android: Stop updating fps counter when emulation stops
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1 changed files with 4 additions and 1 deletions
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@ -168,8 +168,11 @@ class EmulationFragment : Fragment(), SurfaceHolder.Callback, Choreographer.Fram
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if (perfStats[FPS] > 0) {
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if (perfStats[FPS] > 0) {
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binding.showFpsText.text = String.format("FPS: %.1f", perfStats[FPS])
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binding.showFpsText.text = String.format("FPS: %.1f", perfStats[FPS])
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}
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}
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if (!emulationState.isStopped) {
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perfStatsUpdateHandler.postDelayed(perfStatsUpdater!!, 100)
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perfStatsUpdateHandler.postDelayed(perfStatsUpdater!!, 100)
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}
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}
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}
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perfStatsUpdateHandler.post(perfStatsUpdater!!)
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perfStatsUpdateHandler.post(perfStatsUpdater!!)
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binding.showFpsText.visibility = View.VISIBLE
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binding.showFpsText.visibility = View.VISIBLE
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} else {
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} else {
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