Use ReadBlockUnsafe for fetyching DMA CommandLists
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06d1c5a991
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13d626fc21
2 changed files with 2 additions and 4 deletions
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@ -57,8 +57,8 @@ bool DmaPusher::Step() {
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// Push buffer non-empty, read a word
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command_headers.resize(command_list_header.size);
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gpu.MemoryManager().ReadBlock(dma_get, command_headers.data(),
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command_list_header.size * sizeof(u32));
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gpu.MemoryManager().ReadBlockUnsafe(dma_get, command_headers.data(),
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command_list_header.size * sizeof(u32));
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for (const CommandHeader& command_header : command_headers) {
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@ -65,7 +65,6 @@ public:
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u8* GetPointer(GPUVAddr addr);
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const u8* GetPointer(GPUVAddr addr) const;
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/*
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* ReadBlock and WriteBlock are full read and write operations over virtual
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* GPU Memory. It's important to use these when GPU memory may not be continous
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@ -90,7 +89,6 @@ public:
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void WriteBlockUnsafe(GPUVAddr dest_addr, const void* src_buffer, const std::size_t size);
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void CopyBlockUnsafe(GPUVAddr dest_addr, GPUVAddr src_addr, const std::size_t size);
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private:
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using VMAMap = std::map<GPUVAddr, VirtualMemoryArea>;
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using VMAHandle = VMAMap::const_iterator;
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