Add support to color mask to avoid issues in blending caused by wrong values in the alpha channel in some render targets.
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145ae36963
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19038db489
5 changed files with 79 additions and 25 deletions
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@ -462,6 +462,16 @@ public:
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}
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}
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};
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};
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struct ColorMask {
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union {
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u32 raw;
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BitField<0, 4, u32> R;
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BitField<4, 4, u32> G;
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BitField<8, 4, u32> B;
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BitField<12, 4, u32> A;
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};
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};
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bool IsShaderConfigEnabled(std::size_t index) const {
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bool IsShaderConfigEnabled(std::size_t index) const {
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// The VertexB is always enabled.
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// The VertexB is always enabled.
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if (index == static_cast<std::size_t>(Regs::ShaderProgram::VertexB)) {
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if (index == static_cast<std::size_t>(Regs::ShaderProgram::VertexB)) {
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@ -571,7 +581,11 @@ public:
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u32 stencil_back_mask;
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u32 stencil_back_mask;
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u32 stencil_back_func_mask;
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u32 stencil_back_func_mask;
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INSERT_PADDING_WORDS(0x13);
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INSERT_PADDING_WORDS(0xC);
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u32 color_mask_common;
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INSERT_PADDING_WORDS(0x6);
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u32 rt_separate_frag_data;
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u32 rt_separate_frag_data;
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@ -847,8 +861,9 @@ public:
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BitField<6, 4, u32> RT;
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BitField<6, 4, u32> RT;
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BitField<10, 11, u32> layer;
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BitField<10, 11, u32> layer;
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} clear_buffers;
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} clear_buffers;
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INSERT_PADDING_WORDS(0xB);
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INSERT_PADDING_WORDS(0x4B);
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std::array<ColorMask, NumRenderTargets> color_mask;
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INSERT_PADDING_WORDS(0x38);
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struct {
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struct {
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u32 query_address_high;
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u32 query_address_high;
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@ -1081,6 +1096,7 @@ ASSERT_REG_POSITION(scissor_test, 0x380);
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ASSERT_REG_POSITION(stencil_back_func_ref, 0x3D5);
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ASSERT_REG_POSITION(stencil_back_func_ref, 0x3D5);
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ASSERT_REG_POSITION(stencil_back_mask, 0x3D6);
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ASSERT_REG_POSITION(stencil_back_mask, 0x3D6);
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ASSERT_REG_POSITION(stencil_back_func_mask, 0x3D7);
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ASSERT_REG_POSITION(stencil_back_func_mask, 0x3D7);
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ASSERT_REG_POSITION(color_mask_common, 0x3E4);
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ASSERT_REG_POSITION(rt_separate_frag_data, 0x3EB);
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ASSERT_REG_POSITION(rt_separate_frag_data, 0x3EB);
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ASSERT_REG_POSITION(zeta, 0x3F8);
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ASSERT_REG_POSITION(zeta, 0x3F8);
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ASSERT_REG_POSITION(vertex_attrib_format, 0x458);
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ASSERT_REG_POSITION(vertex_attrib_format, 0x458);
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@ -1127,6 +1143,7 @@ ASSERT_REG_POSITION(instanced_arrays, 0x620);
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ASSERT_REG_POSITION(cull, 0x646);
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ASSERT_REG_POSITION(cull, 0x646);
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ASSERT_REG_POSITION(logic_op, 0x671);
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ASSERT_REG_POSITION(logic_op, 0x671);
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ASSERT_REG_POSITION(clear_buffers, 0x674);
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ASSERT_REG_POSITION(clear_buffers, 0x674);
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ASSERT_REG_POSITION(color_mask, 0x680);
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ASSERT_REG_POSITION(query, 0x6C0);
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ASSERT_REG_POSITION(query, 0x6C0);
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ASSERT_REG_POSITION(vertex_array[0], 0x700);
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ASSERT_REG_POSITION(vertex_array[0], 0x700);
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ASSERT_REG_POSITION(independent_blend, 0x780);
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ASSERT_REG_POSITION(independent_blend, 0x780);
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@ -511,10 +511,10 @@ void RasterizerOpenGL::Clear() {
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OpenGLState clear_state;
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OpenGLState clear_state;
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clear_state.draw.draw_framebuffer = framebuffer.handle;
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clear_state.draw.draw_framebuffer = framebuffer.handle;
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clear_state.color_mask.red_enabled = regs.clear_buffers.R ? GL_TRUE : GL_FALSE;
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clear_state.color_mask[0].red_enabled = regs.clear_buffers.R ? GL_TRUE : GL_FALSE;
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clear_state.color_mask.green_enabled = regs.clear_buffers.G ? GL_TRUE : GL_FALSE;
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clear_state.color_mask[0].green_enabled = regs.clear_buffers.G ? GL_TRUE : GL_FALSE;
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clear_state.color_mask.blue_enabled = regs.clear_buffers.B ? GL_TRUE : GL_FALSE;
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clear_state.color_mask[0].blue_enabled = regs.clear_buffers.B ? GL_TRUE : GL_FALSE;
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clear_state.color_mask.alpha_enabled = regs.clear_buffers.A ? GL_TRUE : GL_FALSE;
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clear_state.color_mask[0].alpha_enabled = regs.clear_buffers.A ? GL_TRUE : GL_FALSE;
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if (regs.clear_buffers.R || regs.clear_buffers.G || regs.clear_buffers.B ||
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if (regs.clear_buffers.R || regs.clear_buffers.G || regs.clear_buffers.B ||
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regs.clear_buffers.A) {
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regs.clear_buffers.A) {
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@ -573,7 +573,7 @@ void RasterizerOpenGL::DrawArrays() {
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ScopeAcquireGLContext acquire_context{emu_window};
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ScopeAcquireGLContext acquire_context{emu_window};
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ConfigureFramebuffers();
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ConfigureFramebuffers();
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SyncColorMask();
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SyncDepthTestState();
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SyncDepthTestState();
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SyncStencilTestState();
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SyncStencilTestState();
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SyncBlendState();
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SyncBlendState();
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@ -989,6 +989,18 @@ void RasterizerOpenGL::SyncStencilTestState() {
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state.stencil.back.write_mask = regs.stencil_back_mask;
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state.stencil.back.write_mask = regs.stencil_back_mask;
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}
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}
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void RasterizerOpenGL::SyncColorMask() {
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const auto& regs = Core::System::GetInstance().GPU().Maxwell3D().regs;
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for (size_t i = 0; i < Tegra::Engines::Maxwell3D::Regs::NumRenderTargets; i++) {
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const auto& source = regs.color_mask[regs.color_mask_common ? 0 : i];
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auto& dest = state.color_mask[i];
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dest.red_enabled = (source.R == 0) ? GL_FALSE : GL_TRUE;
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dest.green_enabled = (source.G == 0) ? GL_FALSE : GL_TRUE;
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dest.blue_enabled = (source.B == 0) ? GL_FALSE : GL_TRUE;
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dest.alpha_enabled = (source.A == 0) ? GL_FALSE : GL_TRUE;
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}
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}
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void RasterizerOpenGL::SyncBlendState() {
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void RasterizerOpenGL::SyncBlendState() {
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const auto& regs = Core::System::GetInstance().GPU().Maxwell3D().regs;
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const auto& regs = Core::System::GetInstance().GPU().Maxwell3D().regs;
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@ -1000,6 +1012,7 @@ void RasterizerOpenGL::SyncBlendState() {
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state.independant_blend.enabled = regs.independent_blend_enable;
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state.independant_blend.enabled = regs.independent_blend_enable;
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if (!state.independant_blend.enabled) {
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if (!state.independant_blend.enabled) {
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auto& blend = state.blend[0];
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auto& blend = state.blend[0];
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blend.enabled = regs.blend.enable[0] != 0;
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blend.separate_alpha = regs.blend.separate_alpha;
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blend.separate_alpha = regs.blend.separate_alpha;
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blend.rgb_equation = MaxwellToGL::BlendEquation(regs.blend.equation_rgb);
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blend.rgb_equation = MaxwellToGL::BlendEquation(regs.blend.equation_rgb);
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blend.src_rgb_func = MaxwellToGL::BlendFunc(regs.blend.factor_source_rgb);
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blend.src_rgb_func = MaxwellToGL::BlendFunc(regs.blend.factor_source_rgb);
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@ -169,6 +169,9 @@ private:
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/// Syncs the point state to match the guest state
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/// Syncs the point state to match the guest state
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void SyncPointState();
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void SyncPointState();
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/// Syncs Color Mask
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void SyncColorMask();
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/// Check asserts for alpha testing.
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/// Check asserts for alpha testing.
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void CheckAlphaTests();
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void CheckAlphaTests();
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@ -25,12 +25,12 @@ OpenGLState::OpenGLState() {
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primitive_restart.enabled = false;
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primitive_restart.enabled = false;
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primitive_restart.index = 0;
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primitive_restart.index = 0;
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for (auto& item : color_mask) {
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color_mask.red_enabled = GL_TRUE;
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item.red_enabled = GL_TRUE;
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color_mask.green_enabled = GL_TRUE;
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item.green_enabled = GL_TRUE;
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color_mask.blue_enabled = GL_TRUE;
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item.blue_enabled = GL_TRUE;
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color_mask.alpha_enabled = GL_TRUE;
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item.alpha_enabled = GL_TRUE;
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}
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stencil.test_enabled = false;
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stencil.test_enabled = false;
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auto reset_stencil = [](auto& config) {
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auto reset_stencil = [](auto& config) {
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config.test_func = GL_ALWAYS;
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config.test_func = GL_ALWAYS;
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@ -135,6 +135,32 @@ void OpenGLState::ApplyCulling() const {
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}
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}
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}
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}
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void OpenGLState::ApplyColorMask() const {
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if (GLAD_GL_ARB_viewport_array) {
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for (size_t i = 0; i < Tegra::Engines::Maxwell3D::Regs::NumRenderTargets; i++) {
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const auto& updated = color_mask[i];
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const auto& current = cur_state.color_mask[i];
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if (updated.red_enabled != current.red_enabled ||
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updated.green_enabled != current.green_enabled ||
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updated.blue_enabled != current.blue_enabled ||
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updated.alpha_enabled != current.alpha_enabled) {
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glColorMaski(static_cast<GLuint>(i), updated.red_enabled, updated.green_enabled,
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updated.blue_enabled, updated.alpha_enabled);
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}
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}
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} else {
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const auto& updated = color_mask[0];
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const auto& current = cur_state.color_mask[0];
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if (updated.red_enabled != current.red_enabled ||
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updated.green_enabled != current.green_enabled ||
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updated.blue_enabled != current.blue_enabled ||
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updated.alpha_enabled != current.alpha_enabled) {
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glColorMask(updated.red_enabled, updated.green_enabled, updated.blue_enabled,
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updated.alpha_enabled);
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}
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}
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}
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void OpenGLState::ApplyDepth() const {
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void OpenGLState::ApplyDepth() const {
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// Depth test
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// Depth test
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const bool depth_test_changed = depth.test_enabled != cur_state.depth.test_enabled;
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const bool depth_test_changed = depth.test_enabled != cur_state.depth.test_enabled;
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@ -444,18 +470,11 @@ void OpenGLState::Apply() const {
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}
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}
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}
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}
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}
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}
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// Color mask
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if (color_mask.red_enabled != cur_state.color_mask.red_enabled ||
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color_mask.green_enabled != cur_state.color_mask.green_enabled ||
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color_mask.blue_enabled != cur_state.color_mask.blue_enabled ||
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color_mask.alpha_enabled != cur_state.color_mask.alpha_enabled) {
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glColorMask(color_mask.red_enabled, color_mask.green_enabled, color_mask.blue_enabled,
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color_mask.alpha_enabled);
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}
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// Point
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// Point
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if (point.size != cur_state.point.size) {
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if (point.size != cur_state.point.size) {
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glPointSize(point.size);
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glPointSize(point.size);
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}
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}
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ApplyColorMask();
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ApplyViewport();
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ApplyViewport();
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ApplyScissor();
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ApplyScissor();
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ApplyStencilTest();
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ApplyStencilTest();
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@ -56,13 +56,14 @@ public:
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GLuint index;
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GLuint index;
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} primitive_restart; // GL_PRIMITIVE_RESTART
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} primitive_restart; // GL_PRIMITIVE_RESTART
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struct {
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struct ColorMask {
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GLboolean red_enabled;
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GLboolean red_enabled;
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GLboolean green_enabled;
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GLboolean green_enabled;
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GLboolean blue_enabled;
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GLboolean blue_enabled;
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GLboolean alpha_enabled;
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GLboolean alpha_enabled;
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} color_mask; // GL_COLOR_WRITEMASK
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};
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std::array<ColorMask, Tegra::Engines::Maxwell3D::Regs::NumRenderTargets>
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color_mask; // GL_COLOR_WRITEMASK
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struct {
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struct {
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bool test_enabled; // GL_STENCIL_TEST
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bool test_enabled; // GL_STENCIL_TEST
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struct {
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struct {
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@ -198,6 +199,7 @@ private:
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static bool s_rgb_used;
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static bool s_rgb_used;
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void ApplySRgb() const;
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void ApplySRgb() const;
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void ApplyCulling() const;
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void ApplyCulling() const;
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void ApplyColorMask() const;
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void ApplyDepth() const;
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void ApplyDepth() const;
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void ApplyPrimitiveRestart() const;
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void ApplyPrimitiveRestart() const;
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void ApplyStencilTest() const;
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void ApplyStencilTest() const;
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