Merge pull request #3742 from FernandoS27/command-list
Optimize GPU Command Lists and Introduce Fast GPU Time Option
This commit is contained in:
commit
6c7d8073be
20 changed files with 214 additions and 14 deletions
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@ -446,6 +446,7 @@ struct Values {
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bool use_asynchronous_gpu_emulation;
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bool use_vsync;
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bool force_30fps_mode;
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bool use_fast_gpu_time;
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float bg_red;
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float bg_green;
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@ -71,16 +71,22 @@ bool DmaPusher::Step() {
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gpu.MemoryManager().ReadBlockUnsafe(dma_get, command_headers.data(),
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command_list_header.size * sizeof(u32));
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for (const CommandHeader& command_header : command_headers) {
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for (std::size_t index = 0; index < command_headers.size();) {
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const CommandHeader& command_header = command_headers[index];
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// now, see if we're in the middle of a command
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if (dma_state.length_pending) {
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// Second word of long non-inc methods command - method count
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dma_state.length_pending = 0;
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dma_state.method_count = command_header.method_count_;
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} else if (dma_state.method_count) {
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if (dma_state.method_count) {
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// Data word of methods command
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CallMethod(command_header.argument);
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if (dma_state.non_incrementing) {
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const u32 max_write = static_cast<u32>(
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std::min<std::size_t>(index + dma_state.method_count, command_headers.size()) -
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index);
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CallMultiMethod(&command_header.argument, max_write);
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dma_state.method_count -= max_write;
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index += max_write;
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continue;
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} else {
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CallMethod(command_header.argument);
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}
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if (!dma_state.non_incrementing) {
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dma_state.method++;
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@ -120,6 +126,7 @@ bool DmaPusher::Step() {
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break;
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}
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}
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index++;
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}
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if (!non_main) {
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@ -140,4 +147,9 @@ void DmaPusher::CallMethod(u32 argument) const {
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gpu.CallMethod({dma_state.method, argument, dma_state.subchannel, dma_state.method_count});
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}
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void DmaPusher::CallMultiMethod(const u32* base_start, u32 num_methods) const {
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gpu.CallMultiMethod(dma_state.method, dma_state.subchannel, base_start, num_methods,
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dma_state.method_count);
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}
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} // namespace Tegra
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@ -75,6 +75,7 @@ private:
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void SetState(const CommandHeader& command_header);
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void CallMethod(u32 argument) const;
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void CallMultiMethod(const u32* base_start, u32 num_methods) const;
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std::vector<CommandHeader> command_headers; ///< Buffer for list of commands fetched at once
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@ -28,6 +28,12 @@ void Fermi2D::CallMethod(const GPU::MethodCall& method_call) {
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}
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}
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void Fermi2D::CallMultiMethod(u32 method, const u32* base_start, u32 amount, u32 methods_pending) {
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for (std::size_t i = 0; i < amount; i++) {
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CallMethod({method, base_start[i], 0, methods_pending - static_cast<u32>(i)});
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}
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}
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static std::pair<u32, u32> DelimitLine(u32 src_1, u32 src_2, u32 dst_1, u32 dst_2, u32 src_line) {
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const u32 line_a = src_2 - src_1;
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const u32 line_b = dst_2 - dst_1;
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@ -39,6 +39,9 @@ public:
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/// Write the value to the register identified by method.
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void CallMethod(const GPU::MethodCall& method_call);
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/// Write multiple values to the register identified by method.
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void CallMultiMethod(u32 method, const u32* base_start, u32 amount, u32 methods_pending);
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enum class Origin : u32 {
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Center = 0,
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Corner = 1,
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@ -51,6 +51,13 @@ void KeplerCompute::CallMethod(const GPU::MethodCall& method_call) {
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}
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}
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void KeplerCompute::CallMultiMethod(u32 method, const u32* base_start, u32 amount,
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u32 methods_pending) {
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for (std::size_t i = 0; i < amount; i++) {
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CallMethod({method, base_start[i], 0, methods_pending - static_cast<u32>(i)});
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}
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}
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Texture::FullTextureInfo KeplerCompute::GetTexture(std::size_t offset) const {
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const std::bitset<8> cbuf_mask = launch_description.const_buffer_enable_mask.Value();
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ASSERT(cbuf_mask[regs.tex_cb_index]);
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@ -202,6 +202,9 @@ public:
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/// Write the value to the register identified by method.
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void CallMethod(const GPU::MethodCall& method_call);
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/// Write multiple values to the register identified by method.
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void CallMultiMethod(u32 method, const u32* base_start, u32 amount, u32 methods_pending);
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Texture::FullTextureInfo GetTexture(std::size_t offset) const;
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/// Given a texture handle, returns the TSC and TIC entries.
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@ -41,4 +41,11 @@ void KeplerMemory::CallMethod(const GPU::MethodCall& method_call) {
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}
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}
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void KeplerMemory::CallMultiMethod(u32 method, const u32* base_start, u32 amount,
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u32 methods_pending) {
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for (std::size_t i = 0; i < amount; i++) {
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CallMethod({method, base_start[i], 0, methods_pending - static_cast<u32>(i)});
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}
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}
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} // namespace Tegra::Engines
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@ -40,6 +40,9 @@ public:
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/// Write the value to the register identified by method.
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void CallMethod(const GPU::MethodCall& method_call);
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/// Write multiple values to the register identified by method.
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void CallMultiMethod(u32 method, const u32* base_start, u32 amount, u32 methods_pending);
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struct Regs {
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static constexpr size_t NUM_REGS = 0x7F;
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@ -280,6 +280,58 @@ void Maxwell3D::CallMethod(const GPU::MethodCall& method_call) {
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}
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}
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void Maxwell3D::CallMultiMethod(u32 method, const u32* base_start, u32 amount,
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u32 methods_pending) {
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// Methods after 0xE00 are special, they're actually triggers for some microcode that was
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// uploaded to the GPU during initialization.
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if (method >= MacroRegistersStart) {
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// We're trying to execute a macro
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if (executing_macro == 0) {
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// A macro call must begin by writing the macro method's register, not its argument.
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ASSERT_MSG((method % 2) == 0,
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"Can't start macro execution by writing to the ARGS register");
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executing_macro = method;
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}
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for (std::size_t i = 0; i < amount; i++) {
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macro_params.push_back(base_start[i]);
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}
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// Call the macro when there are no more parameters in the command buffer
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if (amount == methods_pending) {
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CallMacroMethod(executing_macro, macro_params.size(), macro_params.data());
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macro_params.clear();
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}
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return;
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}
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switch (method) {
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case MAXWELL3D_REG_INDEX(const_buffer.cb_data[0]):
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case MAXWELL3D_REG_INDEX(const_buffer.cb_data[1]):
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case MAXWELL3D_REG_INDEX(const_buffer.cb_data[2]):
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case MAXWELL3D_REG_INDEX(const_buffer.cb_data[3]):
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case MAXWELL3D_REG_INDEX(const_buffer.cb_data[4]):
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case MAXWELL3D_REG_INDEX(const_buffer.cb_data[5]):
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case MAXWELL3D_REG_INDEX(const_buffer.cb_data[6]):
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case MAXWELL3D_REG_INDEX(const_buffer.cb_data[7]):
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case MAXWELL3D_REG_INDEX(const_buffer.cb_data[8]):
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case MAXWELL3D_REG_INDEX(const_buffer.cb_data[9]):
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case MAXWELL3D_REG_INDEX(const_buffer.cb_data[10]):
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case MAXWELL3D_REG_INDEX(const_buffer.cb_data[11]):
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case MAXWELL3D_REG_INDEX(const_buffer.cb_data[12]):
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case MAXWELL3D_REG_INDEX(const_buffer.cb_data[13]):
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case MAXWELL3D_REG_INDEX(const_buffer.cb_data[14]):
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case MAXWELL3D_REG_INDEX(const_buffer.cb_data[15]): {
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ProcessCBMultiData(method, base_start, amount);
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break;
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}
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default: {
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for (std::size_t i = 0; i < amount; i++) {
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CallMethod({method, base_start[i], 0, methods_pending - static_cast<u32>(i)});
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}
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}
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}
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}
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void Maxwell3D::StepInstance(const MMEDrawMode expected_mode, const u32 count) {
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if (mme_draw.current_mode == MMEDrawMode::Undefined) {
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if (mme_draw.gl_begin_consume) {
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@ -570,6 +622,28 @@ void Maxwell3D::StartCBData(u32 method) {
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ProcessCBData(regs.const_buffer.cb_data[cb_data_state.id]);
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}
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void Maxwell3D::ProcessCBMultiData(u32 method, const u32* start_base, u32 amount) {
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if (cb_data_state.current != method) {
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if (cb_data_state.current != null_cb_data) {
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FinishCBData();
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}
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constexpr u32 first_cb_data = MAXWELL3D_REG_INDEX(const_buffer.cb_data[0]);
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cb_data_state.start_pos = regs.const_buffer.cb_pos;
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cb_data_state.id = method - first_cb_data;
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cb_data_state.current = method;
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cb_data_state.counter = 0;
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}
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const std::size_t id = cb_data_state.id;
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const std::size_t size = amount;
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std::size_t i = 0;
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for (; i < size; i++) {
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cb_data_state.buffer[id][cb_data_state.counter] = start_base[i];
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cb_data_state.counter++;
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}
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// Increment the current buffer position.
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regs.const_buffer.cb_pos = regs.const_buffer.cb_pos + 4 * amount;
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}
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void Maxwell3D::FinishCBData() {
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// Write the input value to the current const buffer at the current position.
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const GPUVAddr buffer_address = regs.const_buffer.BufferAddress();
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@ -1359,6 +1359,9 @@ public:
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/// Write the value to the register identified by method.
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void CallMethod(const GPU::MethodCall& method_call);
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/// Write multiple values to the register identified by method.
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void CallMultiMethod(u32 method, const u32* base_start, u32 amount, u32 methods_pending);
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/// Write the value to the register identified by method.
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void CallMethodFromMME(const GPU::MethodCall& method_call);
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@ -1512,6 +1515,7 @@ private:
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/// Handles a write to the CB_DATA[i] register.
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void StartCBData(u32 method);
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void ProcessCBData(u32 value);
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void ProcessCBMultiData(u32 method, const u32* start_base, u32 amount);
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void FinishCBData();
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/// Handles a write to the CB_BIND register.
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@ -36,6 +36,13 @@ void MaxwellDMA::CallMethod(const GPU::MethodCall& method_call) {
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#undef MAXWELLDMA_REG_INDEX
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}
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void MaxwellDMA::CallMultiMethod(u32 method, const u32* base_start, u32 amount,
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u32 methods_pending) {
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for (std::size_t i = 0; i < amount; i++) {
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CallMethod({method, base_start[i], 0, methods_pending - static_cast<u32>(i)});
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}
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}
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void MaxwellDMA::HandleCopy() {
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LOG_TRACE(HW_GPU, "Requested a DMA copy");
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@ -35,6 +35,9 @@ public:
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/// Write the value to the register identified by method.
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void CallMethod(const GPU::MethodCall& method_call);
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/// Write multiple values to the register identified by method.
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void CallMultiMethod(u32 method, const u32* base_start, u32 amount, u32 methods_pending);
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struct Regs {
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static constexpr std::size_t NUM_REGS = 0x1D6;
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@ -9,6 +9,7 @@
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#include "core/core_timing_util.h"
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#include "core/frontend/emu_window.h"
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#include "core/memory.h"
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#include "core/settings.h"
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#include "video_core/engines/fermi_2d.h"
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#include "video_core/engines/kepler_compute.h"
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#include "video_core/engines/kepler_memory.h"
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@ -154,7 +155,10 @@ u64 GPU::GetTicks() const {
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constexpr u64 gpu_ticks_den = 625;
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const u64 cpu_ticks = system.CoreTiming().GetTicks();
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const u64 nanoseconds = Core::Timing::CyclesToNs(cpu_ticks).count();
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u64 nanoseconds = Core::Timing::CyclesToNs(cpu_ticks).count();
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if (Settings::values.use_fast_gpu_time) {
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nanoseconds /= 256;
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}
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const u64 nanoseconds_num = nanoseconds / gpu_ticks_den;
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const u64 nanoseconds_rem = nanoseconds % gpu_ticks_den;
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return nanoseconds_num * gpu_ticks_num + (nanoseconds_rem * gpu_ticks_num) / gpu_ticks_den;
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@ -209,16 +213,32 @@ void GPU::CallMethod(const MethodCall& method_call) {
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ASSERT(method_call.subchannel < bound_engines.size());
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if (ExecuteMethodOnEngine(method_call)) {
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if (ExecuteMethodOnEngine(method_call.method)) {
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CallEngineMethod(method_call);
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} else {
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CallPullerMethod(method_call);
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}
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}
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bool GPU::ExecuteMethodOnEngine(const MethodCall& method_call) {
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const auto method = static_cast<BufferMethods>(method_call.method);
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return method >= BufferMethods::NonPullerMethods;
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void GPU::CallMultiMethod(u32 method, u32 subchannel, const u32* base_start, u32 amount,
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u32 methods_pending) {
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LOG_TRACE(HW_GPU, "Processing method {:08X} on subchannel {}", method, subchannel);
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ASSERT(subchannel < bound_engines.size());
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if (ExecuteMethodOnEngine(method)) {
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CallEngineMultiMethod(method, subchannel, base_start, amount, methods_pending);
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} else {
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for (std::size_t i = 0; i < amount; i++) {
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CallPullerMethod(
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{method, base_start[i], subchannel, methods_pending - static_cast<u32>(i)});
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}
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}
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}
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bool GPU::ExecuteMethodOnEngine(u32 method) {
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const auto buffer_method = static_cast<BufferMethods>(method);
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return buffer_method >= BufferMethods::NonPullerMethods;
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}
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void GPU::CallPullerMethod(const MethodCall& method_call) {
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@ -298,6 +318,31 @@ void GPU::CallEngineMethod(const MethodCall& method_call) {
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}
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}
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void GPU::CallEngineMultiMethod(u32 method, u32 subchannel, const u32* base_start, u32 amount,
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u32 methods_pending) {
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const EngineID engine = bound_engines[subchannel];
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switch (engine) {
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case EngineID::FERMI_TWOD_A:
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fermi_2d->CallMultiMethod(method, base_start, amount, methods_pending);
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break;
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case EngineID::MAXWELL_B:
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maxwell_3d->CallMultiMethod(method, base_start, amount, methods_pending);
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break;
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case EngineID::KEPLER_COMPUTE_B:
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kepler_compute->CallMultiMethod(method, base_start, amount, methods_pending);
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break;
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case EngineID::MAXWELL_DMA_COPY_A:
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maxwell_dma->CallMultiMethod(method, base_start, amount, methods_pending);
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break;
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case EngineID::KEPLER_INLINE_TO_MEMORY_B:
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kepler_memory->CallMultiMethod(method, base_start, amount, methods_pending);
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break;
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default:
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UNIMPLEMENTED_MSG("Unimplemented engine");
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}
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}
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void GPU::ProcessBindMethod(const MethodCall& method_call) {
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// Bind the current subchannel to the desired engine id.
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LOG_DEBUG(HW_GPU, "Binding subchannel {} to engine {}", method_call.subchannel,
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@ -155,6 +155,10 @@ public:
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/// Calls a GPU method.
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void CallMethod(const MethodCall& method_call);
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/// Calls a GPU multivalue method.
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void CallMultiMethod(u32 method, u32 subchannel, const u32* base_start, u32 amount,
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u32 methods_pending);
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/// Flush all current written commands into the host GPU for execution.
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void FlushCommands();
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/// Synchronizes CPU writes with Host GPU memory.
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@ -309,8 +313,12 @@ private:
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/// Calls a GPU engine method.
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void CallEngineMethod(const MethodCall& method_call);
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/// Calls a GPU engine multivalue method.
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void CallEngineMultiMethod(u32 method, u32 subchannel, const u32* base_start, u32 amount,
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u32 methods_pending);
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/// Determines where the method should be executed.
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bool ExecuteMethodOnEngine(const MethodCall& method_call);
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bool ExecuteMethodOnEngine(u32 method);
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protected:
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std::unique_ptr<Tegra::DmaPusher> dma_pusher;
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@ -643,6 +643,8 @@ void Config::ReadRendererValues() {
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Settings::values.use_asynchronous_gpu_emulation =
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ReadSetting(QStringLiteral("use_asynchronous_gpu_emulation"), false).toBool();
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Settings::values.use_vsync = ReadSetting(QStringLiteral("use_vsync"), true).toBool();
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Settings::values.use_fast_gpu_time =
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ReadSetting(QStringLiteral("use_fast_gpu_time"), true).toBool();
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Settings::values.force_30fps_mode =
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ReadSetting(QStringLiteral("force_30fps_mode"), false).toBool();
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@ -1084,6 +1086,7 @@ void Config::SaveRendererValues() {
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WriteSetting(QStringLiteral("use_asynchronous_gpu_emulation"),
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Settings::values.use_asynchronous_gpu_emulation, false);
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WriteSetting(QStringLiteral("use_vsync"), Settings::values.use_vsync, true);
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WriteSetting(QStringLiteral("use_fast_gpu_time"), Settings::values.use_fast_gpu_time, true);
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WriteSetting(QStringLiteral("force_30fps_mode"), Settings::values.force_30fps_mode, false);
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// Cast to double because Qt's written float values are not human-readable
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@ -22,6 +22,7 @@ void ConfigureGraphicsAdvanced::SetConfiguration() {
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ui->gpu_accuracy->setCurrentIndex(static_cast<int>(Settings::values.gpu_accuracy));
|
||||
ui->use_vsync->setEnabled(runtime_lock);
|
||||
ui->use_vsync->setChecked(Settings::values.use_vsync);
|
||||
ui->use_fast_gpu_time->setChecked(Settings::values.use_fast_gpu_time);
|
||||
ui->force_30fps_mode->setEnabled(runtime_lock);
|
||||
ui->force_30fps_mode->setChecked(Settings::values.force_30fps_mode);
|
||||
ui->anisotropic_filtering_combobox->setEnabled(runtime_lock);
|
||||
|
@ -32,6 +33,7 @@ void ConfigureGraphicsAdvanced::ApplyConfiguration() {
|
|||
auto gpu_accuracy = static_cast<Settings::GPUAccuracy>(ui->gpu_accuracy->currentIndex());
|
||||
Settings::values.gpu_accuracy = gpu_accuracy;
|
||||
Settings::values.use_vsync = ui->use_vsync->isChecked();
|
||||
Settings::values.use_fast_gpu_time = ui->use_fast_gpu_time->isChecked();
|
||||
Settings::values.force_30fps_mode = ui->force_30fps_mode->isChecked();
|
||||
Settings::values.max_anisotropy = ui->anisotropic_filtering_combobox->currentIndex();
|
||||
}
|
||||
|
|
|
@ -69,6 +69,13 @@
|
|||
</property>
|
||||
</widget>
|
||||
</item>
|
||||
<item>
|
||||
<widget class="QCheckBox" name="use_fast_gpu_time">
|
||||
<property name="text">
|
||||
<string>Use Fast GPU Time</string>
|
||||
</property>
|
||||
</widget>
|
||||
</item>
|
||||
<item>
|
||||
<layout class="QHBoxLayout" name="horizontalLayout_1">
|
||||
<item>
|
||||
|
|
|
@ -394,6 +394,8 @@ void Config::ReadValues() {
|
|||
sdl2_config->GetBoolean("Renderer", "use_asynchronous_gpu_emulation", false);
|
||||
Settings::values.use_vsync =
|
||||
static_cast<u16>(sdl2_config->GetInteger("Renderer", "use_vsync", 1));
|
||||
Settings::values.use_fast_gpu_time =
|
||||
sdl2_config->GetBoolean("Renderer", "use_fast_gpu_time", true);
|
||||
|
||||
Settings::values.bg_red = static_cast<float>(sdl2_config->GetReal("Renderer", "bg_red", 0.0));
|
||||
Settings::values.bg_green =
|
||||
|
|
|
@ -130,6 +130,8 @@ void Config::ReadValues() {
|
|||
Settings::values.gpu_accuracy = static_cast<Settings::GPUAccuracy>(gpu_accuracy_level);
|
||||
Settings::values.use_asynchronous_gpu_emulation =
|
||||
sdl2_config->GetBoolean("Renderer", "use_asynchronous_gpu_emulation", false);
|
||||
Settings::values.use_fast_gpu_time =
|
||||
sdl2_config->GetBoolean("Renderer", "use_fast_gpu_time", true);
|
||||
|
||||
Settings::values.bg_red = static_cast<float>(sdl2_config->GetReal("Renderer", "bg_red", 0.0));
|
||||
Settings::values.bg_green =
|
||||
|
|
Loading…
Reference in a new issue