android: Search game directory recursively
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1 changed files with 26 additions and 9 deletions
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@ -11,6 +11,7 @@ import kotlinx.serialization.json.Json
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import org.yuzu.yuzu_emu.NativeLibrary
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import org.yuzu.yuzu_emu.YuzuApplication
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import org.yuzu.yuzu_emu.model.Game
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import org.yuzu.yuzu_emu.model.MinimalDocumentFile
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object GameHelper {
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const val KEY_GAME_PATH = "game_path"
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@ -29,15 +30,7 @@ object GameHelper {
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// Ensure keys are loaded so that ROM metadata can be decrypted.
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NativeLibrary.reloadKeys()
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val children = FileUtil.listFiles(context, gamesUri)
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for (file in children) {
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if (!file.isDirectory) {
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// Check that the file has an extension we care about before trying to read out of it.
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if (Game.extensions.contains(FileUtil.getExtension(file.uri))) {
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games.add(getGame(file.uri))
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}
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}
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}
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addGamesRecursive(games, FileUtil.listFiles(context, gamesUri), 3)
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// Cache list of games found on disk
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val serializedGames = mutableSetOf<String>()
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@ -52,6 +45,30 @@ object GameHelper {
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return games.toList()
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}
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private fun addGamesRecursive(
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games: MutableList<Game>,
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files: Array<MinimalDocumentFile>,
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depth: Int
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) {
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if (depth <= 0) {
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return
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}
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files.forEach {
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if (it.isDirectory) {
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addGamesRecursive(
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games,
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FileUtil.listFiles(YuzuApplication.appContext, it.uri),
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depth - 1
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)
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} else {
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if (Game.extensions.contains(FileUtil.getExtension(it.uri))) {
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games.add(getGame(it.uri))
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}
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}
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}
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}
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private fun getGame(uri: Uri): Game {
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val filePath = uri.toString()
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var name = NativeLibrary.getTitle(filePath)
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