move MotionEmu from core/frontend to input_common as a InputDevice
This commit is contained in:
parent
867eabd6b7
commit
188194908c
17 changed files with 221 additions and 244 deletions
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@ -76,6 +76,9 @@ void Config::ReadValues() {
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Settings::values.analogs[i] = default_param;
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}
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Settings::values.motion_device = sdl2_config->Get(
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"Controls", "motion_device", "engine:motion_emu,update_period:100,sensitivity:0.01");
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// Core
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Settings::values.use_cpu_jit = sdl2_config->GetBoolean("Core", "use_cpu_jit", true);
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@ -56,6 +56,12 @@ button_home=
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circle_pad=
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c_stick=
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# for motion input, the following devices are available:
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# - "motion_emu" (default) for emulating motion input from mouse input. Required parameters:
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# - "update_period": update period in milliseconds (default to 100)
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# - "sensitivity": the coefficient converting mouse movement to tilting angle (default to 0.01)
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motion_device=
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[Core]
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# Whether to use the Just-In-Time (JIT) compiler for CPU emulation
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# 0: Interpreter (slow), 1 (default): JIT (fast)
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@ -16,11 +16,12 @@
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#include "core/settings.h"
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#include "input_common/keyboard.h"
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#include "input_common/main.h"
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#include "input_common/motion_emu.h"
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#include "network/network.h"
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void EmuWindow_SDL2::OnMouseMotion(s32 x, s32 y) {
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TouchMoved((unsigned)std::max(x, 0), (unsigned)std::max(y, 0));
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motion_emu->Tilt(x, y);
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InputCommon::GetMotionEmu()->Tilt(x, y);
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}
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void EmuWindow_SDL2::OnMouseButton(u32 button, u8 state, s32 x, s32 y) {
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@ -32,9 +33,9 @@ void EmuWindow_SDL2::OnMouseButton(u32 button, u8 state, s32 x, s32 y) {
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}
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} else if (button == SDL_BUTTON_RIGHT) {
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if (state == SDL_PRESSED) {
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motion_emu->BeginTilt(x, y);
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InputCommon::GetMotionEmu()->BeginTilt(x, y);
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} else {
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motion_emu->EndTilt();
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InputCommon::GetMotionEmu()->EndTilt();
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}
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}
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}
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@ -61,8 +62,6 @@ EmuWindow_SDL2::EmuWindow_SDL2() {
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InputCommon::Init();
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Network::Init();
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motion_emu = std::make_unique<Motion::MotionEmu>(*this);
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SDL_SetMainReady();
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// Initialize the window
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@ -117,7 +116,6 @@ EmuWindow_SDL2::EmuWindow_SDL2() {
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EmuWindow_SDL2::~EmuWindow_SDL2() {
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SDL_GL_DeleteContext(gl_context);
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SDL_Quit();
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motion_emu = nullptr;
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Network::Shutdown();
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InputCommon::Shutdown();
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@ -7,7 +7,6 @@
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#include <memory>
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#include <utility>
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#include "core/frontend/emu_window.h"
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#include "core/frontend/motion_emu.h"
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struct SDL_Window;
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@ -57,7 +56,4 @@ private:
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using SDL_GLContext = void*;
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/// The OpenGL context associated with the window
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SDL_GLContext gl_context;
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/// Motion sensors emulation
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std::unique_ptr<Motion::MotionEmu> motion_emu;
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};
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@ -17,6 +17,7 @@
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#include "core/settings.h"
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#include "input_common/keyboard.h"
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#include "input_common/main.h"
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#include "input_common/motion_emu.h"
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#include "network/network.h"
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EmuThread::EmuThread(GRenderWindow* render_window)
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@ -201,7 +202,6 @@ qreal GRenderWindow::windowPixelRatio() {
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}
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void GRenderWindow::closeEvent(QCloseEvent* event) {
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motion_emu = nullptr;
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emit Closed();
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QWidget::closeEvent(event);
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}
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@ -221,7 +221,7 @@ void GRenderWindow::mousePressEvent(QMouseEvent* event) {
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this->TouchPressed(static_cast<unsigned>(pos.x() * pixelRatio),
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static_cast<unsigned>(pos.y() * pixelRatio));
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} else if (event->button() == Qt::RightButton) {
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motion_emu->BeginTilt(pos.x(), pos.y());
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InputCommon::GetMotionEmu()->BeginTilt(pos.x(), pos.y());
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}
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}
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@ -230,14 +230,14 @@ void GRenderWindow::mouseMoveEvent(QMouseEvent* event) {
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qreal pixelRatio = windowPixelRatio();
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this->TouchMoved(std::max(static_cast<unsigned>(pos.x() * pixelRatio), 0u),
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std::max(static_cast<unsigned>(pos.y() * pixelRatio), 0u));
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motion_emu->Tilt(pos.x(), pos.y());
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InputCommon::GetMotionEmu()->Tilt(pos.x(), pos.y());
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}
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void GRenderWindow::mouseReleaseEvent(QMouseEvent* event) {
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if (event->button() == Qt::LeftButton)
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this->TouchReleased();
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else if (event->button() == Qt::RightButton)
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motion_emu->EndTilt();
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InputCommon::GetMotionEmu()->EndTilt();
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}
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void GRenderWindow::focusOutEvent(QFocusEvent* event) {
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@ -290,13 +290,11 @@ void GRenderWindow::OnMinimalClientAreaChangeRequest(
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}
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void GRenderWindow::OnEmulationStarting(EmuThread* emu_thread) {
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motion_emu = std::make_unique<Motion::MotionEmu>(*this);
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this->emu_thread = emu_thread;
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child->DisablePainting();
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}
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void GRenderWindow::OnEmulationStopping() {
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motion_emu = nullptr;
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emu_thread = nullptr;
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child->EnablePainting();
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}
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@ -12,7 +12,6 @@
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#include "common/thread.h"
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#include "core/core.h"
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#include "core/frontend/emu_window.h"
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#include "core/frontend/motion_emu.h"
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class QKeyEvent;
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class QScreen;
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@ -158,9 +157,6 @@ private:
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EmuThread* emu_thread;
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/// Motion sensors emulation
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std::unique_ptr<Motion::MotionEmu> motion_emu;
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protected:
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void showEvent(QShowEvent* event) override;
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};
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@ -57,6 +57,11 @@ void Config::ReadValues() {
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Settings::values.analogs[i] = default_param;
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}
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Settings::values.motion_device =
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qt_config->value("motion_device", "engine:motion_emu,update_period:100,sensitivity:0.01")
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.toString()
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.toStdString();
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qt_config->endGroup();
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qt_config->beginGroup("Core");
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@ -203,6 +208,7 @@ void Config::SaveValues() {
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qt_config->setValue(QString::fromStdString(Settings::NativeAnalog::mapping[i]),
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QString::fromStdString(Settings::values.analogs[i]));
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}
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qt_config->setValue("motion_device", QString::fromStdString(Settings::values.motion_device));
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qt_config->endGroup();
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qt_config->beginGroup("Core");
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@ -33,7 +33,6 @@ set(SRCS
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frontend/camera/interface.cpp
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frontend/emu_window.cpp
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frontend/framebuffer_layout.cpp
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frontend/motion_emu.cpp
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gdbstub/gdbstub.cpp
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hle/config_mem.cpp
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hle/applets/applet.cpp
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@ -226,7 +225,6 @@ set(HEADERS
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frontend/emu_window.h
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frontend/framebuffer_layout.h
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frontend/input.h
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frontend/motion_emu.h
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gdbstub/gdbstub.h
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hle/config_mem.h
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hle/function_wrappers.h
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@ -62,29 +62,6 @@ void EmuWindow::TouchMoved(unsigned framebuffer_x, unsigned framebuffer_y) {
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TouchPressed(framebuffer_x, framebuffer_y);
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}
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void EmuWindow::AccelerometerChanged(float x, float y, float z) {
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constexpr float coef = 512;
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std::lock_guard<std::mutex> lock(accel_mutex);
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// TODO(wwylele): do a time stretch as it in GyroscopeChanged
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// The time stretch formula should be like
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// stretched_vector = (raw_vector - gravity) * stretch_ratio + gravity
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accel_x = static_cast<s16>(x * coef);
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accel_y = static_cast<s16>(y * coef);
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accel_z = static_cast<s16>(z * coef);
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}
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void EmuWindow::GyroscopeChanged(float x, float y, float z) {
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constexpr float FULL_FPS = 60;
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float coef = GetGyroscopeRawToDpsCoefficient();
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float stretch = Core::System::GetInstance().perf_stats.GetLastFrameTimeScale();
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std::lock_guard<std::mutex> lock(gyro_mutex);
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gyro_x = static_cast<s16>(x * coef * stretch);
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gyro_y = static_cast<s16>(y * coef * stretch);
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gyro_z = static_cast<s16>(z * coef * stretch);
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}
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void EmuWindow::UpdateCurrentFramebufferLayout(unsigned width, unsigned height) {
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Layout::FramebufferLayout layout;
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if (Settings::values.custom_layout == true) {
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@ -68,27 +68,6 @@ public:
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*/
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void TouchMoved(unsigned framebuffer_x, unsigned framebuffer_y);
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/**
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* Signal accelerometer state has changed.
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* @param x X-axis accelerometer value
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* @param y Y-axis accelerometer value
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* @param z Z-axis accelerometer value
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* @note all values are in unit of g (gravitational acceleration).
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* e.g. x = 1.0 means 9.8m/s^2 in x direction.
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* @see GetAccelerometerState for axis explanation.
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*/
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void AccelerometerChanged(float x, float y, float z);
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/**
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* Signal gyroscope state has changed.
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* @param x X-axis accelerometer value
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* @param y Y-axis accelerometer value
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* @param z Z-axis accelerometer value
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* @note all values are in deg/sec.
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* @see GetGyroscopeState for axis explanation.
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*/
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void GyroscopeChanged(float x, float y, float z);
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/**
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* Gets the current touch screen state (touch X/Y coordinates and whether or not it is pressed).
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* @note This should be called by the core emu thread to get a state set by the window thread.
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return std::make_tuple(touch_x, touch_y, touch_pressed);
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}
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/**
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* Gets the current accelerometer state (acceleration along each three axis).
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* Axis explained:
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* +x is the same direction as LEFT on D-pad.
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* +y is normal to the touch screen, pointing outward.
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* +z is the same direction as UP on D-pad.
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* Units:
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* 1 unit of return value = 1/512 g (measured by hw test),
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* where g is the gravitational acceleration (9.8 m/sec2).
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* @note This should be called by the core emu thread to get a state set by the window thread.
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* @return std::tuple of (x, y, z)
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*/
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std::tuple<s16, s16, s16> GetAccelerometerState() {
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std::lock_guard<std::mutex> lock(accel_mutex);
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return std::make_tuple(accel_x, accel_y, accel_z);
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}
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/**
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* Gets the current gyroscope state (angular rates about each three axis).
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* Axis explained:
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* +x is the same direction as LEFT on D-pad.
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* +y is normal to the touch screen, pointing outward.
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* +z is the same direction as UP on D-pad.
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* Orientation is determined by right-hand rule.
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* Units:
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* 1 unit of return value = (1/coef) deg/sec,
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* where coef is the return value of GetGyroscopeRawToDpsCoefficient().
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* @note This should be called by the core emu thread to get a state set by the window thread.
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* @return std::tuple of (x, y, z)
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*/
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std::tuple<s16, s16, s16> GetGyroscopeState() {
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std::lock_guard<std::mutex> lock(gyro_mutex);
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return std::make_tuple(gyro_x, gyro_y, gyro_z);
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}
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/**
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* Gets the coefficient for units conversion of gyroscope state.
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* The conversion formula is r = coefficient * v,
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* where v is angular rate in deg/sec,
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* and r is the gyroscope state.
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* @return float-type coefficient
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*/
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f32 GetGyroscopeRawToDpsCoefficient() const {
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return 14.375f; // taken from hw test, and gyroscope's document
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}
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/**
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* Returns currently active configuration.
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* @note Accesses to the returned object need not be consistent because it may be modified in
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@ -187,12 +120,6 @@ protected:
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touch_x = 0;
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touch_y = 0;
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touch_pressed = false;
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accel_x = 0;
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accel_y = -512;
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accel_z = 0;
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gyro_x = 0;
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gyro_y = 0;
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gyro_z = 0;
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}
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virtual ~EmuWindow() {}
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@ -255,16 +182,6 @@ private:
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u16 touch_x; ///< Touchpad X-position in native 3DS pixel coordinates (0-320)
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u16 touch_y; ///< Touchpad Y-position in native 3DS pixel coordinates (0-240)
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std::mutex accel_mutex;
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s16 accel_x; ///< Accelerometer X-axis value in native 3DS units
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s16 accel_y; ///< Accelerometer Y-axis value in native 3DS units
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s16 accel_z; ///< Accelerometer Z-axis value in native 3DS units
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std::mutex gyro_mutex;
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s16 gyro_x; ///< Gyroscope X-axis value in native 3DS units
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s16 gyro_y; ///< Gyroscope Y-axis value in native 3DS units
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s16 gyro_z; ///< Gyroscope Z-axis value in native 3DS units
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/**
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* Clip the provided coordinates to be inside the touchscreen area.
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*/
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* A motion device is an input device that returns a tuple of accelerometer state vector and
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* gyroscope state vector.
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*
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* For accelerometer state vector:
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* For both vectors:
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* x+ is the same direction as LEFT on D-pad.
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* y+ is normal to the touch screen, pointing outward.
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* z+ is the same direction as UP on D-pad.
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* Units: measured in unit of gravitational acceleration
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*
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* For accelerometer state vector
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* Units: g (gravitational acceleration)
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*
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* For gyroscope state vector:
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* x+ is the same direction as LEFT on D-pad.
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* y+ is normal to the touch screen, pointing outward.
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* z+ is the same direction as UP on D-pad.
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* Orientation is determined by right-hand rule.
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* Units: deg/sec
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*/
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@ -1,89 +0,0 @@
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// Copyright 2016 Citra Emulator Project
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// Licensed under GPLv2 or any later version
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// Refer to the license.txt file included.
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#include "common/math_util.h"
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#include "common/quaternion.h"
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#include "core/frontend/emu_window.h"
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#include "core/frontend/motion_emu.h"
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namespace Motion {
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static constexpr int update_millisecond = 100;
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static constexpr auto update_duration =
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std::chrono::duration_cast<std::chrono::steady_clock::duration>(
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std::chrono::milliseconds(update_millisecond));
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MotionEmu::MotionEmu(EmuWindow& emu_window)
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: motion_emu_thread(&MotionEmu::MotionEmuThread, this, std::ref(emu_window)) {}
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MotionEmu::~MotionEmu() {
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if (motion_emu_thread.joinable()) {
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shutdown_event.Set();
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motion_emu_thread.join();
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}
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}
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void MotionEmu::MotionEmuThread(EmuWindow& emu_window) {
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auto update_time = std::chrono::steady_clock::now();
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Math::Quaternion<float> q = MakeQuaternion(Math::Vec3<float>(), 0);
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Math::Quaternion<float> old_q;
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while (!shutdown_event.WaitUntil(update_time)) {
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update_time += update_duration;
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old_q = q;
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{
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std::lock_guard<std::mutex> guard(tilt_mutex);
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// Find the quaternion describing current 3DS tilting
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q = MakeQuaternion(Math::MakeVec(-tilt_direction.y, 0.0f, tilt_direction.x),
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tilt_angle);
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}
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auto inv_q = q.Inverse();
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// Set the gravity vector in world space
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auto gravity = Math::MakeVec(0.0f, -1.0f, 0.0f);
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// Find the angular rate vector in world space
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auto angular_rate = ((q - old_q) * inv_q).xyz * 2;
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angular_rate *= 1000 / update_millisecond / MathUtil::PI * 180;
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// Transform the two vectors from world space to 3DS space
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gravity = QuaternionRotate(inv_q, gravity);
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angular_rate = QuaternionRotate(inv_q, angular_rate);
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// Update the sensor state
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emu_window.AccelerometerChanged(gravity.x, gravity.y, gravity.z);
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emu_window.GyroscopeChanged(angular_rate.x, angular_rate.y, angular_rate.z);
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}
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}
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void MotionEmu::BeginTilt(int x, int y) {
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mouse_origin = Math::MakeVec(x, y);
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is_tilting = true;
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}
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void MotionEmu::Tilt(int x, int y) {
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constexpr float SENSITIVITY = 0.01f;
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auto mouse_move = Math::MakeVec(x, y) - mouse_origin;
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if (is_tilting) {
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std::lock_guard<std::mutex> guard(tilt_mutex);
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if (mouse_move.x == 0 && mouse_move.y == 0) {
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tilt_angle = 0;
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} else {
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tilt_direction = mouse_move.Cast<float>();
|
||||
tilt_angle = MathUtil::Clamp(tilt_direction.Normalize() * SENSITIVITY, 0.0f,
|
||||
MathUtil::PI * 0.5f);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void MotionEmu::EndTilt() {
|
||||
std::lock_guard<std::mutex> guard(tilt_mutex);
|
||||
tilt_angle = 0;
|
||||
is_tilting = false;
|
||||
}
|
||||
|
||||
} // namespace Motion
|
|
@ -2,12 +2,14 @@ set(SRCS
|
|||
analog_from_button.cpp
|
||||
keyboard.cpp
|
||||
main.cpp
|
||||
motion_emu.cpp
|
||||
)
|
||||
|
||||
set(HEADERS
|
||||
analog_from_button.h
|
||||
keyboard.h
|
||||
main.h
|
||||
motion_emu.h
|
||||
)
|
||||
|
||||
if(SDL2_FOUND)
|
||||
|
|
|
@ -7,6 +7,7 @@
|
|||
#include "input_common/analog_from_button.h"
|
||||
#include "input_common/keyboard.h"
|
||||
#include "input_common/main.h"
|
||||
#include "input_common/motion_emu.h"
|
||||
#ifdef HAVE_SDL2
|
||||
#include "input_common/sdl/sdl.h"
|
||||
#endif
|
||||
|
@ -14,12 +15,16 @@
|
|||
namespace InputCommon {
|
||||
|
||||
static std::shared_ptr<Keyboard> keyboard;
|
||||
static std::shared_ptr<MotionEmu> motion_emu;
|
||||
|
||||
void Init() {
|
||||
keyboard = std::make_shared<InputCommon::Keyboard>();
|
||||
keyboard = std::make_shared<Keyboard>();
|
||||
Input::RegisterFactory<Input::ButtonDevice>("keyboard", keyboard);
|
||||
Input::RegisterFactory<Input::AnalogDevice>("analog_from_button",
|
||||
std::make_shared<InputCommon::AnalogFromButton>());
|
||||
std::make_shared<AnalogFromButton>());
|
||||
motion_emu = std::make_shared<MotionEmu>();
|
||||
Input::RegisterFactory<Input::MotionDevice>("motion_emu", motion_emu);
|
||||
|
||||
#ifdef HAVE_SDL2
|
||||
SDL::Init();
|
||||
#endif
|
||||
|
@ -29,6 +34,8 @@ void Shutdown() {
|
|||
Input::UnregisterFactory<Input::ButtonDevice>("keyboard");
|
||||
keyboard.reset();
|
||||
Input::UnregisterFactory<Input::AnalogDevice>("analog_from_button");
|
||||
Input::UnregisterFactory<Input::MotionDevice>("motion_emu");
|
||||
motion_emu.reset();
|
||||
|
||||
#ifdef HAVE_SDL2
|
||||
SDL::Shutdown();
|
||||
|
@ -39,6 +46,10 @@ Keyboard* GetKeyboard() {
|
|||
return keyboard.get();
|
||||
}
|
||||
|
||||
MotionEmu* GetMotionEmu() {
|
||||
return motion_emu.get();
|
||||
}
|
||||
|
||||
std::string GenerateKeyboardParam(int key_code) {
|
||||
Common::ParamPackage param{
|
||||
{"engine", "keyboard"}, {"code", std::to_string(key_code)},
|
||||
|
|
|
@ -19,6 +19,11 @@ class Keyboard;
|
|||
/// Gets the keyboard button device factory.
|
||||
Keyboard* GetKeyboard();
|
||||
|
||||
class MotionEmu;
|
||||
|
||||
/// Gets the motion emulation factory.
|
||||
MotionEmu* GetMotionEmu();
|
||||
|
||||
/// Generates a serialized param package for creating a keyboard button device
|
||||
std::string GenerateKeyboardParam(int key_code);
|
||||
|
||||
|
|
159
src/input_common/motion_emu.cpp
Normal file
159
src/input_common/motion_emu.cpp
Normal file
|
@ -0,0 +1,159 @@
|
|||
// Copyright 2017 Citra Emulator Project
|
||||
// Licensed under GPLv2 or any later version
|
||||
// Refer to the license.txt file included.
|
||||
|
||||
#include "common/math_util.h"
|
||||
#include "common/quaternion.h"
|
||||
#include "input_common/motion_emu.h"
|
||||
|
||||
namespace InputCommon {
|
||||
|
||||
// Implementation class of the motion emulation device
|
||||
class MotionEmuDevice {
|
||||
public:
|
||||
MotionEmuDevice(int update_millisecond, float sensitivity)
|
||||
: update_millisecond(update_millisecond),
|
||||
update_duration(std::chrono::duration_cast<std::chrono::steady_clock::duration>(
|
||||
std::chrono::milliseconds(update_millisecond))),
|
||||
sensitivity(sensitivity), motion_emu_thread(&MotionEmuDevice::MotionEmuThread, this) {}
|
||||
|
||||
~MotionEmuDevice() {
|
||||
if (motion_emu_thread.joinable()) {
|
||||
shutdown_event.Set();
|
||||
motion_emu_thread.join();
|
||||
}
|
||||
}
|
||||
|
||||
void BeginTilt(int x, int y) {
|
||||
mouse_origin = Math::MakeVec(x, y);
|
||||
is_tilting = true;
|
||||
}
|
||||
|
||||
void Tilt(int x, int y) {
|
||||
auto mouse_move = Math::MakeVec(x, y) - mouse_origin;
|
||||
if (is_tilting) {
|
||||
std::lock_guard<std::mutex> guard(tilt_mutex);
|
||||
if (mouse_move.x == 0 && mouse_move.y == 0) {
|
||||
tilt_angle = 0;
|
||||
} else {
|
||||
tilt_direction = mouse_move.Cast<float>();
|
||||
tilt_angle = MathUtil::Clamp(tilt_direction.Normalize() * sensitivity, 0.0f,
|
||||
MathUtil::PI * 0.5f);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void EndTilt() {
|
||||
std::lock_guard<std::mutex> guard(tilt_mutex);
|
||||
tilt_angle = 0;
|
||||
is_tilting = false;
|
||||
}
|
||||
|
||||
std::tuple<Math::Vec3<float>, Math::Vec3<float>> GetStatus() {
|
||||
std::lock_guard<std::mutex> guard(status_mutex);
|
||||
return status;
|
||||
}
|
||||
|
||||
private:
|
||||
const int update_millisecond;
|
||||
const std::chrono::steady_clock::duration update_duration;
|
||||
const float sensitivity;
|
||||
|
||||
Math::Vec2<int> mouse_origin;
|
||||
|
||||
std::mutex tilt_mutex;
|
||||
Math::Vec2<float> tilt_direction;
|
||||
float tilt_angle = 0;
|
||||
|
||||
bool is_tilting = false;
|
||||
|
||||
Common::Event shutdown_event;
|
||||
std::thread motion_emu_thread;
|
||||
|
||||
std::tuple<Math::Vec3<float>, Math::Vec3<float>> status;
|
||||
std::mutex status_mutex;
|
||||
|
||||
void MotionEmuThread() {
|
||||
auto update_time = std::chrono::steady_clock::now();
|
||||
Math::Quaternion<float> q = MakeQuaternion(Math::Vec3<float>(), 0);
|
||||
Math::Quaternion<float> old_q;
|
||||
|
||||
while (!shutdown_event.WaitUntil(update_time)) {
|
||||
update_time += update_duration;
|
||||
old_q = q;
|
||||
|
||||
{
|
||||
std::lock_guard<std::mutex> guard(tilt_mutex);
|
||||
|
||||
// Find the quaternion describing current 3DS tilting
|
||||
q = MakeQuaternion(Math::MakeVec(-tilt_direction.y, 0.0f, tilt_direction.x),
|
||||
tilt_angle);
|
||||
}
|
||||
|
||||
auto inv_q = q.Inverse();
|
||||
|
||||
// Set the gravity vector in world space
|
||||
auto gravity = Math::MakeVec(0.0f, -1.0f, 0.0f);
|
||||
|
||||
// Find the angular rate vector in world space
|
||||
auto angular_rate = ((q - old_q) * inv_q).xyz * 2;
|
||||
angular_rate *= 1000 / update_millisecond / MathUtil::PI * 180;
|
||||
|
||||
// Transform the two vectors from world space to 3DS space
|
||||
gravity = QuaternionRotate(inv_q, gravity);
|
||||
angular_rate = QuaternionRotate(inv_q, angular_rate);
|
||||
|
||||
// Update the sensor state
|
||||
{
|
||||
std::lock_guard<std::mutex> guard(status_mutex);
|
||||
status = std::make_tuple(gravity, angular_rate);
|
||||
}
|
||||
}
|
||||
}
|
||||
};
|
||||
|
||||
// Interface wrapper held by input receiver as a unique_ptr. It holds the implementation class as
|
||||
// a shared_ptr, which is also observed by the factory class as a weak_ptr. In this way the factory
|
||||
// can forward all the inputs to the implementation only when it is valid.
|
||||
class MotionEmuDeviceWrapper : public Input::MotionDevice {
|
||||
public:
|
||||
MotionEmuDeviceWrapper(int update_millisecond, float sensitivity) {
|
||||
device = std::make_shared<MotionEmuDevice>(update_millisecond, sensitivity);
|
||||
}
|
||||
|
||||
std::tuple<Math::Vec3<float>, Math::Vec3<float>> GetStatus() const {
|
||||
return device->GetStatus();
|
||||
}
|
||||
|
||||
std::shared_ptr<MotionEmuDevice> device;
|
||||
};
|
||||
|
||||
std::unique_ptr<Input::MotionDevice> MotionEmu::Create(const Common::ParamPackage& params) {
|
||||
int update_period = params.Get("update_period", 100);
|
||||
float sensitivity = params.Get("sensitivity", 0.01f);
|
||||
auto device_wrapper = std::make_unique<MotionEmuDeviceWrapper>(update_period, sensitivity);
|
||||
// Previously created device is disconnected here. Having two motion devices for 3DS is not
|
||||
// expected.
|
||||
current_device = device_wrapper->device;
|
||||
return std::move(device_wrapper);
|
||||
}
|
||||
|
||||
void MotionEmu::BeginTilt(int x, int y) {
|
||||
if (auto ptr = current_device.lock()) {
|
||||
ptr->BeginTilt(x, y);
|
||||
}
|
||||
}
|
||||
|
||||
void MotionEmu::Tilt(int x, int y) {
|
||||
if (auto ptr = current_device.lock()) {
|
||||
ptr->Tilt(x, y);
|
||||
}
|
||||
}
|
||||
|
||||
void MotionEmu::EndTilt() {
|
||||
if (auto ptr = current_device.lock()) {
|
||||
ptr->EndTilt();
|
||||
}
|
||||
}
|
||||
|
||||
} // namespace InputCommon
|
|
@ -1,19 +1,25 @@
|
|||
// Copyright 2016 Citra Emulator Project
|
||||
// Copyright 2017 Citra Emulator Project
|
||||
// Licensed under GPLv2 or any later version
|
||||
// Refer to the license.txt file included.
|
||||
|
||||
#pragma once
|
||||
#include "common/thread.h"
|
||||
#include "common/vector_math.h"
|
||||
#include "core/frontend/input.h"
|
||||
|
||||
class EmuWindow;
|
||||
namespace InputCommon {
|
||||
|
||||
namespace Motion {
|
||||
class MotionEmuDevice;
|
||||
|
||||
class MotionEmu final {
|
||||
class MotionEmu : public Input::Factory<Input::MotionDevice> {
|
||||
public:
|
||||
MotionEmu(EmuWindow& emu_window);
|
||||
~MotionEmu();
|
||||
/**
|
||||
* Creates a motion device emulated from mouse input
|
||||
* @param params contains parameters for creating the device:
|
||||
* - "update_period": update period in milliseconds
|
||||
* - "sensitivity": the coefficient converting mouse movement to tilting angle
|
||||
*/
|
||||
std::unique_ptr<Input::MotionDevice> Create(const Common::ParamPackage& params) override;
|
||||
|
||||
/**
|
||||
* Signals that a motion sensor tilt has begun.
|
||||
|
@ -35,18 +41,7 @@ public:
|
|||
void EndTilt();
|
||||
|
||||
private:
|
||||
Math::Vec2<int> mouse_origin;
|
||||
|
||||
std::mutex tilt_mutex;
|
||||
Math::Vec2<float> tilt_direction;
|
||||
float tilt_angle = 0;
|
||||
|
||||
bool is_tilting = false;
|
||||
|
||||
Common::Event shutdown_event;
|
||||
std::thread motion_emu_thread;
|
||||
|
||||
void MotionEmuThread(EmuWindow& emu_window);
|
||||
std::weak_ptr<MotionEmuDevice> current_device;
|
||||
};
|
||||
|
||||
} // namespace Motion
|
||||
} // namespace InputCommon
|
Loading…
Reference in a new issue