Merge pull request #4348 from lioncash/nano
core_timing: Make usage of nanoseconds more consistent in the interface
This commit is contained in:
commit
4a8cb9a706
16 changed files with 111 additions and 100 deletions
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@ -38,7 +38,7 @@ Stream::Stream(Core::Timing::CoreTiming& core_timing, u32 sample_rate, Format fo
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sink_stream{sink_stream}, core_timing{core_timing}, name{std::move(name_)} {
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release_event = Core::Timing::CreateEvent(
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name, [this](u64 userdata, s64 cycles_late) { ReleaseActiveBuffer(cycles_late); });
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name, [this](u64, std::chrono::nanoseconds ns_late) { ReleaseActiveBuffer(ns_late); });
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}
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void Stream::Play() {
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@ -59,11 +59,9 @@ Stream::State Stream::GetState() const {
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return state;
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}
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s64 Stream::GetBufferReleaseNS(const Buffer& buffer) const {
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std::chrono::nanoseconds Stream::GetBufferReleaseNS(const Buffer& buffer) const {
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const std::size_t num_samples{buffer.GetSamples().size() / GetNumChannels()};
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const auto ns =
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std::chrono::nanoseconds((static_cast<u64>(num_samples) * 1000000000ULL) / sample_rate);
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return ns.count();
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return std::chrono::nanoseconds((static_cast<u64>(num_samples) * 1000000000ULL) / sample_rate);
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}
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static void VolumeAdjustSamples(std::vector<s16>& samples, float game_volume) {
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@ -80,7 +78,7 @@ static void VolumeAdjustSamples(std::vector<s16>& samples, float game_volume) {
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}
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}
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void Stream::PlayNextBuffer(s64 cycles_late) {
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void Stream::PlayNextBuffer(std::chrono::nanoseconds ns_late) {
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if (!IsPlaying()) {
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// Ensure we are in playing state before playing the next buffer
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sink_stream.Flush();
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@ -105,17 +103,18 @@ void Stream::PlayNextBuffer(s64 cycles_late) {
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sink_stream.EnqueueSamples(GetNumChannels(), active_buffer->GetSamples());
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core_timing.ScheduleEvent(
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GetBufferReleaseNS(*active_buffer) -
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(Settings::values.enable_audio_stretching.GetValue() ? 0 : cycles_late),
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release_event, {});
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const auto time_stretch_delta = Settings::values.enable_audio_stretching.GetValue()
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? std::chrono::nanoseconds::zero()
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: ns_late;
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const auto future_time = GetBufferReleaseNS(*active_buffer) - time_stretch_delta;
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core_timing.ScheduleEvent(future_time, release_event, {});
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}
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void Stream::ReleaseActiveBuffer(s64 cycles_late) {
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void Stream::ReleaseActiveBuffer(std::chrono::nanoseconds ns_late) {
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ASSERT(active_buffer);
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released_buffers.push(std::move(active_buffer));
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release_callback();
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PlayNextBuffer(cycles_late);
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PlayNextBuffer(ns_late);
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}
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bool Stream::QueueBuffer(BufferPtr&& buffer) {
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@ -4,6 +4,7 @@
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#pragma once
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#include <chrono>
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#include <functional>
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#include <memory>
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#include <string>
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@ -90,16 +91,13 @@ public:
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private:
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/// Plays the next queued buffer in the audio stream, starting playback if necessary
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void PlayNextBuffer(s64 cycles_late = 0);
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void PlayNextBuffer(std::chrono::nanoseconds ns_late = {});
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/// Releases the actively playing buffer, signalling that it has been completed
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void ReleaseActiveBuffer(s64 cycles_late = 0);
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void ReleaseActiveBuffer(std::chrono::nanoseconds ns_late = {});
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/// Gets the number of core cycles when the specified buffer will be released
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s64 GetBufferReleaseNS(const Buffer& buffer) const;
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/// Gets the number of core cycles when the specified buffer will be released
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s64 GetBufferReleaseNSHostTiming(const Buffer& buffer) const;
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std::chrono::nanoseconds GetBufferReleaseNS(const Buffer& buffer) const;
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u32 sample_rate; ///< Sample rate of the stream
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Format format; ///< Format of the stream
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@ -53,12 +53,12 @@ void CoreTiming::ThreadEntry(CoreTiming& instance) {
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instance.ThreadLoop();
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}
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void CoreTiming::Initialize(std::function<void(void)>&& on_thread_init_) {
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void CoreTiming::Initialize(std::function<void()>&& on_thread_init_) {
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on_thread_init = std::move(on_thread_init_);
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event_fifo_id = 0;
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shutting_down = false;
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ticks = 0;
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const auto empty_timed_callback = [](u64, s64) {};
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const auto empty_timed_callback = [](u64, std::chrono::nanoseconds) {};
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ev_lost = CreateEvent("_lost_event", empty_timed_callback);
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if (is_multicore) {
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timer_thread = std::make_unique<std::thread>(ThreadEntry, std::ref(*this));
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@ -106,11 +106,11 @@ bool CoreTiming::HasPendingEvents() const {
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return !(wait_set && event_queue.empty());
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}
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void CoreTiming::ScheduleEvent(s64 ns_into_future, const std::shared_ptr<EventType>& event_type,
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u64 userdata) {
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void CoreTiming::ScheduleEvent(std::chrono::nanoseconds ns_into_future,
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const std::shared_ptr<EventType>& event_type, u64 userdata) {
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{
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std::scoped_lock scope{basic_lock};
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const u64 timeout = static_cast<u64>(GetGlobalTimeNs().count() + ns_into_future);
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const u64 timeout = static_cast<u64>((GetGlobalTimeNs() + ns_into_future).count());
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event_queue.emplace_back(Event{timeout, event_fifo_id++, userdata, event_type});
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@ -195,8 +195,9 @@ std::optional<s64> CoreTiming::Advance() {
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event_queue.pop_back();
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basic_lock.unlock();
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if (auto event_type{evt.type.lock()}) {
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event_type->callback(evt.userdata, global_timer - evt.time);
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if (const auto event_type{evt.type.lock()}) {
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event_type->callback(
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evt.userdata, std::chrono::nanoseconds{static_cast<s64>(global_timer - evt.time)});
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}
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basic_lock.lock();
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@ -17,14 +17,12 @@
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#include "common/common_types.h"
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#include "common/spin_lock.h"
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#include "common/thread.h"
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#include "common/threadsafe_queue.h"
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#include "common/wall_clock.h"
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#include "core/hardware_properties.h"
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namespace Core::Timing {
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/// A callback that may be scheduled for a particular core timing event.
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using TimedCallback = std::function<void(u64 userdata, s64 cycles_late)>;
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using TimedCallback = std::function<void(u64 userdata, std::chrono::nanoseconds ns_late)>;
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/// Contains the characteristics of a particular event.
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struct EventType {
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@ -42,12 +40,12 @@ struct EventType {
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* in main CPU clock cycles.
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*
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* To schedule an event, you first have to register its type. This is where you pass in the
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* callback. You then schedule events using the type id you get back.
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* callback. You then schedule events using the type ID you get back.
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*
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* The int cyclesLate that the callbacks get is how many cycles late it was.
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* The s64 ns_late that the callbacks get is how many ns late it was.
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* So to schedule a new event on a regular basis:
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* inside callback:
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* ScheduleEvent(periodInCycles - cyclesLate, callback, "whatever")
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* ScheduleEvent(period_in_ns - ns_late, callback, "whatever")
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*/
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class CoreTiming {
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public:
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@ -62,7 +60,7 @@ public:
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/// CoreTiming begins at the boundary of timing slice -1. An initial call to Advance() is
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/// required to end slice - 1 and start slice 0 before the first cycle of code is executed.
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void Initialize(std::function<void(void)>&& on_thread_init_);
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void Initialize(std::function<void()>&& on_thread_init_);
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/// Tears down all timing related functionality.
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void Shutdown();
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@ -95,8 +93,8 @@ public:
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bool HasPendingEvents() const;
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/// Schedules an event in core timing
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void ScheduleEvent(s64 ns_into_future, const std::shared_ptr<EventType>& event_type,
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u64 userdata = 0);
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void ScheduleEvent(std::chrono::nanoseconds ns_into_future,
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const std::shared_ptr<EventType>& event_type, u64 userdata = 0);
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void UnscheduleEvent(const std::shared_ptr<EventType>& event_type, u64 userdata);
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@ -141,8 +139,6 @@ private:
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u64 global_timer = 0;
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std::chrono::nanoseconds start_point;
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// The queue is a min-heap using std::make_heap/push_heap/pop_heap.
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// We don't use std::priority_queue because we need to be able to serialize, unserialize and
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// erase arbitrary events (RemoveEvent()) regardless of the queue order. These aren't
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@ -161,7 +157,7 @@ private:
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std::atomic<bool> wait_set{};
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std::atomic<bool> shutting_down{};
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std::atomic<bool> has_started{};
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std::function<void(void)> on_thread_init{};
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std::function<void()> on_thread_init{};
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bool is_multicore{};
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@ -11,19 +11,20 @@
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namespace Core::Hardware {
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InterruptManager::InterruptManager(Core::System& system_in) : system(system_in) {
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gpu_interrupt_event = Core::Timing::CreateEvent("GPUInterrupt", [this](u64 message, s64) {
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auto nvdrv = system.ServiceManager().GetService<Service::Nvidia::NVDRV>("nvdrv");
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const u32 syncpt = static_cast<u32>(message >> 32);
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const u32 value = static_cast<u32>(message);
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nvdrv->SignalGPUInterruptSyncpt(syncpt, value);
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});
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gpu_interrupt_event =
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Core::Timing::CreateEvent("GPUInterrupt", [this](u64 message, std::chrono::nanoseconds) {
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auto nvdrv = system.ServiceManager().GetService<Service::Nvidia::NVDRV>("nvdrv");
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const u32 syncpt = static_cast<u32>(message >> 32);
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const u32 value = static_cast<u32>(message);
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nvdrv->SignalGPUInterruptSyncpt(syncpt, value);
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});
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}
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InterruptManager::~InterruptManager() = default;
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void InterruptManager::GPUInterruptSyncpt(const u32 syncpoint_id, const u32 value) {
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const u64 msg = (static_cast<u64>(syncpoint_id) << 32ULL) | value;
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system.CoreTiming().ScheduleEvent(10, gpu_interrupt_event, msg);
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system.CoreTiming().ScheduleEvent(std::chrono::nanoseconds{10}, gpu_interrupt_event, msg);
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}
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} // namespace Core::Hardware
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@ -145,16 +145,18 @@ struct KernelCore::Impl {
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void InitializePreemption(KernelCore& kernel) {
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preemption_event = Core::Timing::CreateEvent(
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"PreemptionCallback", [this, &kernel](u64 userdata, s64 cycles_late) {
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"PreemptionCallback", [this, &kernel](u64, std::chrono::nanoseconds) {
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{
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SchedulerLock lock(kernel);
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global_scheduler.PreemptThreads();
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}
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s64 time_interval = Core::Timing::msToCycles(std::chrono::milliseconds(10));
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const auto time_interval = std::chrono::nanoseconds{
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Core::Timing::msToCycles(std::chrono::milliseconds(10))};
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system.CoreTiming().ScheduleEvent(time_interval, preemption_event);
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});
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s64 time_interval = Core::Timing::msToCycles(std::chrono::milliseconds(10));
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const auto time_interval =
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std::chrono::nanoseconds{Core::Timing::msToCycles(std::chrono::milliseconds(10))};
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system.CoreTiming().ScheduleEvent(time_interval, preemption_event);
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}
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@ -34,7 +34,7 @@ ResultVal<std::shared_ptr<ServerSession>> ServerSession::Create(KernelCore& kern
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std::shared_ptr<ServerSession> session{std::make_shared<ServerSession>(kernel)};
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session->request_event = Core::Timing::CreateEvent(
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name, [session](u64 userdata, s64 cycles_late) { session->CompleteSyncRequest(); });
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name, [session](u64, std::chrono::nanoseconds) { session->CompleteSyncRequest(); });
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session->name = std::move(name);
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session->parent = std::move(parent);
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@ -184,8 +184,8 @@ ResultCode ServerSession::CompleteSyncRequest() {
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ResultCode ServerSession::HandleSyncRequest(std::shared_ptr<Thread> thread,
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Core::Memory::Memory& memory) {
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ResultCode result = QueueSyncRequest(std::move(thread), memory);
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const u64 delay = kernel.IsMulticore() ? 0U : 20000U;
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const ResultCode result = QueueSyncRequest(std::move(thread), memory);
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const auto delay = std::chrono::nanoseconds{kernel.IsMulticore() ? 0 : 20000};
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Core::System::GetInstance().CoreTiming().ScheduleEvent(delay, request_event, {});
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return result;
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}
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@ -16,7 +16,7 @@ namespace Kernel {
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TimeManager::TimeManager(Core::System& system_) : system{system_} {
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time_manager_event_type = Core::Timing::CreateEvent(
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"Kernel::TimeManagerCallback", [this](u64 thread_handle, [[maybe_unused]] s64 cycles_late) {
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"Kernel::TimeManagerCallback", [this](u64 thread_handle, std::chrono::nanoseconds) {
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SchedulerLock lock(system.Kernel());
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Handle proper_handle = static_cast<Handle>(thread_handle);
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if (cancelled_events[proper_handle]) {
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@ -34,7 +34,8 @@ void TimeManager::ScheduleTimeEvent(Handle& event_handle, Thread* timetask, s64
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ASSERT(timetask);
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ASSERT(timetask->GetStatus() != ThreadStatus::Ready);
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ASSERT(timetask->GetStatus() != ThreadStatus::WaitMutex);
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system.CoreTiming().ScheduleEvent(nanoseconds, time_manager_event_type, event_handle);
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system.CoreTiming().ScheduleEvent(std::chrono::nanoseconds{nanoseconds},
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time_manager_event_type, event_handle);
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} else {
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event_handle = InvalidHandle;
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}
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@ -39,9 +39,10 @@ namespace Service::HID {
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// Updating period for each HID device.
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// TODO(ogniK): Find actual polling rate of hid
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constexpr s64 pad_update_ticks = static_cast<s64>(1000000000 / 66);
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[[maybe_unused]] constexpr s64 accelerometer_update_ticks = static_cast<s64>(1000000000 / 100);
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[[maybe_unused]] constexpr s64 gyroscope_update_ticks = static_cast<s64>(1000000000 / 100);
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constexpr auto pad_update_ns = std::chrono::nanoseconds{1000000000 / 66};
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[[maybe_unused]] constexpr auto accelerometer_update_ns =
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std::chrono::nanoseconds{1000000000 / 100};
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[[maybe_unused]] constexpr auto gyroscope_update_ticks = std::chrono::nanoseconds{1000000000 / 100};
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constexpr std::size_t SHARED_MEMORY_SIZE = 0x40000;
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IAppletResource::IAppletResource(Core::System& system)
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@ -75,14 +76,14 @@ IAppletResource::IAppletResource(Core::System& system)
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GetController<Controller_Stubbed>(HidController::Unknown3).SetCommonHeaderOffset(0x5000);
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// Register update callbacks
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pad_update_event =
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Core::Timing::CreateEvent("HID::UpdatePadCallback", [this](u64 userdata, s64 ns_late) {
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pad_update_event = Core::Timing::CreateEvent(
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"HID::UpdatePadCallback", [this](u64 userdata, std::chrono::nanoseconds ns_late) {
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UpdateControllers(userdata, ns_late);
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});
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// TODO(shinyquagsire23): Other update callbacks? (accel, gyro?)
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system.CoreTiming().ScheduleEvent(pad_update_ticks, pad_update_event);
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system.CoreTiming().ScheduleEvent(pad_update_ns, pad_update_event);
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ReloadInputDevices();
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}
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@ -107,7 +108,7 @@ void IAppletResource::GetSharedMemoryHandle(Kernel::HLERequestContext& ctx) {
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rb.PushCopyObjects(shared_mem);
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}
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void IAppletResource::UpdateControllers(u64 userdata, s64 ns_late) {
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void IAppletResource::UpdateControllers(u64 userdata, std::chrono::nanoseconds ns_late) {
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auto& core_timing = system.CoreTiming();
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const bool should_reload = Settings::values.is_device_reload_pending.exchange(false);
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@ -118,7 +119,7 @@ void IAppletResource::UpdateControllers(u64 userdata, s64 ns_late) {
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controller->OnUpdate(core_timing, shared_mem->GetPointer(), SHARED_MEMORY_SIZE);
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}
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core_timing.ScheduleEvent(pad_update_ticks - ns_late, pad_update_event);
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core_timing.ScheduleEvent(pad_update_ns - ns_late, pad_update_event);
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}
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class IActiveVibrationDeviceList final : public ServiceFramework<IActiveVibrationDeviceList> {
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@ -4,10 +4,9 @@
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#pragma once
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#include "core/hle/service/hid/controllers/controller_base.h"
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#include "core/hle/service/service.h"
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#include <chrono>
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#include "controllers/controller_base.h"
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#include "core/hle/service/hid/controllers/controller_base.h"
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#include "core/hle/service/service.h"
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namespace Core::Timing {
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@ -65,7 +64,7 @@ private:
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}
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void GetSharedMemoryHandle(Kernel::HLERequestContext& ctx);
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void UpdateControllers(u64 userdata, s64 cycles_late);
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void UpdateControllers(u64 userdata, std::chrono::nanoseconds ns_late);
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std::shared_ptr<Kernel::SharedMemory> shared_mem;
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@ -28,8 +28,7 @@
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namespace Service::NVFlinger {
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constexpr s64 frame_ticks = static_cast<s64>(1000000000 / 60);
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constexpr s64 frame_ticks_30fps = static_cast<s64>(1000000000 / 30);
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constexpr auto frame_ns = std::chrono::nanoseconds{1000000000 / 60};
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void NVFlinger::VSyncThread(NVFlinger& nv_flinger) {
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nv_flinger.SplitVSync();
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@ -67,20 +66,24 @@ NVFlinger::NVFlinger(Core::System& system) : system(system) {
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guard = std::make_shared<std::mutex>();
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// Schedule the screen composition events
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composition_event =
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Core::Timing::CreateEvent("ScreenComposition", [this](u64 userdata, s64 ns_late) {
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composition_event = Core::Timing::CreateEvent(
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"ScreenComposition", [this](u64, std::chrono::nanoseconds ns_late) {
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Lock();
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Compose();
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const auto ticks = GetNextTicks();
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this->system.CoreTiming().ScheduleEvent(std::max<s64>(0LL, ticks - ns_late),
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composition_event);
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const auto ticks = std::chrono::nanoseconds{GetNextTicks()};
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const auto ticks_delta = ticks - ns_late;
|
||||
const auto future_ns = std::max(std::chrono::nanoseconds::zero(), ticks_delta);
|
||||
|
||||
this->system.CoreTiming().ScheduleEvent(future_ns, composition_event);
|
||||
});
|
||||
|
||||
if (system.IsMulticore()) {
|
||||
is_running = true;
|
||||
wait_event = std::make_unique<Common::Event>();
|
||||
vsync_thread = std::make_unique<std::thread>(VSyncThread, std::ref(*this));
|
||||
} else {
|
||||
system.CoreTiming().ScheduleEvent(frame_ticks, composition_event);
|
||||
system.CoreTiming().ScheduleEvent(frame_ns, composition_event);
|
||||
}
|
||||
}
|
||||
|
||||
|
|
|
@ -20,7 +20,7 @@
|
|||
|
||||
namespace Core::Memory {
|
||||
|
||||
constexpr s64 CHEAT_ENGINE_TICKS = static_cast<s64>(1000000000 / 12);
|
||||
constexpr auto CHEAT_ENGINE_NS = std::chrono::nanoseconds{1000000000 / 12};
|
||||
constexpr u32 KEYPAD_BITMASK = 0x3FFFFFF;
|
||||
|
||||
StandardVmCallbacks::StandardVmCallbacks(Core::System& system, const CheatProcessMetadata& metadata)
|
||||
|
@ -188,10 +188,12 @@ CheatEngine::~CheatEngine() {
|
|||
}
|
||||
|
||||
void CheatEngine::Initialize() {
|
||||
event = Core::Timing::CreateEvent(
|
||||
"CheatEngine::FrameCallback::" + Common::HexToString(metadata.main_nso_build_id),
|
||||
[this](u64 userdata, s64 ns_late) { FrameCallback(userdata, ns_late); });
|
||||
core_timing.ScheduleEvent(CHEAT_ENGINE_TICKS, event);
|
||||
event = Core::Timing::CreateEvent("CheatEngine::FrameCallback::" +
|
||||
Common::HexToString(metadata.main_nso_build_id),
|
||||
[this](u64 userdata, std::chrono::nanoseconds ns_late) {
|
||||
FrameCallback(userdata, ns_late);
|
||||
});
|
||||
core_timing.ScheduleEvent(CHEAT_ENGINE_NS, event);
|
||||
|
||||
metadata.process_id = system.CurrentProcess()->GetProcessID();
|
||||
metadata.title_id = system.CurrentProcess()->GetTitleID();
|
||||
|
@ -217,7 +219,7 @@ void CheatEngine::Reload(std::vector<CheatEntry> cheats) {
|
|||
|
||||
MICROPROFILE_DEFINE(Cheat_Engine, "Add-Ons", "Cheat Engine", MP_RGB(70, 200, 70));
|
||||
|
||||
void CheatEngine::FrameCallback(u64 userdata, s64 ns_late) {
|
||||
void CheatEngine::FrameCallback(u64, std::chrono::nanoseconds ns_late) {
|
||||
if (is_pending_reload.exchange(false)) {
|
||||
vm.LoadProgram(cheats);
|
||||
}
|
||||
|
@ -230,7 +232,7 @@ void CheatEngine::FrameCallback(u64 userdata, s64 ns_late) {
|
|||
|
||||
vm.Execute(metadata);
|
||||
|
||||
core_timing.ScheduleEvent(CHEAT_ENGINE_TICKS - ns_late, event);
|
||||
core_timing.ScheduleEvent(CHEAT_ENGINE_NS - ns_late, event);
|
||||
}
|
||||
|
||||
} // namespace Core::Memory
|
||||
|
|
|
@ -5,6 +5,7 @@
|
|||
#pragma once
|
||||
|
||||
#include <atomic>
|
||||
#include <chrono>
|
||||
#include <memory>
|
||||
#include <vector>
|
||||
#include "common/common_types.h"
|
||||
|
@ -71,7 +72,7 @@ public:
|
|||
void Reload(std::vector<CheatEntry> cheats);
|
||||
|
||||
private:
|
||||
void FrameCallback(u64 userdata, s64 cycles_late);
|
||||
void FrameCallback(u64 userdata, std::chrono::nanoseconds ns_late);
|
||||
|
||||
DmntCheatVm vm;
|
||||
CheatProcessMetadata metadata;
|
||||
|
|
|
@ -14,7 +14,7 @@
|
|||
namespace Tools {
|
||||
namespace {
|
||||
|
||||
constexpr s64 MEMORY_FREEZER_TICKS = static_cast<s64>(1000000000 / 60);
|
||||
constexpr auto memory_freezer_ns = std::chrono::nanoseconds{1000000000 / 60};
|
||||
|
||||
u64 MemoryReadWidth(Core::Memory::Memory& memory, u32 width, VAddr addr) {
|
||||
switch (width) {
|
||||
|
@ -55,10 +55,11 @@ void MemoryWriteWidth(Core::Memory::Memory& memory, u32 width, VAddr addr, u64 v
|
|||
|
||||
Freezer::Freezer(Core::Timing::CoreTiming& core_timing_, Core::Memory::Memory& memory_)
|
||||
: core_timing{core_timing_}, memory{memory_} {
|
||||
event = Core::Timing::CreateEvent(
|
||||
"MemoryFreezer::FrameCallback",
|
||||
[this](u64 userdata, s64 ns_late) { FrameCallback(userdata, ns_late); });
|
||||
core_timing.ScheduleEvent(MEMORY_FREEZER_TICKS, event);
|
||||
event = Core::Timing::CreateEvent("MemoryFreezer::FrameCallback",
|
||||
[this](u64 userdata, std::chrono::nanoseconds ns_late) {
|
||||
FrameCallback(userdata, ns_late);
|
||||
});
|
||||
core_timing.ScheduleEvent(memory_freezer_ns, event);
|
||||
}
|
||||
|
||||
Freezer::~Freezer() {
|
||||
|
@ -68,7 +69,7 @@ Freezer::~Freezer() {
|
|||
void Freezer::SetActive(bool active) {
|
||||
if (!this->active.exchange(active)) {
|
||||
FillEntryReads();
|
||||
core_timing.ScheduleEvent(MEMORY_FREEZER_TICKS, event);
|
||||
core_timing.ScheduleEvent(memory_freezer_ns, event);
|
||||
LOG_DEBUG(Common_Memory, "Memory freezer activated!");
|
||||
} else {
|
||||
LOG_DEBUG(Common_Memory, "Memory freezer deactivated!");
|
||||
|
@ -158,7 +159,7 @@ std::vector<Freezer::Entry> Freezer::GetEntries() const {
|
|||
return entries;
|
||||
}
|
||||
|
||||
void Freezer::FrameCallback(u64 userdata, s64 ns_late) {
|
||||
void Freezer::FrameCallback(u64, std::chrono::nanoseconds ns_late) {
|
||||
if (!IsActive()) {
|
||||
LOG_DEBUG(Common_Memory, "Memory freezer has been deactivated, ending callback events.");
|
||||
return;
|
||||
|
@ -173,7 +174,7 @@ void Freezer::FrameCallback(u64 userdata, s64 ns_late) {
|
|||
MemoryWriteWidth(memory, entry.width, entry.address, entry.value);
|
||||
}
|
||||
|
||||
core_timing.ScheduleEvent(MEMORY_FREEZER_TICKS - ns_late, event);
|
||||
core_timing.ScheduleEvent(memory_freezer_ns - ns_late, event);
|
||||
}
|
||||
|
||||
void Freezer::FillEntryReads() {
|
||||
|
|
|
@ -5,6 +5,7 @@
|
|||
#pragma once
|
||||
|
||||
#include <atomic>
|
||||
#include <chrono>
|
||||
#include <memory>
|
||||
#include <mutex>
|
||||
#include <optional>
|
||||
|
@ -72,7 +73,7 @@ public:
|
|||
std::vector<Entry> GetEntries() const;
|
||||
|
||||
private:
|
||||
void FrameCallback(u64 userdata, s64 cycles_late);
|
||||
void FrameCallback(u64 userdata, std::chrono::nanoseconds ns_late);
|
||||
void FillEntryReads();
|
||||
|
||||
std::atomic_bool active{false};
|
||||
|
|
|
@ -6,6 +6,7 @@
|
|||
|
||||
#include <array>
|
||||
#include <bitset>
|
||||
#include <chrono>
|
||||
#include <cstdlib>
|
||||
#include <memory>
|
||||
#include <string>
|
||||
|
@ -17,7 +18,6 @@
|
|||
namespace {
|
||||
// Numbers are chosen randomly to make sure the correct one is given.
|
||||
constexpr std::array<u64, 5> CB_IDS{{42, 144, 93, 1026, UINT64_C(0xFFFF7FFFF7FFFF)}};
|
||||
constexpr int MAX_SLICE_LENGTH = 10000; // Copied from CoreTiming internals
|
||||
constexpr std::array<u64, 5> calls_order{{2, 0, 1, 4, 3}};
|
||||
std::array<s64, 5> delays{};
|
||||
|
||||
|
@ -25,12 +25,12 @@ std::bitset<CB_IDS.size()> callbacks_ran_flags;
|
|||
u64 expected_callback = 0;
|
||||
|
||||
template <unsigned int IDX>
|
||||
void HostCallbackTemplate(u64 userdata, s64 nanoseconds_late) {
|
||||
void HostCallbackTemplate(u64 userdata, std::chrono::nanoseconds ns_late) {
|
||||
static_assert(IDX < CB_IDS.size(), "IDX out of range");
|
||||
callbacks_ran_flags.set(IDX);
|
||||
REQUIRE(CB_IDS[IDX] == userdata);
|
||||
REQUIRE(CB_IDS[IDX] == CB_IDS[calls_order[expected_callback]]);
|
||||
delays[IDX] = nanoseconds_late;
|
||||
delays[IDX] = ns_late.count();
|
||||
++expected_callback;
|
||||
}
|
||||
|
||||
|
@ -77,10 +77,12 @@ TEST_CASE("CoreTiming[BasicOrder]", "[core]") {
|
|||
|
||||
core_timing.SyncPause(true);
|
||||
|
||||
u64 one_micro = 1000U;
|
||||
const u64 one_micro = 1000U;
|
||||
for (std::size_t i = 0; i < events.size(); i++) {
|
||||
u64 order = calls_order[i];
|
||||
core_timing.ScheduleEvent(i * one_micro + 100U, events[order], CB_IDS[order]);
|
||||
const u64 order = calls_order[i];
|
||||
const auto future_ns = std::chrono::nanoseconds{static_cast<s64>(i * one_micro + 100)};
|
||||
|
||||
core_timing.ScheduleEvent(future_ns, events[order], CB_IDS[order]);
|
||||
}
|
||||
/// test pause
|
||||
REQUIRE(callbacks_ran_flags.none());
|
||||
|
@ -116,13 +118,16 @@ TEST_CASE("CoreTiming[BasicOrderNoPausing]", "[core]") {
|
|||
|
||||
expected_callback = 0;
|
||||
|
||||
u64 start = core_timing.GetGlobalTimeNs().count();
|
||||
u64 one_micro = 1000U;
|
||||
const u64 start = core_timing.GetGlobalTimeNs().count();
|
||||
const u64 one_micro = 1000U;
|
||||
|
||||
for (std::size_t i = 0; i < events.size(); i++) {
|
||||
u64 order = calls_order[i];
|
||||
core_timing.ScheduleEvent(i * one_micro + 100U, events[order], CB_IDS[order]);
|
||||
const u64 order = calls_order[i];
|
||||
const auto future_ns = std::chrono::nanoseconds{static_cast<s64>(i * one_micro + 100)};
|
||||
core_timing.ScheduleEvent(future_ns, events[order], CB_IDS[order]);
|
||||
}
|
||||
u64 end = core_timing.GetGlobalTimeNs().count();
|
||||
|
||||
const u64 end = core_timing.GetGlobalTimeNs().count();
|
||||
const double scheduling_time = static_cast<double>(end - start);
|
||||
const double timer_time = static_cast<double>(TestTimerSpeed(core_timing));
|
||||
|
||||
|
|
Loading…
Reference in a new issue