Merge pull request #9252 from liamwhite/radv-superiority
maxwell3d: HLE multi-layer clear macro
This commit is contained in:
commit
4975f60162
8 changed files with 27 additions and 13 deletions
|
@ -232,7 +232,7 @@ void Maxwell3D::ProcessMethodCall(u32 method, u32 argument, u32 nonshadow_argume
|
||||||
use_topology_override = true;
|
use_topology_override = true;
|
||||||
return;
|
return;
|
||||||
case MAXWELL3D_REG_INDEX(clear_surface):
|
case MAXWELL3D_REG_INDEX(clear_surface):
|
||||||
return ProcessClearBuffers();
|
return ProcessClearBuffers(1);
|
||||||
case MAXWELL3D_REG_INDEX(report_semaphore.query):
|
case MAXWELL3D_REG_INDEX(report_semaphore.query):
|
||||||
return ProcessQueryGet();
|
return ProcessQueryGet();
|
||||||
case MAXWELL3D_REG_INDEX(render_enable.mode):
|
case MAXWELL3D_REG_INDEX(render_enable.mode):
|
||||||
|
@ -596,8 +596,8 @@ u32 Maxwell3D::GetRegisterValue(u32 method) const {
|
||||||
return regs.reg_array[method];
|
return regs.reg_array[method];
|
||||||
}
|
}
|
||||||
|
|
||||||
void Maxwell3D::ProcessClearBuffers() {
|
void Maxwell3D::ProcessClearBuffers(u32 layer_count) {
|
||||||
rasterizer->Clear();
|
rasterizer->Clear(layer_count);
|
||||||
}
|
}
|
||||||
|
|
||||||
void Maxwell3D::ProcessDraw(u32 instance_count) {
|
void Maxwell3D::ProcessDraw(u32 instance_count) {
|
||||||
|
|
|
@ -3086,6 +3086,9 @@ public:
|
||||||
|
|
||||||
std::vector<u8> inline_index_draw_indexes;
|
std::vector<u8> inline_index_draw_indexes;
|
||||||
|
|
||||||
|
/// Handles a write to the CLEAR_BUFFERS register.
|
||||||
|
void ProcessClearBuffers(u32 layer_count);
|
||||||
|
|
||||||
private:
|
private:
|
||||||
void InitializeRegisterDefaults();
|
void InitializeRegisterDefaults();
|
||||||
|
|
||||||
|
@ -3120,9 +3123,6 @@ private:
|
||||||
/// Handles firmware blob 4
|
/// Handles firmware blob 4
|
||||||
void ProcessFirmwareCall4();
|
void ProcessFirmwareCall4();
|
||||||
|
|
||||||
/// Handles a write to the CLEAR_BUFFERS register.
|
|
||||||
void ProcessClearBuffers();
|
|
||||||
|
|
||||||
/// Handles a write to the QUERY_GET register.
|
/// Handles a write to the QUERY_GET register.
|
||||||
void ProcessQueryGet();
|
void ProcessQueryGet();
|
||||||
|
|
||||||
|
|
|
@ -126,11 +126,25 @@ void HLE_3F5E74B9C9A50164(Engines::Maxwell3D& maxwell3d, const std::vector<u32>&
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
constexpr std::array<std::pair<u64, HLEFunction>, 4> hle_funcs{{
|
// Multi-layer Clear
|
||||||
|
void HLE_EAD26C3E2109B06B(Engines::Maxwell3D& maxwell3d, const std::vector<u32>& parameters) {
|
||||||
|
ASSERT(parameters.size() == 1);
|
||||||
|
|
||||||
|
const Engines::Maxwell3D::Regs::ClearSurface clear_params{parameters[0]};
|
||||||
|
const u32 rt_index = clear_params.RT;
|
||||||
|
const u32 num_layers = maxwell3d.regs.rt[rt_index].depth;
|
||||||
|
ASSERT(clear_params.layer == 0);
|
||||||
|
|
||||||
|
maxwell3d.regs.clear_surface.raw = clear_params.raw;
|
||||||
|
maxwell3d.ProcessClearBuffers(num_layers);
|
||||||
|
}
|
||||||
|
|
||||||
|
constexpr std::array<std::pair<u64, HLEFunction>, 5> hle_funcs{{
|
||||||
{0x771BB18C62444DA0, &HLE_771BB18C62444DA0},
|
{0x771BB18C62444DA0, &HLE_771BB18C62444DA0},
|
||||||
{0x0D61FC9FAAC9FCAD, &HLE_0D61FC9FAAC9FCAD},
|
{0x0D61FC9FAAC9FCAD, &HLE_0D61FC9FAAC9FCAD},
|
||||||
{0x0217920100488FF7, &HLE_0217920100488FF7},
|
{0x0217920100488FF7, &HLE_0217920100488FF7},
|
||||||
{0x3F5E74B9C9A50164, &HLE_3F5E74B9C9A50164},
|
{0x3F5E74B9C9A50164, &HLE_3F5E74B9C9A50164},
|
||||||
|
{0xEAD26C3E2109B06B, &HLE_EAD26C3E2109B06B},
|
||||||
}};
|
}};
|
||||||
|
|
||||||
class HLEMacroImpl final : public CachedMacro {
|
class HLEMacroImpl final : public CachedMacro {
|
||||||
|
|
|
@ -43,7 +43,7 @@ public:
|
||||||
virtual void Draw(bool is_indexed, u32 instance_count) = 0;
|
virtual void Draw(bool is_indexed, u32 instance_count) = 0;
|
||||||
|
|
||||||
/// Clear the current framebuffer
|
/// Clear the current framebuffer
|
||||||
virtual void Clear() = 0;
|
virtual void Clear(u32 layer_count) = 0;
|
||||||
|
|
||||||
/// Dispatches a compute shader invocation
|
/// Dispatches a compute shader invocation
|
||||||
virtual void DispatchCompute() = 0;
|
virtual void DispatchCompute() = 0;
|
||||||
|
|
|
@ -136,7 +136,7 @@ void RasterizerOpenGL::LoadDiskResources(u64 title_id, std::stop_token stop_load
|
||||||
shader_cache.LoadDiskResources(title_id, stop_loading, callback);
|
shader_cache.LoadDiskResources(title_id, stop_loading, callback);
|
||||||
}
|
}
|
||||||
|
|
||||||
void RasterizerOpenGL::Clear() {
|
void RasterizerOpenGL::Clear(u32 layer_count) {
|
||||||
MICROPROFILE_SCOPE(OpenGL_Clears);
|
MICROPROFILE_SCOPE(OpenGL_Clears);
|
||||||
if (!maxwell3d->ShouldExecute()) {
|
if (!maxwell3d->ShouldExecute()) {
|
||||||
return;
|
return;
|
||||||
|
|
|
@ -69,7 +69,7 @@ public:
|
||||||
~RasterizerOpenGL() override;
|
~RasterizerOpenGL() override;
|
||||||
|
|
||||||
void Draw(bool is_indexed, u32 instance_count) override;
|
void Draw(bool is_indexed, u32 instance_count) override;
|
||||||
void Clear() override;
|
void Clear(u32 layer_count) override;
|
||||||
void DispatchCompute() override;
|
void DispatchCompute() override;
|
||||||
void ResetCounter(VideoCore::QueryType type) override;
|
void ResetCounter(VideoCore::QueryType type) override;
|
||||||
void Query(GPUVAddr gpu_addr, VideoCore::QueryType type, std::optional<u64> timestamp) override;
|
void Query(GPUVAddr gpu_addr, VideoCore::QueryType type, std::optional<u64> timestamp) override;
|
||||||
|
|
|
@ -213,7 +213,7 @@ void RasterizerVulkan::Draw(bool is_indexed, u32 instance_count) {
|
||||||
EndTransformFeedback();
|
EndTransformFeedback();
|
||||||
}
|
}
|
||||||
|
|
||||||
void RasterizerVulkan::Clear() {
|
void RasterizerVulkan::Clear(u32 layer_count) {
|
||||||
MICROPROFILE_SCOPE(Vulkan_Clearing);
|
MICROPROFILE_SCOPE(Vulkan_Clearing);
|
||||||
|
|
||||||
if (!maxwell3d->ShouldExecute()) {
|
if (!maxwell3d->ShouldExecute()) {
|
||||||
|
@ -256,7 +256,7 @@ void RasterizerVulkan::Clear() {
|
||||||
.rect = regs.clear_control.use_scissor ? GetScissorState(regs, 0, up_scale, down_shift)
|
.rect = regs.clear_control.use_scissor ? GetScissorState(regs, 0, up_scale, down_shift)
|
||||||
: default_scissor,
|
: default_scissor,
|
||||||
.baseArrayLayer = regs.clear_surface.layer,
|
.baseArrayLayer = regs.clear_surface.layer,
|
||||||
.layerCount = 1,
|
.layerCount = layer_count,
|
||||||
};
|
};
|
||||||
if (clear_rect.rect.extent.width == 0 || clear_rect.rect.extent.height == 0) {
|
if (clear_rect.rect.extent.width == 0 || clear_rect.rect.extent.height == 0) {
|
||||||
return;
|
return;
|
||||||
|
|
|
@ -65,7 +65,7 @@ public:
|
||||||
~RasterizerVulkan() override;
|
~RasterizerVulkan() override;
|
||||||
|
|
||||||
void Draw(bool is_indexed, u32 instance_count) override;
|
void Draw(bool is_indexed, u32 instance_count) override;
|
||||||
void Clear() override;
|
void Clear(u32 layer_count) override;
|
||||||
void DispatchCompute() override;
|
void DispatchCompute() override;
|
||||||
void ResetCounter(VideoCore::QueryType type) override;
|
void ResetCounter(VideoCore::QueryType type) override;
|
||||||
void Query(GPUVAddr gpu_addr, VideoCore::QueryType type, std::optional<u64> timestamp) override;
|
void Query(GPUVAddr gpu_addr, VideoCore::QueryType type, std::optional<u64> timestamp) override;
|
||||||
|
|
Loading…
Reference in a new issue