android: Stop updating fps counter when emulation stops
This commit is contained in:
parent
a49a24b079
commit
1634391bff
1 changed files with 4 additions and 1 deletions
|
@ -168,7 +168,10 @@ class EmulationFragment : Fragment(), SurfaceHolder.Callback, Choreographer.Fram
|
||||||
if (perfStats[FPS] > 0) {
|
if (perfStats[FPS] > 0) {
|
||||||
binding.showFpsText.text = String.format("FPS: %.1f", perfStats[FPS])
|
binding.showFpsText.text = String.format("FPS: %.1f", perfStats[FPS])
|
||||||
}
|
}
|
||||||
perfStatsUpdateHandler.postDelayed(perfStatsUpdater!!, 100)
|
|
||||||
|
if (!emulationState.isStopped) {
|
||||||
|
perfStatsUpdateHandler.postDelayed(perfStatsUpdater!!, 100)
|
||||||
|
}
|
||||||
}
|
}
|
||||||
perfStatsUpdateHandler.post(perfStatsUpdater!!)
|
perfStatsUpdateHandler.post(perfStatsUpdater!!)
|
||||||
binding.showFpsText.visibility = View.VISIBLE
|
binding.showFpsText.visibility = View.VISIBLE
|
||||||
|
|
Loading…
Reference in a new issue