Merge pull request #10888 from 8bitDream/native
android: (native) Parameter types from Android Studio
This commit is contained in:
commit
28df6ac0aa
1 changed files with 47 additions and 44 deletions
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@ -60,6 +60,9 @@
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#include "video_core/rasterizer_interface.h"
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#include "video_core/renderer_base.h"
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#define jconst [[maybe_unused]] const auto
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#define jauto [[maybe_unused]] auto
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namespace {
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class EmulationSession final {
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@ -99,8 +102,8 @@ public:
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}
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int InstallFileToNand(std::string filename) {
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const auto copy_func = [](const FileSys::VirtualFile& src, const FileSys::VirtualFile& dest,
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std::size_t block_size) {
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jconst copy_func = [](const FileSys::VirtualFile& src, const FileSys::VirtualFile& dest,
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std::size_t block_size) {
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if (src == nullptr || dest == nullptr) {
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return false;
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}
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@ -109,10 +112,10 @@ public:
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}
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using namespace Common::Literals;
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std::vector<u8> buffer(1_MiB);
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[[maybe_unused]] std::vector<u8> buffer(1_MiB);
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for (std::size_t i = 0; i < src->GetSize(); i += buffer.size()) {
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const auto read = src->Read(buffer.data(), buffer.size(), i);
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jconst read = src->Read(buffer.data(), buffer.size(), i);
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dest->Write(buffer.data(), read, i);
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}
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return true;
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@ -129,14 +132,14 @@ public:
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m_system.SetContentProvider(std::make_unique<FileSys::ContentProviderUnion>());
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m_system.GetFileSystemController().CreateFactories(*m_vfs);
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std::shared_ptr<FileSys::NSP> nsp;
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[[maybe_unused]] std::shared_ptr<FileSys::NSP> nsp;
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if (filename.ends_with("nsp")) {
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nsp = std::make_shared<FileSys::NSP>(m_vfs->OpenFile(filename, FileSys::Mode::Read));
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if (nsp->IsExtractedType()) {
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return InstallError;
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}
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} else if (filename.ends_with("xci")) {
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const auto xci =
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jconst xci =
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std::make_shared<FileSys::XCI>(m_vfs->OpenFile(filename, FileSys::Mode::Read));
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nsp = xci->GetSecurePartitionNSP();
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} else {
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@ -151,7 +154,7 @@ public:
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return InstallError;
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}
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const auto res = m_system.GetFileSystemController().GetUserNANDContents()->InstallEntry(
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jconst res = m_system.GetFileSystemController().GetUserNANDContents()->InstallEntry(
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*nsp, true, copy_func);
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switch (res) {
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@ -234,7 +237,7 @@ public:
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m_system.SetFilesystem(m_vfs);
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// Initialize system.
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auto android_keyboard = std::make_unique<SoftwareKeyboard::AndroidKeyboard>();
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jauto android_keyboard = std::make_unique<SoftwareKeyboard::AndroidKeyboard>();
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m_software_keyboard = android_keyboard.get();
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m_system.SetShuttingDown(false);
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m_system.ApplySettings();
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@ -332,7 +335,7 @@ public:
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while (true) {
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{
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std::unique_lock lock(m_mutex);
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[[maybe_unused]] std::unique_lock lock(m_mutex);
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if (m_cv.wait_for(lock, std::chrono::milliseconds(800),
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[&]() { return !m_is_running; })) {
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// Emulation halted.
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@ -364,7 +367,7 @@ public:
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}
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bool IsHandheldOnly() {
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const auto npad_style_set = m_system.HIDCore().GetSupportedStyleTag();
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jconst npad_style_set = m_system.HIDCore().GetSupportedStyleTag();
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if (npad_style_set.fullkey == 1) {
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return false;
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@ -377,17 +380,17 @@ public:
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return !Settings::values.use_docked_mode.GetValue();
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}
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void SetDeviceType(int index, int type) {
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auto controller = m_system.HIDCore().GetEmulatedControllerByIndex(index);
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void SetDeviceType([[maybe_unused]] int index, int type) {
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jauto controller = m_system.HIDCore().GetEmulatedControllerByIndex(index);
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controller->SetNpadStyleIndex(static_cast<Core::HID::NpadStyleIndex>(type));
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}
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void OnGamepadConnectEvent(int index) {
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auto controller = m_system.HIDCore().GetEmulatedControllerByIndex(index);
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void OnGamepadConnectEvent([[maybe_unused]] int index) {
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jauto controller = m_system.HIDCore().GetEmulatedControllerByIndex(index);
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// Ensure that player1 is configured correctly and handheld disconnected
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if (controller->GetNpadIdType() == Core::HID::NpadIdType::Player1) {
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auto handheld =
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jauto handheld =
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m_system.HIDCore().GetEmulatedController(Core::HID::NpadIdType::Handheld);
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if (controller->GetNpadStyleIndex() == Core::HID::NpadStyleIndex::Handheld) {
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@ -399,7 +402,8 @@ public:
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// Ensure that handheld is configured correctly and player 1 disconnected
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if (controller->GetNpadIdType() == Core::HID::NpadIdType::Handheld) {
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auto player1 = m_system.HIDCore().GetEmulatedController(Core::HID::NpadIdType::Player1);
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jauto player1 =
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m_system.HIDCore().GetEmulatedController(Core::HID::NpadIdType::Player1);
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if (controller->GetNpadStyleIndex() != Core::HID::NpadStyleIndex::Handheld) {
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player1->SetNpadStyleIndex(Core::HID::NpadStyleIndex::Handheld);
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@ -413,8 +417,8 @@ public:
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}
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}
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void OnGamepadDisconnectEvent(int index) {
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auto controller = m_system.HIDCore().GetEmulatedControllerByIndex(index);
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void OnGamepadDisconnectEvent([[maybe_unused]] int index) {
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jauto controller = m_system.HIDCore().GetEmulatedControllerByIndex(index);
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controller->Disconnect();
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}
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@ -430,7 +434,7 @@ private:
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};
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RomMetadata GetRomMetadata(const std::string& path) {
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if (auto search = m_rom_metadata_cache.find(path); search != m_rom_metadata_cache.end()) {
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if (jauto search = m_rom_metadata_cache.find(path); search != m_rom_metadata_cache.end()) {
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return search->second;
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}
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@ -438,14 +442,14 @@ private:
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}
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RomMetadata CacheRomMetadata(const std::string& path) {
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const auto file = Core::GetGameFileFromPath(m_vfs, path);
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auto loader = Loader::GetLoader(EmulationSession::GetInstance().System(), file, 0, 0);
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jconst file = Core::GetGameFileFromPath(m_vfs, path);
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jauto loader = Loader::GetLoader(EmulationSession::GetInstance().System(), file, 0, 0);
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RomMetadata entry;
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loader->ReadTitle(entry.title);
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loader->ReadIcon(entry.icon);
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if (loader->GetFileType() == Loader::FileType::NRO) {
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auto loader_nro = dynamic_cast<Loader::AppLoader_NRO*>(loader.get());
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jauto loader_nro = dynamic_cast<Loader::AppLoader_NRO*>(loader.get());
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entry.isHomebrew = loader_nro->IsHomebrew();
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} else {
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entry.isHomebrew = false;
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@ -516,7 +520,7 @@ static Core::SystemResultStatus RunEmulation(const std::string& filepath) {
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SCOPE_EXIT({ EmulationSession::GetInstance().ShutdownEmulation(); });
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const auto result = EmulationSession::GetInstance().InitializeEmulation(filepath);
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jconst result = EmulationSession::GetInstance().InitializeEmulation(filepath);
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if (result != Core::SystemResultStatus::Success) {
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return result;
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}
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@ -528,24 +532,25 @@ static Core::SystemResultStatus RunEmulation(const std::string& filepath) {
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extern "C" {
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void Java_org_yuzu_yuzu_1emu_NativeLibrary_surfaceChanged(JNIEnv* env, jclass clazz, jobject surf) {
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void Java_org_yuzu_yuzu_1emu_NativeLibrary_surfaceChanged(JNIEnv* env, jobject instance,
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[[maybe_unused]] jobject surf) {
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EmulationSession::GetInstance().SetNativeWindow(ANativeWindow_fromSurface(env, surf));
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EmulationSession::GetInstance().SurfaceChanged();
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}
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void Java_org_yuzu_yuzu_1emu_NativeLibrary_surfaceDestroyed(JNIEnv* env, jclass clazz) {
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void Java_org_yuzu_yuzu_1emu_NativeLibrary_surfaceDestroyed(JNIEnv* env, jobject instance) {
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ANativeWindow_release(EmulationSession::GetInstance().NativeWindow());
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EmulationSession::GetInstance().SetNativeWindow(nullptr);
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EmulationSession::GetInstance().SurfaceChanged();
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}
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void Java_org_yuzu_yuzu_1emu_NativeLibrary_setAppDirectory(JNIEnv* env, jclass clazz,
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jstring j_directory) {
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void Java_org_yuzu_yuzu_1emu_NativeLibrary_setAppDirectory(JNIEnv* env, jobject instance,
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[[maybe_unused]] jstring j_directory) {
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Common::FS::SetAppDirectory(GetJString(env, j_directory));
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}
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int Java_org_yuzu_yuzu_1emu_NativeLibrary_installFileToNand(JNIEnv* env, jclass clazz,
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jstring j_file) {
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int Java_org_yuzu_yuzu_1emu_NativeLibrary_installFileToNand(JNIEnv* env, jobject instance,
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[[maybe_unused]] jstring j_file) {
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return EmulationSession::GetInstance().InstallFileToNand(GetJString(env, j_file));
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}
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@ -570,7 +575,7 @@ void JNICALL Java_org_yuzu_yuzu_1emu_NativeLibrary_initializeGpuDriver(JNIEnv* e
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}
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jboolean JNICALL Java_org_yuzu_yuzu_1emu_utils_GpuDriverHelper_supportsCustomDriverLoading(
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JNIEnv* env, [[maybe_unused]] jobject instance) {
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JNIEnv* env, jobject instance) {
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#ifdef ARCHITECTURE_arm64
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// If the KGSL device exists custom drivers can be loaded using adrenotools
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return SupportsCustomDriver();
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@ -648,8 +653,8 @@ jboolean Java_org_yuzu_yuzu_1emu_NativeLibrary_onGamePadDisconnectEvent(JNIEnv*
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return static_cast<jboolean>(true);
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}
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jboolean Java_org_yuzu_yuzu_1emu_NativeLibrary_onGamePadButtonEvent(JNIEnv* env, jclass clazz,
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[[maybe_unused]] jint j_device,
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jint j_button, jint action) {
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jint j_device, jint j_button,
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jint action) {
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if (EmulationSession::GetInstance().IsRunning()) {
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// Ensure gamepad is connected
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EmulationSession::GetInstance().OnGamepadConnectEvent(j_device);
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@ -718,8 +723,8 @@ void Java_org_yuzu_yuzu_1emu_NativeLibrary_onTouchReleased(JNIEnv* env, jclass c
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}
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jbyteArray Java_org_yuzu_yuzu_1emu_NativeLibrary_getIcon(JNIEnv* env, jclass clazz,
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[[maybe_unused]] jstring j_filename) {
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auto icon_data = EmulationSession::GetInstance().GetRomIcon(GetJString(env, j_filename));
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jstring j_filename) {
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jauto icon_data = EmulationSession::GetInstance().GetRomIcon(GetJString(env, j_filename));
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jbyteArray icon = env->NewByteArray(static_cast<jsize>(icon_data.size()));
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env->SetByteArrayRegion(icon, 0, env->GetArrayLength(icon),
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reinterpret_cast<jbyte*>(icon_data.data()));
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@ -727,8 +732,8 @@ jbyteArray Java_org_yuzu_yuzu_1emu_NativeLibrary_getIcon(JNIEnv* env, jclass cla
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}
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jstring Java_org_yuzu_yuzu_1emu_NativeLibrary_getTitle(JNIEnv* env, jclass clazz,
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[[maybe_unused]] jstring j_filename) {
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auto title = EmulationSession::GetInstance().GetRomTitle(GetJString(env, j_filename));
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jstring j_filename) {
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jauto title = EmulationSession::GetInstance().GetRomTitle(GetJString(env, j_filename));
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return env->NewStringUTF(title.c_str());
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}
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@ -743,22 +748,21 @@ jstring Java_org_yuzu_yuzu_1emu_NativeLibrary_getGameId(JNIEnv* env, jclass claz
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}
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jstring Java_org_yuzu_yuzu_1emu_NativeLibrary_getRegions(JNIEnv* env, jclass clazz,
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[[maybe_unused]] jstring j_filename) {
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jstring j_filename) {
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return env->NewStringUTF("");
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}
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jstring Java_org_yuzu_yuzu_1emu_NativeLibrary_getCompany(JNIEnv* env, jclass clazz,
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[[maybe_unused]] jstring j_filename) {
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jstring j_filename) {
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return env->NewStringUTF("");
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}
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jboolean Java_org_yuzu_yuzu_1emu_NativeLibrary_isHomebrew(JNIEnv* env, jclass clazz,
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[[maybe_unused]] jstring j_filename) {
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jstring j_filename) {
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return EmulationSession::GetInstance().GetIsHomebrew(GetJString(env, j_filename));
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}
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void Java_org_yuzu_yuzu_1emu_NativeLibrary_initializeEmulation
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[[maybe_unused]] (JNIEnv* env, jclass clazz) {
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void Java_org_yuzu_yuzu_1emu_NativeLibrary_initializeEmulation(JNIEnv* env, jclass clazz) {
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// Create the default config.ini.
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Config{};
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// Initialize the emulated system.
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@ -770,8 +774,7 @@ jint Java_org_yuzu_yuzu_1emu_NativeLibrary_defaultCPUCore(JNIEnv* env, jclass cl
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}
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void Java_org_yuzu_yuzu_1emu_NativeLibrary_run__Ljava_lang_String_2Ljava_lang_String_2Z(
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JNIEnv* env, jclass clazz, [[maybe_unused]] jstring j_file,
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[[maybe_unused]] jstring j_savestate, [[maybe_unused]] jboolean j_delete_savestate) {}
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JNIEnv* env, jclass clazz, jstring j_file, jstring j_savestate, jboolean j_delete_savestate) {}
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void Java_org_yuzu_yuzu_1emu_NativeLibrary_reloadSettings(JNIEnv* env, jclass clazz) {
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Config{};
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@ -816,7 +819,7 @@ jdoubleArray Java_org_yuzu_yuzu_1emu_NativeLibrary_getPerfStats(JNIEnv* env, jcl
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jdoubleArray j_stats = env->NewDoubleArray(4);
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if (EmulationSession::GetInstance().IsRunning()) {
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const auto results = EmulationSession::GetInstance().PerfStats();
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jconst results = EmulationSession::GetInstance().PerfStats();
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// Converting the structure into an array makes it easier to pass it to the frontend
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double stats[4] = {results.system_fps, results.average_game_fps, results.frametime,
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