gpu: Migrate implementation to the cpp file
This commit is contained in:
parent
8bd5742349
commit
427bf76e62
19 changed files with 948 additions and 705 deletions
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@ -48,8 +48,9 @@ void nvdisp_disp0::flip(u32 buffer_handle, u32 offset, u32 format, u32 width, u3
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addr, offset, width, height, stride, format);
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const auto pixel_format = static_cast<Tegra::FramebufferConfig::PixelFormat>(format);
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const Tegra::FramebufferConfig framebuffer{addr, offset, width, height,
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stride, pixel_format, transform, crop_rect};
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const auto transform_flags = static_cast<Tegra::FramebufferConfig::TransformFlags>(transform);
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const Tegra::FramebufferConfig framebuffer{addr, offset, width, height,
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stride, pixel_format, transform_flags, crop_rect};
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system.GetPerfStats().EndSystemFrame();
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system.GPU().SwapBuffers(&framebuffer);
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@ -13,6 +13,14 @@
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#include "video_core/memory_manager.h"
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namespace Service::Nvidia::Devices {
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namespace {
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Tegra::CommandHeader BuildFenceAction(Tegra::GPU::FenceOperation op, u32 syncpoint_id) {
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Tegra::GPU::FenceAction result{};
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result.op.Assign(op);
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result.syncpoint_id.Assign(syncpoint_id);
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return {result.raw};
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}
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} // namespace
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nvhost_gpu::nvhost_gpu(Core::System& system_, std::shared_ptr<nvmap> nvmap_dev_,
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SyncpointManager& syncpoint_manager_)
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@ -187,7 +195,7 @@ static std::vector<Tegra::CommandHeader> BuildWaitCommandList(Fence fence) {
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{fence.value},
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Tegra::BuildCommandHeader(Tegra::BufferMethods::FenceAction, 1,
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Tegra::SubmissionMode::Increasing),
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Tegra::GPU::FenceAction::Build(Tegra::GPU::FenceOperation::Acquire, fence.id),
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BuildFenceAction(Tegra::GPU::FenceOperation::Acquire, fence.id),
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};
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}
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@ -200,8 +208,7 @@ static std::vector<Tegra::CommandHeader> BuildIncrementCommandList(Fence fence,
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for (u32 count = 0; count < add_increment; ++count) {
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result.emplace_back(Tegra::BuildCommandHeader(Tegra::BufferMethods::FenceAction, 1,
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Tegra::SubmissionMode::Increasing));
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result.emplace_back(
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Tegra::GPU::FenceAction::Build(Tegra::GPU::FenceOperation::Increment, fence.id));
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result.emplace_back(BuildFenceAction(Tegra::GPU::FenceOperation::Increment, fence.id));
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}
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return result;
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@ -24,6 +24,7 @@
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#include "command_classes/vic.h"
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#include "video_core/cdma_pusher.h"
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#include "video_core/command_classes/nvdec_common.h"
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#include "video_core/command_classes/sync_manager.h"
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#include "video_core/engines/maxwell_3d.h"
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#include "video_core/gpu.h"
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#include "video_core/memory_manager.h"
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@ -9,13 +9,13 @@
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#include "common/bit_field.h"
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#include "common/common_types.h"
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#include "video_core/command_classes/sync_manager.h"
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namespace Tegra {
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class GPU;
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class Host1x;
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class Nvdec;
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class SyncptIncrManager;
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class Vic;
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enum class ChSubmissionMode : u32 {
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@ -6,6 +6,7 @@
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#include <array>
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#include <bitset>
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#include <cmath>
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#include <limits>
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#include <optional>
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#include <type_traits>
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@ -4,8 +4,10 @@
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#pragma once
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namespace Tegra {
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#include "common/common_types.h"
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#include "common/math_util.h"
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namespace Tegra {
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/**
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* Struct describing framebuffer configuration
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*/
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@ -16,6 +18,21 @@ struct FramebufferConfig {
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B8G8R8A8_UNORM = 5,
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};
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enum class TransformFlags : u32 {
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/// No transform flags are set
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Unset = 0x00,
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/// Flip source image horizontally (around the vertical axis)
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FlipH = 0x01,
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/// Flip source image vertically (around the horizontal axis)
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FlipV = 0x02,
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/// Rotate source image 90 degrees clockwise
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Rotate90 = 0x04,
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/// Rotate source image 180 degrees
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Rotate180 = 0x03,
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/// Rotate source image 270 degrees clockwise
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Rotate270 = 0x07,
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};
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VAddr address{};
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u32 offset{};
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u32 width{};
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@ -23,7 +40,6 @@ struct FramebufferConfig {
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u32 stride{};
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PixelFormat pixel_format{};
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using TransformFlags = Service::NVFlinger::BufferQueue::BufferTransformFlags;
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TransformFlags transform_flags{};
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Common::Rectangle<int> crop_rect;
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};
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File diff suppressed because it is too large
Load diff
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@ -4,19 +4,13 @@
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#pragma once
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#include <array>
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#include <atomic>
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#include <condition_variable>
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#include <list>
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#include <memory>
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#include <mutex>
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#include "common/bit_field.h"
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#include "common/common_types.h"
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#include "core/hle/service/nvdrv/nvdata.h"
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#include "core/hle/service/nvflinger/buffer_queue.h"
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#include "video_core/cdma_pusher.h"
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#include "video_core/dma_pusher.h"
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#include "video_core/framebuffer_config.h"
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#include "video_core/gpu_thread.h"
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using CacheAddr = std::uintptr_t;
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[[nodiscard]] inline CacheAddr ToCacheAddr(const void* host_ptr) {
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@ -40,6 +34,9 @@ class ShaderNotify;
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} // namespace VideoCore
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namespace Tegra {
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class DmaPusher;
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class CDmaPusher;
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struct CommandList;
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enum class RenderTargetFormat : u32 {
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NONE = 0x0,
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@ -138,7 +135,18 @@ public:
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}
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};
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explicit GPU(Core::System& system_, bool is_async_, bool use_nvdec_);
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enum class FenceOperation : u32 {
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Acquire = 0,
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Increment = 1,
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};
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union FenceAction {
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u32 raw;
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BitField<0, 1, FenceOperation> op;
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BitField<8, 24, u32> syncpoint_id;
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};
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explicit GPU(Core::System& system, bool is_async, bool use_nvdec);
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~GPU();
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/// Binds a renderer to the GPU.
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@ -162,9 +170,7 @@ public:
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[[nodiscard]] u64 RequestFlush(VAddr addr, std::size_t size);
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/// Obtains current flush request fence id.
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[[nodiscard]] u64 CurrentFlushRequestFence() const {
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return current_flush_fence.load(std::memory_order_relaxed);
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}
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[[nodiscard]] u64 CurrentFlushRequestFence() const;
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/// Tick pending requests within the GPU.
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void TickWork();
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@ -200,24 +206,16 @@ public:
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[[nodiscard]] const Tegra::CDmaPusher& CDmaPusher() const;
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/// Returns a reference to the underlying renderer.
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[[nodiscard]] VideoCore::RendererBase& Renderer() {
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return *renderer;
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}
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[[nodiscard]] VideoCore::RendererBase& Renderer();
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/// Returns a const reference to the underlying renderer.
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[[nodiscard]] const VideoCore::RendererBase& Renderer() const {
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return *renderer;
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}
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[[nodiscard]] const VideoCore::RendererBase& Renderer() const;
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/// Returns a reference to the shader notifier.
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[[nodiscard]] VideoCore::ShaderNotify& ShaderNotify() {
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return *shader_notify;
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}
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[[nodiscard]] VideoCore::ShaderNotify& ShaderNotify();
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/// Returns a const reference to the shader notifier.
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[[nodiscard]] const VideoCore::ShaderNotify& ShaderNotify() const {
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return *shader_notify;
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}
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[[nodiscard]] const VideoCore::ShaderNotify& ShaderNotify() const;
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/// Allows the CPU/NvFlinger to wait on the GPU before presenting a frame.
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void WaitFence(u32 syncpoint_id, u32 value);
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@ -232,80 +230,14 @@ public:
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[[nodiscard]] u64 GetTicks() const;
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[[nodiscard]] std::unique_lock<std::mutex> LockSync() {
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return std::unique_lock{sync_mutex};
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}
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[[nodiscard]] std::unique_lock<std::mutex> LockSync();
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[[nodiscard]] bool IsAsync() const {
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return is_async;
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}
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[[nodiscard]] bool IsAsync() const;
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[[nodiscard]] bool UseNvdec() const {
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return use_nvdec;
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}
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[[nodiscard]] bool UseNvdec() const;
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void RendererFrameEndNotify();
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enum class FenceOperation : u32 {
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Acquire = 0,
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Increment = 1,
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};
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union FenceAction {
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u32 raw;
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BitField<0, 1, FenceOperation> op;
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BitField<8, 24, u32> syncpoint_id;
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[[nodiscard]] static CommandHeader Build(FenceOperation op, u32 syncpoint_id) {
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FenceAction result{};
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result.op.Assign(op);
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result.syncpoint_id.Assign(syncpoint_id);
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return {result.raw};
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}
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};
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struct Regs {
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static constexpr size_t NUM_REGS = 0x40;
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union {
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struct {
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INSERT_PADDING_WORDS_NOINIT(0x4);
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struct {
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u32 address_high;
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u32 address_low;
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[[nodiscard]] GPUVAddr SemaphoreAddress() const {
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return static_cast<GPUVAddr>((static_cast<GPUVAddr>(address_high) << 32) |
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address_low);
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}
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} semaphore_address;
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u32 semaphore_sequence;
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u32 semaphore_trigger;
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INSERT_PADDING_WORDS_NOINIT(0xC);
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// The pusher and the puller share the reference counter, the pusher only has read
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// access
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u32 reference_count;
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INSERT_PADDING_WORDS_NOINIT(0x5);
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u32 semaphore_acquire;
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u32 semaphore_release;
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u32 fence_value;
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FenceAction fence_action;
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INSERT_PADDING_WORDS_NOINIT(0xE2);
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// Puller state
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u32 acquire_mode;
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u32 acquire_source;
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u32 acquire_active;
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u32 acquire_timeout;
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u32 acquire_value;
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};
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std::array<u32, NUM_REGS> reg_array;
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};
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} regs{};
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/// Performs any additional setup necessary in order to begin GPU emulation.
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/// This can be used to launch any necessary threads and register any necessary
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/// core timing events.
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/// Notify rasterizer that any caches of the specified region should be flushed and invalidated
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void FlushAndInvalidateRegion(VAddr addr, u64 size);
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protected:
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void TriggerCpuInterrupt(u32 syncpoint_id, u32 value) const;
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private:
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void ProcessBindMethod(const MethodCall& method_call);
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void ProcessFenceActionMethod();
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void ProcessWaitForInterruptMethod();
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void ProcessSemaphoreTriggerMethod();
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void ProcessSemaphoreRelease();
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void ProcessSemaphoreAcquire();
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/// Calls a GPU puller method.
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void CallPullerMethod(const MethodCall& method_call);
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/// Calls a GPU engine method.
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void CallEngineMethod(const MethodCall& method_call);
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/// Calls a GPU engine multivalue method.
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void CallEngineMultiMethod(u32 method, u32 subchannel, const u32* base_start, u32 amount,
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u32 methods_pending);
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/// Determines where the method should be executed.
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[[nodiscard]] bool ExecuteMethodOnEngine(u32 method);
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protected:
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Core::System& system;
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std::unique_ptr<Tegra::MemoryManager> memory_manager;
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std::unique_ptr<Tegra::DmaPusher> dma_pusher;
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std::unique_ptr<Tegra::CDmaPusher> cdma_pusher;
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std::unique_ptr<VideoCore::RendererBase> renderer;
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VideoCore::RasterizerInterface* rasterizer = nullptr;
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const bool use_nvdec;
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private:
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/// Mapping of command subchannels to their bound engine ids
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std::array<EngineID, 8> bound_engines = {};
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/// 3D engine
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std::unique_ptr<Engines::Maxwell3D> maxwell_3d;
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/// 2D engine
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std::unique_ptr<Engines::Fermi2D> fermi_2d;
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/// Compute engine
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std::unique_ptr<Engines::KeplerCompute> kepler_compute;
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/// DMA engine
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std::unique_ptr<Engines::MaxwellDMA> maxwell_dma;
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/// Inline memory engine
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std::unique_ptr<Engines::KeplerMemory> kepler_memory;
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/// Shader build notifier
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std::unique_ptr<VideoCore::ShaderNotify> shader_notify;
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/// When true, we are about to shut down emulation session, so terminate outstanding tasks
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std::atomic_bool shutting_down{};
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std::array<std::atomic<u32>, Service::Nvidia::MaxSyncPoints> syncpoints{};
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std::array<std::list<u32>, Service::Nvidia::MaxSyncPoints> syncpt_interrupts;
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std::mutex sync_mutex;
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std::mutex device_mutex;
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std::condition_variable sync_cv;
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struct FlushRequest {
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explicit FlushRequest(u64 fence_, VAddr addr_, std::size_t size_)
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: fence{fence_}, addr{addr_}, size{size_} {}
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u64 fence;
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VAddr addr;
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std::size_t size;
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};
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std::list<FlushRequest> flush_requests;
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std::atomic<u64> current_flush_fence{};
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u64 last_flush_fence{};
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std::mutex flush_request_mutex;
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const bool is_async;
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VideoCommon::GPUThread::ThreadManager gpu_thread;
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std::unique_ptr<Core::Frontend::GraphicsContext> cpu_context;
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struct Impl;
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std::unique_ptr<Impl> impl;
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};
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#define ASSERT_REG_POSITION(field_name, position) \
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static_assert(offsetof(GPU::Regs, field_name) == position * 4, \
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"Field " #field_name " has invalid position")
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ASSERT_REG_POSITION(semaphore_address, 0x4);
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ASSERT_REG_POSITION(semaphore_sequence, 0x6);
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ASSERT_REG_POSITION(semaphore_trigger, 0x7);
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ASSERT_REG_POSITION(reference_count, 0x14);
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ASSERT_REG_POSITION(semaphore_acquire, 0x1A);
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ASSERT_REG_POSITION(semaphore_release, 0x1B);
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ASSERT_REG_POSITION(fence_value, 0x1C);
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ASSERT_REG_POSITION(fence_action, 0x1D);
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ASSERT_REG_POSITION(acquire_mode, 0x100);
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ASSERT_REG_POSITION(acquire_source, 0x101);
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ASSERT_REG_POSITION(acquire_active, 0x102);
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ASSERT_REG_POSITION(acquire_timeout, 0x103);
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ASSERT_REG_POSITION(acquire_value, 0x104);
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#undef ASSERT_REG_POSITION
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} // namespace Tegra
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/// Notify rasterizer that any caches of the specified region should be flushed and invalidated
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void FlushAndInvalidateRegion(VAddr addr, u64 size);
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// Stops the GPU execution and waits for the GPU to finish working
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void ShutDown();
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void OnCommandListEnd();
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private:
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@ -8,6 +8,7 @@
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#include <array>
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#include <cstring>
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#include <iterator>
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#include <list>
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#include <memory>
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#include <mutex>
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#include <optional>
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@ -20,6 +20,7 @@
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#include "video_core/surface.h"
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#include "video_core/texture_cache/formatter.h"
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#include "video_core/texture_cache/samples_helper.h"
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#include "video_core/texture_cache/util.h"
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namespace OpenGL {
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namespace {
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@ -12,6 +12,7 @@
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#include "shader_recompiler/shader_info.h"
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#include "video_core/renderer_opengl/gl_resource_manager.h"
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#include "video_core/renderer_opengl/util_shaders.h"
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#include "video_core/texture_cache/image_view_base.h"
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#include "video_core/texture_cache/texture_cache_base.h"
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namespace OpenGL {
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#include "video_core/renderer_vulkan/vk_texture_cache.h"
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#include "video_core/texture_cache/formatter.h"
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#include "video_core/texture_cache/samples_helper.h"
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#include "video_core/texture_cache/util.h"
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#include "video_core/vulkan_common/vulkan_device.h"
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#include "video_core/vulkan_common/vulkan_memory_allocator.h"
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#include "video_core/vulkan_common/vulkan_wrapper.h"
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@ -4,11 +4,11 @@
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#pragma once
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#include <compare>
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#include <span>
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#include "shader_recompiler/shader_info.h"
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#include "video_core/renderer_vulkan/vk_staging_buffer_pool.h"
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#include "video_core/texture_cache/image_view_base.h"
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#include "video_core/texture_cache/texture_cache_base.h"
|
||||
#include "video_core/vulkan_common/vulkan_memory_allocator.h"
|
||||
#include "video_core/vulkan_common/vulkan_wrapper.h"
|
||||
|
|
|
@ -16,6 +16,7 @@
|
|||
#include "common/fs/fs.h"
|
||||
#include "common/logging/log.h"
|
||||
#include "shader_recompiler/environment.h"
|
||||
#include "video_core/engines/kepler_compute.h"
|
||||
#include "video_core/memory_manager.h"
|
||||
#include "video_core/shader_environment.h"
|
||||
#include "video_core/textures/texture.h"
|
||||
|
|
|
@ -5,13 +5,13 @@
|
|||
#pragma once
|
||||
|
||||
#include <array>
|
||||
#include <atomic>
|
||||
#include <filesystem>
|
||||
#include <iosfwd>
|
||||
#include <limits>
|
||||
#include <memory>
|
||||
#include <optional>
|
||||
#include <span>
|
||||
#include <stop_token>
|
||||
#include <type_traits>
|
||||
#include <unordered_map>
|
||||
#include <vector>
|
||||
|
@ -19,9 +19,7 @@
|
|||
#include "common/common_types.h"
|
||||
#include "common/unique_function.h"
|
||||
#include "shader_recompiler/environment.h"
|
||||
#include "video_core/engines/kepler_compute.h"
|
||||
#include "video_core/engines/maxwell_3d.h"
|
||||
#include "video_core/textures/texture.h"
|
||||
|
||||
namespace Tegra {
|
||||
class Memorymanager;
|
||||
|
|
|
@ -8,6 +8,7 @@
|
|||
#include "video_core/texture_cache/image_view_info.h"
|
||||
#include "video_core/texture_cache/texture_cache_base.h"
|
||||
#include "video_core/texture_cache/types.h"
|
||||
#include "video_core/texture_cache/util.h"
|
||||
#include "video_core/textures/texture.h"
|
||||
|
||||
namespace VideoCommon {
|
||||
|
|
|
@ -4,10 +4,15 @@
|
|||
|
||||
#pragma once
|
||||
|
||||
#include <unordered_set>
|
||||
|
||||
#include "common/alignment.h"
|
||||
#include "video_core/dirty_flags.h"
|
||||
#include "video_core/engines/kepler_compute.h"
|
||||
#include "video_core/texture_cache/image_view_base.h"
|
||||
#include "video_core/texture_cache/samples_helper.h"
|
||||
#include "video_core/texture_cache/texture_cache_base.h"
|
||||
#include "video_core/texture_cache/util.h"
|
||||
|
||||
namespace VideoCommon {
|
||||
|
||||
|
|
|
@ -4,13 +4,12 @@
|
|||
|
||||
#pragma once
|
||||
|
||||
#include <array>
|
||||
#include <mutex>
|
||||
#include <span>
|
||||
#include <type_traits>
|
||||
#include <unordered_map>
|
||||
#include <unordered_set>
|
||||
#include <vector>
|
||||
#include <queue>
|
||||
|
||||
#include "common/common_types.h"
|
||||
#include "common/literals.h"
|
||||
|
@ -18,10 +17,6 @@
|
|||
#include "video_core/compatible_formats.h"
|
||||
#include "video_core/delayed_destruction_ring.h"
|
||||
#include "video_core/engines/fermi_2d.h"
|
||||
#include "video_core/engines/kepler_compute.h"
|
||||
#include "video_core/engines/maxwell_3d.h"
|
||||
#include "video_core/memory_manager.h"
|
||||
#include "video_core/rasterizer_interface.h"
|
||||
#include "video_core/surface.h"
|
||||
#include "video_core/texture_cache/descriptor_table.h"
|
||||
#include "video_core/texture_cache/image_base.h"
|
||||
|
@ -30,7 +25,6 @@
|
|||
#include "video_core/texture_cache/render_targets.h"
|
||||
#include "video_core/texture_cache/slot_vector.h"
|
||||
#include "video_core/texture_cache/types.h"
|
||||
#include "video_core/texture_cache/util.h"
|
||||
#include "video_core/textures/texture.h"
|
||||
|
||||
namespace VideoCommon {
|
||||
|
|
Loading…
Reference in a new issue