Reduce the "shake" requirements when configuring UDP.

This commit is contained in:
Lukas Senionis 2020-09-26 11:32:28 +03:00 committed by FrogTheFrog
parent fbb5ca2633
commit 6ee1a784b8

View file

@ -274,18 +274,22 @@ void Client::Reset() {
void Client::UpdateYuzuSettings(std::size_t client, const Common::Vec3<float>& acc,
const Common::Vec3<float>& gyro, bool touch) {
if (gyro.Length() > 0.2f) {
LOG_DEBUG(Input, "UDP Controller {}: gyro=({}, {}, {}), accel=({}, {}, {}), touch={}",
client, gyro[0], gyro[1], gyro[2], acc[0], acc[1], acc[2], touch);
}
UDPPadStatus pad;
if (touch) {
pad.touch = PadTouch::Click;
pad_queue[client].Push(pad);
}
for (size_t i = 0; i < 3; ++i) {
if (gyro[i] > 6.0f || gyro[i] < -6.0f) {
if (gyro[i] > 5.0f || gyro[i] < -5.0f) {
pad.motion = static_cast<PadMotion>(i);
pad.motion_value = gyro[i];
pad_queue[client].Push(pad);
}
if (acc[i] > 2.0f || acc[i] < -2.0f) {
if (acc[i] > 1.75f || acc[i] < -1.75f) {
pad.motion = static_cast<PadMotion>(i + 3);
pad.motion_value = acc[i];
pad_queue[client].Push(pad);