configure_graphcs: Fix setting shader/device in custom config
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1 changed files with 3 additions and 0 deletions
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@ -267,6 +267,7 @@ void ConfigureGraphics::Setup() {
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}
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}
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if (setting->Id() == Settings::values.renderer_backend.Id()) {
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if (setting->Id() == Settings::values.renderer_backend.Id()) {
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// Add the renderer combobox now so it's at the top
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api_grid_layout->addWidget(widget);
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api_grid_layout->addWidget(widget);
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api_combobox = widget->combobox;
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api_combobox = widget->combobox;
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api_restore_global_button = widget->restore_button;
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api_restore_global_button = widget->restore_button;
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@ -393,6 +394,8 @@ void ConfigureGraphics::ApplyConfiguration() {
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Settings::values.vsync_mode.SetValue(vsync_mode);
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Settings::values.vsync_mode.SetValue(vsync_mode);
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}
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}
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Settings::values.vulkan_device.SetGlobal(true);
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Settings::values.shader_backend.SetGlobal(true);
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if (Settings::IsConfiguringGlobal() ||
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if (Settings::IsConfiguringGlobal() ||
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(!Settings::IsConfiguringGlobal() && api_restore_global_button->isEnabled())) {
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(!Settings::IsConfiguringGlobal() && api_restore_global_button->isEnabled())) {
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auto backend = static_cast<Settings::RendererBackend>(
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auto backend = static_cast<Settings::RendererBackend>(
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