gl_rasterizer: Remove default clip distance
This commit is contained in:
parent
9a1bac840e
commit
29e7c76d66
1 changed files with 0 additions and 2 deletions
|
@ -107,8 +107,6 @@ RasterizerOpenGL::RasterizerOpenGL(Core::Frontend::EmuWindow& window, ScreenInfo
|
|||
|
||||
ASSERT_MSG(has_ARB_separate_shader_objects, "has_ARB_separate_shader_objects is unsupported");
|
||||
OpenGLState::ApplyDefaultState();
|
||||
// Clipping plane 0 is always enabled for PICA fixed clip plane z <= 0
|
||||
state.clip_distance[0] = true;
|
||||
|
||||
// Create render framebuffer
|
||||
framebuffer.Create();
|
||||
|
|
Loading…
Reference in a new issue