pica/rasterizer: implement/stub texture wrap mode 4-7
This commit is contained in:
parent
a4f88c7d7c
commit
28d1e73d2f
4 changed files with 48 additions and 12 deletions
|
@ -30,10 +30,10 @@ struct TexturingRegs {
|
|||
Repeat = 2,
|
||||
MirroredRepeat = 3,
|
||||
// Mode 4-7 produces some weird result and may be just invalid:
|
||||
// 4: Positive coord: clamp to edge; negative coord: repeat
|
||||
// 5: Positive coord: clamp to border; negative coord: repeat
|
||||
// 6: Repeat
|
||||
// 7: Repeat
|
||||
ClampToEdge2 = 4, // Positive coord: clamp to edge; negative coord: repeat
|
||||
ClampToBorder2 = 5, // Positive coord: clamp to border; negative coord: repeat
|
||||
Repeat2 = 6, // Same as Repeat
|
||||
Repeat3 = 7, // Same as Repeat
|
||||
};
|
||||
|
||||
enum TextureFilter : u32 {
|
||||
|
|
|
@ -55,6 +55,12 @@ inline GLenum WrapMode(Pica::TexturingRegs::TextureConfig::WrapMode mode) {
|
|||
GL_CLAMP_TO_BORDER, // WrapMode::ClampToBorder
|
||||
GL_REPEAT, // WrapMode::Repeat
|
||||
GL_MIRRORED_REPEAT, // WrapMode::MirroredRepeat
|
||||
// TODO(wwylele): ClampToEdge2 and ClampToBorder2 are not properly implemented here. See the
|
||||
// comments in enum WrapMode.
|
||||
GL_CLAMP_TO_EDGE, // WrapMode::ClampToEdge2
|
||||
GL_CLAMP_TO_BORDER, // WrapMode::ClampToBorder2
|
||||
GL_REPEAT, // WrapMode::Repeat2
|
||||
GL_REPEAT, // WrapMode::Repeat3
|
||||
};
|
||||
|
||||
// Range check table for input
|
||||
|
@ -65,6 +71,13 @@ inline GLenum WrapMode(Pica::TexturingRegs::TextureConfig::WrapMode mode) {
|
|||
return GL_CLAMP_TO_EDGE;
|
||||
}
|
||||
|
||||
if (static_cast<u32>(mode) > 3) {
|
||||
// It is still unclear whether mode 4-7 are valid, so log it if a game uses them.
|
||||
// TODO(wwylele): telemetry should be added here so we can collect more info about which
|
||||
// game uses this.
|
||||
LOG_WARNING(Render_OpenGL, "Using texture wrap mode %u", static_cast<u32>(mode));
|
||||
}
|
||||
|
||||
GLenum gl_mode = wrap_mode_table[mode];
|
||||
|
||||
// Check for dummy values indicating an unknown mode
|
||||
|
|
|
@ -307,10 +307,22 @@ static void ProcessTriangleInternal(const Vertex& v0, const Vertex& v1, const Ve
|
|||
int t = (int)(v * float24::FromFloat32(static_cast<float>(texture.config.height)))
|
||||
.ToFloat32();
|
||||
|
||||
if ((texture.config.wrap_s == TexturingRegs::TextureConfig::ClampToBorder &&
|
||||
(s < 0 || static_cast<u32>(s) >= texture.config.width)) ||
|
||||
(texture.config.wrap_t == TexturingRegs::TextureConfig::ClampToBorder &&
|
||||
(t < 0 || static_cast<u32>(t) >= texture.config.height))) {
|
||||
bool use_border_s = false;
|
||||
bool use_border_t = false;
|
||||
|
||||
if (texture.config.wrap_s == TexturingRegs::TextureConfig::ClampToBorder) {
|
||||
use_border_s = s < 0 || s >= static_cast<int>(texture.config.width);
|
||||
} else if (texture.config.wrap_s == TexturingRegs::TextureConfig::ClampToBorder2) {
|
||||
use_border_s = s >= static_cast<int>(texture.config.width);
|
||||
}
|
||||
|
||||
if (texture.config.wrap_t == TexturingRegs::TextureConfig::ClampToBorder) {
|
||||
use_border_t = t < 0 || t >= static_cast<int>(texture.config.height);
|
||||
} else if (texture.config.wrap_t == TexturingRegs::TextureConfig::ClampToBorder2) {
|
||||
use_border_t = t >= static_cast<int>(texture.config.height);
|
||||
}
|
||||
|
||||
if (use_border_s || use_border_t) {
|
||||
auto border_color = texture.config.border_color;
|
||||
texture_color[i] = {border_color.r, border_color.g, border_color.b,
|
||||
border_color.a};
|
||||
|
|
|
@ -18,22 +18,33 @@ using TevStageConfig = TexturingRegs::TevStageConfig;
|
|||
|
||||
int GetWrappedTexCoord(TexturingRegs::TextureConfig::WrapMode mode, int val, unsigned size) {
|
||||
switch (mode) {
|
||||
case TexturingRegs::TextureConfig::ClampToEdge2:
|
||||
// For negative coordinate, ClampToEdge2 behaves the same as Repeat
|
||||
if (val < 0) {
|
||||
return static_cast<int>(static_cast<unsigned>(val) % size);
|
||||
}
|
||||
// [[fallthrough]]
|
||||
case TexturingRegs::TextureConfig::ClampToEdge:
|
||||
val = std::max(val, 0);
|
||||
val = std::min(val, (int)size - 1);
|
||||
val = std::min(val, static_cast<int>(size) - 1);
|
||||
return val;
|
||||
|
||||
case TexturingRegs::TextureConfig::ClampToBorder:
|
||||
return val;
|
||||
|
||||
case TexturingRegs::TextureConfig::ClampToBorder2:
|
||||
// For ClampToBorder2, the case of positive coordinate beyond the texture size is already
|
||||
// handled outside. Here we only handle the negative coordinate in the same way as Repeat.
|
||||
case TexturingRegs::TextureConfig::Repeat2:
|
||||
case TexturingRegs::TextureConfig::Repeat3:
|
||||
case TexturingRegs::TextureConfig::Repeat:
|
||||
return (int)((unsigned)val % size);
|
||||
return static_cast<int>(static_cast<unsigned>(val) % size);
|
||||
|
||||
case TexturingRegs::TextureConfig::MirroredRepeat: {
|
||||
unsigned int coord = ((unsigned)val % (2 * size));
|
||||
unsigned int coord = (static_cast<unsigned>(val) % (2 * size));
|
||||
if (coord >= size)
|
||||
coord = 2 * size - 1 - coord;
|
||||
return (int)coord;
|
||||
return static_cast<int>(coord);
|
||||
}
|
||||
|
||||
default:
|
||||
|
|
Loading…
Reference in a new issue