core: Hacky TAS syncing & load pausing
To keep the TAS inputs synced to the game speed even through lag spikes and loading zones, deeper access is required. First, the `TAS::UpdateThread` has to be executed exactly once per frame. This is done by connecting it to the service method the game calls to pass parameters to the GPU: `Service::VI::QueueBuffer`. Second, the loading time of new subareas and/or kingdoms (SMO) can vary. To counteract that, the `CPU_BOOST_MODE` can be detected: In the `APM`-interface, the call to enabling/disabling the boost mode can be caught and forwarded to the TASing system, which can pause the script execution if neccessary and enabled in the settings.
This commit is contained in:
parent
3a7b37238b
commit
4297d2fea2
9 changed files with 140 additions and 107 deletions
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@ -21,6 +21,7 @@
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#define SCREENSHOTS_DIR "screenshots"
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#define SDMC_DIR "sdmc"
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#define SHADER_DIR "shader"
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#define TAS_DIR "scripts"
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// yuzu-specific files
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@ -116,8 +116,7 @@ private:
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GenerateYuzuPath(YuzuPath::ScreenshotsDir, yuzu_path / SCREENSHOTS_DIR);
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GenerateYuzuPath(YuzuPath::SDMCDir, yuzu_path / SDMC_DIR);
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GenerateYuzuPath(YuzuPath::ShaderDir, yuzu_path / SHADER_DIR);
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GenerateYuzuPath(YuzuPath::TASFile, fs::path{""});
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GenerateYuzuPath(YuzuPath::TASFile, yuzu_path / TAS_DIR);
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}
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~PathManagerImpl() = default;
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@ -500,7 +500,6 @@ struct Values {
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// Controls
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InputSetting<std::array<PlayerInput, 10>> players;
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std::shared_ptr<InputCommon::InputSubsystem> inputSubsystem = NULL;
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Setting<bool> use_docked_mode{true, "use_docked_mode"};
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@ -514,9 +513,12 @@ struct Values {
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"motion_device"};
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BasicSetting<std::string> udp_input_servers{"127.0.0.1:26760", "udp_input_servers"};
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BasicSetting<bool> tas_enable{false, "tas_enable"};
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BasicSetting<bool> pause_tas_on_load { false, "pause_tas_on_load" };
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BasicSetting<bool> tas_enable{ false, "tas_enable" };
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BasicSetting<bool> tas_reset{ false, "tas_reset" };
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BasicSetting<bool> tas_record{ false, "tas_record" };
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BasicSetting<bool> is_cpu_boxted{ false, " BasicSetting<bool> is_cpu_boxted{ false, "cpuBoosted" };
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" };
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BasicSetting<bool> mouse_panning{false, "mouse_panning"};
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BasicRangedSetting<u8> mouse_panning_sensitivity{10, 1, 100, "mouse_panning_sensitivity"};
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@ -550,9 +552,6 @@ struct Values {
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BasicSetting<bool> gamecard_current_game{false, "gamecard_current_game"};
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BasicSetting<std::string> gamecard_path{std::string(), "gamecard_path"};
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// TAS
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bool pauseTasOnLoad;
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// Debugging
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bool record_frame_times;
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BasicSetting<bool> use_gdbstub{false, "use_gdbstub"};
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@ -3,6 +3,7 @@
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// Refer to the license.txt file included.
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#include "common/logging/log.h"
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#include "common/settings.h"
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#include "core/hle/ipc_helpers.h"
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#include "core/hle/service/apm/apm.h"
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#include "core/hle/service/apm/apm_controller.h"
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@ -120,6 +121,7 @@ void APM_Sys::SetCpuBoostMode(Kernel::HLERequestContext& ctx) {
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LOG_DEBUG(Service_APM, "called, mode={:08X}", mode);
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Settings::values.is_cpu_boosted = (static_cast<u32>(mode) == 1);
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controller.SetFromCpuBoostMode(mode);
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IPC::ResponseBuilder rb{ctx, 2};
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@ -32,6 +32,8 @@
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#include "core/hle/service/vi/vi_s.h"
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#include "core/hle/service/vi/vi_u.h"
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#include "input_common/tas/tas_input.h"
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namespace Service::VI {
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constexpr ResultCode ERR_OPERATION_FAILED{ErrorModule::VI, 1};
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@ -595,6 +597,7 @@ private:
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IGBPQueueBufferResponseParcel response{1280, 720};
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ctx.WriteBuffer(response.Serialize());
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Settings::values.input_subsystem->GetTas()->UpdateThread();
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break;
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}
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case TransactionId::Query: {
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@ -19,6 +19,29 @@
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namespace TasInput {
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constexpr std::array<std::pair<std::string_view, TasButton>, 20> text_to_tas_button = {
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std::pair{"KEY_A", TasButton::BUTTON_A},
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{"KEY_B", TasButton::BUTTON_B},
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{"KEY_X", TasButton::BUTTON_X},
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{"KEY_Y", TasButton::BUTTON_Y},
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{"KEY_LSTICK", TasButton::STICK_L},
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{"KEY_RSTICK", TasButton::STICK_R},
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{"KEY_L", TasButton::TRIGGER_L},
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{"KEY_R", TasButton::TRIGGER_R},
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{"KEY_PLUS", TasButton::BUTTON_PLUS},
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{"KEY_MINUS", TasButton::BUTTON_MINUS},
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{"KEY_DLEFT", TasButton::BUTTON_LEFT},
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{"KEY_DUP", TasButton::BUTTON_UP},
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{"KEY_DRIGHT", TasButton::BUTTON_RIGHT},
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{"KEY_DDOWN", TasButton::BUTTON_DOWN},
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{"KEY_SL", TasButton::BUTTON_SL},
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{"KEY_SR", TasButton::BUTTON_SR},
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{"KEY_CAPTURE", TasButton::BUTTON_CAPTURE},
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{"KEY_HOME", TasButton::BUTTON_HOME},
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{"KEY_ZL", TasButton::TRIGGER_ZL},
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{"KEY_ZR", TasButton::TRIGGER_ZR},
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};
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Tas::Tas() {
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LoadTasFiles();
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}
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@ -31,29 +54,31 @@ void Tas::RefreshTasFile() {
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refresh_tas_fle = true;
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}
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void Tas::LoadTasFiles() {
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scriptLength = 0;
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for (int i = 0; i < PLAYER_NUMBER; i++) {
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script_length = 0;
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for (size_t i = 0; i < PLAYER_NUMBER; i++) {
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LoadTasFile(i);
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if (newCommands[i].size() > scriptLength)
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scriptLength = newCommands[i].size();
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if (commands[i].size() > script_length) {
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script_length = commands[i].size();
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}
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}
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}
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void Tas::LoadTasFile(int playerIndex) {
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void Tas::LoadTasFile(size_t player_index) {
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LOG_DEBUG(Input, "LoadTasFile()");
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if (!newCommands[playerIndex].empty()) {
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newCommands[playerIndex].clear();
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if (!commands[player_index].empty()) {
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commands[player_index].clear();
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}
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std::string file = Common::FS::ReadStringFromFile(
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Common::FS::GetYuzuPathString(Common::FS::YuzuPath::TASFile) + "script0-" +
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std::to_string(playerIndex + 1) + ".txt",
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std::to_string(player_index + 1) + ".txt",
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Common::FS::FileType::BinaryFile);
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std::stringstream command_line(file);
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std::string line;
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int frameNo = 0;
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TASCommand empty = {.buttons = 0, .l_axis = {0.f, 0.f}, .r_axis = {0.f, 0.f}};
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while (std::getline(command_line, line, '\n')) {
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if (line.empty())
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if (line.empty()) {
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continue;
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}
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LOG_DEBUG(Input, "Loading line: {}", line);
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std::smatch m;
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@ -65,11 +90,12 @@ void Tas::LoadTasFile(int playerIndex) {
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seglist.push_back(segment);
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}
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if (seglist.size() < 4)
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if (seglist.size() < 4) {
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continue;
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}
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while (frameNo < std::stoi(seglist.at(0))) {
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newCommands[playerIndex].push_back(empty);
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commands[player_index].push_back(empty);
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frameNo++;
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}
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@ -78,7 +104,7 @@ void Tas::LoadTasFile(int playerIndex) {
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.l_axis = ReadCommandAxis(seglist.at(2)),
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.r_axis = ReadCommandAxis(seglist.at(3)),
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};
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newCommands[playerIndex].push_back(command);
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commands[player_index].push_back(command);
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frameNo++;
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}
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LOG_INFO(Input, "TAS file loaded! {} frames", frameNo);
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@ -87,84 +113,89 @@ void Tas::LoadTasFile(int playerIndex) {
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void Tas::WriteTasFile() {
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LOG_DEBUG(Input, "WriteTasFile()");
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std::string output_text = "";
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for (int frame = 0; frame < (signed)recordCommands.size(); frame++) {
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if (!output_text.empty())
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for (int frame = 0; frame < (signed)record_commands.size(); frame++) {
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if (!output_text.empty()) {
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output_text += "\n";
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TASCommand line = recordCommands.at(frame);
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}
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TASCommand line = record_commands.at(frame);
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output_text += std::to_string(frame) + " " + WriteCommandButtons(line.buttons) + " " +
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WriteCommandAxis(line.l_axis) + " " + WriteCommandAxis(line.r_axis);
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}
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size_t bytesWritten = Common::FS::WriteStringToFile(
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Common::FS::GetYuzuPathString(Common::FS::YuzuPath::TASFile) + "record.txt",
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Common::FS::FileType::TextFile, output_text);
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if (bytesWritten == output_text.size())
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if (bytesWritten == output_text.size()) {
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LOG_INFO(Input, "TAS file written to file!");
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else
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}
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else {
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LOG_ERROR(Input, "Writing the TAS-file has failed! {} / {} bytes written", bytesWritten,
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output_text.size());
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}
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}
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void Tas::RecordInput(u32 buttons, std::array<std::pair<float, float>, 2> axes) {
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lastInput = {buttons, flipY(axes[0]), flipY(axes[1])};
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}
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std::pair<float, float> Tas::flipY(std::pair<float, float> old) const {
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static std::pair<float, float> FlipY(std::pair<float, float> old) {
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auto [x, y] = old;
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return {x, -y};
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}
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std::string Tas::GetStatusDescription() {
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void Tas::RecordInput(u32 buttons, const std::array<std::pair<float, float>, 2>& axes) {
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last_input = {buttons, FlipY(axes[0]), FlipY(axes[1])};
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}
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std::tuple<TasState, size_t, size_t> Tas::GetStatus() {
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TasState state;
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if (Settings::values.tas_record) {
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return "Recording TAS: " + std::to_string(recordCommands.size());
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return {TasState::RECORDING, record_commands.size(), record_commands.size()};
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} else if (Settings::values.tas_enable) {
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state = TasState::RUNNING;
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} else {
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state = TasState::STOPPED;
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}
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if (Settings::values.tas_enable) {
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return "Playing TAS: " + std::to_string(current_command) + "/" +
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std::to_string(scriptLength);
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}
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return "TAS not running: " + std::to_string(current_command) + "/" +
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std::to_string(scriptLength);
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return {state, current_command, script_length};
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}
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std::string debugButtons(u32 buttons) {
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return "{ " + TasInput::Tas::buttonsToString(buttons) + " }";
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static std::string DebugButtons(u32 buttons) {
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return "{ " + TasInput::Tas::ButtonsToString(buttons) + " }";
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}
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std::string debugJoystick(float x, float y) {
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static std::string DebugJoystick(float x, float y) {
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return "[ " + std::to_string(x) + "," + std::to_string(y) + " ]";
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}
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std::string debugInput(TasData data) {
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return "{ " + debugButtons(data.buttons) + " , " + debugJoystick(data.axis[0], data.axis[1]) +
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" , " + debugJoystick(data.axis[2], data.axis[3]) + " }";
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static std::string DebugInput(const TasData& data) {
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return "{ " + DebugButtons(data.buttons) + " , " + DebugJoystick(data.axis[0], data.axis[1]) +
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" , " + DebugJoystick(data.axis[2], data.axis[3]) + " }";
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}
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std::string debugInputs(std::array<TasData, PLAYER_NUMBER> arr) {
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static std::string DebugInputs(const std::array<TasData, PLAYER_NUMBER>& arr) {
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std::string returns = "[ ";
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for (size_t i = 0; i < arr.size(); i++) {
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returns += debugInput(arr[i]);
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if (i != arr.size() - 1)
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returns += DebugInput(arr[i]);
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if (i != arr.size() - 1) {
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returns += " , ";
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}
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}
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return returns + "]";
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}
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void Tas::UpdateThread() {
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if (update_thread_running) {
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if (Settings::values.pauseTasOnLoad && Settings::values.cpuBoosted) {
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for (int i = 0; i < PLAYER_NUMBER; i++) {
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if (Settings::values.pause_tas_on_load && Settings::values.is_cpu_boosted) {
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for (size_t i = 0; i < PLAYER_NUMBER; i++) {
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tas_data[i].buttons = 0;
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tas_data[i].axis = {};
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}
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}
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if (Settings::values.tas_record) {
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recordCommands.push_back(lastInput);
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record_commands.push_back(last_input);
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}
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if (!Settings::values.tas_record && !recordCommands.empty()) {
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if (!Settings::values.tas_record && !record_commands.empty()) {
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WriteTasFile();
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Settings::values.tas_reset = true;
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refresh_tas_fle = true;
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recordCommands.clear();
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record_commands.clear();
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}
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if (Settings::values.tas_reset) {
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current_command = 0;
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LOG_DEBUG(Input, "tas_reset done");
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}
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if (Settings::values.tas_enable) {
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if ((signed)current_command < scriptLength) {
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LOG_INFO(Input, "Playing TAS {}/{}", current_command, scriptLength);
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if ((signed)current_command < script_length) {
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LOG_INFO(Input, "Playing TAS {}/{}", current_command, script_length);
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size_t frame = current_command++;
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for (int i = 0; i < PLAYER_NUMBER; i++) {
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if (frame < newCommands[i].size()) {
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TASCommand command = newCommands[i][frame];
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for (size_t i = 0; i < PLAYER_NUMBER; i++) {
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if (frame < commands[i].size()) {
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TASCommand command = commands[i][frame];
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tas_data[i].buttons = command.buttons;
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auto [l_axis_x, l_axis_y] = command.l_axis;
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tas_data[i].axis[0] = l_axis_x;
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} else {
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Settings::values.tas_enable = false;
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current_command = 0;
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for (int i = 0; i < PLAYER_NUMBER; i++) {
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for (size_t i = 0; i < PLAYER_NUMBER; i++) {
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tas_data[i].buttons = 0;
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tas_data[i].axis = {};
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}
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}
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} else {
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for (int i = 0; i < PLAYER_NUMBER; i++) {
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for (size_t i = 0; i < PLAYER_NUMBER; i++) {
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tas_data[i].buttons = 0;
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tas_data[i].axis = {};
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}
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}
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}
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LOG_DEBUG(Input, "TAS inputs: {}", debugInputs(tas_data));
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LOG_DEBUG(Input, "TAS inputs: {}", DebugInputs(tas_data));
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}
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TasAnalog Tas::ReadCommandAxis(const std::string line) const {
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TasAnalog Tas::ReadCommandAxis(const std::string& line) const {
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std::stringstream linestream(line);
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std::string segment;
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std::vector<std::string> seglist;
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return {x, y};
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}
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u32 Tas::ReadCommandButtons(const std::string data) const {
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u32 Tas::ReadCommandButtons(const std::string& data) const {
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std::stringstream button_text(data);
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std::string line;
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u32 buttons = 0;
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@ -262,8 +293,9 @@ std::string Tas::WriteCommandButtons(u32 data) const {
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if ((data & 1) == 1) {
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for (auto [text, tas_button] : text_to_tas_button) {
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if (tas_button == static_cast<TasButton>(1 << index)) {
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if (line.size() > 0)
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if (line.size() > 0) {
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line += ";";
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}
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line += text;
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break;
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}
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@ -12,11 +12,17 @@
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#include "core/frontend/input.h"
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#include "input_common/main.h"
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#define PLAYER_NUMBER 8
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namespace TasInput {
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using TasAnalog = std::tuple<float, float>;
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constexpr int PLAYER_NUMBER = 8;
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using TasAnalog = std::pair<float, float>;
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enum class TasState {
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RUNNING,
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RECORDING,
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STOPPED,
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};
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enum class TasButton : u32 {
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BUTTON_A = 0x000001,
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BUTTON_CAPTURE = 0x080000,
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};
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static const std::array<std::pair<std::string, TasButton>, 20> text_to_tas_button = {
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std::pair{"KEY_A", TasButton::BUTTON_A},
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{"KEY_B", TasButton::BUTTON_B},
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{"KEY_X", TasButton::BUTTON_X},
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{"KEY_Y", TasButton::BUTTON_Y},
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{"KEY_LSTICK", TasButton::STICK_L},
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{"KEY_RSTICK", TasButton::STICK_R},
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{"KEY_L", TasButton::TRIGGER_L},
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{"KEY_R", TasButton::TRIGGER_R},
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{"KEY_PLUS", TasButton::BUTTON_PLUS},
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{"KEY_MINUS", TasButton::BUTTON_MINUS},
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{"KEY_DLEFT", TasButton::BUTTON_LEFT},
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||||
{"KEY_DUP", TasButton::BUTTON_UP},
|
||||
{"KEY_DRIGHT", TasButton::BUTTON_RIGHT},
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{"KEY_DDOWN", TasButton::BUTTON_DOWN},
|
||||
{"KEY_SL", TasButton::BUTTON_SL},
|
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{"KEY_SR", TasButton::BUTTON_SR},
|
||||
{"KEY_CAPTURE", TasButton::BUTTON_CAPTURE},
|
||||
{"KEY_HOME", TasButton::BUTTON_HOME},
|
||||
{"KEY_ZL", TasButton::TRIGGER_ZL},
|
||||
{"KEY_ZR", TasButton::TRIGGER_ZR},
|
||||
};
|
||||
|
||||
enum class TasAxes : u8 {
|
||||
StickX,
|
||||
StickY,
|
||||
|
@ -82,7 +65,7 @@ public:
|
|||
Tas();
|
||||
~Tas();
|
||||
|
||||
static std::string buttonsToString(u32 button) {
|
||||
static std::string ButtonsToString(u32 button) {
|
||||
std::string returns;
|
||||
if ((button & static_cast<u32>(TasInput::TasButton::BUTTON_A)) != 0)
|
||||
returns += ", A";
|
||||
|
@ -124,14 +107,14 @@ public:
|
|||
returns += ", HOME";
|
||||
if ((button & static_cast<u32>(TasInput::TasButton::BUTTON_CAPTURE)) != 0)
|
||||
returns += ", CAPTURE";
|
||||
return returns.length() != 0 ? returns.substr(2) : "";
|
||||
return returns.empty() ? "" : returns.substr(2);
|
||||
}
|
||||
|
||||
void RefreshTasFile();
|
||||
void LoadTasFiles();
|
||||
void RecordInput(u32 buttons, std::array<std::pair<float, float>, 2> axes);
|
||||
void RecordInput(u32 buttons, const std::array<std::pair<float, float>, 2>& axes);
|
||||
void UpdateThread();
|
||||
std::string GetStatusDescription();
|
||||
std::tuple<TasState, size_t, size_t> GetStatus();
|
||||
|
||||
InputCommon::ButtonMapping GetButtonMappingForDevice(const Common::ParamPackage& params) const;
|
||||
InputCommon::AnalogMapping GetAnalogMappingForDevice(const Common::ParamPackage& params) const;
|
||||
|
@ -143,21 +126,20 @@ private:
|
|||
TasAnalog l_axis{};
|
||||
TasAnalog r_axis{};
|
||||
};
|
||||
void LoadTasFile(int playerIndex);
|
||||
void LoadTasFile(size_t player_index);
|
||||
void WriteTasFile();
|
||||
TasAnalog ReadCommandAxis(const std::string line) const;
|
||||
u32 ReadCommandButtons(const std::string line) const;
|
||||
TasAnalog ReadCommandAxis(const std::string& line) const;
|
||||
u32 ReadCommandButtons(const std::string& line) const;
|
||||
std::string WriteCommandButtons(u32 data) const;
|
||||
std::string WriteCommandAxis(TasAnalog data) const;
|
||||
std::pair<float, float> flipY(std::pair<float, float> old) const;
|
||||
|
||||
size_t scriptLength{0};
|
||||
size_t script_length{0};
|
||||
std::array<TasData, PLAYER_NUMBER> tas_data;
|
||||
bool update_thread_running{true};
|
||||
bool refresh_tas_fle{false};
|
||||
std::array<std::vector<TASCommand>, PLAYER_NUMBER> newCommands{};
|
||||
std::vector<TASCommand> recordCommands{};
|
||||
std::array<std::vector<TASCommand>, PLAYER_NUMBER> commands{};
|
||||
std::vector<TASCommand> record_commands{};
|
||||
std::size_t current_command{0};
|
||||
TASCommand lastInput{}; // only used for recording
|
||||
TASCommand last_input{}; // only used for recording
|
||||
};
|
||||
} // namespace TasInput
|
||||
|
|
|
@ -78,7 +78,7 @@ void ConfigureFilesystem::applyConfiguration() {
|
|||
|
||||
Settings::values.gamecard_inserted = ui->gamecard_inserted->isChecked();
|
||||
Settings::values.gamecard_current_game = ui->gamecard_current_game->isChecked();
|
||||
Settings::values.pauseTasOnLoad = ui->tas_pause_on_load->isChecked();
|
||||
Settings::values.pause_tas_on_load = ui->tas_pause_on_load->isChecked();
|
||||
Settings::values.dump_exefs = ui->dump_exefs->isChecked();
|
||||
Settings::values.dump_nso = ui->dump_nso->isChecked();
|
||||
|
||||
|
|
|
@ -826,11 +826,11 @@ void GMainWindow::InitializeWidgets() {
|
|||
});
|
||||
statusBar()->insertPermanentWidget(0, renderer_status_button);
|
||||
|
||||
TASlabel = new QLabel();
|
||||
TASlabel->setObjectName(QStringLiteral("TASlabel"));
|
||||
TASlabel->setText(tr("TAS not running"));
|
||||
TASlabel->setFocusPolicy(Qt::NoFocus);
|
||||
statusBar()->insertPermanentWidget(0, TASlabel);
|
||||
tas_label = new QLabel();
|
||||
tas_label->setObjectName(QStringLiteral("TASlabel"));
|
||||
tas_label->setText(tr("TAS not running"));
|
||||
tas_label->setFocusPolicy(Qt::NoFocus);
|
||||
statusBar()->insertPermanentWidget(0, tas_label);
|
||||
|
||||
statusBar()->setVisible(true);
|
||||
setStyleSheet(QStringLiteral("QStatusBar::item{border: none;}"));
|
||||
|
@ -2896,13 +2896,28 @@ void GMainWindow::UpdateWindowTitle(std::string_view title_name, std::string_vie
|
|||
}
|
||||
}
|
||||
|
||||
static std::string GetTasStateDescription(TasInput::TasState state) {
|
||||
switch (state) {
|
||||
case TasInput::TasState::RUNNING:
|
||||
return "Running";
|
||||
case TasInput::TasState::RECORDING:
|
||||
return "Recording";
|
||||
case TasInput::TasState::STOPPED:
|
||||
return "Stopped";
|
||||
default:
|
||||
return "INVALID STATE";
|
||||
}
|
||||
}
|
||||
|
||||
void GMainWindow::UpdateStatusBar() {
|
||||
if (emu_thread == nullptr) {
|
||||
status_bar_update_timer.stop();
|
||||
return;
|
||||
}
|
||||
|
||||
TASlabel->setText(tr(input_subsystem->GetTas()->GetStatusDescription().c_str()));
|
||||
auto [tas_status, current_tas_frame, total_tas_frames] = input_subsystem->GetTas()->GetStatus();
|
||||
tas_label->setText(tr("%1 TAS %2/%3").arg(tr(GetTasStateDescription(tas_status).c_str())).arg(current_tas_frame).arg(total_tas_frames));
|
||||
|
||||
auto& system = Core::System::GetInstance();
|
||||
auto results = system.GetAndResetPerfStats();
|
||||
auto& shader_notify = system.GPU().ShaderNotify();
|
||||
|
|
Loading…
Reference in a new issue