TAS: Show all script lengths for multiplayer

This commit is contained in:
MonsterDruide1 2022-01-21 19:21:47 +01:00
parent 5bcbb8de45
commit 115bf20448
4 changed files with 38 additions and 7 deletions

View file

@ -156,10 +156,12 @@ void Tas::RecordInput(u64 buttons, TasAnalog left_axis, TasAnalog right_axis) {
};
}
std::tuple<TasState, size_t, size_t> Tas::GetStatus() const {
std::tuple<TasState, size_t, std::array<size_t, PLAYER_NUMBER>> Tas::GetStatus() const {
TasState state;
std::array<size_t, PLAYER_NUMBER> lengths{0};
if (is_recording) {
return {TasState::Recording, 0, record_commands.size()};
lengths[0] = record_commands.size();
return {TasState::Recording, record_commands.size(), lengths};
}
if (is_running) {
@ -168,7 +170,11 @@ std::tuple<TasState, size_t, size_t> Tas::GetStatus() const {
state = TasState::Stopped;
}
return {state, current_command, script_length};
for (size_t i = 0; i < PLAYER_NUMBER; i++) {
lengths[i] = commands[i].size();
}
return {state, current_command, lengths};
}
void Tas::UpdateThread() {

View file

@ -124,7 +124,7 @@ public:
* Current playback progress ;
* Total length of script file currently loaded or being recorded
*/
std::tuple<TasState, size_t, size_t> GetStatus() const;
std::tuple<TasState, size_t, std::array<size_t, PLAYER_NUMBER>> GetStatus() const;
private:
enum class TasAxis : u8;

View file

@ -3726,15 +3726,36 @@ void GMainWindow::UpdateWindowTitle(std::string_view title_name, std::string_vie
}
}
std::string GMainWindow::CreateTASFramesString(
std::array<size_t, InputCommon::TasInput::PLAYER_NUMBER> frames) const {
std::string string = "";
size_t maxPlayerIndex = 0;
for (size_t i = 0; i < frames.size(); i++) {
if (frames[i] != 0) {
if (maxPlayerIndex != 0)
string += ", ";
while (maxPlayerIndex++ != i)
string += "0, ";
string += std::to_string(frames[i]);
}
}
return string;
}
QString GMainWindow::GetTasStateDescription() const {
auto [tas_status, current_tas_frame, total_tas_frames] = input_subsystem->GetTas()->GetStatus();
std::string tas_frames_string = CreateTASFramesString(total_tas_frames);
switch (tas_status) {
case InputCommon::TasInput::TasState::Running:
return tr("TAS state: Running %1/%2").arg(current_tas_frame).arg(total_tas_frames);
return tr("TAS state: Running %1/%2")
.arg(current_tas_frame)
.arg(QString::fromStdString(tas_frames_string));
case InputCommon::TasInput::TasState::Recording:
return tr("TAS state: Recording %1").arg(total_tas_frames);
return tr("TAS state: Recording %1").arg(total_tas_frames[0]);
case InputCommon::TasInput::TasState::Stopped:
return tr("TAS state: Idle %1/%2").arg(current_tas_frame).arg(total_tas_frames);
return tr("TAS state: Idle %1/%2")
.arg(current_tas_frame)
.arg(QString::fromStdString(tas_frames_string));
default:
return tr("TAS State: Invalid");
}

View file

@ -12,6 +12,7 @@
#include "common/announce_multiplayer_room.h"
#include "common/common_types.h"
#include "input_common/drivers/tas_input.h"
#include "yuzu/compatibility_list.h"
#include "yuzu/hotkeys.h"
@ -266,6 +267,9 @@ private:
void changeEvent(QEvent* event) override;
void closeEvent(QCloseEvent* event) override;
std::string CreateTASFramesString(
std::array<size_t, InputCommon::TasInput::PLAYER_NUMBER> frames) const;
#ifdef __unix__
void SetupSigInterrupts();
static void HandleSigInterrupt(int);