Merge pull request #7707 from german77/slow-update
service/hid: Decrease motion update rate
This commit is contained in:
commit
4064e03568
1 changed files with 2 additions and 1 deletions
|
@ -37,7 +37,8 @@ namespace Service::HID {
|
||||||
// Period time is obtained by measuring the number of samples in a second on HW using a homebrew
|
// Period time is obtained by measuring the number of samples in a second on HW using a homebrew
|
||||||
constexpr auto pad_update_ns = std::chrono::nanoseconds{4 * 1000 * 1000}; // (4ms, 250Hz)
|
constexpr auto pad_update_ns = std::chrono::nanoseconds{4 * 1000 * 1000}; // (4ms, 250Hz)
|
||||||
constexpr auto mouse_keyboard_update_ns = std::chrono::nanoseconds{8 * 1000 * 1000}; // (8ms, 125Hz)
|
constexpr auto mouse_keyboard_update_ns = std::chrono::nanoseconds{8 * 1000 * 1000}; // (8ms, 125Hz)
|
||||||
constexpr auto motion_update_ns = std::chrono::nanoseconds{5 * 1000 * 1000}; // (5ms, 200Hz)
|
// TODO: Correct update rate for motion is 5ms. Check why some games don't behave at that speed
|
||||||
|
constexpr auto motion_update_ns = std::chrono::nanoseconds{10 * 1000 * 1000}; // (10ms, 100Hz)
|
||||||
constexpr std::size_t SHARED_MEMORY_SIZE = 0x40000;
|
constexpr std::size_t SHARED_MEMORY_SIZE = 0x40000;
|
||||||
|
|
||||||
IAppletResource::IAppletResource(Core::System& system_,
|
IAppletResource::IAppletResource(Core::System& system_,
|
||||||
|
|
Loading…
Reference in a new issue