Only update motion for npad and prevent over scheduling events
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3b4da2d7fa
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2489547dc5
1 changed files with 11 additions and 2 deletions
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@ -126,14 +126,23 @@ void IAppletResource::UpdateControllers(std::uintptr_t user_data,
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controller->OnUpdate(core_timing, shared_mem->GetPointer(), SHARED_MEMORY_SIZE);
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}
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// If ns_late is higher than the update rate ignore the delay
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if (ns_late > motion_update_ns) {
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ns_late = {};
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}
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core_timing.ScheduleEvent(pad_update_ns - ns_late, pad_update_event);
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}
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void IAppletResource::UpdateMotion(std::uintptr_t user_data, std::chrono::nanoseconds ns_late) {
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auto& core_timing = system.CoreTiming();
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for (const auto& controller : controllers) {
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controller->OnMotionUpdate(core_timing, shared_mem->GetPointer(), SHARED_MEMORY_SIZE);
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controllers[static_cast<size_t>(HidController::NPad)]->OnMotionUpdate(
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core_timing, shared_mem->GetPointer(), SHARED_MEMORY_SIZE);
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// If ns_late is higher than the update rate ignore the delay
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if (ns_late > motion_update_ns) {
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ns_late = {};
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}
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core_timing.ScheduleEvent(motion_update_ns - ns_late, motion_update_event);
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