video_core: Add per-image anisotropy heuristics (format & mip count)
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0de6b9e3f5
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42c944b250
11 changed files with 167 additions and 70 deletions
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@ -275,9 +275,9 @@ GraphicsPipeline::GraphicsPipeline(const Device& device, TextureCache& texture_c
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template <typename Spec>
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void GraphicsPipeline::ConfigureImpl(bool is_indexed) {
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std::array<VideoCommon::ImageViewInOut, MAX_TEXTURES + MAX_IMAGES> views;
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std::array<GLuint, MAX_TEXTURES> samplers;
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std::array<const Sampler*, MAX_TEXTURES> samplers;
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size_t views_index{};
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GLsizei sampler_binding{};
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size_t samplers_index{};
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texture_cache.SynchronizeGraphicsDescriptors();
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@ -337,7 +337,6 @@ void GraphicsPipeline::ConfigureImpl(bool is_indexed) {
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for (u32 index = 0; index < desc.count; ++index) {
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const auto handle{read_handle(desc, index)};
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views[views_index++] = {handle.first};
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samplers[sampler_binding++] = 0;
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}
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}
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}
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@ -352,7 +351,7 @@ void GraphicsPipeline::ConfigureImpl(bool is_indexed) {
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views[views_index++] = {handle.first};
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Sampler* const sampler{texture_cache.GetGraphicsSampler(handle.second)};
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samplers[sampler_binding++] = sampler->Handle();
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samplers[samplers_index++] = sampler;
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}
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}
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if constexpr (Spec::has_images) {
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@ -445,10 +444,13 @@ void GraphicsPipeline::ConfigureImpl(bool is_indexed) {
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program_manager.BindSourcePrograms(source_programs);
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}
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const VideoCommon::ImageViewInOut* views_it{views.data()};
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const Sampler** samplers_it{samplers.data()};
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GLsizei texture_binding = 0;
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GLsizei image_binding = 0;
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GLsizei sampler_binding{};
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std::array<GLuint, MAX_TEXTURES> textures;
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std::array<GLuint, MAX_IMAGES> images;
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std::array<GLuint, MAX_TEXTURES> gl_samplers;
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const auto prepare_stage{[&](size_t stage) {
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buffer_cache.runtime.SetImagePointers(&textures[texture_binding], &images[image_binding]);
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buffer_cache.BindHostStageBuffers(stage);
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@ -465,6 +467,13 @@ void GraphicsPipeline::ConfigureImpl(bool is_indexed) {
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u32 stage_image_binding{};
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const auto& info{stage_infos[stage]};
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if constexpr (Spec::has_texture_buffers) {
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for (const auto& desc : info.texture_buffer_descriptors) {
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for (u32 index = 0; index < desc.count; ++index) {
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gl_samplers[sampler_binding++] = 0;
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}
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}
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}
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for (const auto& desc : info.texture_descriptors) {
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for (u32 index = 0; index < desc.count; ++index) {
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ImageView& image_view{texture_cache.GetImageView((views_it++)->id)};
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@ -474,6 +483,12 @@ void GraphicsPipeline::ConfigureImpl(bool is_indexed) {
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}
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++texture_binding;
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++stage_texture_binding;
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const Sampler& sampler{**(samplers_it++)};
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const bool use_fallback_sampler{sampler.HasAddedAnisotropy() &&
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!image_view.SupportsAnisotropy()};
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gl_samplers[sampler_binding++] =
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use_fallback_sampler ? sampler.HandleWithoutAnisotropy() : sampler.Handle();
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}
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}
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for (const auto& desc : info.image_descriptors) {
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@ -534,7 +549,7 @@ void GraphicsPipeline::ConfigureImpl(bool is_indexed) {
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if (texture_binding != 0) {
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ASSERT(texture_binding == sampler_binding);
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glBindTextures(0, texture_binding, textures.data());
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glBindSamplers(0, sampler_binding, samplers.data());
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glBindSamplers(0, sampler_binding, gl_samplers.data());
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}
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if (image_binding != 0) {
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glBindImageTextures(0, image_binding, images.data());
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@ -1268,6 +1268,10 @@ Sampler::Sampler(TextureCacheRuntime& runtime, const TSCEntry& config) {
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UNIMPLEMENTED_IF(config.cubemap_anisotropy != 1);
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const f32 max_anisotropy = std::clamp(config.MaxAnisotropy(), 1.0f, 16.0f);
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const auto create_sampler = [&](const f32 max_anisotropy) {
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OGLSampler sampler;
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sampler.Create();
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const GLuint handle = sampler.handle;
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glSamplerParameteri(handle, GL_TEXTURE_WRAP_S, MaxwellToGL::WrapMode(config.wrap_u));
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@ -1283,7 +1287,6 @@ Sampler::Sampler(TextureCacheRuntime& runtime, const TSCEntry& config) {
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glSamplerParameterfv(handle, GL_TEXTURE_BORDER_COLOR, config.BorderColor().data());
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if (GLAD_GL_ARB_texture_filter_anisotropic || GLAD_GL_EXT_texture_filter_anisotropic) {
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const f32 max_anisotropy = std::clamp(config.MaxAnisotropy(), 1.0f, 16.0f);
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glSamplerParameterf(handle, GL_TEXTURE_MAX_ANISOTROPY, max_anisotropy);
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} else {
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LOG_WARNING(Render_OpenGL, "GL_ARB_texture_filter_anisotropic is required");
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@ -1299,6 +1302,13 @@ Sampler::Sampler(TextureCacheRuntime& runtime, const TSCEntry& config) {
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// We default to false because it's more common
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LOG_WARNING(Render_OpenGL, "GL_ARB_seamless_cubemap_per_texture is required");
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}
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return sampler;
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};
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sampler = create_sampler(max_anisotropy);
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if (Settings::values.max_anisotropy.GetValue() > 0 && max_anisotropy > 1.0f) {
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sampler_without_anisotropy = create_sampler(1.0f);
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}
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}
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Framebuffer::Framebuffer(TextureCacheRuntime& runtime, std::span<ImageView*, NUM_RT> color_buffers,
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@ -309,12 +309,21 @@ class Sampler {
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public:
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explicit Sampler(TextureCacheRuntime&, const Tegra::Texture::TSCEntry&);
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GLuint Handle() const noexcept {
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[[nodiscard]] GLuint Handle() const noexcept {
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return sampler.handle;
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}
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[[nodiscard]] GLuint HandleWithoutAnisotropy() const noexcept {
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return sampler_without_anisotropy.handle;
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}
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[[nodiscard]] bool HasAddedAnisotropy() const noexcept {
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return static_cast<bool>(sampler_without_anisotropy.handle);
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}
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private:
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OGLSampler sampler;
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OGLSampler sampler_without_anisotropy;
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};
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class Framebuffer {
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@ -178,7 +178,7 @@ public:
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inline void PushImageDescriptors(TextureCache& texture_cache,
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GuestDescriptorQueue& guest_descriptor_queue,
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const Shader::Info& info, RescalingPushConstant& rescaling,
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const VkSampler*& samplers,
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const Sampler**& samplers,
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const VideoCommon::ImageViewInOut*& views) {
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const u32 num_texture_buffers = Shader::NumDescriptors(info.texture_buffer_descriptors);
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const u32 num_image_buffers = Shader::NumDescriptors(info.image_buffer_descriptors);
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@ -187,10 +187,14 @@ inline void PushImageDescriptors(TextureCache& texture_cache,
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for (const auto& desc : info.texture_descriptors) {
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for (u32 index = 0; index < desc.count; ++index) {
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const VideoCommon::ImageViewId image_view_id{(views++)->id};
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const VkSampler sampler{*(samplers++)};
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ImageView& image_view{texture_cache.GetImageView(image_view_id)};
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const VkImageView vk_image_view{image_view.Handle(desc.type)};
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guest_descriptor_queue.AddSampledImage(vk_image_view, sampler);
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const Sampler& sampler{**(samplers++)};
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const bool use_fallback_sampler{sampler.HasAddedAnisotropy() &&
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!image_view.SupportsAnisotropy()};
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const VkSampler vk_sampler{use_fallback_sampler ? sampler.HandleWithoutAnisotropy()
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: sampler.Handle()};
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guest_descriptor_queue.AddSampledImage(vk_image_view, vk_sampler);
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rescaling.PushTexture(texture_cache.IsRescaling(image_view));
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}
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}
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@ -115,7 +115,7 @@ void ComputePipeline::Configure(Tegra::Engines::KeplerCompute& kepler_compute,
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static constexpr size_t max_elements = 64;
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boost::container::static_vector<VideoCommon::ImageViewInOut, max_elements> views;
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boost::container::static_vector<VkSampler, max_elements> samplers;
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boost::container::static_vector<const Sampler*, max_elements> samplers;
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const auto& qmd{kepler_compute.launch_description};
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const auto& cbufs{qmd.const_buffer_config};
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@ -161,7 +161,7 @@ void ComputePipeline::Configure(Tegra::Engines::KeplerCompute& kepler_compute,
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views.push_back({handle.first});
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Sampler* const sampler = texture_cache.GetComputeSampler(handle.second);
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samplers.push_back(sampler->Handle());
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samplers.push_back(sampler);
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}
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}
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for (const auto& desc : info.image_descriptors) {
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@ -192,7 +192,7 @@ void ComputePipeline::Configure(Tegra::Engines::KeplerCompute& kepler_compute,
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buffer_cache.BindHostComputeBuffers();
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RescalingPushConstant rescaling;
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const VkSampler* samplers_it{samplers.data()};
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const Sampler** samplers_it{samplers.data()};
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const VideoCommon::ImageViewInOut* views_it{views.data()};
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PushImageDescriptors(texture_cache, guest_descriptor_queue, info, rescaling, samplers_it,
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views_it);
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@ -298,7 +298,7 @@ void GraphicsPipeline::AddTransition(GraphicsPipeline* transition) {
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template <typename Spec>
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void GraphicsPipeline::ConfigureImpl(bool is_indexed) {
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std::array<VideoCommon::ImageViewInOut, MAX_IMAGE_ELEMENTS> views;
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std::array<VkSampler, MAX_IMAGE_ELEMENTS> samplers;
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std::array<const Sampler*, MAX_IMAGE_ELEMENTS> samplers;
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size_t sampler_index{};
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size_t view_index{};
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@ -368,7 +368,7 @@ void GraphicsPipeline::ConfigureImpl(bool is_indexed) {
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views[view_index++] = {handle.first};
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Sampler* const sampler{texture_cache.GetGraphicsSampler(handle.second)};
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samplers[sampler_index++] = sampler->Handle();
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samplers[sampler_index++] = sampler;
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}
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}
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if constexpr (Spec::has_images) {
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@ -453,7 +453,7 @@ void GraphicsPipeline::ConfigureImpl(bool is_indexed) {
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RescalingPushConstant rescaling;
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RenderAreaPushConstant render_area;
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const VkSampler* samplers_it{samplers.data()};
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const Sampler** samplers_it{samplers.data()};
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const VideoCommon::ImageViewInOut* views_it{views.data()};
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const auto prepare_stage{[&](size_t stage) LAMBDA_FORCEINLINE {
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buffer_cache.BindHostStageBuffers(stage);
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@ -1802,7 +1802,8 @@ Sampler::Sampler(TextureCacheRuntime& runtime, const Tegra::Texture::TSCEntry& t
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// Some games have samplers with garbage. Sanitize them here.
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const f32 max_anisotropy = std::clamp(tsc.MaxAnisotropy(), 1.0f, 16.0f);
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sampler = device.GetLogical().CreateSampler(VkSamplerCreateInfo{
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const auto create_sampler = [&](const f32 max_anisotropy) {
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return device.GetLogical().CreateSampler(VkSamplerCreateInfo{
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.sType = VK_STRUCTURE_TYPE_SAMPLER_CREATE_INFO,
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.pNext = pnext,
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.flags = 0,
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@ -1823,6 +1824,12 @@ Sampler::Sampler(TextureCacheRuntime& runtime, const Tegra::Texture::TSCEntry& t
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arbitrary_borders ? VK_BORDER_COLOR_FLOAT_CUSTOM_EXT : ConvertBorderColor(color),
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.unnormalizedCoordinates = VK_FALSE,
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});
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};
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sampler = create_sampler(max_anisotropy);
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if (Settings::values.max_anisotropy.GetValue() > 0 && max_anisotropy > 1.0f) {
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sampler_without_anisotropy = create_sampler(1.0f);
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}
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}
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Framebuffer::Framebuffer(TextureCacheRuntime& runtime, std::span<ImageView*, NUM_RT> color_buffers,
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@ -279,8 +279,17 @@ public:
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return *sampler;
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}
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[[nodiscard]] VkSampler HandleWithoutAnisotropy() const noexcept {
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return *sampler_without_anisotropy;
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}
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[[nodiscard]] bool HasAddedAnisotropy() const noexcept {
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return static_cast<bool>(sampler_without_anisotropy);
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}
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private:
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vk::Sampler sampler;
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vk::Sampler sampler_without_anisotropy;
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};
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class Framebuffer {
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@ -45,4 +45,43 @@ ImageViewBase::ImageViewBase(const ImageInfo& info, const ImageViewInfo& view_in
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ImageViewBase::ImageViewBase(const NullImageViewParams&) : image_id{NULL_IMAGE_ID} {}
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bool ImageViewBase::SupportsAnisotropy() const noexcept {
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using namespace VideoCommon;
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switch (format) {
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case PixelFormat::R8_UNORM:
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case PixelFormat::R8_SNORM:
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case PixelFormat::R8_SINT:
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case PixelFormat::R8_UINT:
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case PixelFormat::BC4_UNORM:
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case PixelFormat::BC4_SNORM:
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case PixelFormat::BC5_UNORM:
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case PixelFormat::BC5_SNORM:
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case PixelFormat::R32G32_FLOAT:
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case PixelFormat::R32G32_SINT:
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case PixelFormat::R32_FLOAT:
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case PixelFormat::R16_FLOAT:
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case PixelFormat::R16_UNORM:
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case PixelFormat::R16_SNORM:
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case PixelFormat::R16_UINT:
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case PixelFormat::R16_SINT:
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case PixelFormat::R16G16_UNORM:
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case PixelFormat::R16G16_FLOAT:
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case PixelFormat::R16G16_UINT:
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case PixelFormat::R16G16_SINT:
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case PixelFormat::R16G16_SNORM:
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case PixelFormat::R8G8_UNORM:
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case PixelFormat::R8G8_SNORM:
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case PixelFormat::R8G8_SINT:
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case PixelFormat::R8G8_UINT:
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case PixelFormat::R32G32_UINT:
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case PixelFormat::R32_UINT:
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case PixelFormat::R32_SINT:
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case PixelFormat::G4R4_UNORM:
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return false;
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default:
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break;
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}
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return range.extent.levels > 1;
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}
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} // namespace VideoCommon
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@ -33,6 +33,8 @@ struct ImageViewBase {
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return type == ImageViewType::Buffer;
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}
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[[nodiscard]] bool SupportsAnisotropy() const noexcept;
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ImageId image_id{};
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GPUVAddr gpu_addr = 0;
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PixelFormat format{};
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@ -62,12 +62,14 @@ std::array<float, 4> TSCEntry::BorderColor() const noexcept {
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}
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float TSCEntry::MaxAnisotropy() const noexcept {
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const bool is_unsupported_mipmap_filter = Settings::values.use_aggressive_anisotropic_filtering
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? mipmap_filter == TextureMipmapFilter::None
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: mipmap_filter != TextureMipmapFilter::Linear;
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const bool is_suitable_mipmap_filter = Settings::values.use_aggressive_anisotropic_filtering
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? mipmap_filter != TextureMipmapFilter::None
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: mipmap_filter == TextureMipmapFilter::Linear;
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const bool has_regular_lods = min_lod_clamp == 0 && max_lod_clamp >= 256;
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if (max_anisotropy == 0 &&
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(depth_compare_enabled.Value() || !has_regular_lods || is_unsupported_mipmap_filter)) {
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const bool is_bilinear_filter = min_filter == TextureFilter::Linear &&
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reduction_filter == SamplerReduction::WeightedAverage;
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if (max_anisotropy == 0 && (depth_compare_enabled.Value() || !has_regular_lods ||
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!is_bilinear_filter || !is_suitable_mipmap_filter)) {
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return 1.0f;
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}
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const auto anisotropic_settings = Settings::values.max_anisotropy.GetValue();
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