glsl: Enable early fragment tests
This commit is contained in:
parent
6650c4799d
commit
14bd73db36
2 changed files with 7 additions and 4 deletions
|
@ -266,6 +266,9 @@ EmitContext::EmitContext(IR::Program& program, Bindings& bindings, const Profile
|
|||
case Stage::Fragment:
|
||||
stage_name = "fs";
|
||||
position_name = "gl_FragCoord";
|
||||
if (runtime_info.force_early_z) {
|
||||
header += "layout(early_fragment_tests)in;";
|
||||
}
|
||||
break;
|
||||
case Stage::Compute:
|
||||
stage_name = "cs";
|
||||
|
|
|
@ -47,17 +47,17 @@ void EmitFPAdd16([[maybe_unused]] EmitContext& ctx, [[maybe_unused]] IR::Inst& i
|
|||
|
||||
void EmitFPAdd32(EmitContext& ctx, IR::Inst& inst, std::string_view a, std::string_view b) {
|
||||
if (Precise(inst)) {
|
||||
ctx.AddPrecF32("{}=float({})+float({});", inst, a, b);
|
||||
ctx.AddPrecF32("{}={}+{};", inst, a, b);
|
||||
} else {
|
||||
ctx.AddF32("{}=float({})+float({});", inst, a, b);
|
||||
ctx.AddF32("{}={}+{};", inst, a, b);
|
||||
}
|
||||
}
|
||||
|
||||
void EmitFPAdd64(EmitContext& ctx, IR::Inst& inst, std::string_view a, std::string_view b) {
|
||||
if (Precise(inst)) {
|
||||
ctx.AddPrecF64("{}=double({})+double({});", inst, a, b);
|
||||
ctx.AddPrecF64("{}={}+{};", inst, a, b);
|
||||
} else {
|
||||
ctx.AddF64("{}=double({})+double({});", inst, a, b);
|
||||
ctx.AddF64("{}={}+{};", inst, a, b);
|
||||
}
|
||||
}
|
||||
|
||||
|
|
Loading…
Reference in a new issue