Merge pull request #1933 from DarkLordZach/cheat-engine
file_sys: Implement parser and interpreter for game memory cheats
This commit is contained in:
commit
639f0c524d
10 changed files with 813 additions and 0 deletions
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@ -31,6 +31,8 @@ add_library(core STATIC
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file_sys/bis_factory.h
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file_sys/card_image.cpp
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file_sys/card_image.h
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file_sys/cheat_engine.cpp
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file_sys/cheat_engine.h
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file_sys/content_archive.cpp
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file_sys/content_archive.h
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file_sys/control_metadata.cpp
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@ -32,6 +32,7 @@
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#include "core/perf_stats.h"
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#include "core/settings.h"
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#include "core/telemetry_session.h"
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#include "file_sys/cheat_engine.h"
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#include "frontend/applets/profile_select.h"
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#include "frontend/applets/software_keyboard.h"
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#include "frontend/applets/web_browser.h"
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@ -205,6 +206,7 @@ struct System::Impl {
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GDBStub::Shutdown();
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Service::Shutdown();
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service_manager.reset();
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cheat_engine.reset();
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telemetry_session.reset();
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gpu_core.reset();
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@ -255,6 +257,8 @@ struct System::Impl {
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CpuCoreManager cpu_core_manager;
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bool is_powered_on = false;
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std::unique_ptr<FileSys::CheatEngine> cheat_engine;
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/// Frontend applets
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std::unique_ptr<Core::Frontend::ProfileSelectApplet> profile_selector;
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std::unique_ptr<Core::Frontend::SoftwareKeyboardApplet> software_keyboard;
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@ -453,6 +457,13 @@ Tegra::DebugContext* System::GetGPUDebugContext() const {
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return impl->debug_context.get();
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}
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void System::RegisterCheatList(const std::vector<FileSys::CheatList>& list,
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const std::string& build_id, VAddr code_region_start,
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VAddr code_region_end) {
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impl->cheat_engine =
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std::make_unique<FileSys::CheatEngine>(list, build_id, code_region_start, code_region_end);
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}
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void System::SetFilesystem(std::shared_ptr<FileSys::VfsFilesystem> vfs) {
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impl->virtual_filesystem = std::move(vfs);
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}
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@ -20,6 +20,7 @@ class WebBrowserApplet;
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} // namespace Core::Frontend
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namespace FileSys {
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class CheatList;
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class VfsFilesystem;
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} // namespace FileSys
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@ -253,6 +254,9 @@ public:
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std::shared_ptr<FileSys::VfsFilesystem> GetFilesystem() const;
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void RegisterCheatList(const std::vector<FileSys::CheatList>& list, const std::string& build_id,
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VAddr code_region_start, VAddr code_region_end);
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void SetProfileSelector(std::unique_ptr<Frontend::ProfileSelectApplet> applet);
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const Frontend::ProfileSelectApplet& GetProfileSelector() const;
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493
src/core/file_sys/cheat_engine.cpp
Normal file
493
src/core/file_sys/cheat_engine.cpp
Normal file
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@ -0,0 +1,493 @@
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// Copyright 2018 yuzu emulator team
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// Licensed under GPLv2 or any later version
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// Refer to the license.txt file included.
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#include <locale>
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#include "common/hex_util.h"
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#include "common/microprofile.h"
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#include "common/swap.h"
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#include "core/core.h"
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#include "core/core_timing.h"
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#include "core/core_timing_util.h"
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#include "core/file_sys/cheat_engine.h"
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#include "core/hle/kernel/process.h"
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#include "core/hle/service/hid/controllers/controller_base.h"
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#include "core/hle/service/hid/controllers/npad.h"
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#include "core/hle/service/hid/hid.h"
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#include "core/hle/service/sm/sm.h"
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namespace FileSys {
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constexpr u64 CHEAT_ENGINE_TICKS = Core::Timing::BASE_CLOCK_RATE / 60;
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constexpr u32 KEYPAD_BITMASK = 0x3FFFFFF;
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u64 Cheat::Address() const {
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u64 out;
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std::memcpy(&out, raw.data(), sizeof(u64));
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return Common::swap64(out) & 0xFFFFFFFFFF;
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}
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u64 Cheat::ValueWidth(u64 offset) const {
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return Value(offset, width);
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}
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u64 Cheat::Value(u64 offset, u64 width) const {
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u64 out;
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std::memcpy(&out, raw.data() + offset, sizeof(u64));
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out = Common::swap64(out);
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if (width == 8)
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return out;
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return out & ((1ull << (width * CHAR_BIT)) - 1);
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}
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u32 Cheat::KeypadValue() const {
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u32 out;
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std::memcpy(&out, raw.data(), sizeof(u32));
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return Common::swap32(out) & 0x0FFFFFFF;
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}
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void CheatList::SetMemoryParameters(VAddr main_begin, VAddr heap_begin, VAddr main_end,
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VAddr heap_end, MemoryWriter writer, MemoryReader reader) {
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this->main_region_begin = main_begin;
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this->main_region_end = main_end;
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this->heap_region_begin = heap_begin;
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this->heap_region_end = heap_end;
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this->writer = writer;
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this->reader = reader;
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}
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MICROPROFILE_DEFINE(Cheat_Engine, "Add-Ons", "Cheat Engine", MP_RGB(70, 200, 70));
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void CheatList::Execute() {
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MICROPROFILE_SCOPE(Cheat_Engine);
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std::fill(scratch.begin(), scratch.end(), 0);
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in_standard = false;
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for (std::size_t i = 0; i < master_list.size(); ++i) {
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LOG_DEBUG(Common_Filesystem, "Executing block #{:08X} ({})", i, master_list[i].first);
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current_block = i;
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ExecuteBlock(master_list[i].second);
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}
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in_standard = true;
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for (std::size_t i = 0; i < standard_list.size(); ++i) {
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LOG_DEBUG(Common_Filesystem, "Executing block #{:08X} ({})", i, standard_list[i].first);
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current_block = i;
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ExecuteBlock(standard_list[i].second);
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}
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}
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CheatList::CheatList(ProgramSegment master, ProgramSegment standard)
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: master_list(master), standard_list(standard) {}
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bool CheatList::EvaluateConditional(const Cheat& cheat) const {
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using ComparisonFunction = bool (*)(u64, u64);
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constexpr std::array<ComparisonFunction, 6> comparison_functions{
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[](u64 a, u64 b) { return a > b; }, [](u64 a, u64 b) { return a >= b; },
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[](u64 a, u64 b) { return a < b; }, [](u64 a, u64 b) { return a <= b; },
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[](u64 a, u64 b) { return a == b; }, [](u64 a, u64 b) { return a != b; },
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};
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if (cheat.type == CodeType::ConditionalInput) {
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const auto applet_resource = Core::System::GetInstance()
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.ServiceManager()
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.GetService<Service::HID::Hid>("hid")
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->GetAppletResource();
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if (applet_resource == nullptr) {
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LOG_WARNING(
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Common_Filesystem,
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"Attempted to evaluate input conditional, but applet resource is not initialized!");
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return false;
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}
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const auto press_state =
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applet_resource
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->GetController<Service::HID::Controller_NPad>(Service::HID::HidController::NPad)
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.GetAndResetPressState();
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return ((press_state & cheat.KeypadValue()) & KEYPAD_BITMASK) != 0;
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}
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ASSERT(cheat.type == CodeType::Conditional);
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const auto offset =
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cheat.memory_type == MemoryType::MainNSO ? main_region_begin : heap_region_begin;
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ASSERT(static_cast<u8>(cheat.comparison_op.Value()) < 6);
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auto* function = comparison_functions[static_cast<u8>(cheat.comparison_op.Value())];
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const auto addr = cheat.Address() + offset;
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return function(reader(cheat.width, SanitizeAddress(addr)), cheat.ValueWidth(8));
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}
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void CheatList::ProcessBlockPairs(const Block& block) {
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block_pairs.clear();
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u64 scope = 0;
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std::map<u64, u64> pairs;
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for (std::size_t i = 0; i < block.size(); ++i) {
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const auto& cheat = block[i];
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switch (cheat.type) {
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case CodeType::Conditional:
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case CodeType::ConditionalInput:
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pairs.insert_or_assign(scope, i);
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++scope;
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break;
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case CodeType::EndConditional: {
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--scope;
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const auto idx = pairs.at(scope);
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block_pairs.insert_or_assign(idx, i);
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break;
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}
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case CodeType::Loop: {
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if (cheat.end_of_loop) {
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--scope;
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const auto idx = pairs.at(scope);
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block_pairs.insert_or_assign(idx, i);
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} else {
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pairs.insert_or_assign(scope, i);
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++scope;
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}
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break;
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}
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}
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}
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}
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void CheatList::WriteImmediate(const Cheat& cheat) {
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const auto offset =
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cheat.memory_type == MemoryType::MainNSO ? main_region_begin : heap_region_begin;
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const auto& register_3 = scratch.at(cheat.register_3);
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const auto addr = cheat.Address() + offset + register_3;
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LOG_DEBUG(Common_Filesystem, "writing value={:016X} to addr={:016X}", addr,
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cheat.Value(8, cheat.width));
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writer(cheat.width, SanitizeAddress(addr), cheat.ValueWidth(8));
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}
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void CheatList::BeginConditional(const Cheat& cheat) {
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if (EvaluateConditional(cheat)) {
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return;
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}
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const auto iter = block_pairs.find(current_index);
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ASSERT(iter != block_pairs.end());
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current_index = iter->second - 1;
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}
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void CheatList::EndConditional(const Cheat& cheat) {
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LOG_DEBUG(Common_Filesystem, "Ending conditional block.");
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}
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void CheatList::Loop(const Cheat& cheat) {
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if (cheat.end_of_loop.Value())
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ASSERT(!cheat.end_of_loop.Value());
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auto& register_3 = scratch.at(cheat.register_3);
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const auto iter = block_pairs.find(current_index);
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ASSERT(iter != block_pairs.end());
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ASSERT(iter->first < iter->second);
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for (int i = cheat.Value(4, 4); i >= 0; --i) {
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register_3 = i;
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for (std::size_t c = iter->first + 1; c < iter->second; ++c) {
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current_index = c;
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ExecuteSingleCheat(
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(in_standard ? standard_list : master_list)[current_block].second[c]);
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}
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}
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current_index = iter->second;
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}
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void CheatList::LoadImmediate(const Cheat& cheat) {
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auto& register_3 = scratch.at(cheat.register_3);
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LOG_DEBUG(Common_Filesystem, "setting register={:01X} equal to value={:016X}", cheat.register_3,
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cheat.Value(4, 8));
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register_3 = cheat.Value(4, 8);
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}
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void CheatList::LoadIndexed(const Cheat& cheat) {
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const auto offset =
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cheat.memory_type == MemoryType::MainNSO ? main_region_begin : heap_region_begin;
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auto& register_3 = scratch.at(cheat.register_3);
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const auto addr = (cheat.load_from_register.Value() ? register_3 : offset) + cheat.Address();
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LOG_DEBUG(Common_Filesystem, "writing indexed value to register={:01X}, addr={:016X}",
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cheat.register_3, addr);
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register_3 = reader(cheat.width, SanitizeAddress(addr));
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}
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void CheatList::StoreIndexed(const Cheat& cheat) {
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const auto& register_3 = scratch.at(cheat.register_3);
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const auto addr =
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register_3 + (cheat.add_additional_register.Value() ? scratch.at(cheat.register_6) : 0);
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LOG_DEBUG(Common_Filesystem, "writing value={:016X} to addr={:016X}",
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cheat.Value(4, cheat.width), addr);
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writer(cheat.width, SanitizeAddress(addr), cheat.ValueWidth(4));
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}
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void CheatList::RegisterArithmetic(const Cheat& cheat) {
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using ArithmeticFunction = u64 (*)(u64, u64);
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constexpr std::array<ArithmeticFunction, 5> arithmetic_functions{
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[](u64 a, u64 b) { return a + b; }, [](u64 a, u64 b) { return a - b; },
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[](u64 a, u64 b) { return a * b; }, [](u64 a, u64 b) { return a << b; },
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[](u64 a, u64 b) { return a >> b; },
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};
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using ArithmeticOverflowCheck = bool (*)(u64, u64);
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constexpr std::array<ArithmeticOverflowCheck, 5> arithmetic_overflow_checks{
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[](u64 a, u64 b) { return a > (std::numeric_limits<u64>::max() - b); }, // a + b
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[](u64 a, u64 b) { return a > (std::numeric_limits<u64>::max() + b); }, // a - b
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[](u64 a, u64 b) { return a > (std::numeric_limits<u64>::max() / b); }, // a * b
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[](u64 a, u64 b) { return b >= 64 || (a & ~((1ull << (64 - b)) - 1)) != 0; }, // a << b
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[](u64 a, u64 b) { return b >= 64 || (a & ((1ull << b) - 1)) != 0; }, // a >> b
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};
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static_assert(sizeof(arithmetic_functions) == sizeof(arithmetic_overflow_checks),
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"Missing or have extra arithmetic overflow checks compared to functions!");
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auto& register_3 = scratch.at(cheat.register_3);
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ASSERT(static_cast<u8>(cheat.arithmetic_op.Value()) < 5);
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auto* function = arithmetic_functions[static_cast<u8>(cheat.arithmetic_op.Value())];
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auto* overflow_function =
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arithmetic_overflow_checks[static_cast<u8>(cheat.arithmetic_op.Value())];
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LOG_DEBUG(Common_Filesystem, "performing arithmetic with register={:01X}, value={:016X}",
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cheat.register_3, cheat.ValueWidth(4));
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if (overflow_function(register_3, cheat.ValueWidth(4))) {
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LOG_WARNING(Common_Filesystem,
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"overflow will occur when performing arithmetic operation={:02X} with operands "
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"a={:016X}, b={:016X}!",
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static_cast<u8>(cheat.arithmetic_op.Value()), register_3, cheat.ValueWidth(4));
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}
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register_3 = function(register_3, cheat.ValueWidth(4));
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}
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void CheatList::BeginConditionalInput(const Cheat& cheat) {
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if (EvaluateConditional(cheat))
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return;
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const auto iter = block_pairs.find(current_index);
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ASSERT(iter != block_pairs.end());
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current_index = iter->second - 1;
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}
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VAddr CheatList::SanitizeAddress(VAddr in) const {
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if ((in < main_region_begin || in >= main_region_end) &&
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(in < heap_region_begin || in >= heap_region_end)) {
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LOG_ERROR(Common_Filesystem,
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"Cheat attempting to access memory at invalid address={:016X}, if this persists, "
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"the cheat may be incorrect. However, this may be normal early in execution if "
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"the game has not properly set up yet.",
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in);
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return 0; ///< Invalid addresses will hard crash
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}
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return in;
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}
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void CheatList::ExecuteSingleCheat(const Cheat& cheat) {
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using CheatOperationFunction = void (CheatList::*)(const Cheat&);
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constexpr std::array<CheatOperationFunction, 9> cheat_operation_functions{
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&CheatList::WriteImmediate, &CheatList::BeginConditional,
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&CheatList::EndConditional, &CheatList::Loop,
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&CheatList::LoadImmediate, &CheatList::LoadIndexed,
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&CheatList::StoreIndexed, &CheatList::RegisterArithmetic,
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&CheatList::BeginConditionalInput,
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};
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const auto index = static_cast<u8>(cheat.type.Value());
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ASSERT(index < sizeof(cheat_operation_functions));
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const auto op = cheat_operation_functions[index];
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(this->*op)(cheat);
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}
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void CheatList::ExecuteBlock(const Block& block) {
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encountered_loops.clear();
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ProcessBlockPairs(block);
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for (std::size_t i = 0; i < block.size(); ++i) {
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current_index = i;
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ExecuteSingleCheat(block[i]);
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i = current_index;
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}
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}
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CheatParser::~CheatParser() = default;
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CheatList CheatParser::MakeCheatList(CheatList::ProgramSegment master,
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CheatList::ProgramSegment standard) const {
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return {master, standard};
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}
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TextCheatParser::~TextCheatParser() = default;
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CheatList TextCheatParser::Parse(const std::vector<u8>& data) const {
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std::stringstream ss;
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ss.write(reinterpret_cast<const char*>(data.data()), data.size());
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std::vector<std::string> lines;
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std::string stream_line;
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while (std::getline(ss, stream_line)) {
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// Remove a trailing \r
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if (!stream_line.empty() && stream_line.back() == '\r')
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stream_line.pop_back();
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lines.push_back(std::move(stream_line));
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}
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CheatList::ProgramSegment master_list;
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CheatList::ProgramSegment standard_list;
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for (std::size_t i = 0; i < lines.size(); ++i) {
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auto line = lines[i];
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if (!line.empty() && (line[0] == '[' || line[0] == '{')) {
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const auto master = line[0] == '{';
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const auto begin = master ? line.find('{') : line.find('[');
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const auto end = master ? line.rfind('}') : line.rfind(']');
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ASSERT(begin != std::string::npos && end != std::string::npos);
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const std::string patch_name{line.begin() + begin + 1, line.begin() + end};
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CheatList::Block block{};
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while (i < lines.size() - 1) {
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line = lines[++i];
|
||||
if (!line.empty() && (line[0] == '[' || line[0] == '{')) {
|
||||
--i;
|
||||
break;
|
||||
}
|
||||
|
||||
if (line.size() < 8)
|
||||
continue;
|
||||
|
||||
Cheat out{};
|
||||
out.raw = ParseSingleLineCheat(line);
|
||||
block.push_back(out);
|
||||
}
|
||||
|
||||
(master ? master_list : standard_list).emplace_back(patch_name, block);
|
||||
}
|
||||
}
|
||||
|
||||
return MakeCheatList(master_list, standard_list);
|
||||
}
|
||||
|
||||
std::array<u8, 16> TextCheatParser::ParseSingleLineCheat(const std::string& line) const {
|
||||
std::array<u8, 16> out{};
|
||||
|
||||
if (line.size() < 8)
|
||||
return out;
|
||||
|
||||
const auto word1 = Common::HexStringToArray<sizeof(u32)>(std::string_view{line.data(), 8});
|
||||
std::memcpy(out.data(), word1.data(), sizeof(u32));
|
||||
|
||||
if (line.size() < 17 || line[8] != ' ')
|
||||
return out;
|
||||
|
||||
const auto word2 = Common::HexStringToArray<sizeof(u32)>(std::string_view{line.data() + 9, 8});
|
||||
std::memcpy(out.data() + sizeof(u32), word2.data(), sizeof(u32));
|
||||
|
||||
if (line.size() < 26 || line[17] != ' ') {
|
||||
// Perform shifting in case value is truncated early.
|
||||
const auto type = static_cast<CodeType>((out[0] & 0xF0) >> 4);
|
||||
if (type == CodeType::Loop || type == CodeType::LoadImmediate ||
|
||||
type == CodeType::StoreIndexed || type == CodeType::RegisterArithmetic) {
|
||||
std::memcpy(out.data() + 8, out.data() + 4, sizeof(u32));
|
||||
std::memset(out.data() + 4, 0, sizeof(u32));
|
||||
}
|
||||
|
||||
return out;
|
||||
}
|
||||
|
||||
const auto word3 = Common::HexStringToArray<sizeof(u32)>(std::string_view{line.data() + 18, 8});
|
||||
std::memcpy(out.data() + 2 * sizeof(u32), word3.data(), sizeof(u32));
|
||||
|
||||
if (line.size() < 35 || line[26] != ' ') {
|
||||
// Perform shifting in case value is truncated early.
|
||||
const auto type = static_cast<CodeType>((out[0] & 0xF0) >> 4);
|
||||
if (type == CodeType::WriteImmediate || type == CodeType::Conditional) {
|
||||
std::memcpy(out.data() + 12, out.data() + 8, sizeof(u32));
|
||||
std::memset(out.data() + 8, 0, sizeof(u32));
|
||||
}
|
||||
|
||||
return out;
|
||||
}
|
||||
|
||||
const auto word4 = Common::HexStringToArray<sizeof(u32)>(std::string_view{line.data() + 27, 8});
|
||||
std::memcpy(out.data() + 3 * sizeof(u32), word4.data(), sizeof(u32));
|
||||
|
||||
return out;
|
||||
}
|
||||
|
||||
u64 MemoryReadImpl(u32 width, VAddr addr) {
|
||||
switch (width) {
|
||||
case 1:
|
||||
return Memory::Read8(addr);
|
||||
case 2:
|
||||
return Memory::Read16(addr);
|
||||
case 4:
|
||||
return Memory::Read32(addr);
|
||||
case 8:
|
||||
return Memory::Read64(addr);
|
||||
default:
|
||||
UNREACHABLE();
|
||||
return 0;
|
||||
}
|
||||
}
|
||||
|
||||
void MemoryWriteImpl(u32 width, VAddr addr, u64 value) {
|
||||
switch (width) {
|
||||
case 1:
|
||||
Memory::Write8(addr, static_cast<u8>(value));
|
||||
break;
|
||||
case 2:
|
||||
Memory::Write16(addr, static_cast<u16>(value));
|
||||
break;
|
||||
case 4:
|
||||
Memory::Write32(addr, static_cast<u32>(value));
|
||||
break;
|
||||
case 8:
|
||||
Memory::Write64(addr, value);
|
||||
break;
|
||||
default:
|
||||
UNREACHABLE();
|
||||
}
|
||||
}
|
||||
|
||||
CheatEngine::CheatEngine(std::vector<CheatList> cheats, const std::string& build_id,
|
||||
VAddr code_region_start, VAddr code_region_end)
|
||||
: cheats(std::move(cheats)) {
|
||||
auto& core_timing{Core::System::GetInstance().CoreTiming()};
|
||||
event = core_timing.RegisterEvent(
|
||||
"CheatEngine::FrameCallback::" + build_id,
|
||||
[this](u64 userdata, s64 cycles_late) { FrameCallback(userdata, cycles_late); });
|
||||
core_timing.ScheduleEvent(CHEAT_ENGINE_TICKS, event);
|
||||
|
||||
const auto& vm_manager = Core::System::GetInstance().CurrentProcess()->VMManager();
|
||||
for (auto& list : this->cheats) {
|
||||
list.SetMemoryParameters(code_region_start, vm_manager.GetHeapRegionBaseAddress(),
|
||||
code_region_end, vm_manager.GetHeapRegionEndAddress(),
|
||||
&MemoryWriteImpl, &MemoryReadImpl);
|
||||
}
|
||||
}
|
||||
|
||||
CheatEngine::~CheatEngine() {
|
||||
auto& core_timing{Core::System::GetInstance().CoreTiming()};
|
||||
core_timing.UnscheduleEvent(event, 0);
|
||||
}
|
||||
|
||||
void CheatEngine::FrameCallback(u64 userdata, int cycles_late) {
|
||||
for (auto& list : cheats)
|
||||
list.Execute();
|
||||
|
||||
auto& core_timing{Core::System::GetInstance().CoreTiming()};
|
||||
core_timing.ScheduleEvent(CHEAT_ENGINE_TICKS - cycles_late, event);
|
||||
}
|
||||
|
||||
} // namespace FileSys
|
227
src/core/file_sys/cheat_engine.h
Normal file
227
src/core/file_sys/cheat_engine.h
Normal file
|
@ -0,0 +1,227 @@
|
|||
// Copyright 2018 yuzu emulator team
|
||||
// Licensed under GPLv2 or any later version
|
||||
// Refer to the license.txt file included.
|
||||
|
||||
#pragma once
|
||||
|
||||
#include <map>
|
||||
#include <set>
|
||||
#include <vector>
|
||||
#include <queue>
|
||||
#include "common/bit_field.h"
|
||||
#include "common/common_types.h"
|
||||
|
||||
namespace Core::Timing {
|
||||
struct EventType;
|
||||
}
|
||||
|
||||
namespace FileSys {
|
||||
|
||||
enum class CodeType : u32 {
|
||||
// 0TMR00AA AAAAAAAA YYYYYYYY YYYYYYYY
|
||||
// Writes a T sized value Y to the address A added to the value of register R in memory domain M
|
||||
WriteImmediate = 0,
|
||||
|
||||
// 1TMC00AA AAAAAAAA YYYYYYYY YYYYYYYY
|
||||
// Compares the T sized value Y to the value at address A in memory domain M using the
|
||||
// conditional function C. If success, continues execution. If failure, jumps to the matching
|
||||
// EndConditional statement.
|
||||
Conditional = 1,
|
||||
|
||||
// 20000000
|
||||
// Terminates a Conditional or ConditionalInput block.
|
||||
EndConditional = 2,
|
||||
|
||||
// 300R0000 VVVVVVVV
|
||||
// Starts looping V times, storing the current count in register R.
|
||||
// Loop block is terminated with a matching 310R0000.
|
||||
Loop = 3,
|
||||
|
||||
// 400R0000 VVVVVVVV VVVVVVVV
|
||||
// Sets the value of register R to the value V.
|
||||
LoadImmediate = 4,
|
||||
|
||||
// 5TMRI0AA AAAAAAAA
|
||||
// Sets the value of register R to the value of width T at address A in memory domain M, with
|
||||
// the current value of R added to the address if I == 1.
|
||||
LoadIndexed = 5,
|
||||
|
||||
// 6T0RIFG0 VVVVVVVV VVVVVVVV
|
||||
// Writes the value V of width T to the memory address stored in register R. Adds the value of
|
||||
// register G to the final calculation if F is nonzero. Increments the value of register R by T
|
||||
// after operation if I is nonzero.
|
||||
StoreIndexed = 6,
|
||||
|
||||
// 7T0RA000 VVVVVVVV
|
||||
// Performs the arithmetic operation A on the value in register R and the value V of width T,
|
||||
// storing the result in register R.
|
||||
RegisterArithmetic = 7,
|
||||
|
||||
// 8KKKKKKK
|
||||
// Checks to see if any of the buttons defined by the bitmask K are pressed. If any are,
|
||||
// execution continues. If none are, execution skips to the next EndConditional command.
|
||||
ConditionalInput = 8,
|
||||
};
|
||||
|
||||
enum class MemoryType : u32 {
|
||||
// Addressed relative to start of main NSO
|
||||
MainNSO = 0,
|
||||
|
||||
// Addressed relative to start of heap
|
||||
Heap = 1,
|
||||
};
|
||||
|
||||
enum class ArithmeticOp : u32 {
|
||||
Add = 0,
|
||||
Sub = 1,
|
||||
Mult = 2,
|
||||
LShift = 3,
|
||||
RShift = 4,
|
||||
};
|
||||
|
||||
enum class ComparisonOp : u32 {
|
||||
GreaterThan = 1,
|
||||
GreaterThanEqual = 2,
|
||||
LessThan = 3,
|
||||
LessThanEqual = 4,
|
||||
Equal = 5,
|
||||
Inequal = 6,
|
||||
};
|
||||
|
||||
union Cheat {
|
||||
std::array<u8, 16> raw;
|
||||
|
||||
BitField<4, 4, CodeType> type;
|
||||
BitField<0, 4, u32> width; // Can be 1, 2, 4, or 8. Measured in bytes.
|
||||
BitField<0, 4, u32> end_of_loop;
|
||||
BitField<12, 4, MemoryType> memory_type;
|
||||
BitField<8, 4, u32> register_3;
|
||||
BitField<8, 4, ComparisonOp> comparison_op;
|
||||
BitField<20, 4, u32> load_from_register;
|
||||
BitField<20, 4, u32> increment_register;
|
||||
BitField<20, 4, ArithmeticOp> arithmetic_op;
|
||||
BitField<16, 4, u32> add_additional_register;
|
||||
BitField<28, 4, u32> register_6;
|
||||
|
||||
u64 Address() const;
|
||||
u64 ValueWidth(u64 offset) const;
|
||||
u64 Value(u64 offset, u64 width) const;
|
||||
u32 KeypadValue() const;
|
||||
};
|
||||
|
||||
class CheatParser;
|
||||
|
||||
// Represents a full collection of cheats for a game. The Execute function should be called every
|
||||
// interval that all cheats should be executed. Clients should not directly instantiate this class
|
||||
// (hence private constructor), they should instead receive an instance from CheatParser, which
|
||||
// guarantees the list is always in an acceptable state.
|
||||
class CheatList {
|
||||
public:
|
||||
friend class CheatParser;
|
||||
|
||||
using Block = std::vector<Cheat>;
|
||||
using ProgramSegment = std::vector<std::pair<std::string, Block>>;
|
||||
|
||||
// (width in bytes, address, value)
|
||||
using MemoryWriter = void (*)(u32, VAddr, u64);
|
||||
// (width in bytes, address) -> value
|
||||
using MemoryReader = u64 (*)(u32, VAddr);
|
||||
|
||||
void SetMemoryParameters(VAddr main_begin, VAddr heap_begin, VAddr main_end, VAddr heap_end,
|
||||
MemoryWriter writer, MemoryReader reader);
|
||||
|
||||
void Execute();
|
||||
|
||||
private:
|
||||
CheatList(ProgramSegment master, ProgramSegment standard);
|
||||
|
||||
void ProcessBlockPairs(const Block& block);
|
||||
void ExecuteSingleCheat(const Cheat& cheat);
|
||||
|
||||
void ExecuteBlock(const Block& block);
|
||||
|
||||
bool EvaluateConditional(const Cheat& cheat) const;
|
||||
|
||||
// Individual cheat operations
|
||||
void WriteImmediate(const Cheat& cheat);
|
||||
void BeginConditional(const Cheat& cheat);
|
||||
void EndConditional(const Cheat& cheat);
|
||||
void Loop(const Cheat& cheat);
|
||||
void LoadImmediate(const Cheat& cheat);
|
||||
void LoadIndexed(const Cheat& cheat);
|
||||
void StoreIndexed(const Cheat& cheat);
|
||||
void RegisterArithmetic(const Cheat& cheat);
|
||||
void BeginConditionalInput(const Cheat& cheat);
|
||||
|
||||
VAddr SanitizeAddress(VAddr in) const;
|
||||
|
||||
// Master Codes are defined as codes that cannot be disabled and are run prior to all
|
||||
// others.
|
||||
ProgramSegment master_list;
|
||||
// All other codes
|
||||
ProgramSegment standard_list;
|
||||
|
||||
bool in_standard = false;
|
||||
|
||||
// 16 (0x0-0xF) scratch registers that can be used by cheats
|
||||
std::array<u64, 16> scratch{};
|
||||
|
||||
MemoryWriter writer = nullptr;
|
||||
MemoryReader reader = nullptr;
|
||||
|
||||
u64 main_region_begin{};
|
||||
u64 heap_region_begin{};
|
||||
u64 main_region_end{};
|
||||
u64 heap_region_end{};
|
||||
|
||||
u64 current_block{};
|
||||
// The current index of the cheat within the current Block
|
||||
u64 current_index{};
|
||||
|
||||
// The 'stack' of the program. When a conditional or loop statement is encountered, its index is
|
||||
// pushed onto this queue. When a end block is encountered, the condition is checked.
|
||||
std::map<u64, u64> block_pairs;
|
||||
|
||||
std::set<u64> encountered_loops;
|
||||
};
|
||||
|
||||
// Intermediary class that parses a text file or other disk format for storing cheats into a
|
||||
// CheatList object, that can be used for execution.
|
||||
class CheatParser {
|
||||
public:
|
||||
virtual ~CheatParser();
|
||||
|
||||
virtual CheatList Parse(const std::vector<u8>& data) const = 0;
|
||||
|
||||
protected:
|
||||
CheatList MakeCheatList(CheatList::ProgramSegment master,
|
||||
CheatList::ProgramSegment standard) const;
|
||||
};
|
||||
|
||||
// CheatParser implementation that parses text files
|
||||
class TextCheatParser final : public CheatParser {
|
||||
public:
|
||||
~TextCheatParser() override;
|
||||
|
||||
CheatList Parse(const std::vector<u8>& data) const override;
|
||||
|
||||
private:
|
||||
std::array<u8, 16> ParseSingleLineCheat(const std::string& line) const;
|
||||
};
|
||||
|
||||
// Class that encapsulates a CheatList and manages its interaction with memory and CoreTiming
|
||||
class CheatEngine final {
|
||||
public:
|
||||
CheatEngine(std::vector<CheatList> cheats, const std::string& build_id, VAddr code_region_start,
|
||||
VAddr code_region_end);
|
||||
~CheatEngine();
|
||||
|
||||
private:
|
||||
void FrameCallback(u64 userdata, int cycles_late);
|
||||
|
||||
Core::Timing::EventType* event;
|
||||
|
||||
std::vector<CheatList> cheats;
|
||||
};
|
||||
|
||||
} // namespace FileSys
|
|
@ -7,6 +7,7 @@
|
|||
#include <cstddef>
|
||||
#include <cstring>
|
||||
|
||||
#include "common/file_util.h"
|
||||
#include "common/hex_util.h"
|
||||
#include "common/logging/log.h"
|
||||
#include "core/file_sys/content_archive.h"
|
||||
|
@ -232,6 +233,57 @@ bool PatchManager::HasNSOPatch(const std::array<u8, 32>& build_id_) const {
|
|||
return !CollectPatches(patch_dirs, build_id).empty();
|
||||
}
|
||||
|
||||
static std::optional<CheatList> ReadCheatFileFromFolder(u64 title_id,
|
||||
const std::array<u8, 0x20>& build_id_,
|
||||
const VirtualDir& base_path, bool upper) {
|
||||
const auto build_id_raw = Common::HexArrayToString(build_id_, upper);
|
||||
const auto build_id = build_id_raw.substr(0, sizeof(u64) * 2);
|
||||
const auto file = base_path->GetFile(fmt::format("{}.txt", build_id));
|
||||
|
||||
if (file == nullptr) {
|
||||
LOG_INFO(Common_Filesystem, "No cheats file found for title_id={:016X}, build_id={}",
|
||||
title_id, build_id);
|
||||
return std::nullopt;
|
||||
}
|
||||
|
||||
std::vector<u8> data(file->GetSize());
|
||||
if (file->Read(data.data(), data.size()) != data.size()) {
|
||||
LOG_INFO(Common_Filesystem, "Failed to read cheats file for title_id={:016X}, build_id={}",
|
||||
title_id, build_id);
|
||||
return std::nullopt;
|
||||
}
|
||||
|
||||
TextCheatParser parser;
|
||||
return parser.Parse(data);
|
||||
}
|
||||
|
||||
std::vector<CheatList> PatchManager::CreateCheatList(const std::array<u8, 32>& build_id_) const {
|
||||
std::vector<CheatList> out;
|
||||
|
||||
const auto load_dir = Service::FileSystem::GetModificationLoadRoot(title_id);
|
||||
auto patch_dirs = load_dir->GetSubdirectories();
|
||||
std::sort(patch_dirs.begin(), patch_dirs.end(),
|
||||
[](const VirtualDir& l, const VirtualDir& r) { return l->GetName() < r->GetName(); });
|
||||
|
||||
out.reserve(patch_dirs.size());
|
||||
for (const auto& subdir : patch_dirs) {
|
||||
auto cheats_dir = subdir->GetSubdirectory("cheats");
|
||||
if (cheats_dir != nullptr) {
|
||||
auto res = ReadCheatFileFromFolder(title_id, build_id_, cheats_dir, true);
|
||||
if (res.has_value()) {
|
||||
out.push_back(std::move(*res));
|
||||
continue;
|
||||
}
|
||||
|
||||
res = ReadCheatFileFromFolder(title_id, build_id_, cheats_dir, false);
|
||||
if (res.has_value())
|
||||
out.push_back(std::move(*res));
|
||||
}
|
||||
}
|
||||
|
||||
return out;
|
||||
}
|
||||
|
||||
static void ApplyLayeredFS(VirtualFile& romfs, u64 title_id, ContentRecordType type) {
|
||||
const auto load_dir = Service::FileSystem::GetModificationLoadRoot(title_id);
|
||||
if ((type != ContentRecordType::Program && type != ContentRecordType::Data) ||
|
||||
|
@ -403,6 +455,8 @@ std::map<std::string, std::string, std::less<>> PatchManager::GetPatchVersionNam
|
|||
}
|
||||
if (IsDirValidAndNonEmpty(mod->GetSubdirectory("romfs")))
|
||||
AppendCommaIfNotEmpty(types, "LayeredFS");
|
||||
if (IsDirValidAndNonEmpty(mod->GetSubdirectory("cheats")))
|
||||
AppendCommaIfNotEmpty(types, "Cheats");
|
||||
|
||||
if (types.empty())
|
||||
continue;
|
||||
|
|
|
@ -8,6 +8,7 @@
|
|||
#include <memory>
|
||||
#include <string>
|
||||
#include "common/common_types.h"
|
||||
#include "core/file_sys/cheat_engine.h"
|
||||
#include "core/file_sys/nca_metadata.h"
|
||||
#include "core/file_sys/vfs.h"
|
||||
|
||||
|
@ -45,6 +46,9 @@ public:
|
|||
// Used to prevent expensive copies in NSO loader.
|
||||
bool HasNSOPatch(const std::array<u8, 0x20>& build_id) const;
|
||||
|
||||
// Creates a CheatList object with all
|
||||
std::vector<CheatList> CreateCheatList(const std::array<u8, 0x20>& build_id) const;
|
||||
|
||||
// Currently tracked RomFS patches:
|
||||
// - Game Updates
|
||||
// - LayeredFS
|
||||
|
|
|
@ -617,6 +617,9 @@ private:
|
|||
VAddr new_map_region_base = 0;
|
||||
VAddr new_map_region_end = 0;
|
||||
|
||||
VAddr main_code_region_base = 0;
|
||||
VAddr main_code_region_end = 0;
|
||||
|
||||
VAddr tls_io_region_base = 0;
|
||||
VAddr tls_io_region_end = 0;
|
||||
|
||||
|
|
|
@ -4,6 +4,9 @@
|
|||
|
||||
#pragma once
|
||||
|
||||
#include "core/hle/service/hid/controllers/controller_base.h"
|
||||
#include "core/hle/service/service.h"
|
||||
|
||||
#include "controllers/controller_base.h"
|
||||
#include "core/hle/service/service.h"
|
||||
|
||||
|
|
|
@ -7,8 +7,10 @@
|
|||
#include <lz4.h>
|
||||
#include "common/common_funcs.h"
|
||||
#include "common/file_util.h"
|
||||
#include "common/hex_util.h"
|
||||
#include "common/logging/log.h"
|
||||
#include "common/swap.h"
|
||||
#include "core/core.h"
|
||||
#include "core/file_sys/patch_manager.h"
|
||||
#include "core/gdbstub/gdbstub.h"
|
||||
#include "core/hle/kernel/code_set.h"
|
||||
|
@ -165,6 +167,16 @@ std::optional<VAddr> AppLoader_NSO::LoadModule(Kernel::Process& process,
|
|||
std::memcpy(program_image.data(), pi_header.data() + 0x100, program_image.size());
|
||||
}
|
||||
|
||||
// Apply cheats if they exist and the program has a valid title ID
|
||||
if (pm) {
|
||||
const auto cheats = pm->CreateCheatList(nso_header.build_id);
|
||||
if (!cheats.empty()) {
|
||||
Core::System::GetInstance().RegisterCheatList(
|
||||
cheats, Common::HexArrayToString(nso_header.build_id), load_base,
|
||||
load_base + program_image.size());
|
||||
}
|
||||
}
|
||||
|
||||
// Load codeset for current process
|
||||
codeset.memory = std::make_shared<std::vector<u8>>(std::move(program_image));
|
||||
process.LoadModule(std::move(codeset), load_base);
|
||||
|
|
Loading…
Reference in a new issue