Nvdrv: Correct Event setup in Nvdrv
Events are supposed to be cleared on quering. This fixes that issue.
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782b7a0ca4
commit
69fa2e6525
2 changed files with 14 additions and 23 deletions
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@ -62,16 +62,26 @@ u32 nvhost_ctrl::IocCtrlEventWait(const std::vector<u8>& input, std::vector<u8>&
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return NvResult::BadParameter;
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}
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u32 event_id = params.value & 0x00FF;
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if (event_id >= MaxNvEvents) {
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std::memcpy(output.data(), ¶ms, sizeof(params));
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return NvResult::BadParameter;
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}
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auto event = events_interface.events[event_id];
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auto& gpu = system.GPU();
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// This is mostly to take into account unimplemented features. As synced
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// gpu is always synced.
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if (!gpu.IsAsync()) {
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event.writable->Signal();
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return NvResult::Success;
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}
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auto lock = gpu.LockSync();
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const u32 current_syncpoint_value = gpu.GetSyncpointValue(params.syncpt_id);
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const s32 diff = current_syncpoint_value - params.threshold;
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if (diff >= 0) {
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event.writable->Signal();
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params.value = current_syncpoint_value;
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std::memcpy(output.data(), ¶ms, sizeof(params));
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return NvResult::Success;
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@ -87,27 +97,6 @@ u32 nvhost_ctrl::IocCtrlEventWait(const std::vector<u8>& input, std::vector<u8>&
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return NvResult::Timeout;
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}
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u32 event_id;
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if (is_async) {
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event_id = params.value & 0x00FF;
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if (event_id >= MaxNvEvents) {
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std::memcpy(output.data(), ¶ms, sizeof(params));
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return NvResult::BadParameter;
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}
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} else {
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if (ctrl.fresh_call) {
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const auto result = events_interface.GetFreeEvent();
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if (result) {
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event_id = *result;
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} else {
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LOG_CRITICAL(Service_NVDRV, "No Free Events available!");
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event_id = params.value & 0x00FF;
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}
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} else {
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event_id = ctrl.event_id;
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}
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}
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EventState status = events_interface.status[event_id];
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if (event_id < MaxNvEvents || status == EventState::Free || status == EventState::Registered) {
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events_interface.SetEventStatus(event_id, EventState::Waiting);
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@ -119,7 +108,7 @@ u32 nvhost_ctrl::IocCtrlEventWait(const std::vector<u8>& input, std::vector<u8>&
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params.value = ((params.syncpt_id & 0xfff) << 16) | 0x10000000;
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}
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params.value |= event_id;
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events_interface.events[event_id].writable->Clear();
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event.writable->Clear();
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gpu.RegisterSyncptInterrupt(params.syncpt_id, target_value);
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if (!is_async && ctrl.fresh_call) {
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ctrl.must_delay = true;
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@ -134,7 +134,9 @@ void NVDRV::QueryEvent(Kernel::HLERequestContext& ctx) {
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IPC::ResponseBuilder rb{ctx, 3, 1};
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rb.Push(RESULT_SUCCESS);
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if (event_id < MaxNvEvents) {
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rb.PushCopyObjects(nvdrv->GetEvent(event_id));
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auto event = nvdrv->GetEvent(event_id);
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event->Clear();
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rb.PushCopyObjects(event);
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rb.Push<u32>(NvResult::Success);
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} else {
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rb.Push<u32>(0);
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