fpexc->addChild(new QTreeWidgetItem(QStringList(tr("Vector Iteration Count"))));
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fpexc->addChild(new QTreeWidgetItem(QStringList("FP2V")));
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fpexc->addChild(new QTreeWidgetItem(QStringList("EN")));
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fpexc->addChild(new QTreeWidgetItem(QStringList("EX")));
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vfp_system_registers->addChild(fpscr);
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vfp_system_registers->addChild(fpexc);
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vfp_system_registers->addChild(new QTreeWidgetItem(QStringList("FPINST")));
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vfp_system_registers->addChild(new QTreeWidgetItem(QStringList("FPINST2")));
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}
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void RegistersWidget::UpdateVFPSystemRegisterValues() {
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UNIMPLEMENTED();
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}
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@ -1,42 +0,0 @@
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// Copyright 2014 Citra Emulator Project
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// Licensed under GPLv2 or any later version
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// Refer to the license.txt file included.
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#pragma once
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#include <QDockWidget>
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#include "ui_registers.h"
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class QTreeWidget;
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class QTreeWidgetItem;
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class EmuThread;
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class RegistersWidget : public QDockWidget {
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Q_OBJECT
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public:
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explicit RegistersWidget(QWidget* parent = nullptr);
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public slots:
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void OnDebugModeEntered();
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void OnDebugModeLeft();
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void OnEmulationStarting(EmuThread* emu_thread);
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void OnEmulationStopping();
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private:
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void CreateCPSRChildren();
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void UpdateCPSRValues();
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void CreateVFPSystemRegisterChildren();
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void UpdateVFPSystemRegisterValues();
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Ui::ARMRegisters cpu_regs_ui;
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QTreeWidget* tree;
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QTreeWidgetItem* core_registers;
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QTreeWidgetItem* vfp_registers;
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QTreeWidgetItem* vfp_system_registers;
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QTreeWidgetItem* cpsr;
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};
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<?xml version="1.0" encoding="UTF-8"?>
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<ui version="4.0">
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<class>ARMRegisters</class>
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<widget class="QDockWidget" name="ARMRegisters">
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<property name="geometry">
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<rect>
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<x>0</x>
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<y>0</y>
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<width>400</width>
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<height>300</height>
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</rect>
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</property>
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<property name="windowTitle">
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<string>ARM Registers</string>
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</property>
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<widget class="QWidget" name="dockWidgetContents">
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<layout class="QVBoxLayout" name="verticalLayout">
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<item>
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<widget class="QTreeWidget" name="treeWidget">
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<property name="alternatingRowColors">
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<bool>true</bool>
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</property>
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<column>
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<property name="text">
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<string>Register</string>
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</property>
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</column>
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<column>
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<property name="text">
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<string>Value</string>
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</property>
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</column>
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</widget>
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</item>
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</layout>
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</widget>
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</widget>
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<resources/>
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<connections/>
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</ui>
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@ -33,7 +33,6 @@
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#include "yuzu/debugger/graphics/graphics_breakpoints.h"
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#include "yuzu/debugger/graphics/graphics_breakpoints.h"
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#include "yuzu/debugger/graphics/graphics_surface.h"
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#include "yuzu/debugger/graphics/graphics_surface.h"
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#include "yuzu/debugger/profiler.h"
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#include "yuzu/debugger/profiler.h"
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#include "yuzu/debugger/registers.h"
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#include "yuzu/debugger/wait_tree.h"
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#include "yuzu/debugger/wait_tree.h"
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#include "yuzu/game_list.h"
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#include "yuzu/game_list.h"
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#include "yuzu/hotkeys.h"
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#include "yuzu/hotkeys.h"
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@ -169,15 +168,6 @@ void GMainWindow::InitializeDebugWidgets() {
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debug_menu->addAction(microProfileDialog->toggleViewAction());
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debug_menu->addAction(microProfileDialog->toggleViewAction());
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#endif
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#endif
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registersWidget = new RegistersWidget(this);
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addDockWidget(Qt::RightDockWidgetArea, registersWidget);
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registersWidget->hide();
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debug_menu->addAction(registersWidget->toggleViewAction());
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connect(this, &GMainWindow::EmulationStarting, registersWidget,
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&RegistersWidget::OnEmulationStarting);
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connect(this, &GMainWindow::EmulationStopping, registersWidget,
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&RegistersWidget::OnEmulationStopping);
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graphicsBreakpointsWidget = new GraphicsBreakPointsWidget(debug_context, this);
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graphicsBreakpointsWidget = new GraphicsBreakPointsWidget(debug_context, this);
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addDockWidget(Qt::RightDockWidgetArea, graphicsBreakpointsWidget);
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addDockWidget(Qt::RightDockWidgetArea, graphicsBreakpointsWidget);
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graphicsBreakpointsWidget->hide();
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graphicsBreakpointsWidget->hide();
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@ -460,17 +450,12 @@ void GMainWindow::BootGame(const QString& filename) {
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connect(render_window, &GRenderWindow::Closed, this, &GMainWindow::OnStopGame);
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connect(render_window, &GRenderWindow::Closed, this, &GMainWindow::OnStopGame);
|
||||||
// BlockingQueuedConnection is important here, it makes sure we've finished refreshing our views
|
// BlockingQueuedConnection is important here, it makes sure we've finished refreshing our views
|
||||||
// before the CPU continues
|
// before the CPU continues
|
||||||
connect(emu_thread.get(), &EmuThread::DebugModeEntered, registersWidget,
|
|
||||||
&RegistersWidget::OnDebugModeEntered, Qt::BlockingQueuedConnection);
|
|
||||||
connect(emu_thread.get(), &EmuThread::DebugModeEntered, waitTreeWidget,
|
connect(emu_thread.get(), &EmuThread::DebugModeEntered, waitTreeWidget,
|
||||||
&WaitTreeWidget::OnDebugModeEntered, Qt::BlockingQueuedConnection);
|
&WaitTreeWidget::OnDebugModeEntered, Qt::BlockingQueuedConnection);
|
||||||
connect(emu_thread.get(), &EmuThread::DebugModeLeft, registersWidget,
|
|
||||||
&RegistersWidget::OnDebugModeLeft, Qt::BlockingQueuedConnection);
|
|
||||||
connect(emu_thread.get(), &EmuThread::DebugModeLeft, waitTreeWidget,
|
connect(emu_thread.get(), &EmuThread::DebugModeLeft, waitTreeWidget,
|
||||||
&WaitTreeWidget::OnDebugModeLeft, Qt::BlockingQueuedConnection);
|
&WaitTreeWidget::OnDebugModeLeft, Qt::BlockingQueuedConnection);
|
||||||
|
|
||||||
// Update the GUI
|
// Update the GUI
|
||||||
registersWidget->OnDebugModeEntered();
|
|
||||||
if (ui.action_Single_Window_Mode->isChecked()) {
|
if (ui.action_Single_Window_Mode->isChecked()) {
|
||||||
game_list->hide();
|
game_list->hide();
|
||||||
}
|
}
|
||||||
|
|
|
@ -19,7 +19,6 @@ class GraphicsSurfaceWidget;
|
||||||
class GRenderWindow;
|
class GRenderWindow;
|
||||||
class MicroProfileDialog;
|
class MicroProfileDialog;
|
||||||
class ProfilerWidget;
|
class ProfilerWidget;
|
||||||
class RegistersWidget;
|
|
||||||
class WaitTreeWidget;
|
class WaitTreeWidget;
|
||||||
|
|
||||||
namespace Tegra {
|
namespace Tegra {
|
||||||
|
@ -163,7 +162,6 @@ private:
|
||||||
// Debugger panes
|
// Debugger panes
|
||||||
ProfilerWidget* profilerWidget;
|
ProfilerWidget* profilerWidget;
|
||||||
MicroProfileDialog* microProfileDialog;
|
MicroProfileDialog* microProfileDialog;
|
||||||
RegistersWidget* registersWidget;
|
|
||||||
GraphicsBreakPointsWidget* graphicsBreakpointsWidget;
|
GraphicsBreakPointsWidget* graphicsBreakpointsWidget;
|
||||||
GraphicsSurfaceWidget* graphicsSurfaceWidget;
|
GraphicsSurfaceWidget* graphicsSurfaceWidget;
|
||||||
WaitTreeWidget* waitTreeWidget;
|
WaitTreeWidget* waitTreeWidget;
|
||||||
|
|
Loading…
Reference in a new issue