renderer_vulkan/wrapper: Add pool handles

This commit is contained in:
ReinUsesLisp 2020-03-31 20:29:19 -03:00
parent affee77b70
commit 397f53dea1
2 changed files with 47 additions and 0 deletions

View File

@ -428,4 +428,36 @@ void Image::BindMemory(VkDeviceMemory memory, VkDeviceSize offset) const {
Check(dld->vkBindImageMemory(owner, handle, memory, offset)); Check(dld->vkBindImageMemory(owner, handle, memory, offset));
} }
DescriptorSets DescriptorPool::Allocate(const VkDescriptorSetAllocateInfo& ai) const {
const std::size_t num = ai.descriptorSetCount;
std::unique_ptr sets = std::make_unique<VkDescriptorSet[]>(num);
switch (const VkResult result = dld->vkAllocateDescriptorSets(owner, &ai, sets.get())) {
case VK_SUCCESS:
return DescriptorSets(std::move(sets), num, owner, handle, *dld);
case VK_ERROR_OUT_OF_POOL_MEMORY:
return {};
default:
throw Exception(result);
}
}
CommandBuffers CommandPool::Allocate(std::size_t num_buffers, VkCommandBufferLevel level) const {
VkCommandBufferAllocateInfo ai;
ai.sType = VK_STRUCTURE_TYPE_COMMAND_BUFFER_ALLOCATE_INFO;
ai.pNext = nullptr;
ai.commandPool = handle;
ai.level = level;
ai.commandBufferCount = static_cast<u32>(num_buffers);
std::unique_ptr buffers = std::make_unique<VkCommandBuffer[]>(num_buffers);
switch (const VkResult result = dld->vkAllocateCommandBuffers(owner, &ai, buffers.get())) {
case VK_SUCCESS:
return CommandBuffers(std::move(buffers), num_buffers, owner, handle, *dld);
case VK_ERROR_OUT_OF_POOL_MEMORY:
return {};
default:
throw Exception(result);
}
}
} // namespace Vulkan::vk } // namespace Vulkan::vk

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@ -600,4 +600,19 @@ public:
void BindMemory(VkDeviceMemory memory, VkDeviceSize offset) const; void BindMemory(VkDeviceMemory memory, VkDeviceSize offset) const;
}; };
class DescriptorPool : public Handle<VkDescriptorPool, VkDevice, DeviceDispatch> {
using Handle<VkDescriptorPool, VkDevice, DeviceDispatch>::Handle;
public:
DescriptorSets Allocate(const VkDescriptorSetAllocateInfo& ai) const;
};
class CommandPool : public Handle<VkCommandPool, VkDevice, DeviceDispatch> {
using Handle<VkCommandPool, VkDevice, DeviceDispatch>::Handle;
public:
CommandBuffers Allocate(std::size_t num_buffers,
VkCommandBufferLevel level = VK_COMMAND_BUFFER_LEVEL_PRIMARY) const;
};
} // namespace Vulkan::vk } // namespace Vulkan::vk