Merge pull request #3716 from bunnei/fix-another-impl-fallthrough
video_core: gl_shader_decompiler: Fix implicit fallthrough errors.
This commit is contained in:
commit
5305806071
1 changed files with 1 additions and 0 deletions
|
@ -1145,6 +1145,7 @@ private:
|
||||||
return {"gl_FragCoord"s + GetSwizzle(element), Type::Float};
|
return {"gl_FragCoord"s + GetSwizzle(element), Type::Float};
|
||||||
default:
|
default:
|
||||||
UNREACHABLE();
|
UNREACHABLE();
|
||||||
|
return {"0", Type::Int};
|
||||||
}
|
}
|
||||||
case Attribute::Index::FrontColor:
|
case Attribute::Index::FrontColor:
|
||||||
return {"gl_Color"s + GetSwizzle(element), Type::Float};
|
return {"gl_Color"s + GetSwizzle(element), Type::Float};
|
||||||
|
|
Loading…
Reference in a new issue