renderer_opengl/utils: Use a std::string_view with LabelGLObject()
Uses a std::string_view instead of a std::string, given the pointed to string isn't modified and is only used in a formatting operation. This is nice because a few usages directly supply a string literal to the function, allowing these usages to otherwise not heap allocate, unlike the std::string overloads. While we're at it, we can combine the address formatting into a single formatting call.
This commit is contained in:
parent
e86d2e2e5b
commit
5a4564bd8e
2 changed files with 10 additions and 10 deletions
|
@ -38,27 +38,27 @@ void BindBuffersRangePushBuffer::Bind() const {
|
||||||
sizes.data());
|
sizes.data());
|
||||||
}
|
}
|
||||||
|
|
||||||
void LabelGLObject(GLenum identifier, GLuint handle, VAddr addr, std::string extra_info) {
|
void LabelGLObject(GLenum identifier, GLuint handle, VAddr addr, std::string_view extra_info) {
|
||||||
if (!GLAD_GL_KHR_debug) {
|
if (!GLAD_GL_KHR_debug) {
|
||||||
return; // We don't need to throw an error as this is just for debugging
|
// We don't need to throw an error as this is just for debugging
|
||||||
|
return;
|
||||||
}
|
}
|
||||||
const std::string nice_addr = fmt::format("0x{:016x}", addr);
|
|
||||||
std::string object_label;
|
|
||||||
|
|
||||||
|
std::string object_label;
|
||||||
if (extra_info.empty()) {
|
if (extra_info.empty()) {
|
||||||
switch (identifier) {
|
switch (identifier) {
|
||||||
case GL_TEXTURE:
|
case GL_TEXTURE:
|
||||||
object_label = "Texture@" + nice_addr;
|
object_label = fmt::format("Texture@0x{:016X}", addr);
|
||||||
break;
|
break;
|
||||||
case GL_PROGRAM:
|
case GL_PROGRAM:
|
||||||
object_label = "Shader@" + nice_addr;
|
object_label = fmt::format("Shader@0x{:016X}", addr);
|
||||||
break;
|
break;
|
||||||
default:
|
default:
|
||||||
object_label = fmt::format("Object(0x{:x})@{}", identifier, nice_addr);
|
object_label = fmt::format("Object(0x{:X})@0x{:016X}", identifier, addr);
|
||||||
break;
|
break;
|
||||||
}
|
}
|
||||||
} else {
|
} else {
|
||||||
object_label = extra_info + '@' + nice_addr;
|
object_label = fmt::format("{}@0x{:016X}", extra_info, addr);
|
||||||
}
|
}
|
||||||
glObjectLabel(identifier, handle, -1, static_cast<const GLchar*>(object_label.c_str()));
|
glObjectLabel(identifier, handle, -1, static_cast<const GLchar*>(object_label.c_str()));
|
||||||
}
|
}
|
||||||
|
|
|
@ -4,7 +4,7 @@
|
||||||
|
|
||||||
#pragma once
|
#pragma once
|
||||||
|
|
||||||
#include <string>
|
#include <string_view>
|
||||||
#include <vector>
|
#include <vector>
|
||||||
#include <glad/glad.h>
|
#include <glad/glad.h>
|
||||||
#include "common/common_types.h"
|
#include "common/common_types.h"
|
||||||
|
@ -30,6 +30,6 @@ private:
|
||||||
std::vector<GLsizeiptr> sizes;
|
std::vector<GLsizeiptr> sizes;
|
||||||
};
|
};
|
||||||
|
|
||||||
void LabelGLObject(GLenum identifier, GLuint handle, VAddr addr, std::string extra_info = "");
|
void LabelGLObject(GLenum identifier, GLuint handle, VAddr addr, std::string_view extra_info = {});
|
||||||
|
|
||||||
} // namespace OpenGL
|
} // namespace OpenGL
|
Loading…
Reference in a new issue