core: settings: Add setting to enable vsync, which is on by default.
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45ac1c62c6
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8 changed files with 25 additions and 0 deletions
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@ -94,6 +94,7 @@ void LogSettings() {
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LogSetting("Renderer_UseAccurateGpuEmulation", Settings::values.use_accurate_gpu_emulation);
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LogSetting("Renderer_UseAccurateGpuEmulation", Settings::values.use_accurate_gpu_emulation);
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LogSetting("Renderer_UseAsynchronousGpuEmulation",
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LogSetting("Renderer_UseAsynchronousGpuEmulation",
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Settings::values.use_asynchronous_gpu_emulation);
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Settings::values.use_asynchronous_gpu_emulation);
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LogSetting("Renderer_UseVsync", Settings::values.use_vsync);
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LogSetting("Audio_OutputEngine", Settings::values.sink_id);
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LogSetting("Audio_OutputEngine", Settings::values.sink_id);
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LogSetting("Audio_EnableAudioStretching", Settings::values.enable_audio_stretching);
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LogSetting("Audio_EnableAudioStretching", Settings::values.enable_audio_stretching);
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LogSetting("Audio_OutputDevice", Settings::values.audio_device_id);
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LogSetting("Audio_OutputDevice", Settings::values.audio_device_id);
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@ -435,6 +435,7 @@ struct Values {
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bool use_disk_shader_cache;
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bool use_disk_shader_cache;
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bool use_accurate_gpu_emulation;
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bool use_accurate_gpu_emulation;
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bool use_asynchronous_gpu_emulation;
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bool use_asynchronous_gpu_emulation;
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bool use_vsync;
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bool force_30fps_mode;
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bool force_30fps_mode;
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float bg_red;
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float bg_red;
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@ -188,6 +188,7 @@ void TelemetrySession::AddInitialInfo(Loader::AppLoader& app_loader) {
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Settings::values.use_accurate_gpu_emulation);
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Settings::values.use_accurate_gpu_emulation);
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AddField(field_type, "Renderer_UseAsynchronousGpuEmulation",
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AddField(field_type, "Renderer_UseAsynchronousGpuEmulation",
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Settings::values.use_asynchronous_gpu_emulation);
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Settings::values.use_asynchronous_gpu_emulation);
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AddField(field_type, "Renderer_UseVsync", Settings::values.use_vsync);
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AddField(field_type, "System_UseDockedMode", Settings::values.use_docked_mode);
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AddField(field_type, "System_UseDockedMode", Settings::values.use_docked_mode);
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}
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}
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@ -640,6 +640,7 @@ void Config::ReadRendererValues() {
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ReadSetting(QStringLiteral("use_accurate_gpu_emulation"), false).toBool();
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ReadSetting(QStringLiteral("use_accurate_gpu_emulation"), false).toBool();
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Settings::values.use_asynchronous_gpu_emulation =
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Settings::values.use_asynchronous_gpu_emulation =
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ReadSetting(QStringLiteral("use_asynchronous_gpu_emulation"), false).toBool();
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ReadSetting(QStringLiteral("use_asynchronous_gpu_emulation"), false).toBool();
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Settings::values.use_vsync = ReadSetting(QStringLiteral("use_vsync"), true).toBool();
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Settings::values.force_30fps_mode =
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Settings::values.force_30fps_mode =
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ReadSetting(QStringLiteral("force_30fps_mode"), false).toBool();
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ReadSetting(QStringLiteral("force_30fps_mode"), false).toBool();
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@ -1074,6 +1075,7 @@ void Config::SaveRendererValues() {
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Settings::values.use_accurate_gpu_emulation, false);
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Settings::values.use_accurate_gpu_emulation, false);
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WriteSetting(QStringLiteral("use_asynchronous_gpu_emulation"),
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WriteSetting(QStringLiteral("use_asynchronous_gpu_emulation"),
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Settings::values.use_asynchronous_gpu_emulation, false);
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Settings::values.use_asynchronous_gpu_emulation, false);
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WriteSetting(QStringLiteral("use_vsync"), Settings::values.use_vsync, true);
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WriteSetting(QStringLiteral("force_30fps_mode"), Settings::values.force_30fps_mode, false);
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WriteSetting(QStringLiteral("force_30fps_mode"), Settings::values.force_30fps_mode, false);
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// Cast to double because Qt's written float values are not human-readable
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// Cast to double because Qt's written float values are not human-readable
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@ -103,6 +103,8 @@ void ConfigureGraphics::SetConfiguration() {
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ui->use_accurate_gpu_emulation->setChecked(Settings::values.use_accurate_gpu_emulation);
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ui->use_accurate_gpu_emulation->setChecked(Settings::values.use_accurate_gpu_emulation);
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ui->use_asynchronous_gpu_emulation->setEnabled(runtime_lock);
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ui->use_asynchronous_gpu_emulation->setEnabled(runtime_lock);
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ui->use_asynchronous_gpu_emulation->setChecked(Settings::values.use_asynchronous_gpu_emulation);
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ui->use_asynchronous_gpu_emulation->setChecked(Settings::values.use_asynchronous_gpu_emulation);
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ui->use_vsync->setEnabled(runtime_lock);
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ui->use_vsync->setChecked(Settings::values.use_vsync);
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ui->force_30fps_mode->setEnabled(runtime_lock);
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ui->force_30fps_mode->setEnabled(runtime_lock);
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ui->force_30fps_mode->setChecked(Settings::values.force_30fps_mode);
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ui->force_30fps_mode->setChecked(Settings::values.force_30fps_mode);
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UpdateBackgroundColorButton(QColor::fromRgbF(Settings::values.bg_red, Settings::values.bg_green,
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UpdateBackgroundColorButton(QColor::fromRgbF(Settings::values.bg_red, Settings::values.bg_green,
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@ -120,6 +122,7 @@ void ConfigureGraphics::ApplyConfiguration() {
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Settings::values.use_accurate_gpu_emulation = ui->use_accurate_gpu_emulation->isChecked();
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Settings::values.use_accurate_gpu_emulation = ui->use_accurate_gpu_emulation->isChecked();
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Settings::values.use_asynchronous_gpu_emulation =
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Settings::values.use_asynchronous_gpu_emulation =
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ui->use_asynchronous_gpu_emulation->isChecked();
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ui->use_asynchronous_gpu_emulation->isChecked();
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Settings::values.use_vsync = ui->use_vsync->isChecked();
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Settings::values.force_30fps_mode = ui->force_30fps_mode->isChecked();
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Settings::values.force_30fps_mode = ui->force_30fps_mode->isChecked();
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Settings::values.bg_red = static_cast<float>(bg_color.redF());
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Settings::values.bg_red = static_cast<float>(bg_color.redF());
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Settings::values.bg_green = static_cast<float>(bg_color.greenF());
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Settings::values.bg_green = static_cast<float>(bg_color.greenF());
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@ -84,6 +84,16 @@
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</property>
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</property>
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</widget>
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</widget>
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</item>
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</item>
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<item>
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<widget class="QCheckBox" name="use_vsync">
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<property name="toolTip">
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<string>VSync prevents the screen from tearing, but some graphics cards have lower performance with VSync enabled. Keep it enabled if you don't notice a performance difference.</string>
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</property>
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<property name="text">
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<string>Use VSync (OpenGL only)</string>
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</property>
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</widget>
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</item>
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<item>
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<item>
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<widget class="QCheckBox" name="use_accurate_gpu_emulation">
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<widget class="QCheckBox" name="use_accurate_gpu_emulation">
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<property name="text">
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<property name="text">
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@ -390,6 +390,8 @@ void Config::ReadValues() {
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sdl2_config->GetBoolean("Renderer", "use_accurate_gpu_emulation", false);
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sdl2_config->GetBoolean("Renderer", "use_accurate_gpu_emulation", false);
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Settings::values.use_asynchronous_gpu_emulation =
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Settings::values.use_asynchronous_gpu_emulation =
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sdl2_config->GetBoolean("Renderer", "use_asynchronous_gpu_emulation", false);
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sdl2_config->GetBoolean("Renderer", "use_asynchronous_gpu_emulation", false);
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Settings::values.use_vsync =
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static_cast<u16>(sdl2_config->GetInteger("Renderer", "use_vsync", 1));
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Settings::values.bg_red = static_cast<float>(sdl2_config->GetReal("Renderer", "bg_red", 0.0));
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Settings::values.bg_red = static_cast<float>(sdl2_config->GetReal("Renderer", "bg_red", 0.0));
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Settings::values.bg_green =
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Settings::values.bg_green =
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@ -150,6 +150,11 @@ use_accurate_gpu_emulation =
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# 0 : Off (slow), 1 (default): On (fast)
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# 0 : Off (slow), 1 (default): On (fast)
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use_asynchronous_gpu_emulation =
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use_asynchronous_gpu_emulation =
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# Forces VSync on the display thread. Usually doesn't impact performance, but on some drivers it can
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# so only turn this off if you notice a speed difference.
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# 0: Off, 1 (default): On
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use_vsync =
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# The clear color for the renderer. What shows up on the sides of the bottom screen.
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# The clear color for the renderer. What shows up on the sides of the bottom screen.
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# Must be in range of 0.0-1.0. Defaults to 1.0 for all.
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# Must be in range of 0.0-1.0. Defaults to 1.0 for all.
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bg_red =
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bg_red =
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