input_common: Disable SDL driver with switch controllers
This commit is contained in:
parent
d80e6c399b
commit
2d802893e7
6 changed files with 44 additions and 6 deletions
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@ -483,6 +483,7 @@ struct Values {
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Setting<bool> enable_raw_input{false, "enable_raw_input"};
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Setting<bool> enable_raw_input{false, "enable_raw_input"};
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Setting<bool> controller_navigation{true, "controller_navigation"};
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Setting<bool> controller_navigation{true, "controller_navigation"};
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Setting<bool> enable_joycon_driver{true, "enable_joycon_driver"};
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SwitchableSetting<bool> vibration_enabled{true, "vibration_enabled"};
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SwitchableSetting<bool> vibration_enabled{true, "vibration_enabled"};
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SwitchableSetting<bool> enable_accurate_vibrations{false, "enable_accurate_vibrations"};
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SwitchableSetting<bool> enable_accurate_vibrations{false, "enable_accurate_vibrations"};
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@ -13,6 +13,10 @@
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namespace InputCommon {
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namespace InputCommon {
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Joycons::Joycons(const std::string& input_engine_) : InputEngine(input_engine_) {
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Joycons::Joycons(const std::string& input_engine_) : InputEngine(input_engine_) {
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// Avoid conflicting with SDL driver
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if (!Settings::values.enable_joycon_driver) {
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return;
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}
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LOG_INFO(Input, "Joycon driver Initialization started");
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LOG_INFO(Input, "Joycon driver Initialization started");
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const int init_res = SDL_hid_init();
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const int init_res = SDL_hid_init();
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if (init_res == 0) {
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if (init_res == 0) {
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@ -318,6 +318,14 @@ void SDLDriver::InitJoystick(int joystick_index) {
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const auto guid = GetGUID(sdl_joystick);
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const auto guid = GetGUID(sdl_joystick);
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if (Settings::values.enable_joycon_driver) {
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if (guid.uuid[5] == 0x05 && guid.uuid[4] == 0x7e) {
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LOG_ERROR(Input, "Device black listed {}", joystick_index);
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SDL_JoystickClose(sdl_joystick);
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return;
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}
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}
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std::scoped_lock lock{joystick_map_mutex};
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std::scoped_lock lock{joystick_map_mutex};
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if (joystick_map.find(guid) == joystick_map.end()) {
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if (joystick_map.find(guid) == joystick_map.end()) {
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auto joystick = std::make_shared<SDLJoystick>(guid, 0, sdl_joystick, sdl_gamecontroller);
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auto joystick = std::make_shared<SDLJoystick>(guid, 0, sdl_joystick, sdl_gamecontroller);
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@ -440,9 +448,14 @@ SDLDriver::SDLDriver(std::string input_engine_) : InputEngine(std::move(input_en
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SDL_SetHint(SDL_HINT_JOYSTICK_HIDAPI_PS5_RUMBLE, "1");
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SDL_SetHint(SDL_HINT_JOYSTICK_HIDAPI_PS5_RUMBLE, "1");
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SDL_SetHint(SDL_HINT_JOYSTICK_ALLOW_BACKGROUND_EVENTS, "1");
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SDL_SetHint(SDL_HINT_JOYSTICK_ALLOW_BACKGROUND_EVENTS, "1");
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// Use hidapi driver for joycons. This will allow joycons to be detected as a GameController and
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// Disable hidapi drivers for switch controllers when the custom joycon driver is enabled
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// not a generic one
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if (Settings::values.enable_joycon_driver) {
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SDL_SetHint(SDL_HINT_JOYSTICK_HIDAPI_JOY_CONS, "1");
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SDL_SetHint(SDL_HINT_JOYSTICK_HIDAPI_JOY_CONS, "0");
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SDL_SetHint(SDL_HINT_JOYSTICK_HIDAPI_SWITCH, "0");
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} else {
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SDL_SetHint(SDL_HINT_JOYSTICK_HIDAPI_JOY_CONS, "1");
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SDL_SetHint(SDL_HINT_JOYSTICK_HIDAPI_SWITCH, "1");
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}
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// Disable hidapi driver for xbox. Already default on Windows, this causes conflict with native
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// Disable hidapi driver for xbox. Already default on Windows, this causes conflict with native
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// driver on Linux.
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// driver on Linux.
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@ -440,6 +440,7 @@ void Config::ReadControlValues() {
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ReadBasicSetting(Settings::values.emulate_analog_keyboard);
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ReadBasicSetting(Settings::values.emulate_analog_keyboard);
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Settings::values.mouse_panning = false;
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Settings::values.mouse_panning = false;
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ReadBasicSetting(Settings::values.mouse_panning_sensitivity);
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ReadBasicSetting(Settings::values.mouse_panning_sensitivity);
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ReadBasicSetting(Settings::values.enable_joycon_driver);
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ReadBasicSetting(Settings::values.tas_enable);
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ReadBasicSetting(Settings::values.tas_enable);
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ReadBasicSetting(Settings::values.tas_loop);
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ReadBasicSetting(Settings::values.tas_loop);
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@ -1139,6 +1140,7 @@ void Config::SaveControlValues() {
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WriteGlobalSetting(Settings::values.enable_accurate_vibrations);
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WriteGlobalSetting(Settings::values.enable_accurate_vibrations);
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WriteGlobalSetting(Settings::values.motion_enabled);
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WriteGlobalSetting(Settings::values.motion_enabled);
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WriteBasicSetting(Settings::values.enable_raw_input);
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WriteBasicSetting(Settings::values.enable_raw_input);
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WriteBasicSetting(Settings::values.enable_joycon_driver);
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WriteBasicSetting(Settings::values.keyboard_enabled);
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WriteBasicSetting(Settings::values.keyboard_enabled);
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WriteBasicSetting(Settings::values.emulate_analog_keyboard);
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WriteBasicSetting(Settings::values.emulate_analog_keyboard);
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WriteBasicSetting(Settings::values.mouse_panning_sensitivity);
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WriteBasicSetting(Settings::values.mouse_panning_sensitivity);
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@ -138,6 +138,7 @@ void ConfigureInputAdvanced::ApplyConfiguration() {
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Settings::values.controller_navigation = ui->controller_navigation->isChecked();
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Settings::values.controller_navigation = ui->controller_navigation->isChecked();
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Settings::values.enable_ring_controller = ui->enable_ring_controller->isChecked();
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Settings::values.enable_ring_controller = ui->enable_ring_controller->isChecked();
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Settings::values.enable_ir_sensor = ui->enable_ir_sensor->isChecked();
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Settings::values.enable_ir_sensor = ui->enable_ir_sensor->isChecked();
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Settings::values.enable_joycon_driver = ui->enable_joycon_driver->isChecked();
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}
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}
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void ConfigureInputAdvanced::LoadConfiguration() {
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void ConfigureInputAdvanced::LoadConfiguration() {
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@ -172,6 +173,7 @@ void ConfigureInputAdvanced::LoadConfiguration() {
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ui->controller_navigation->setChecked(Settings::values.controller_navigation.GetValue());
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ui->controller_navigation->setChecked(Settings::values.controller_navigation.GetValue());
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ui->enable_ring_controller->setChecked(Settings::values.enable_ring_controller.GetValue());
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ui->enable_ring_controller->setChecked(Settings::values.enable_ring_controller.GetValue());
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ui->enable_ir_sensor->setChecked(Settings::values.enable_ir_sensor.GetValue());
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ui->enable_ir_sensor->setChecked(Settings::values.enable_ir_sensor.GetValue());
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ui->enable_joycon_driver->setChecked(Settings::values.enable_joycon_driver.GetValue());
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UpdateUIEnabled();
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UpdateUIEnabled();
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}
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}
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@ -2696,6 +2696,22 @@
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</widget>
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</widget>
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</item>
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</item>
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<item row="5" column="0">
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<item row="5" column="0">
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<widget class="QCheckBox" name="enable_joycon_driver">
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<property name="toolTip">
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<string>Requires restarting yuzu</string>
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</property>
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<property name="minimumSize">
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<size>
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<width>0</width>
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<height>23</height>
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</size>
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</property>
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<property name="text">
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<string>Enable direct JoyCon driver</string>
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</property>
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</widget>
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</item>
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<item row="6" column="0">
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<widget class="QCheckBox" name="mouse_panning">
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<widget class="QCheckBox" name="mouse_panning">
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<property name="minimumSize">
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<property name="minimumSize">
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<size>
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<size>
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@ -2708,7 +2724,7 @@
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</property>
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</property>
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</widget>
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</widget>
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</item>
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</item>
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<item row="5" column="2">
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<item row="6" column="2">
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<widget class="QSpinBox" name="mouse_panning_sensitivity">
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<widget class="QSpinBox" name="mouse_panning_sensitivity">
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<property name="toolTip">
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<property name="toolTip">
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<string>Mouse sensitivity</string>
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<string>Mouse sensitivity</string>
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@ -2730,14 +2746,14 @@
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</property>
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</property>
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</widget>
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</widget>
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</item>
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</item>
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<item row="6" column="0">
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<item row="7" column="0">
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<widget class="QLabel" name="motion_touch">
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<widget class="QLabel" name="motion_touch">
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<property name="text">
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<property name="text">
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<string>Motion / Touch</string>
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<string>Motion / Touch</string>
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</property>
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</property>
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</widget>
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</widget>
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</item>
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</item>
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<item row="6" column="2">
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<item row="7" column="2">
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<widget class="QPushButton" name="buttonMotionTouch">
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<widget class="QPushButton" name="buttonMotionTouch">
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<property name="text">
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<property name="text">
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<string>Configure</string>
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<string>Configure</string>
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