log: Add logging class for Cheat Engine
This is better than just using something like Common.Filesystem or Common.Memory
This commit is contained in:
parent
c9ccdfbeac
commit
470466b31b
2 changed files with 2 additions and 0 deletions
|
@ -255,6 +255,7 @@ void DebuggerBackend::Write(const Entry& entry) {
|
||||||
CLS(Input) \
|
CLS(Input) \
|
||||||
CLS(Network) \
|
CLS(Network) \
|
||||||
CLS(Loader) \
|
CLS(Loader) \
|
||||||
|
CLS(CheatEngine) \
|
||||||
CLS(Crypto) \
|
CLS(Crypto) \
|
||||||
CLS(WebService)
|
CLS(WebService)
|
||||||
|
|
||||||
|
|
|
@ -117,6 +117,7 @@ enum class Class : ClassType {
|
||||||
Audio_DSP, ///< The HLE implementation of the DSP
|
Audio_DSP, ///< The HLE implementation of the DSP
|
||||||
Audio_Sink, ///< Emulator audio output backend
|
Audio_Sink, ///< Emulator audio output backend
|
||||||
Loader, ///< ROM loader
|
Loader, ///< ROM loader
|
||||||
|
CheatEngine, ///< Memory manipulation and engine VM functions
|
||||||
Crypto, ///< Cryptographic engine/functions
|
Crypto, ///< Cryptographic engine/functions
|
||||||
Input, ///< Input emulation
|
Input, ///< Input emulation
|
||||||
Network, ///< Network emulation
|
Network, ///< Network emulation
|
||||||
|
|
Loading…
Reference in a new issue