Merge pull request #2032 from bunnei/qt-graphics

Qt graphics configure & V-Sync option
This commit is contained in:
bunnei 2016-08-31 22:20:54 -04:00 committed by GitHub
commit 09063dc5bb
21 changed files with 251 additions and 82 deletions

View File

@ -71,6 +71,7 @@ void Config::ReadValues() {
Settings::values.use_hw_renderer = sdl2_config->GetBoolean("Renderer", "use_hw_renderer", true); Settings::values.use_hw_renderer = sdl2_config->GetBoolean("Renderer", "use_hw_renderer", true);
Settings::values.use_shader_jit = sdl2_config->GetBoolean("Renderer", "use_shader_jit", true); Settings::values.use_shader_jit = sdl2_config->GetBoolean("Renderer", "use_shader_jit", true);
Settings::values.use_scaled_resolution = sdl2_config->GetBoolean("Renderer", "use_scaled_resolution", false); Settings::values.use_scaled_resolution = sdl2_config->GetBoolean("Renderer", "use_scaled_resolution", false);
Settings::values.use_vsync = sdl2_config->GetBoolean("Renderer", "use_vsync", false);
Settings::values.bg_red = (float)sdl2_config->GetReal("Renderer", "bg_red", 1.0); Settings::values.bg_red = (float)sdl2_config->GetReal("Renderer", "bg_red", 1.0);
Settings::values.bg_green = (float)sdl2_config->GetReal("Renderer", "bg_green", 1.0); Settings::values.bg_green = (float)sdl2_config->GetReal("Renderer", "bg_green", 1.0);

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@ -55,6 +55,10 @@ use_shader_jit =
# 0 (default): Native, 1: Scaled # 0 (default): Native, 1: Scaled
use_scaled_resolution = use_scaled_resolution =
# Whether to enable V-Sync (caps the framerate at 60FPS) or not.
# 0 (default): Off, 1: On
use_vsync =
# The clear color for the renderer. What shows up on the sides of the bottom screen. # The clear color for the renderer. What shows up on the sides of the bottom screen.
# Must be in range of 0.0-1.0. Defaults to 1.0 for all. # Must be in range of 0.0-1.0. Defaults to 1.0 for all.
bg_red = bg_red =

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@ -108,6 +108,7 @@ EmuWindow_SDL2::EmuWindow_SDL2() {
OnResize(); OnResize();
OnMinimalClientAreaChangeRequest(GetActiveConfig().min_client_area_size); OnMinimalClientAreaChangeRequest(GetActiveConfig().min_client_area_size);
SDL_PumpEvents(); SDL_PumpEvents();
SDL_GL_SetSwapInterval(Settings::values.use_vsync);
DoneCurrent(); DoneCurrent();
} }

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@ -22,6 +22,7 @@ set(SRCS
configure_debug.cpp configure_debug.cpp
configure_dialog.cpp configure_dialog.cpp
configure_general.cpp configure_general.cpp
configure_graphics.cpp
configure_system.cpp configure_system.cpp
configure_input.cpp configure_input.cpp
game_list.cpp game_list.cpp
@ -54,6 +55,7 @@ set(HEADERS
configure_debug.h configure_debug.h
configure_dialog.h configure_dialog.h
configure_general.h configure_general.h
configure_graphics.h
configure_system.h configure_system.h
configure_input.h configure_input.h
game_list.h game_list.h
@ -73,6 +75,7 @@ set(UIS
configure_audio.ui configure_audio.ui
configure_debug.ui configure_debug.ui
configure_general.ui configure_general.ui
configure_graphics.ui
configure_system.ui configure_system.ui
configure_input.ui configure_input.ui
hotkeys.ui hotkeys.ui

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@ -107,36 +107,13 @@ private:
}; };
GRenderWindow::GRenderWindow(QWidget* parent, EmuThread* emu_thread) : GRenderWindow::GRenderWindow(QWidget* parent, EmuThread* emu_thread) :
QWidget(parent), keyboard_id(0), emu_thread(emu_thread) { QWidget(parent), keyboard_id(0), emu_thread(emu_thread), child(nullptr) {
std::string window_title = Common::StringFromFormat("Citra | %s-%s", Common::g_scm_branch, Common::g_scm_desc); std::string window_title = Common::StringFromFormat("Citra | %s-%s", Common::g_scm_branch, Common::g_scm_desc);
setWindowTitle(QString::fromStdString(window_title)); setWindowTitle(QString::fromStdString(window_title));
keyboard_id = KeyMap::NewDeviceId(); keyboard_id = KeyMap::NewDeviceId();
ReloadSetKeymaps(); ReloadSetKeymaps();
// TODO: One of these flags might be interesting: WA_OpaquePaintEvent, WA_NoBackground, WA_DontShowOnScreen, WA_DeleteOnClose
QGLFormat fmt;
fmt.setVersion(3,3);
fmt.setProfile(QGLFormat::CoreProfile);
// Requests a forward-compatible context, which is required to get a 3.2+ context on OS X
fmt.setOption(QGL::NoDeprecatedFunctions);
child = new GGLWidgetInternal(fmt, this);
QBoxLayout* layout = new QHBoxLayout(this);
resize(VideoCore::kScreenTopWidth, VideoCore::kScreenTopHeight + VideoCore::kScreenBottomHeight);
layout->addWidget(child);
layout->setMargin(0);
setLayout(layout);
OnMinimalClientAreaChangeRequest(GetActiveConfig().min_client_area_size);
OnFramebufferSizeChanged();
NotifyClientAreaSizeChanged(std::pair<unsigned,unsigned>(child->width(), child->height()));
BackupGeometry();
} }
void GRenderWindow::moveContext() void GRenderWindow::moveContext()
@ -281,6 +258,40 @@ void GRenderWindow::OnClientAreaResized(unsigned width, unsigned height)
NotifyClientAreaSizeChanged(std::make_pair(width, height)); NotifyClientAreaSizeChanged(std::make_pair(width, height));
} }
void GRenderWindow::InitRenderTarget() {
if (child) {
delete child;
}
if (layout()) {
delete layout();
}
// TODO: One of these flags might be interesting: WA_OpaquePaintEvent, WA_NoBackground, WA_DontShowOnScreen, WA_DeleteOnClose
QGLFormat fmt;
fmt.setVersion(3, 3);
fmt.setProfile(QGLFormat::CoreProfile);
fmt.setSwapInterval(Settings::values.use_vsync);
// Requests a forward-compatible context, which is required to get a 3.2+ context on OS X
fmt.setOption(QGL::NoDeprecatedFunctions);
child = new GGLWidgetInternal(fmt, this);
QBoxLayout* layout = new QHBoxLayout(this);
resize(VideoCore::kScreenTopWidth, VideoCore::kScreenTopHeight + VideoCore::kScreenBottomHeight);
layout->addWidget(child);
layout->setMargin(0);
setLayout(layout);
OnMinimalClientAreaChangeRequest(GetActiveConfig().min_client_area_size);
OnFramebufferSizeChanged();
NotifyClientAreaSizeChanged(std::pair<unsigned, unsigned>(child->width(), child->height()));
BackupGeometry();
}
void GRenderWindow::OnMinimalClientAreaChangeRequest(const std::pair<unsigned,unsigned>& minimal_size) { void GRenderWindow::OnMinimalClientAreaChangeRequest(const std::pair<unsigned,unsigned>& minimal_size) {
setMinimumSize(minimal_size.first, minimal_size.second); setMinimumSize(minimal_size.first, minimal_size.second);
} }

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@ -126,6 +126,8 @@ public:
void OnClientAreaResized(unsigned width, unsigned height); void OnClientAreaResized(unsigned width, unsigned height);
void InitRenderTarget();
public slots: public slots:
void moveContext(); // overridden void moveContext(); // overridden

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@ -48,6 +48,7 @@ void Config::ReadValues() {
Settings::values.use_hw_renderer = qt_config->value("use_hw_renderer", true).toBool(); Settings::values.use_hw_renderer = qt_config->value("use_hw_renderer", true).toBool();
Settings::values.use_shader_jit = qt_config->value("use_shader_jit", true).toBool(); Settings::values.use_shader_jit = qt_config->value("use_shader_jit", true).toBool();
Settings::values.use_scaled_resolution = qt_config->value("use_scaled_resolution", false).toBool(); Settings::values.use_scaled_resolution = qt_config->value("use_scaled_resolution", false).toBool();
Settings::values.use_vsync = qt_config->value("use_vsync", false).toBool();
Settings::values.bg_red = qt_config->value("bg_red", 1.0).toFloat(); Settings::values.bg_red = qt_config->value("bg_red", 1.0).toFloat();
Settings::values.bg_green = qt_config->value("bg_green", 1.0).toFloat(); Settings::values.bg_green = qt_config->value("bg_green", 1.0).toFloat();
@ -140,6 +141,7 @@ void Config::SaveValues() {
qt_config->setValue("use_hw_renderer", Settings::values.use_hw_renderer); qt_config->setValue("use_hw_renderer", Settings::values.use_hw_renderer);
qt_config->setValue("use_shader_jit", Settings::values.use_shader_jit); qt_config->setValue("use_shader_jit", Settings::values.use_shader_jit);
qt_config->setValue("use_scaled_resolution", Settings::values.use_scaled_resolution); qt_config->setValue("use_scaled_resolution", Settings::values.use_scaled_resolution);
qt_config->setValue("use_vsync", Settings::values.use_vsync);
// Cast to double because Qt's written float values are not human-readable // Cast to double because Qt's written float values are not human-readable
qt_config->setValue("bg_red", (double)Settings::values.bg_red); qt_config->setValue("bg_red", (double)Settings::values.bg_red);

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@ -34,11 +34,16 @@
<string>Input</string> <string>Input</string>
</attribute> </attribute>
</widget> </widget>
<widget class="ConfigureAudio" name="audioTab"> <widget class="ConfigureGraphics" name="graphicsTab">
<attribute name="title"> <attribute name="title">
<string>Audio</string> <string>Graphics</string>
</attribute> </attribute>
</widget> </widget>
<widget class="ConfigureAudio" name="audioTab">
<attribute name="title">
<string>Audio</string>
</attribute>
</widget>
<widget class="ConfigureDebug" name="debugTab"> <widget class="ConfigureDebug" name="debugTab">
<attribute name="title"> <attribute name="title">
<string>Debug</string> <string>Debug</string>
@ -80,12 +85,18 @@
<header>configure_debug.h</header> <header>configure_debug.h</header>
<container>1</container> <container>1</container>
</customwidget> </customwidget>
<customwidget> <customwidget>
<class>ConfigureInput</class> <class>ConfigureInput</class>
<extends>QWidget</extends> <extends>QWidget</extends>
<header>configure_input.h</header> <header>configure_input.h</header>
<container>1</container> <container>1</container>
</customwidget> </customwidget>
<customwidget>
<class>ConfigureGraphics</class>
<extends>QWidget</extends>
<header>configure_graphics.h</header>
<container>1</container>
</customwidget>
</customwidgets> </customwidgets>
<resources/> <resources/>
<connections> <connections>

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@ -19,13 +19,13 @@ ConfigureDebug::~ConfigureDebug() {
} }
void ConfigureDebug::setConfiguration() { void ConfigureDebug::setConfiguration() {
ui->toogle_gdbstub->setChecked(Settings::values.use_gdbstub); ui->toggle_gdbstub->setChecked(Settings::values.use_gdbstub);
ui->gdbport_spinbox->setEnabled(Settings::values.use_gdbstub); ui->gdbport_spinbox->setEnabled(Settings::values.use_gdbstub);
ui->gdbport_spinbox->setValue(Settings::values.gdbstub_port); ui->gdbport_spinbox->setValue(Settings::values.gdbstub_port);
} }
void ConfigureDebug::applyConfiguration() { void ConfigureDebug::applyConfiguration() {
Settings::values.use_gdbstub = ui->toogle_gdbstub->isChecked(); Settings::values.use_gdbstub = ui->toggle_gdbstub->isChecked();
Settings::values.gdbstub_port = ui->gdbport_spinbox->value(); Settings::values.gdbstub_port = ui->gdbport_spinbox->value();
Settings::Apply(); Settings::Apply();
} }

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@ -25,7 +25,7 @@
<item> <item>
<layout class="QHBoxLayout" name="horizontalLayout_3"> <layout class="QHBoxLayout" name="horizontalLayout_3">
<item> <item>
<widget class="QCheckBox" name="toogle_gdbstub"> <widget class="QCheckBox" name="toggle_gdbstub">
<property name="text"> <property name="text">
<string>Enable GDB Stub</string> <string>Enable GDB Stub</string>
</property> </property>
@ -83,7 +83,7 @@
<resources/> <resources/>
<connections> <connections>
<connection> <connection>
<sender>toogle_gdbstub</sender> <sender>toggle_gdbstub</sender>
<signal>toggled(bool)</signal> <signal>toggled(bool)</signal>
<receiver>gdbport_spinbox</receiver> <receiver>gdbport_spinbox</receiver>
<slot>setEnabled(bool)</slot> <slot>setEnabled(bool)</slot>

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@ -31,6 +31,7 @@ void ConfigureDialog::applyConfiguration() {
ui->generalTab->applyConfiguration(); ui->generalTab->applyConfiguration();
ui->systemTab->applyConfiguration(); ui->systemTab->applyConfiguration();
ui->inputTab->applyConfiguration(); ui->inputTab->applyConfiguration();
ui->graphicsTab->applyConfiguration();
ui->audioTab->applyConfiguration(); ui->audioTab->applyConfiguration();
ui->debugTab->applyConfiguration(); ui->debugTab->applyConfiguration();
} }

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@ -20,20 +20,14 @@ ConfigureGeneral::~ConfigureGeneral() {
} }
void ConfigureGeneral::setConfiguration() { void ConfigureGeneral::setConfiguration() {
ui->toogle_deepscan->setChecked(UISettings::values.gamedir_deepscan); ui->toggle_deepscan->setChecked(UISettings::values.gamedir_deepscan);
ui->toogle_check_exit->setChecked(UISettings::values.confirm_before_closing); ui->toggle_check_exit->setChecked(UISettings::values.confirm_before_closing);
ui->region_combobox->setCurrentIndex(Settings::values.region_value); ui->region_combobox->setCurrentIndex(Settings::values.region_value);
ui->toogle_hw_renderer->setChecked(Settings::values.use_hw_renderer);
ui->toogle_shader_jit->setChecked(Settings::values.use_shader_jit);
ui->toogle_scaled_resolution->setChecked(Settings::values.use_scaled_resolution);
} }
void ConfigureGeneral::applyConfiguration() { void ConfigureGeneral::applyConfiguration() {
UISettings::values.gamedir_deepscan = ui->toogle_deepscan->isChecked(); UISettings::values.gamedir_deepscan = ui->toggle_deepscan->isChecked();
UISettings::values.confirm_before_closing = ui->toogle_check_exit->isChecked(); UISettings::values.confirm_before_closing = ui->toggle_check_exit->isChecked();
Settings::values.region_value = ui->region_combobox->currentIndex(); Settings::values.region_value = ui->region_combobox->currentIndex();
Settings::values.use_hw_renderer = ui->toogle_hw_renderer->isChecked();
Settings::values.use_shader_jit = ui->toogle_shader_jit->isChecked();
Settings::values.use_scaled_resolution = ui->toogle_scaled_resolution->isChecked();
Settings::Apply(); Settings::Apply();
} }

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@ -25,14 +25,14 @@
<item> <item>
<layout class="QVBoxLayout" name="verticalLayout_2"> <layout class="QVBoxLayout" name="verticalLayout_2">
<item> <item>
<widget class="QCheckBox" name="toogle_deepscan"> <widget class="QCheckBox" name="toggle_deepscan">
<property name="text"> <property name="text">
<string>Recursive scan for game folder</string> <string>Recursive scan for game folder</string>
</property> </property>
</widget> </widget>
</item> </item>
<item> <item>
<widget class="QCheckBox" name="toogle_check_exit"> <widget class="QCheckBox" name="toggle_check_exit">
<property name="text"> <property name="text">
<string>Confirm exit while emulation is running</string> <string>Confirm exit while emulation is running</string>
</property> </property>
@ -106,40 +106,6 @@
</layout> </layout>
</widget> </widget>
</item> </item>
<item>
<widget class="QGroupBox" name="groupBox_2">
<property name="title">
<string>Performance</string>
</property>
<layout class="QHBoxLayout" name="horizontalLayout_2">
<item>
<layout class="QVBoxLayout" name="verticalLayout_3">
<item>
<widget class="QCheckBox" name="toogle_hw_renderer">
<property name="text">
<string>Enable hardware renderer</string>
</property>
</widget>
</item>
<item>
<widget class="QCheckBox" name="toogle_shader_jit">
<property name="text">
<string>Enable shader JIT</string>
</property>
</widget>
</item>
<item>
<widget class="QCheckBox" name="toogle_scaled_resolution">
<property name="text">
<string>Enable scaled resolution</string>
</property>
</widget>
</item>
</layout>
</item>
</layout>
</widget>
</item>
<item> <item>
<widget class="QGroupBox" name="groupBox_3"> <widget class="QGroupBox" name="groupBox_3">
<property name="title"> <property name="title">

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@ -0,0 +1,37 @@
// Copyright 2016 Citra Emulator Project
// Licensed under GPLv2 or any later version
// Refer to the license.txt file included.
#include "citra_qt/configure_graphics.h"
#include "ui_configure_graphics.h"
#include "core/settings.h"
#include "core/system.h"
ConfigureGraphics::ConfigureGraphics(QWidget *parent) :
QWidget(parent),
ui(new Ui::ConfigureGraphics)
{
ui->setupUi(this);
this->setConfiguration();
ui->toggle_vsync->setEnabled(!System::IsPoweredOn());
}
ConfigureGraphics::~ConfigureGraphics() {
}
void ConfigureGraphics::setConfiguration() {
ui->toggle_hw_renderer->setChecked(Settings::values.use_hw_renderer);
ui->toggle_shader_jit->setChecked(Settings::values.use_shader_jit);
ui->toggle_scaled_resolution->setChecked(Settings::values.use_scaled_resolution);
ui->toggle_vsync->setChecked(Settings::values.use_vsync);
}
void ConfigureGraphics::applyConfiguration() {
Settings::values.use_hw_renderer = ui->toggle_hw_renderer->isChecked();
Settings::values.use_shader_jit = ui->toggle_shader_jit->isChecked();
Settings::values.use_scaled_resolution = ui->toggle_scaled_resolution->isChecked();
Settings::values.use_vsync = ui->toggle_vsync->isChecked();
Settings::Apply();
}

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@ -0,0 +1,29 @@
// Copyright 2016 Citra Emulator Project
// Licensed under GPLv2 or any later version
// Refer to the license.txt file included.
#pragma once
#include <memory>
#include <QWidget>
namespace Ui {
class ConfigureGraphics;
}
class ConfigureGraphics : public QWidget
{
Q_OBJECT
public:
explicit ConfigureGraphics(QWidget *parent = nullptr);
~ConfigureGraphics();
void applyConfiguration();
private:
void setConfiguration();
private:
std::unique_ptr<Ui::ConfigureGraphics> ui;
};

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@ -0,0 +1,92 @@
<?xml version="1.0" encoding="UTF-8"?>
<ui version="4.0">
<class>ConfigureGraphics</class>
<widget class="QWidget" name="ConfigureGraphics">
<property name="geometry">
<rect>
<x>0</x>
<y>0</y>
<width>400</width>
<height>300</height>
</rect>
</property>
<property name="windowTitle">
<string>Form</string>
</property>
<layout class="QVBoxLayout" name="verticalLayout">
<item>
<layout class="QVBoxLayout" name="verticalLayout_3">
<item>
<widget class="QGroupBox" name="groupBox">
<property name="title">
<string>Graphics</string>
</property>
<layout class="QVBoxLayout" name="verticalLayout_2">
<item>
<widget class="QCheckBox" name="toggle_hw_renderer">
<property name="text">
<string>Enable hardware renderer</string>
</property>
</widget>
</item>
<item>
<widget class="QCheckBox" name="toggle_shader_jit">
<property name="text">
<string>Enable shader JIT</string>
</property>
</widget>
</item>
<item>
<widget class="QCheckBox" name="toggle_scaled_resolution">
<property name="text">
<string>Enable scaled resolution</string>
</property>
</widget>
</item>
<item>
<widget class="QCheckBox" name="toggle_vsync">
<property name="text">
<string>Enable V-Sync</string>
</property>
</widget>
</item>
</layout>
</widget>
</item>
</layout>
</item>
<item>
<spacer name="verticalSpacer">
<property name="orientation">
<enum>Qt::Vertical</enum>
</property>
<property name="sizeHint" stdset="0">
<size>
<width>20</width>
<height>40</height>
</size>
</property>
</spacer>
</item>
</layout>
</widget>
<resources/>
<connections>
<connection>
<sender>toggle_gdbstub</sender>
<signal>toggled(bool)</signal>
<receiver>gdbport_spinbox</receiver>
<slot>setEnabled(bool)</slot>
<hints>
<hint type="sourcelabel">
<x>84</x>
<y>157</y>
</hint>
<hint type="destinationlabel">
<x>342</x>
<y>158</y>
</hint>
</hints>
</connection>
</connections>
</ui>

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@ -243,7 +243,9 @@ bool GMainWindow::InitializeSystem() {
if (emu_thread != nullptr) if (emu_thread != nullptr)
ShutdownGame(); ShutdownGame();
render_window->InitRenderTarget();
render_window->MakeCurrent(); render_window->MakeCurrent();
if (!gladLoadGL()) { if (!gladLoadGL()) {
QMessageBox::critical(this, tr("Error while starting Citra!"), QMessageBox::critical(this, tr("Error while starting Citra!"),
tr("Failed to initialize the video core!\n\n" tr("Failed to initialize the video core!\n\n"

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@ -72,6 +72,7 @@ struct Values {
bool use_hw_renderer; bool use_hw_renderer;
bool use_shader_jit; bool use_shader_jit;
bool use_scaled_resolution; bool use_scaled_resolution;
bool use_vsync;
float bg_red; float bg_red;
float bg_green; float bg_green;

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@ -17,6 +17,8 @@
namespace System { namespace System {
static bool is_powered_on{ false };
Result Init(EmuWindow* emu_window) { Result Init(EmuWindow* emu_window) {
Core::Init(); Core::Init();
CoreTiming::Init(); CoreTiming::Init();
@ -30,9 +32,15 @@ Result Init(EmuWindow* emu_window) {
AudioCore::Init(); AudioCore::Init();
GDBStub::Init(); GDBStub::Init();
is_powered_on = true;
return Result::Success; return Result::Success;
} }
bool IsPoweredOn() {
return is_powered_on;
}
void Shutdown() { void Shutdown() {
GDBStub::Shutdown(); GDBStub::Shutdown();
AudioCore::Shutdown(); AudioCore::Shutdown();
@ -42,6 +50,8 @@ void Shutdown() {
HW::Shutdown(); HW::Shutdown();
CoreTiming::Shutdown(); CoreTiming::Shutdown();
Core::Shutdown(); Core::Shutdown();
is_powered_on = false;
} }
} // namespace } // namespace

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@ -16,6 +16,7 @@ enum class Result {
}; };
Result Init(EmuWindow* emu_window); Result Init(EmuWindow* emu_window);
bool IsPoweredOn();
void Shutdown(); void Shutdown();
} }

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@ -22,6 +22,7 @@ std::unique_ptr<RendererBase> g_renderer; ///< Renderer plugin
std::atomic<bool> g_hw_renderer_enabled; std::atomic<bool> g_hw_renderer_enabled;
std::atomic<bool> g_shader_jit_enabled; std::atomic<bool> g_shader_jit_enabled;
std::atomic<bool> g_scaled_resolution_enabled; std::atomic<bool> g_scaled_resolution_enabled;
std::atomic<bool> g_vsync_enabled;
/// Initialize the video core /// Initialize the video core
bool Init(EmuWindow* emu_window) { bool Init(EmuWindow* emu_window) {