video_core: Check broken compute earlier
Checks it as the system is determining what settings to enable. Reduces the need to check settings while the system is running.
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b9a86b040b
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197e13d93d
2 changed files with 3 additions and 2 deletions
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@ -705,7 +705,7 @@ std::unique_ptr<ComputePipeline> PipelineCache::CreateComputePipeline(
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std::unique_ptr<ComputePipeline> PipelineCache::CreateComputePipeline(
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ShaderPools& pools, const ComputePipelineCacheKey& key, Shader::Environment& env,
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PipelineStatistics* statistics, bool build_in_parallel) try {
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if (device.HasBrokenCompute() && !Settings::values.enable_compute_pipelines.GetValue()) {
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if (device.HasBrokenCompute()) {
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LOG_ERROR(Render_Vulkan, "Skipping 0x{:016x}", key.Hash());
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return nullptr;
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}
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@ -563,7 +563,8 @@ Device::Device(VkInstance instance_, vk::PhysicalDevice physical_, VkSurfaceKHR
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cant_blit_msaa = true;
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}
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has_broken_compute =
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CheckBrokenCompute(properties.driver.driverID, properties.properties.driverVersion);
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CheckBrokenCompute(properties.driver.driverID, properties.properties.driverVersion) &&
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!Settings::values.enable_compute_pipelines.GetValue();
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if (is_intel_anv || (is_qualcomm && !is_s8gen2)) {
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LOG_WARNING(Render_Vulkan, "Driver does not support native BGR format");
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must_emulate_bgr565 = true;
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