FS: Recursively create directories for CreateDirectory
Originally we only created the parent directory, this caused issues for creating directories which also contained subdirectories, eg `/Folder1/Folder2` This allows the ultimate mod manager homebrew to at least boot
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1 changed files with 13 additions and 8 deletions
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@ -97,15 +97,20 @@ ResultCode VfsDirectoryServiceWrapper::DeleteFile(const std::string& path_) cons
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ResultCode VfsDirectoryServiceWrapper::CreateDirectory(const std::string& path_) const {
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ResultCode VfsDirectoryServiceWrapper::CreateDirectory(const std::string& path_) const {
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std::string path(Common::FS::SanitizePath(path_));
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std::string path(Common::FS::SanitizePath(path_));
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auto dir = GetDirectoryRelativeWrapped(backing, Common::FS::GetParentPath(path));
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const auto components = Common::FS::SplitPathComponents(path);
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if (dir == nullptr || Common::FS::GetFilename(Common::FS::GetParentPath(path)).empty()) {
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std::string relative_path = "";
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dir = backing;
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for (const auto& component : components) {
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// Skip empty path components
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if (component.empty()) {
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continue;
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}
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}
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auto new_dir = dir->CreateSubdirectory(Common::FS::GetFilename(path));
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relative_path = Common::FS::SanitizePath(relative_path + '/' + component);
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auto new_dir = backing->CreateSubdirectory(relative_path);
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if (new_dir == nullptr) {
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if (new_dir == nullptr) {
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// TODO(DarkLordZach): Find a better error code for this
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// TODO(DarkLordZach): Find a better error code for this
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return ResultUnknown;
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return ResultUnknown;
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}
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}
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}
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return ResultSuccess;
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return ResultSuccess;
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}
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}
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