astc_decoder: Reimplement Layers

Reimplements the approach to decoding layers in the compute shader. Fixes multilayer astc decoding when using Vulkan.
This commit is contained in:
Rodrigo Locatti 2021-02-13 16:08:50 -05:00 committed by ameerj
parent c7553abe89
commit 2f30c10584
5 changed files with 156 additions and 137 deletions

View File

@ -39,17 +39,15 @@ layout(local_size_x = 32, local_size_y = 32, local_size_z = 1) in;
BEGIN_PUSH_CONSTANTS
UNIFORM(0) uvec2 num_image_blocks;
UNIFORM(1) uvec2 block_dims;
UNIFORM(2) uint layer;
UNIFORM(3) uvec3 origin;
UNIFORM(4) ivec3 destination;
UNIFORM(5) uint bytes_per_block_log2;
UNIFORM(6) uint layer_stride;
UNIFORM(7) uint block_size;
UNIFORM(8) uint x_shift;
UNIFORM(9) uint block_height;
UNIFORM(10) uint block_height_mask;
UNIFORM(2) uvec3 origin;
UNIFORM(3) ivec3 destination;
UNIFORM(4) uint bytes_per_block_log2;
UNIFORM(5) uint layer_stride;
UNIFORM(6) uint block_size;
UNIFORM(7) uint x_shift;
UNIFORM(8) uint block_height;
UNIFORM(9) uint block_height_mask;
END_PUSH_CONSTANTS
uint current_index = 0;
@ -82,7 +80,7 @@ layout(binding = BINDING_SWIZZLE_BUFFER, std430) readonly buffer SwizzleTable {
uint swizzle_table[];
};
layout(binding = BINDING_INPUT_BUFFER, std430) buffer InputBufferU32 {
layout(binding = BINDING_INPUT_BUFFER, std430) readonly buffer InputBufferU32 {
uint astc_data[];
};
@ -104,7 +102,7 @@ layout(binding = BINDING_BYTE_TO_16_BUFFER, std430) readonly buffer REPLICATE_BY
uint REPLICATE_BYTE_TO_16_TABLE[];
};
layout(binding = BINDING_OUTPUT_IMAGE, rgba8) uniform writeonly image2D dest_image;
layout(binding = BINDING_OUTPUT_IMAGE, rgba8) uniform writeonly image2DArray dest_image;
const uint GOB_SIZE_X = 64;
const uint GOB_SIZE_Y = 8;
@ -1086,10 +1084,9 @@ TexelWeightParams DecodeBlockInfo(uint block_index) {
void FillError(ivec3 coord) {
for (uint j = 0; j < block_dims.y; j++) {
for (uint i = 0; i < block_dims.x; i++) {
imageStore(dest_image, coord.xy + ivec2(i, j), vec4(1.0, 1.0, 0.0, 1.0));
imageStore(dest_image, coord + ivec3(i, j, 0), vec4(1.0, 1.0, 0.0, 1.0));
}
}
return;
}
void FillVoidExtentLDR(ivec3 coord, uint block_index) {
@ -1107,7 +1104,7 @@ void FillVoidExtentLDR(ivec3 coord, uint block_index) {
float b = float(b_u) / 65535.0f;
for (uint j = 0; j < block_dims.y; j++) {
for (uint i = 0; i < block_dims.x; i++) {
imageStore(dest_image, coord.xy + ivec2(i, j), vec4(r, g, b, a));
imageStore(dest_image, coord + ivec3(i, j, 0), vec4(r, g, b, a));
}
}
}
@ -1264,7 +1261,7 @@ void DecompressBlock(ivec3 coord, uint block_index) {
}
vec4 Cf = vec4((C0 * (uvec4(64) - weight_vec) + C1 * weight_vec + uvec4(32)) >> 6);
p = (Cf / 65535.0);
imageStore(dest_image, coord.xy + ivec2(i, j), p.gbar);
imageStore(dest_image, coord + ivec3(i, j, 0), p.gbar);
}
}
}
@ -1279,7 +1276,7 @@ void main() {
const uint block_y = pos.y >> GOB_SIZE_Y_SHIFT;
uint offset = 0;
offset += layer * layer_stride;
offset += pos.z * layer_stride;
offset += (block_y >> block_height) * block_size;
offset += (block_y & block_height_mask) << GOB_SIZE_SHIFT;
offset += (pos.x >> GOB_SIZE_X_SHIFT) << x_shift;
@ -1287,7 +1284,7 @@ void main() {
const ivec3 coord = ivec3(gl_GlobalInvocationID * uvec3(block_dims, 1.0));
uint block_index =
layer * num_image_blocks.x * num_image_blocks.y + pos.y * num_image_blocks.x + pos.x;
pos.z * num_image_blocks.x * num_image_blocks.y + pos.y * num_image_blocks.x + pos.x;
current_index = 0;
bitsread = 0;
for (int i = 0; i < 16; i++) {

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@ -110,7 +110,6 @@ void UtilShaders::ASTCDecode(Image& image, const ImageBufferMap& map,
static constexpr GLuint BINDING_OUTPUT_IMAGE = 0;
static constexpr GLuint LOC_NUM_IMAGE_BLOCKS = 0;
static constexpr GLuint LOC_BLOCK_DIMS = 1;
static constexpr GLuint LOC_LAYER = 2;
const Extent3D tile_size = {
VideoCore::Surface::DefaultBlockWidth(image.info.format),
@ -130,35 +129,31 @@ void UtilShaders::ASTCDecode(Image& image, const ImageBufferMap& map,
glFlushMappedNamedBufferRange(map.buffer, map.offset, image.guest_size_bytes);
glUniform2ui(LOC_BLOCK_DIMS, tile_size.width, tile_size.height);
for (const SwizzleParameters& swizzle : swizzles) {
glBindImageTexture(BINDING_OUTPUT_IMAGE, image.StorageHandle(), swizzle.level, GL_TRUE, 0,
GL_WRITE_ONLY, GL_RGBA8);
const size_t input_offset = swizzle.buffer_offset + map.offset;
const auto num_dispatches_x = Common::DivCeil(swizzle.num_tiles.width, 32U);
const auto num_dispatches_y = Common::DivCeil(swizzle.num_tiles.height, 32U);
for (u32 layer = 0; layer < image.info.resources.layers; layer++) {
for (const SwizzleParameters& swizzle : swizzles) {
glBindImageTexture(BINDING_OUTPUT_IMAGE, image.StorageHandle(), swizzle.level, GL_FALSE,
layer, GL_WRITE_ONLY, GL_RGBA8);
const size_t input_offset = swizzle.buffer_offset + map.offset;
const auto num_dispatches_x = Common::DivCeil(swizzle.num_tiles.width, 32U);
const auto num_dispatches_y = Common::DivCeil(swizzle.num_tiles.height, 32U);
glUniform2ui(LOC_NUM_IMAGE_BLOCKS, swizzle.num_tiles.width, swizzle.num_tiles.height);
glUniform2ui(LOC_NUM_IMAGE_BLOCKS, swizzle.num_tiles.width, swizzle.num_tiles.height);
glUniform1ui(LOC_LAYER, layer);
// To unswizzle the ASTC data
const auto params = MakeBlockLinearSwizzle2DParams(swizzle, image.info);
glUniform3uiv(2, 1, params.origin.data());
glUniform3iv(3, 1, params.destination.data());
glUniform1ui(4, params.bytes_per_block_log2);
glUniform1ui(5, params.layer_stride);
glUniform1ui(6, params.block_size);
glUniform1ui(7, params.x_shift);
glUniform1ui(8, params.block_height);
glUniform1ui(9, params.block_height_mask);
// To unswizzle the ASTC data
const auto params = MakeBlockLinearSwizzle2DParams(swizzle, image.info);
glUniform3uiv(3, 1, params.origin.data());
glUniform3iv(4, 1, params.destination.data());
glUniform1ui(5, params.bytes_per_block_log2);
glUniform1ui(6, params.layer_stride);
glUniform1ui(7, params.block_size);
glUniform1ui(8, params.x_shift);
glUniform1ui(9, params.block_height);
glUniform1ui(10, params.block_height_mask);
// ASTC texture data
glBindBufferRange(GL_SHADER_STORAGE_BUFFER, BINDING_INPUT_BUFFER, map.buffer, input_offset,
image.guest_size_bytes - swizzle.buffer_offset);
// ASTC texture data
glBindBufferRange(GL_SHADER_STORAGE_BUFFER, BINDING_INPUT_BUFFER, map.buffer,
input_offset, image.guest_size_bytes - swizzle.buffer_offset);
glDispatchCompute(num_dispatches_x, num_dispatches_y, 1);
}
glDispatchCompute(num_dispatches_x, num_dispatches_y, image.info.resources.layers);
}
program_manager.RestoreGuestCompute();
}

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@ -31,6 +31,7 @@ namespace Vulkan {
using Tegra::Texture::SWIZZLE_TABLE;
using Tegra::Texture::ASTC::EncodingsValues;
using namespace Tegra::Texture::ASTC;
namespace {
@ -214,7 +215,6 @@ std::array<VkDescriptorUpdateTemplateEntryKHR, 8> BuildASTCPassDescriptorUpdateT
struct AstcPushConstants {
std::array<u32, 2> num_image_blocks;
std::array<u32, 2> blocks_dims;
u32 layer;
VideoCommon::Accelerated::BlockLinearSwizzle2DParams params;
};
@ -226,6 +226,7 @@ struct AstcBufferData {
decltype(REPLICATE_8_BIT_TO_8_TABLE) replicate_8_to_8 = REPLICATE_8_BIT_TO_8_TABLE;
decltype(REPLICATE_BYTE_TO_16_TABLE) replicate_byte_to_16 = REPLICATE_BYTE_TO_16_TABLE;
} constexpr ASTC_BUFFER_DATA;
} // Anonymous namespace
VKComputePass::VKComputePass(const Device& device, VKDescriptorPool& descriptor_pool,
@ -403,7 +404,6 @@ std::pair<VkBuffer, VkDeviceSize> QuadIndexedPass::Assemble(
return {staging.buffer, staging.offset};
}
using namespace Tegra::Texture::ASTC;
ASTCDecoderPass::ASTCDecoderPass(const Device& device_, VKScheduler& scheduler_,
VKDescriptorPool& descriptor_pool_,
StagingBufferPool& staging_buffer_pool_,
@ -464,76 +464,94 @@ void ASTCDecoderPass::Assemble(Image& image, const StagingBufferRef& map,
if (!data_buffer) {
MakeDataBuffer();
}
const VkImageAspectFlags aspect_mask = image.AspectMask();
const VkImage vk_image = image.Handle();
const bool is_initialized = image.ExchangeInitialization();
scheduler.Record([vk_image, aspect_mask, is_initialized](vk::CommandBuffer cmdbuf) {
const VkImageMemoryBarrier image_barrier{
.sType = VK_STRUCTURE_TYPE_IMAGE_MEMORY_BARRIER,
.pNext = nullptr,
.srcAccessMask = VK_ACCESS_SHADER_WRITE_BIT,
.dstAccessMask = VK_ACCESS_SHADER_READ_BIT | VK_ACCESS_SHADER_WRITE_BIT,
.oldLayout = is_initialized ? VK_IMAGE_LAYOUT_GENERAL : VK_IMAGE_LAYOUT_UNDEFINED,
.newLayout = VK_IMAGE_LAYOUT_GENERAL,
.srcQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED,
.dstQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED,
.image = vk_image,
.subresourceRange{
.aspectMask = aspect_mask,
.baseMipLevel = 0,
.levelCount = VK_REMAINING_MIP_LEVELS,
.baseArrayLayer = 0,
.layerCount = VK_REMAINING_ARRAY_LAYERS,
},
};
cmdbuf.PipelineBarrier(0, VK_PIPELINE_STAGE_COMPUTE_SHADER_BIT, 0, image_barrier);
});
const std::array<u32, 2> block_dims{tile_size.width, tile_size.height};
for (s32 layer = 0; layer < image.info.resources.layers; layer++) {
for (const VideoCommon::SwizzleParameters& swizzle : swizzles) {
const size_t input_offset = swizzle.buffer_offset + map.offset;
const auto num_dispatches_x = Common::DivCeil(swizzle.num_tiles.width, 32U);
const auto num_dispatches_y = Common::DivCeil(swizzle.num_tiles.height, 32U);
const std::array num_image_blocks{swizzle.num_tiles.width, swizzle.num_tiles.height};
const u32 layer_image_size =
image.guest_size_bytes - static_cast<u32>(swizzle.buffer_offset);
for (const VideoCommon::SwizzleParameters& swizzle : swizzles) {
const size_t input_offset = swizzle.buffer_offset + map.offset;
const u32 num_dispatches_x = Common::DivCeil(swizzle.num_tiles.width, 32U);
const u32 num_dispatches_y = Common::DivCeil(swizzle.num_tiles.height, 32U);
const u32 num_dispatches_z = image.info.resources.layers;
const std::array num_image_blocks{swizzle.num_tiles.width, swizzle.num_tiles.height};
const u32 layer_image_size =
image.guest_size_bytes - static_cast<u32>(swizzle.buffer_offset);
update_descriptor_queue.Acquire();
update_descriptor_queue.AddBuffer(*data_buffer,
offsetof(AstcBufferData, swizzle_table_buffer),
sizeof(AstcBufferData::swizzle_table_buffer));
update_descriptor_queue.AddBuffer(map.buffer, input_offset, image.guest_size_bytes);
update_descriptor_queue.AddBuffer(*data_buffer,
offsetof(AstcBufferData, encoding_values),
sizeof(AstcBufferData::encoding_values));
update_descriptor_queue.AddBuffer(*data_buffer,
offsetof(AstcBufferData, replicate_6_to_8),
sizeof(AstcBufferData::replicate_6_to_8));
update_descriptor_queue.AddBuffer(*data_buffer,
offsetof(AstcBufferData, replicate_7_to_8),
sizeof(AstcBufferData::replicate_7_to_8));
update_descriptor_queue.AddBuffer(*data_buffer,
offsetof(AstcBufferData, replicate_8_to_8),
sizeof(AstcBufferData::replicate_8_to_8));
update_descriptor_queue.AddBuffer(*data_buffer,
offsetof(AstcBufferData, replicate_byte_to_16),
sizeof(AstcBufferData::replicate_byte_to_16));
update_descriptor_queue.AddImage(image.StorageImageView());
update_descriptor_queue.Acquire();
update_descriptor_queue.AddBuffer(*data_buffer,
offsetof(AstcBufferData, swizzle_table_buffer),
sizeof(AstcBufferData::swizzle_table_buffer));
update_descriptor_queue.AddBuffer(map.buffer, input_offset, layer_image_size);
update_descriptor_queue.AddBuffer(*data_buffer, offsetof(AstcBufferData, encoding_values),
sizeof(AstcBufferData::encoding_values));
update_descriptor_queue.AddBuffer(*data_buffer, offsetof(AstcBufferData, replicate_6_to_8),
sizeof(AstcBufferData::replicate_6_to_8));
update_descriptor_queue.AddBuffer(*data_buffer, offsetof(AstcBufferData, replicate_7_to_8),
sizeof(AstcBufferData::replicate_7_to_8));
update_descriptor_queue.AddBuffer(*data_buffer, offsetof(AstcBufferData, replicate_8_to_8),
sizeof(AstcBufferData::replicate_8_to_8));
update_descriptor_queue.AddBuffer(*data_buffer,
offsetof(AstcBufferData, replicate_byte_to_16),
sizeof(AstcBufferData::replicate_byte_to_16));
update_descriptor_queue.AddImage(image.StorageImageView(swizzle.level));
const VkDescriptorSet set = CommitDescriptorSet(update_descriptor_queue);
// To unswizzle the ASTC data
const auto params = MakeBlockLinearSwizzle2DParams(swizzle, image.info);
scheduler.Record([layout = *layout, pipeline = *pipeline, buffer = map.buffer,
num_dispatches_x, num_dispatches_y, layer_image_size,
num_image_blocks, block_dims, layer, params, set,
image = image.Handle(), input_offset,
aspect_mask = image.AspectMask()](vk::CommandBuffer cmdbuf) {
const AstcPushConstants uniforms{num_image_blocks, block_dims, layer, params};
cmdbuf.BindPipeline(VK_PIPELINE_BIND_POINT_COMPUTE, pipeline);
cmdbuf.BindDescriptorSets(VK_PIPELINE_BIND_POINT_COMPUTE, layout, 0, set, {});
cmdbuf.PushConstants(layout, VK_SHADER_STAGE_COMPUTE_BIT, uniforms);
cmdbuf.Dispatch(num_dispatches_x, num_dispatches_y, 1);
const VkImageMemoryBarrier image_barrier{
.sType = VK_STRUCTURE_TYPE_IMAGE_MEMORY_BARRIER,
.pNext = nullptr,
.srcAccessMask = VK_ACCESS_SHADER_WRITE_BIT,
.dstAccessMask = VK_ACCESS_SHADER_READ_BIT,
.oldLayout = VK_IMAGE_LAYOUT_UNDEFINED,
.newLayout = VK_IMAGE_LAYOUT_GENERAL,
.srcQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED,
.dstQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED,
.image = image,
.subresourceRange{
.aspectMask = aspect_mask,
.baseMipLevel = 0,
.levelCount = VK_REMAINING_MIP_LEVELS,
.baseArrayLayer = 0,
.layerCount = VK_REMAINING_ARRAY_LAYERS,
},
};
cmdbuf.PipelineBarrier(VK_PIPELINE_STAGE_COMPUTE_SHADER_BIT,
VK_PIPELINE_STAGE_FRAGMENT_SHADER_BIT, 0, image_barrier);
});
}
const VkDescriptorSet set = CommitDescriptorSet(update_descriptor_queue);
const VkPipelineLayout vk_layout = *layout;
const VkPipeline vk_pipeline = *pipeline;
// To unswizzle the ASTC data
const auto params = MakeBlockLinearSwizzle2DParams(swizzle, image.info);
scheduler.Record([vk_layout, vk_pipeline, buffer = map.buffer, num_dispatches_x,
num_dispatches_y, num_dispatches_z, num_image_blocks, block_dims, params,
set, input_offset](vk::CommandBuffer cmdbuf) {
const AstcPushConstants uniforms{num_image_blocks, block_dims, params};
cmdbuf.BindPipeline(VK_PIPELINE_BIND_POINT_COMPUTE, vk_pipeline);
cmdbuf.BindDescriptorSets(VK_PIPELINE_BIND_POINT_COMPUTE, vk_layout, 0, set, {});
cmdbuf.PushConstants(vk_layout, VK_SHADER_STAGE_COMPUTE_BIT, uniforms);
cmdbuf.Dispatch(num_dispatches_x, num_dispatches_y, num_dispatches_z);
});
}
scheduler.Record([vk_image, aspect_mask](vk::CommandBuffer cmdbuf) {
const VkImageMemoryBarrier image_barrier{
.sType = VK_STRUCTURE_TYPE_IMAGE_MEMORY_BARRIER,
.pNext = nullptr,
.srcAccessMask = VK_ACCESS_SHADER_WRITE_BIT,
.dstAccessMask = VK_ACCESS_SHADER_READ_BIT | VK_ACCESS_SHADER_WRITE_BIT,
.oldLayout = VK_IMAGE_LAYOUT_GENERAL,
.newLayout = VK_IMAGE_LAYOUT_GENERAL,
.srcQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED,
.dstQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED,
.image = vk_image,
.subresourceRange{
.aspectMask = aspect_mask,
.baseMipLevel = 0,
.levelCount = VK_REMAINING_MIP_LEVELS,
.baseArrayLayer = 0,
.layerCount = VK_REMAINING_ARRAY_LAYERS,
},
};
cmdbuf.PipelineBarrier(0, VK_PIPELINE_STAGE_COMPUTE_SHADER_BIT, 0, image_barrier);
});
}
} // namespace Vulkan

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@ -823,27 +823,31 @@ Image::Image(TextureCacheRuntime& runtime, const ImageInfo& info_, GPUVAddr gpu_
.usage = VK_IMAGE_USAGE_STORAGE_BIT,
};
if (IsPixelFormatASTC(info.format) && !runtime.device.IsOptimalAstcSupported()) {
storage_image_view = runtime.device.GetLogical().CreateImageView(VkImageViewCreateInfo{
.sType = VK_STRUCTURE_TYPE_IMAGE_VIEW_CREATE_INFO,
.pNext = &storage_image_view_usage_create_info,
.flags = 0,
.image = *image,
.viewType = VK_IMAGE_VIEW_TYPE_2D,
.format = VK_FORMAT_A8B8G8R8_UNORM_PACK32,
.components{
.r = VK_COMPONENT_SWIZZLE_IDENTITY,
.g = VK_COMPONENT_SWIZZLE_IDENTITY,
.b = VK_COMPONENT_SWIZZLE_IDENTITY,
.a = VK_COMPONENT_SWIZZLE_IDENTITY,
},
.subresourceRange{
.aspectMask = aspect_mask,
.baseMipLevel = 0,
.levelCount = VK_REMAINING_MIP_LEVELS,
.baseArrayLayer = 0,
.layerCount = VK_REMAINING_ARRAY_LAYERS,
},
});
const auto& device = runtime.device.GetLogical();
storage_image_views.reserve(info.resources.levels);
for (s32 level = 0; level < info.resources.levels; ++level) {
storage_image_views.push_back(device.CreateImageView(VkImageViewCreateInfo{
.sType = VK_STRUCTURE_TYPE_IMAGE_VIEW_CREATE_INFO,
.pNext = &storage_image_view_usage_create_info,
.flags = 0,
.image = *image,
.viewType = VK_IMAGE_VIEW_TYPE_2D_ARRAY,
.format = VK_FORMAT_A8B8G8R8_UNORM_PACK32,
.components{
.r = VK_COMPONENT_SWIZZLE_IDENTITY,
.g = VK_COMPONENT_SWIZZLE_IDENTITY,
.b = VK_COMPONENT_SWIZZLE_IDENTITY,
.a = VK_COMPONENT_SWIZZLE_IDENTITY,
},
.subresourceRange{
.aspectMask = aspect_mask,
.baseMipLevel = static_cast<u32>(level),
.levelCount = 1,
.baseArrayLayer = 0,
.layerCount = VK_REMAINING_ARRAY_LAYERS,
},
}));
}
}
}

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@ -121,12 +121,17 @@ public:
return *buffer;
}
[[nodiscard]] VkImageCreateFlags AspectMask() const noexcept {
[[nodiscard]] VkImageAspectFlags AspectMask() const noexcept {
return aspect_mask;
}
[[nodiscard]] VkImageView StorageImageView() const noexcept {
return *storage_image_view;
[[nodiscard]] VkImageView StorageImageView(s32 level) const noexcept {
return *storage_image_views[level];
}
/// Returns true when the image is already initialized and mark it as initialized
[[nodiscard]] bool ExchangeInitialization() noexcept {
return std::exchange(initialized, true);
}
private:
@ -135,7 +140,7 @@ private:
vk::Buffer buffer;
MemoryCommit commit;
vk::ImageView image_view;
vk::ImageView storage_image_view;
std::vector<vk::ImageView> storage_image_views;
VkImageAspectFlags aspect_mask = 0;
bool initialized = false;
};