Merge pull request #8050 from bunnei/nvflinger-rewrite

Rewrite of the NVFlinger implementation
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Fernando S 2022-03-25 03:36:55 +01:00 committed by GitHub
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## License
yuzu is licensed under the GPLv2 (or any later version). Refer to the [license.txt](https://github.com/yuzu-emu/yuzu/blob/master/license.txt) file.
yuzu is licensed under the GPLv3 (or any later version). Refer to the [license.txt](https://github.com/yuzu-emu/yuzu/blob/master/license.txt) file.
The [Skyline-Emulator Team](https://github.com/skyline-emu/skyline) is exempt from GPLv2 for the contributions from all these contributors [FernandoS27](https://github.com/FernandoS27), [lioncash](https://github.com/lioncash), [bunnei](https://github.com/bunnei), [ReinUsesLisp](https://github.com/ReinUsesLisp), [Morph1984](https://github.com/Morph1984), [ogniK5377](https://github.com/ogniK5377), [german77](https://github.com/german77), [ameerj](https://github.com/ameerj), [Kelebek1](https://github.com/Kelebek1) and [lat9nq](https://github.com/lat9nq). They may only use the code from these contributors under Mozilla Public License, version 2.0.
The [Skyline-Emulator Team](https://github.com/skyline-emu/skyline) is exempt from GPLv3 for the contributions from all these contributors [FernandoS27](https://github.com/FernandoS27), [lioncash](https://github.com/lioncash), [bunnei](https://github.com/bunnei), [ReinUsesLisp](https://github.com/ReinUsesLisp), [Morph1984](https://github.com/Morph1984), [ogniK5377](https://github.com/ogniK5377), [german77](https://github.com/german77), [ameerj](https://github.com/ameerj), [Kelebek1](https://github.com/Kelebek1) and [lat9nq](https://github.com/lat9nq). They may only use the code from these contributors under Mozilla Public License, version 2.0.

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TO THE QUALITY AND PERFORMANCE OF THE PROGRAM IS WITH YOU. SHOULD THE
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12. IN NO EVENT UNLESS REQUIRED BY APPLICABLE LAW OR AGREED TO IN WRITING
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REDISTRIBUTE THE PROGRAM AS PERMITTED ABOVE, BE LIABLE TO YOU FOR DAMAGES,
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IS WITH YOU. SHOULD THE PROGRAM PROVE DEFECTIVE, YOU ASSUME THE COST OF
ALL NECESSARY SERVICING, REPAIR OR CORRECTION.
END OF TERMS AND CONDITIONS
16. Limitation of Liability.
How to Apply These Terms to Your New Programs
IN NO EVENT UNLESS REQUIRED BY APPLICABLE LAW OR AGREED TO IN WRITING
WILL ANY COPYRIGHT HOLDER, OR ANY OTHER PARTY WHO MODIFIES AND/OR CONVEYS
THE PROGRAM AS PERMITTED ABOVE, BE LIABLE TO YOU FOR DAMAGES, INCLUDING ANY
GENERAL, SPECIAL, INCIDENTAL OR CONSEQUENTIAL DAMAGES ARISING OUT OF THE
USE OR INABILITY TO USE THE PROGRAM (INCLUDING BUT NOT LIMITED TO LOSS OF
DATA OR DATA BEING RENDERED INACCURATE OR LOSSES SUSTAINED BY YOU OR THIRD
PARTIES OR A FAILURE OF THE PROGRAM TO OPERATE WITH ANY OTHER PROGRAMS),
EVEN IF SUCH HOLDER OR OTHER PARTY HAS BEEN ADVISED OF THE POSSIBILITY OF
SUCH DAMAGES.
17. Interpretation of Sections 15 and 16.
If the disclaimer of warranty and limitation of liability provided
above cannot be given local legal effect according to their terms,
reviewing courts shall apply local law that most closely approximates
an absolute waiver of all civil liability in connection with the
Program, unless a warranty or assumption of liability accompanies a
copy of the Program in return for a fee.
END OF TERMS AND CONDITIONS
How to Apply These Terms to Your New Programs
If you develop a new program, and you want it to be of the greatest
possible use to the public, the best way to achieve this is to make it
@ -287,15 +628,15 @@ free software which everyone can redistribute and change under these terms.
To do so, attach the following notices to the program. It is safest
to attach them to the start of each source file to most effectively
convey the exclusion of warranty; and each file should have at least
state the exclusion of warranty; and each file should have at least
the "copyright" line and a pointer to where the full notice is found.
<one line to give the program's name and a brief idea of what it does.>
Copyright (C) <year> <name of author>
This program is free software; you can redistribute it and/or modify
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation; either version 2 of the License, or
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
@ -303,63 +644,31 @@ the "copyright" line and a pointer to where the full notice is found.
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License along
with this program; if not, write to the Free Software Foundation, Inc.,
51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
You should have received a copy of the GNU General Public License
along with this program. If not, see <https://www.gnu.org/licenses/>.
Also add information on how to contact you by electronic and paper mail.
If the program is interactive, make it output a short notice like this
when it starts in an interactive mode:
If the program does terminal interaction, make it output a short
notice like this when it starts in an interactive mode:
Gnomovision version 69, Copyright (C) year name of author
Gnomovision comes with ABSOLUTELY NO WARRANTY; for details type `show w'.
<program> Copyright (C) <year> <name of author>
This program comes with ABSOLUTELY NO WARRANTY; for details type `show w'.
This is free software, and you are welcome to redistribute it
under certain conditions; type `show c' for details.
The hypothetical commands `show w' and `show c' should show the appropriate
parts of the General Public License. Of course, the commands you use may
be called something other than `show w' and `show c'; they could even be
mouse-clicks or menu items--whatever suits your program.
parts of the General Public License. Of course, your program's commands
might be different; for a GUI interface, you would use an "about box".
You should also get your employer (if you work as a programmer) or your
school, if any, to sign a "copyright disclaimer" for the program, if
necessary. Here is a sample; alter the names:
You should also get your employer (if you work as a programmer) or school,
if any, to sign a "copyright disclaimer" for the program, if necessary.
For more information on this, and how to apply and follow the GNU GPL, see
<https://www.gnu.org/licenses/>.
Yoyodyne, Inc., hereby disclaims all copyright interest in the program
`Gnomovision' (which makes passes at compilers) written by James Hacker.
<signature of Ty Coon>, 1 April 1989
Ty Coon, President of Vice
This General Public License does not permit incorporating your program into
proprietary programs. If your program is a subroutine library, you may
consider it more useful to permit linking proprietary applications with the
library. If this is what you want to do, use the GNU Lesser General
Public License instead of this License.
The icons used in this project have the following licenses:
Icon Name | License | Origin/Author
--- | --- | ---
checked.png | CC BY-ND 3.0 | https://icons8.com
failed.png | CC BY-ND 3.0 | https://icons8.com
lock.png | CC BY-ND 3.0 | https://icons8.com
plus_folder.png (Default, Dark) | CC BY-ND 3.0 | https://icons8.com
bad_folder.png (Default, Dark) | CC BY-ND 3.0 | https://icons8.com
chip.png (Default, Dark) | CC BY-ND 3.0 | https://icons8.com
folder.png (Default, Dark) | CC BY-ND 3.0 | https://icons8.com
plus.png (Default, Dark) | CC0 1.0 | Designed by BreadFish64 from the Citra team
sd_card.png (Default, Dark) | CC BY-ND 3.0 | https://icons8.com
plus_folder.png (Colorful, Colorful Dark) | CC BY-ND 3.0 | https://icons8.com
bad_folder.png (Colorful, Colorful Dark) | CC BY-ND 3.0 | https://icons8.com
chip.png (Colorful, Colorful Dark) | CC BY-ND 3.0 | https://icons8.com
folder.png (Colorful, Colorful Dark) | CC BY-ND 3.0 | https://icons8.com
plus.png (Colorful, Colorful Dark) | CC BY-ND 3.0 | https://icons8.com
sd_card.png (Colorful, Colorful Dark) | CC BY-ND 3.0 | https://icons8.com
star.png | CC BY-ND 3.0 | https://icons8.com
Note:
Some icons are different in different themes, and they are separately listed
only when they have different licenses/origins.
The GNU General Public License does not permit incorporating your program
into proprietary programs. If your program is a subroutine library, you
may consider it more useful to permit linking proprietary applications with
the library. If this is what you want to do, use the GNU Lesser General
Public License instead of this License. But first, please read
<https://www.gnu.org/licenses/why-not-lgpl.html>.

View file

@ -119,6 +119,7 @@ bool ParseFilterRule(Filter& instance, Iterator begin, Iterator end) {
SUB(Service, NPNS) \
SUB(Service, NS) \
SUB(Service, NVDRV) \
SUB(Service, NVFlinger) \
SUB(Service, OLSC) \
SUB(Service, PCIE) \
SUB(Service, PCTL) \

View file

@ -87,6 +87,7 @@ enum class Class : u8 {
Service_NPNS, ///< The NPNS service
Service_NS, ///< The NS services
Service_NVDRV, ///< The NVDRV (Nvidia driver) service
Service_NVFlinger, ///< The NVFlinger service
Service_OLSC, ///< The OLSC service
Service_PCIE, ///< The PCIe service
Service_PCTL, ///< The PCTL (Parental control) service

View file

@ -4,6 +4,7 @@
#pragma once
#include <algorithm>
#include <cstdlib>
#include <type_traits>
@ -20,10 +21,32 @@ struct Rectangle {
constexpr Rectangle() = default;
constexpr Rectangle(T width, T height) : right(width), bottom(height) {}
constexpr Rectangle(T left_, T top_, T right_, T bottom_)
: left(left_), top(top_), right(right_), bottom(bottom_) {}
[[nodiscard]] T GetWidth() const {
[[nodiscard]] constexpr T Left() const {
return left;
}
[[nodiscard]] constexpr T Top() const {
return top;
}
[[nodiscard]] constexpr T Right() const {
return right;
}
[[nodiscard]] constexpr T Bottom() const {
return bottom;
}
[[nodiscard]] constexpr bool IsEmpty() const {
return (GetWidth() <= 0) || (GetHeight() <= 0);
}
[[nodiscard]] constexpr T GetWidth() const {
if constexpr (std::is_floating_point_v<T>) {
return std::abs(right - left);
} else {
@ -31,7 +54,7 @@ struct Rectangle {
}
}
[[nodiscard]] T GetHeight() const {
[[nodiscard]] constexpr T GetHeight() const {
if constexpr (std::is_floating_point_v<T>) {
return std::abs(bottom - top);
} else {
@ -39,18 +62,35 @@ struct Rectangle {
}
}
[[nodiscard]] Rectangle<T> TranslateX(const T x) const {
[[nodiscard]] constexpr Rectangle<T> TranslateX(const T x) const {
return Rectangle{left + x, top, right + x, bottom};
}
[[nodiscard]] Rectangle<T> TranslateY(const T y) const {
[[nodiscard]] constexpr Rectangle<T> TranslateY(const T y) const {
return Rectangle{left, top + y, right, bottom + y};
}
[[nodiscard]] Rectangle<T> Scale(const float s) const {
[[nodiscard]] constexpr Rectangle<T> Scale(const float s) const {
return Rectangle{left, top, static_cast<T>(static_cast<float>(left + GetWidth()) * s),
static_cast<T>(static_cast<float>(top + GetHeight()) * s)};
}
[[nodiscard]] constexpr bool operator==(const Rectangle<T>& rhs) const {
return (left == rhs.left) && (top == rhs.top) && (right == rhs.right) &&
(bottom == rhs.bottom);
}
[[nodiscard]] constexpr bool operator!=(const Rectangle<T>& rhs) const {
return !operator==(rhs);
}
[[nodiscard]] constexpr bool Intersect(const Rectangle<T>& with, Rectangle<T>* result) const {
result->left = std::max(left, with.left);
result->top = std::max(top, with.top);
result->right = std::min(right, with.right);
result->bottom = std::min(bottom, with.bottom);
return !result->IsEmpty();
}
};
template <typename T>

View file

@ -535,10 +535,35 @@ add_library(core STATIC
hle/service/nvdrv/nvmemp.h
hle/service/nvdrv/syncpoint_manager.cpp
hle/service/nvdrv/syncpoint_manager.h
hle/service/nvflinger/buffer_queue.cpp
hle/service/nvflinger/buffer_queue.h
hle/service/nvflinger/binder.h
hle/service/nvflinger/buffer_item.h
hle/service/nvflinger/buffer_item_consumer.cpp
hle/service/nvflinger/buffer_item_consumer.h
hle/service/nvflinger/buffer_queue_consumer.cpp
hle/service/nvflinger/buffer_queue_consumer.h
hle/service/nvflinger/buffer_queue_core.cpp
hle/service/nvflinger/buffer_queue_core.h
hle/service/nvflinger/buffer_queue_defs.h
hle/service/nvflinger/buffer_queue_producer.cpp
hle/service/nvflinger/buffer_queue_producer.h
hle/service/nvflinger/buffer_slot.h
hle/service/nvflinger/buffer_transform_flags.h
hle/service/nvflinger/consumer_base.cpp
hle/service/nvflinger/consumer_base.h
hle/service/nvflinger/consumer_listener.h
hle/service/nvflinger/graphic_buffer_producer.cpp
hle/service/nvflinger/graphic_buffer_producer.h
hle/service/nvflinger/hos_binder_driver_server.cpp
hle/service/nvflinger/hos_binder_driver_server.h
hle/service/nvflinger/nvflinger.cpp
hle/service/nvflinger/nvflinger.h
hle/service/nvflinger/parcel.h
hle/service/nvflinger/pixel_format.h
hle/service/nvflinger/producer_listener.h
hle/service/nvflinger/status.h
hle/service/nvflinger/ui/fence.h
hle/service/nvflinger/ui/graphic_buffer.h
hle/service/nvflinger/window.h
hle/service/olsc/olsc.cpp
hle/service/olsc/olsc.h
hle/service/pcie/pcie.cpp

View file

@ -38,18 +38,16 @@ NvResult nvdisp_disp0::Ioctl3(DeviceFD fd, Ioctl command, const std::vector<u8>&
void nvdisp_disp0::OnOpen(DeviceFD fd) {}
void nvdisp_disp0::OnClose(DeviceFD fd) {}
void nvdisp_disp0::flip(u32 buffer_handle, u32 offset, u32 format, u32 width, u32 height,
u32 stride, NVFlinger::BufferQueue::BufferTransformFlags transform,
void nvdisp_disp0::flip(u32 buffer_handle, u32 offset, android::PixelFormat format, u32 width,
u32 height, u32 stride, android::BufferTransformFlags transform,
const Common::Rectangle<int>& crop_rect) {
const VAddr addr = nvmap_dev->GetObjectAddress(buffer_handle);
LOG_TRACE(Service,
"Drawing from address {:X} offset {:08X} Width {} Height {} Stride {} Format {}",
addr, offset, width, height, stride, format);
const auto pixel_format = static_cast<Tegra::FramebufferConfig::PixelFormat>(format);
const auto transform_flags = static_cast<Tegra::FramebufferConfig::TransformFlags>(transform);
const Tegra::FramebufferConfig framebuffer{addr, offset, width, height,
stride, pixel_format, transform_flags, crop_rect};
const Tegra::FramebufferConfig framebuffer{addr, offset, width, height,
stride, format, transform, crop_rect};
system.GetPerfStats().EndSystemFrame();
system.GPU().SwapBuffers(&framebuffer);

View file

@ -9,7 +9,8 @@
#include "common/common_types.h"
#include "common/math_util.h"
#include "core/hle/service/nvdrv/devices/nvdevice.h"
#include "core/hle/service/nvflinger/buffer_queue.h"
#include "core/hle/service/nvflinger/buffer_transform_flags.h"
#include "core/hle/service/nvflinger/pixel_format.h"
namespace Service::Nvidia::Devices {
@ -31,8 +32,8 @@ public:
void OnClose(DeviceFD fd) override;
/// Performs a screen flip, drawing the buffer pointed to by the handle.
void flip(u32 buffer_handle, u32 offset, u32 format, u32 width, u32 height, u32 stride,
NVFlinger::BufferQueue::BufferTransformFlags transform,
void flip(u32 buffer_handle, u32 offset, android::PixelFormat format, u32 width, u32 height,
u32 stride, android::BufferTransformFlags transform,
const Common::Rectangle<int>& crop_rect);
private:

View file

@ -187,7 +187,7 @@ NvResult nvhost_gpu::AllocateObjectContext(const std::vector<u8>& input, std::ve
return NvResult::Success;
}
static std::vector<Tegra::CommandHeader> BuildWaitCommandList(Fence fence) {
static std::vector<Tegra::CommandHeader> BuildWaitCommandList(NvFence fence) {
return {
Tegra::BuildCommandHeader(Tegra::BufferMethods::FenceValue, 1,
Tegra::SubmissionMode::Increasing),
@ -198,7 +198,8 @@ static std::vector<Tegra::CommandHeader> BuildWaitCommandList(Fence fence) {
};
}
static std::vector<Tegra::CommandHeader> BuildIncrementCommandList(Fence fence, u32 add_increment) {
static std::vector<Tegra::CommandHeader> BuildIncrementCommandList(NvFence fence,
u32 add_increment) {
std::vector<Tegra::CommandHeader> result{
Tegra::BuildCommandHeader(Tegra::BufferMethods::FenceValue, 1,
Tegra::SubmissionMode::Increasing),
@ -213,7 +214,7 @@ static std::vector<Tegra::CommandHeader> BuildIncrementCommandList(Fence fence,
return result;
}
static std::vector<Tegra::CommandHeader> BuildIncrementWithWfiCommandList(Fence fence,
static std::vector<Tegra::CommandHeader> BuildIncrementWithWfiCommandList(NvFence fence,
u32 add_increment) {
std::vector<Tegra::CommandHeader> result{
Tegra::BuildCommandHeader(Tegra::BufferMethods::WaitForInterrupt, 1,

View file

@ -109,7 +109,7 @@ private:
static_assert(sizeof(IoctlGetErrorNotification) == 16,
"IoctlGetErrorNotification is incorrect size");
static_assert(sizeof(Fence) == 8, "Fence is incorrect size");
static_assert(sizeof(NvFence) == 8, "Fence is incorrect size");
struct IoctlAllocGpfifoEx {
u32_le num_entries{};
@ -127,7 +127,7 @@ private:
u32_le num_entries{}; // in
u32_le flags{}; // in
u32_le unk0{}; // in (1 works)
Fence fence_out{}; // out
NvFence fence_out{}; // out
u32_le unk1{}; // in
u32_le unk2{}; // in
u32_le unk3{}; // in
@ -153,13 +153,13 @@ private:
BitField<4, 1, u32_le> suppress_wfi; // suppress wait for interrupt
BitField<8, 1, u32_le> increment; // increment the returned fence
} flags;
Fence fence_out{}; // returned new fence object for others to wait on
NvFence fence_out{}; // returned new fence object for others to wait on
u32 AddIncrementValue() const {
return flags.add_increment.Value() << 1;
}
};
static_assert(sizeof(IoctlSubmitGpfifo) == 16 + sizeof(Fence),
static_assert(sizeof(IoctlSubmitGpfifo) == 16 + sizeof(NvFence),
"IoctlSubmitGpfifo is incorrect size");
struct IoctlGetWaitbase {
@ -194,7 +194,7 @@ private:
std::shared_ptr<nvmap> nvmap_dev;
SyncpointManager& syncpoint_manager;
Fence channel_fence;
NvFence channel_fence;
};
} // namespace Service::Nvidia::Devices

View file

@ -16,17 +16,11 @@ using DeviceFD = s32;
constexpr DeviceFD INVALID_NVDRV_FD = -1;
struct Fence {
struct NvFence {
s32 id;
u32 value;
};
static_assert(sizeof(Fence) == 8, "Fence has wrong size");
struct MultiFence {
u32 num_fences;
std::array<Fence, 4> fences;
};
static_assert(sizeof(NvFence) == 8, "NvFence has wrong size");
enum class NvResult : u32 {
Success = 0x0,

View file

@ -12,6 +12,7 @@
#include "core/hle/service/kernel_helpers.h"
#include "core/hle/service/nvdrv/nvdata.h"
#include "core/hle/service/nvdrv/syncpoint_manager.h"
#include "core/hle/service/nvflinger/ui/fence.h"
#include "core/hle/service/service.h"
namespace Core {
@ -37,7 +38,7 @@ class nvdevice;
/// Represents an Nvidia event
struct NvEvent {
Kernel::KEvent* event{};
Fence fence{};
NvFence fence{};
};
struct EventInterface {

View file

@ -0,0 +1,42 @@
// SPDX-License-Identifier: GPL-3.0-or-later
// Copyright 2021 yuzu Emulator Project
// Copyright 2014 The Android Open Source Project
// Parts of this implementation were base on:
// https://cs.android.com/android/platform/superproject/+/android-5.1.1_r38:frameworks/native/include/binder/IBinder.h
#pragma once
#include "common/common_types.h"
namespace Kernel {
class HLERequestContext;
class KReadableEvent;
} // namespace Kernel
namespace Service::android {
enum class TransactionId {
RequestBuffer = 1,
SetBufferCount = 2,
DequeueBuffer = 3,
DetachBuffer = 4,
DetachNextBuffer = 5,
AttachBuffer = 6,
QueueBuffer = 7,
CancelBuffer = 8,
Query = 9,
Connect = 10,
Disconnect = 11,
AllocateBuffers = 13,
SetPreallocatedBuffer = 14,
GetBufferHistory = 17,
};
class IBinder {
public:
virtual void Transact(Kernel::HLERequestContext& ctx, android::TransactionId code,
u32 flags) = 0;
virtual Kernel::KReadableEvent& GetNativeHandle() = 0;
};
} // namespace Service::android

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@ -0,0 +1,46 @@
// SPDX-License-Identifier: GPL-3.0-or-later
// Copyright 2021 yuzu Emulator Project
// Copyright 2014 The Android Open Source Project
// Parts of this implementation were base on:
// https://cs.android.com/android/platform/superproject/+/android-5.1.1_r38:frameworks/native/include/gui/BufferItem.h
#pragma once
#include <memory>
#include "common/common_types.h"
#include "common/math_util.h"
#include "core/hle/service/nvflinger/ui/fence.h"
#include "core/hle/service/nvflinger/window.h"
namespace Service::android {
class GraphicBuffer;
class BufferItem final {
public:
constexpr BufferItem() = default;
std::shared_ptr<GraphicBuffer> graphic_buffer;
Fence fence;
Common::Rectangle<s32> crop;
NativeWindowTransform transform{};
u32 scaling_mode{};
s64 timestamp{};
bool is_auto_timestamp{};
u64 frame_number{};
// The default value for buf, used to indicate this doesn't correspond to a slot.
static constexpr s32 INVALID_BUFFER_SLOT = -1;
union {
s32 slot{INVALID_BUFFER_SLOT};
s32 buf;
};
bool is_droppable{};
bool acquire_called{};
bool transform_to_display_inverse{};
s32 swap_interval{};
};
} // namespace Service::android

View file

@ -0,0 +1,59 @@
// SPDX-License-Identifier: GPL-3.0-or-later
// Copyright 2021 yuzu Emulator Project
// Copyright 2012 The Android Open Source Project
// Parts of this implementation were base on:
// https://cs.android.com/android/platform/superproject/+/android-5.1.1_r38:frameworks/native/libs/gui/BufferItemConsumer.cpp
#include "common/assert.h"
#include "common/logging/log.h"
#include "core/hle/service/nvflinger/buffer_item.h"
#include "core/hle/service/nvflinger/buffer_item_consumer.h"
#include "core/hle/service/nvflinger/buffer_queue_consumer.h"
namespace Service::android {
BufferItemConsumer::BufferItemConsumer(std::unique_ptr<BufferQueueConsumer> consumer_)
: ConsumerBase{std::move(consumer_)} {}
Status BufferItemConsumer::AcquireBuffer(BufferItem* item, std::chrono::nanoseconds present_when,
bool wait_for_fence) {
if (!item) {
return Status::BadValue;
}
std::unique_lock lock(mutex);
if (const auto status = AcquireBufferLocked(item, present_when); status != Status::NoError) {
if (status != Status::NoBufferAvailable) {
LOG_ERROR(Service_NVFlinger, "Failed to acquire buffer: {}", status);
}
return status;
}
if (wait_for_fence) {
UNIMPLEMENTED();
}
item->graphic_buffer = slots[item->slot].graphic_buffer;
return Status::NoError;
}
Status BufferItemConsumer::ReleaseBuffer(const BufferItem& item, Fence& release_fence) {
std::unique_lock lock(mutex);
if (const auto status = AddReleaseFenceLocked(item.buf, item.graphic_buffer, release_fence);
status != Status::NoError) {
LOG_ERROR(Service_NVFlinger, "Failed to add fence: {}", status);
}
if (const auto status = ReleaseBufferLocked(item.buf, item.graphic_buffer);
status != Status::NoError) {
LOG_WARNING(Service_NVFlinger, "Failed to release buffer: {}", status);
return status;
}
return Status::NoError;
}
} // namespace Service::android

View file

@ -0,0 +1,28 @@
// SPDX-License-Identifier: GPL-3.0-or-later
// Copyright 2021 yuzu Emulator Project
// Copyright 2012 The Android Open Source Project
// Parts of this implementation were base on:
// https://cs.android.com/android/platform/superproject/+/android-5.1.1_r38:frameworks/native/include/gui/BufferItemConsumer.h
#pragma once
#include <chrono>
#include <memory>
#include "common/common_types.h"
#include "core/hle/service/nvflinger/consumer_base.h"
#include "core/hle/service/nvflinger/status.h"
namespace Service::android {
class BufferItem;
class BufferItemConsumer final : public ConsumerBase {
public:
explicit BufferItemConsumer(std::unique_ptr<BufferQueueConsumer> consumer);
Status AcquireBuffer(BufferItem* item, std::chrono::nanoseconds present_when,
bool wait_for_fence = true);
Status ReleaseBuffer(const BufferItem& item, Fence& release_fence);
};
} // namespace Service::android

View file

@ -0,0 +1,225 @@
// SPDX-License-Identifier: GPL-3.0-or-later
// Copyright 2021 yuzu Emulator Project
// Copyright 2014 The Android Open Source Project
// Parts of this implementation were base on:
// https://cs.android.com/android/platform/superproject/+/android-5.1.1_r38:frameworks/native/libs/gui/BufferQueueConsumer.cpp
#include "common/logging/log.h"
#include "core/hle/service/nvflinger/buffer_item.h"
#include "core/hle/service/nvflinger/buffer_queue_consumer.h"
#include "core/hle/service/nvflinger/buffer_queue_core.h"
#include "core/hle/service/nvflinger/producer_listener.h"
namespace Service::android {
BufferQueueConsumer::BufferQueueConsumer(std::shared_ptr<BufferQueueCore> core_)
: core{std::move(core_)}, slots{core->slots} {}
BufferQueueConsumer::~BufferQueueConsumer() = default;
Status BufferQueueConsumer::AcquireBuffer(BufferItem* out_buffer,
std::chrono::nanoseconds expected_present,
u64 max_frame_number) {
s32 num_dropped_buffers{};
std::shared_ptr<IProducerListener> listener;
{
std::unique_lock lock(core->mutex);
// Check that the consumer doesn't currently have the maximum number of buffers acquired.
const s32 num_acquired_buffers{
static_cast<s32>(std::count_if(slots.begin(), slots.end(), [](const auto& slot) {
return slot.buffer_state == BufferState::Acquired;
}))};
if (num_acquired_buffers >= core->max_acquired_buffer_count + 1) {
LOG_ERROR(Service_NVFlinger, "max acquired buffer count reached: {} (max {})",
num_acquired_buffers, core->max_acquired_buffer_count);
return Status::InvalidOperation;
}
// Check if the queue is empty.
if (core->queue.empty()) {
return Status::NoBufferAvailable;
}
auto front(core->queue.begin());
// If expected_present is specified, we may not want to return a buffer yet.
if (expected_present.count() != 0) {
constexpr auto MAX_REASONABLE_NSEC = 1000000000LL; // 1 second
// The expected_present argument indicates when the buffer is expected to be
// presented on-screen.
while (core->queue.size() > 1 && !core->queue[0].is_auto_timestamp) {
const auto& buffer_item{core->queue[1]};
// If dropping entry[0] would leave us with a buffer that the consumer is not yet
// ready for, don't drop it.
if (max_frame_number && buffer_item.frame_number > max_frame_number) {
break;
}
// If entry[1] is timely, drop entry[0] (and repeat).
const auto desired_present = buffer_item.timestamp;
if (desired_present < expected_present.count() - MAX_REASONABLE_NSEC ||
desired_present > expected_present.count()) {
// This buffer is set to display in the near future, or desired_present is
// garbage.
LOG_DEBUG(Service_NVFlinger, "nodrop desire={} expect={}", desired_present,
expected_present.count());
break;
}
LOG_DEBUG(Service_NVFlinger, "drop desire={} expect={} size={}", desired_present,
expected_present.count(), core->queue.size());
if (core->StillTracking(*front)) {
// Front buffer is still in mSlots, so mark the slot as free
slots[front->slot].buffer_state = BufferState::Free;
core->free_buffers.push_back(front->slot);
listener = core->connected_producer_listener;
++num_dropped_buffers;
}
core->queue.erase(front);
front = core->queue.begin();
}
// See if the front buffer is ready to be acquired.
const auto desired_present = front->timestamp;
const auto buffer_is_due =
desired_present <= expected_present.count() ||
desired_present > expected_present.count() + MAX_REASONABLE_NSEC;
const auto consumer_is_ready =
max_frame_number > 0 ? front->frame_number <= max_frame_number : true;
if (!buffer_is_due || !consumer_is_ready) {
LOG_DEBUG(Service_NVFlinger, "defer desire={} expect={}", desired_present,
expected_present.count());
return Status::PresentLater;
}
LOG_DEBUG(Service_NVFlinger, "accept desire={} expect={}", desired_present,
expected_present.count());
}
const auto slot = front->slot;
*out_buffer = *front;
LOG_DEBUG(Service_NVFlinger, "acquiring slot={}", slot);
// If the front buffer is still being tracked, update its slot state
if (core->StillTracking(*front)) {
slots[slot].acquire_called = true;
slots[slot].needs_cleanup_on_release = false;
slots[slot].buffer_state = BufferState::Acquired;
slots[slot].fence = Fence::NoFence();
}
// If the buffer has previously been acquired by the consumer, set graphic_buffer to nullptr
// to avoid unnecessarily remapping this buffer on the consumer side.
if (out_buffer->acquire_called) {
out_buffer->graphic_buffer = nullptr;
}
core->queue.erase(front);
// We might have freed a slot while dropping old buffers, or the producer may be blocked
// waiting for the number of buffers in the queue to decrease.
core->SignalDequeueCondition();
}
if (listener != nullptr) {
for (s32 i = 0; i < num_dropped_buffers; ++i) {
listener->OnBufferReleased();
}
}
return Status::NoError;
}
Status BufferQueueConsumer::ReleaseBuffer(s32 slot, u64 frame_number, const Fence& release_fence) {
if (slot < 0 || slot >= BufferQueueDefs::NUM_BUFFER_SLOTS) {
LOG_ERROR(Service_NVFlinger, "slot {} out of range", slot);
return Status::BadValue;
}
std::shared_ptr<IProducerListener> listener;
{
std::unique_lock lock(core->mutex);
// If the frame number has changed because the buffer has been reallocated, we can ignore
// this ReleaseBuffer for the old buffer.
if (frame_number != slots[slot].frame_number) {
return Status::StaleBufferSlot;
}
// Make sure this buffer hasn't been queued while acquired by the consumer.
auto current(core->queue.begin());
while (current != core->queue.end()) {
if (current->slot == slot) {
LOG_ERROR(Service_NVFlinger, "buffer slot {} pending release is currently queued",
slot);
return Status::BadValue;
}
++current;
}
if (slots[slot].buffer_state == BufferState::Acquired) {
slots[slot].fence = release_fence;
slots[slot].buffer_state = BufferState::Free;
core->free_buffers.push_back(slot);
listener = core->connected_producer_listener;
LOG_DEBUG(Service_NVFlinger, "releasing slot {}", slot);
} else if (slots[slot].needs_cleanup_on_release) {
LOG_DEBUG(Service_NVFlinger, "releasing a stale buffer slot {} (state = {})", slot,
slots[slot].buffer_state);
slots[slot].needs_cleanup_on_release = false;
return Status::StaleBufferSlot;
} else {
LOG_ERROR(Service_NVFlinger, "attempted to release buffer slot {} but its state was {}",
slot, slots[slot].buffer_state);
return Status::BadValue;
}
core->dequeue_condition.notify_all();
}
// Call back without lock held
if (listener != nullptr) {
listener->OnBufferReleased();
}
return Status::NoError;
}
Status BufferQueueConsumer::Connect(std::shared_ptr<IConsumerListener> consumer_listener,
bool controlled_by_app) {
if (consumer_listener == nullptr) {
LOG_ERROR(Service_NVFlinger, "consumer_listener may not be nullptr");
return Status::BadValue;
}
LOG_DEBUG(Service_NVFlinger, "controlled_by_app={}", controlled_by_app);
BufferQueueCore::AutoLock lock(core);
if (core->is_abandoned) {
LOG_ERROR(Service_NVFlinger, "BufferQueue has been abandoned");
return Status::NoInit;
}
core->consumer_listener = consumer_listener;
core->consumer_controlled_by_app = controlled_by_app;
return Status::NoError;
}
} // namespace Service::android

View file

@ -0,0 +1,37 @@
// SPDX-License-Identifier: GPL-3.0-or-later
// Copyright 2021 yuzu Emulator Project
// Copyright 2014 The Android Open Source Project
// Parts of this implementation were base on:
// https://cs.android.com/android/platform/superproject/+/android-5.1.1_r38:frameworks/native/include/gui/BufferQueueConsumer.h
#pragma once
#include <chrono>
#include <memory>
#include "common/common_types.h"
#include "core/hle/service/nvflinger/buffer_queue_defs.h"
#include "core/hle/service/nvflinger/status.h"
namespace Service::android {
class BufferItem;
class BufferQueueCore;
class IConsumerListener;
class BufferQueueConsumer final {
public:
explicit BufferQueueConsumer(std::shared_ptr<BufferQueueCore> core_);
~BufferQueueConsumer();
Status AcquireBuffer(BufferItem* out_buffer, std::chrono::nanoseconds expected_present,
u64 max_frame_number = 0);
Status ReleaseBuffer(s32 slot, u64 frame_number, const Fence& release_fence);
Status Connect(std::shared_ptr<IConsumerListener> consumer_listener, bool controlled_by_app);
private:
std::shared_ptr<BufferQueueCore> core;
BufferQueueDefs::SlotsType& slots;
};
} // namespace Service::android

View file

@ -0,0 +1,134 @@
// SPDX-License-Identifier: GPL-3.0-or-later
// Copyright 2021 yuzu Emulator Project
// Copyright 2014 The Android Open Source Project
// Parts of this implementation were base on:
// https://cs.android.com/android/platform/superproject/+/android-5.1.1_r38:frameworks/native/libs/gui/BufferQueueCore.cpp
#include "common/assert.h"
#include "core/hle/service/nvflinger/buffer_queue_core.h"
namespace Service::android {
BufferQueueCore::BufferQueueCore() : lock{mutex, std::defer_lock} {
for (s32 slot = 0; slot < BufferQueueDefs::NUM_BUFFER_SLOTS; ++slot) {
free_slots.insert(slot);
}
}
BufferQueueCore::~BufferQueueCore() = default;
void BufferQueueCore::NotifyShutdown() {
std::unique_lock lk(mutex);
is_shutting_down = true;
SignalDequeueCondition();
}
void BufferQueueCore::SignalDequeueCondition() {
dequeue_condition.notify_all();
}
bool BufferQueueCore::WaitForDequeueCondition() {
if (is_shutting_down) {
return false;
}
dequeue_condition.wait(lock);
return true;
}
s32 BufferQueueCore::GetMinUndequeuedBufferCountLocked(bool async) const {
// If DequeueBuffer is allowed to error out, we don't have to add an extra buffer.
if (!use_async_buffer) {
return max_acquired_buffer_count;
}
if (dequeue_buffer_cannot_block || async) {
return max_acquired_buffer_count + 1;
}
return max_acquired_buffer_count;
}
s32 BufferQueueCore::GetMinMaxBufferCountLocked(bool async) const {
return GetMinUndequeuedBufferCountLocked(async) + 1;
}
s32 BufferQueueCore::GetMaxBufferCountLocked(bool async) const {
const auto min_buffer_count = GetMinMaxBufferCountLocked(async);
auto max_buffer_count = std::max(default_max_buffer_count, min_buffer_count);
if (override_max_buffer_count != 0) {
ASSERT(override_max_buffer_count >= min_buffer_count);
max_buffer_count = override_max_buffer_count;
}
// Any buffers that are dequeued by the producer or sitting in the queue waiting to be consumed
// need to have their slots preserved.
for (s32 slot = max_buffer_count; slot < BufferQueueDefs::NUM_BUFFER_SLOTS; ++slot) {
const auto state = slots[slot].buffer_state;
if (state == BufferState::Queued || state == BufferState::Dequeued) {
max_buffer_count = slot + 1;
}
}
return max_buffer_count;
}
s32 BufferQueueCore::GetPreallocatedBufferCountLocked() const {
return static_cast<s32>(std::count_if(slots.begin(), slots.end(),
[](const auto& slot) { return slot.is_preallocated; }));
}
void BufferQueueCore::FreeBufferLocked(s32 slot) {
LOG_DEBUG(Service_NVFlinger, "slot {}", slot);
const auto had_buffer = slots[slot].graphic_buffer != nullptr;
slots[slot].graphic_buffer.reset();
if (slots[slot].buffer_state == BufferState::Acquired) {
slots[slot].needs_cleanup_on_release = true;
}
if (slots[slot].buffer_state != BufferState::Free) {
free_slots.insert(slot);
} else if (had_buffer) {
// If the slot was FREE, but we had a buffer, we need to move this slot from the free
// buffers list to the the free slots list.
free_buffers.remove(slot);
free_slots.insert(slot);
}
slots[slot].buffer_state = BufferState::Free;
slots[slot].acquire_called = false;
slots[slot].frame_number = 0;
slots[slot].fence = Fence::NoFence();
}
void BufferQueueCore::FreeAllBuffersLocked() {
queue.clear();
buffer_has_been_queued = false;
for (s32 slot = 0; slot < BufferQueueDefs::NUM_BUFFER_SLOTS; ++slot) {
FreeBufferLocked(slot);
}
}
bool BufferQueueCore::StillTracking(const BufferItem& item) const {
const BufferSlot& slot = slots[item.slot];
return (slot.graphic_buffer != nullptr) && (item.graphic_buffer == slot.graphic_buffer);
}
void BufferQueueCore::WaitWhileAllocatingLocked() const {
while (is_allocating) {
std::unique_lock lk(mutex);
is_allocating_condition.wait(lk);
}
}
} // namespace Service::android

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@ -0,0 +1,99 @@
// SPDX-License-Identifier: GPL-3.0-or-later
// Copyright 2021 yuzu Emulator Project
// Copyright 2014 The Android Open Source Project
// Parts of this implementation were base on:
// https://cs.android.com/android/platform/superproject/+/android-5.1.1_r38:frameworks/native/include/gui/BufferQueueCore.h
#pragma once
#include <condition_variable>
#include <list>
#include <memory>
#include <mutex>
#include <set>
#include <vector>
#include "core/hle/service/nvflinger/buffer_item.h"
#include "core/hle/service/nvflinger/buffer_queue_defs.h"
#include "core/hle/service/nvflinger/pixel_format.h"
#include "core/hle/service/nvflinger/status.h"
#include "core/hle/service/nvflinger/window.h"
namespace Service::android {
class IConsumerListener;
class IProducerListener;
class BufferQueueCore final {
friend class BufferQueueProducer;
friend class BufferQueueConsumer;
public:
static constexpr s32 INVALID_BUFFER_SLOT = BufferItem::INVALID_BUFFER_SLOT;
BufferQueueCore();
~BufferQueueCore();
void NotifyShutdown();
private:
void SignalDequeueCondition();
bool WaitForDequeueCondition();
s32 GetMinUndequeuedBufferCountLocked(bool async) const;
s32 GetMinMaxBufferCountLocked(bool async) const;
s32 GetMaxBufferCountLocked(bool async) const;
s32 GetPreallocatedBufferCountLocked() const;
void FreeBufferLocked(s32 slot);
void FreeAllBuffersLocked();
bool StillTracking(const BufferItem& item) const;
void WaitWhileAllocatingLocked() const;
private:
class AutoLock final {
public:
AutoLock(std::shared_ptr<BufferQueueCore>& core_) : core{core_} {
core->lock.lock();
}
~AutoLock() {
core->lock.unlock();
}
private:
std::shared_ptr<BufferQueueCore>& core;
};
private:
mutable std::mutex mutex;
mutable std::unique_lock<std::mutex> lock;
bool is_abandoned{};
bool consumer_controlled_by_app{};
std::shared_ptr<IConsumerListener> consumer_listener;
u32 consumer_usage_bit{};
NativeWindowApi connected_api{NativeWindowApi::NoConnectedApi};
std::shared_ptr<IProducerListener> connected_producer_listener;
BufferQueueDefs::SlotsType slots{};
std::vector<BufferItem> queue;
std::set<s32> free_slots;
std::list<s32> free_buffers;
s32 override_max_buffer_count{};
mutable std::condition_variable dequeue_condition;
const bool use_async_buffer{}; // This is always disabled on HOS
bool dequeue_buffer_cannot_block{};
PixelFormat default_buffer_format{PixelFormat::Rgba8888};
u32 default_width{1};
u32 default_height{1};
s32 default_max_buffer_count{2};
const s32 max_acquired_buffer_count{}; // This is always zero on HOS
bool buffer_has_been_queued{};
u64 frame_counter{};
u32 transform_hint{};
bool is_allocating{};
mutable std::condition_variable is_allocating_condition;
bool allow_allocation{true};
u64 buffer_age{};
bool is_shutting_down{};
};
} // namespace Service::android

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@ -0,0 +1,21 @@
// SPDX-License-Identifier: GPL-3.0-or-later
// Copyright 2021 yuzu Emulator Project
// Copyright 2014 The Android Open Source Project
// Parts of this implementation were base on:
// https://cs.android.com/android/platform/superproject/+/android-5.1.1_r38:frameworks/native/include/gui/BufferQueueDefs.h
#pragma once
#include <array>
#include "common/common_types.h"
#include "core/hle/service/nvflinger/buffer_slot.h"
namespace Service::android::BufferQueueDefs {
// BufferQueue will keep track of at most this value of buffers.
constexpr s32 NUM_BUFFER_SLOTS = 64;
using SlotsType = std::array<BufferSlot, NUM_BUFFER_SLOTS>;
} // namespace Service::android::BufferQueueDefs

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@ -0,0 +1,937 @@
// SPDX-License-Identifier: GPL-3.0-or-later
// Copyright 2021 yuzu Emulator Project
// Copyright 2014 The Android Open Source Project
// Parts of this implementation were base on:
// https://cs.android.com/android/platform/superproject/+/android-5.1.1_r38:frameworks/native/libs/gui/BufferQueueProducer.cpp
#include "common/assert.h"
#include "common/logging/log.h"
#include "common/settings.h"
#include "core/core.h"
#include "core/hle/kernel/hle_ipc.h"
#include "core/hle/kernel/k_event.h"
#include "core/hle/kernel/k_readable_event.h"
#include "core/hle/kernel/k_writable_event.h"
#include "core/hle/kernel/kernel.h"
#include "core/hle/service/kernel_helpers.h"
#include "core/hle/service/nvdrv/nvdrv.h"
#include "core/hle/service/nvflinger/buffer_queue_core.h"
#include "core/hle/service/nvflinger/buffer_queue_producer.h"
#include "core/hle/service/nvflinger/consumer_listener.h"
#include "core/hle/service/nvflinger/parcel.h"
#include "core/hle/service/nvflinger/ui/graphic_buffer.h"
#include "core/hle/service/nvflinger/window.h"
#include "core/hle/service/vi/vi.h"
namespace Service::android {
BufferQueueProducer::BufferQueueProducer(Service::KernelHelpers::ServiceContext& service_context_,
std::shared_ptr<BufferQueueCore> buffer_queue_core_)
: service_context{service_context_}, core{std::move(buffer_queue_core_)}, slots(core->slots) {
buffer_wait_event = service_context.CreateEvent("BufferQueue:WaitEvent");
}
BufferQueueProducer::~BufferQueueProducer() {
service_context.CloseEvent(buffer_wait_event);
}
Status BufferQueueProducer::RequestBuffer(s32 slot, std::shared_ptr<GraphicBuffer>* buf) {
LOG_DEBUG(Service_NVFlinger, "slot {}", slot);
BufferQueueCore::AutoLock lock(core);
if (core->is_abandoned) {
LOG_ERROR(Service_NVFlinger, "BufferQueue has been abandoned");
return Status::NoInit;
}
if (slot < 0 || slot >= BufferQueueDefs::NUM_BUFFER_SLOTS) {
LOG_ERROR(Service_NVFlinger, "slot index {} out of range [0, {})", slot,
BufferQueueDefs::NUM_BUFFER_SLOTS);
return Status::BadValue;
} else if (slots[slot].buffer_state != BufferState::Dequeued) {
LOG_ERROR(Service_NVFlinger, "slot {} is not owned by the producer (state = {})", slot,
slots[slot].buffer_state);
return Status::BadValue;
}
slots[slot].request_buffer_called = true;
*buf = slots[slot].graphic_buffer;
return Status::NoError;
}
Status BufferQueueProducer::SetBufferCount(s32 buffer_count) {
LOG_DEBUG(Service_NVFlinger, "count = {}", buffer_count);
std::shared_ptr<IConsumerListener> listener;
{
BufferQueueCore::AutoLock lock(core);
core->WaitWhileAllocatingLocked();
if (core->is_abandoned) {
LOG_ERROR(Service_NVFlinger, "BufferQueue has been abandoned");
return Status::NoInit;
}
if (buffer_count > BufferQueueDefs::NUM_BUFFER_SLOTS) {
LOG_ERROR(Service_NVFlinger, "buffer_count {} too large (max {})", buffer_count,
BufferQueueDefs::NUM_BUFFER_SLOTS);
return Status::BadValue;
}
// There must be no dequeued buffers when changing the buffer count.
for (s32 s{}; s < BufferQueueDefs::NUM_BUFFER_SLOTS; ++s) {
if (slots[s].buffer_state == BufferState::Dequeued) {
LOG_ERROR(Service_NVFlinger, "buffer owned by producer");
return Status::BadValue;
}
}
if (buffer_count == 0) {
core->override_max_buffer_count = 0;
core->SignalDequeueCondition();
return Status::NoError;
}
const s32 min_buffer_slots = core->GetMinMaxBufferCountLocked(false);
if (buffer_count < min_buffer_slots) {
LOG_ERROR(Service_NVFlinger, "requested buffer count {} is less than minimum {}",
buffer_count, min_buffer_slots);
return Status::BadValue;
}
// Here we are guaranteed that the producer doesn't have any dequeued buffers and will
// release all of its buffer references.
if (core->GetPreallocatedBufferCountLocked() <= 0) {
core->FreeAllBuffersLocked();
}
core->override_max_buffer_count = buffer_count;
core->SignalDequeueCondition();
buffer_wait_event->GetWritableEvent().Signal();
listener = core->consumer_listener;
}
// Call back without lock held
if (listener != nullptr) {
listener->OnBuffersReleased();
}
return Status::NoError;
}
Status BufferQueueProducer::WaitForFreeSlotThenRelock(bool async, s32* found,
Status* returnFlags) const {
bool try_again = true;
while (try_again) {
if (core->is_abandoned) {
LOG_ERROR(Service_NVFlinger, "BufferQueue has been abandoned");
return Status::NoInit;
}
const s32 max_buffer_count = core->GetMaxBufferCountLocked(async);
if (async && core->override_max_buffer_count) {
if (core->override_max_buffer_count < max_buffer_count) {
LOG_ERROR(Service_NVFlinger, "async mode is invalid with buffer count override");
return Status::BadValue;
}
}
// Free up any buffers that are in slots beyond the max buffer count
for (s32 s = max_buffer_count; s < BufferQueueDefs::NUM_BUFFER_SLOTS; ++s) {
ASSERT(slots[s].buffer_state == BufferState::Free);
if (slots[s].graphic_buffer != nullptr) {
core->FreeBufferLocked(s);
*returnFlags |= Status::ReleaseAllBuffers;
}
}
s32 dequeued_count{};
s32 acquired_count{};
for (s32 s{}; s < max_buffer_count; ++s) {
switch (slots[s].buffer_state) {
case BufferState::Dequeued:
++dequeued_count;
break;
case BufferState::Acquired:
++acquired_count;
break;
default:
break;
}
}
// Producers are not allowed to dequeue more than one buffer if they did not set a buffer
// count
if (!core->override_max_buffer_count && dequeued_count) {
LOG_ERROR(Service_NVFlinger,
"can't dequeue multiple buffers without setting the buffer count");
return Status::InvalidOperation;
}
// See whether a buffer has been queued since the last SetBufferCount so we know whether to
// perform the min undequeued buffers check below
if (core->buffer_has_been_queued) {
// Make sure the producer is not trying to dequeue more buffers than allowed
const s32 new_undequeued_count = max_buffer_count - (dequeued_count + 1);
const s32 min_undequeued_count = core->GetMinUndequeuedBufferCountLocked(async);
if (new_undequeued_count < min_undequeued_count) {
LOG_ERROR(Service_NVFlinger,
"min undequeued buffer count({}) exceeded (dequeued={} undequeued={})",
min_undequeued_count, dequeued_count, new_undequeued_count);
return Status::InvalidOperation;
}
}
*found = BufferQueueCore::INVALID_BUFFER_SLOT;
// If we disconnect and reconnect quickly, we can be in a state where our slots are empty
// but we have many buffers in the queue. This can cause us to run out of memory if we
// outrun the consumer. Wait here if it looks like we have too many buffers queued up.
const bool too_many_buffers = core->queue.size() > static_cast<size_t>(max_buffer_count);
if (too_many_buffers) {
LOG_ERROR(Service_NVFlinger, "queue size is {}, waiting", core->queue.size());
} else {
if (!core->free_buffers.empty()) {
auto slot = core->free_buffers.begin();
*found = *slot;
core->free_buffers.erase(slot);
} else if (core->allow_allocation && !core->free_slots.empty()) {
auto slot = core->free_slots.begin();
// Only return free slots up to the max buffer count
if (*slot < max_buffer_count) {
*found = *slot;
core->free_slots.erase(slot);
}
}
}
// If no buffer is found, or if the queue has too many buffers outstanding, wait for a
// buffer to be acquired or released, or for the max buffer count to change.
try_again = (*found == BufferQueueCore::INVALID_BUFFER_SLOT) || too_many_buffers;
if (try_again) {
// Return an error if we're in non-blocking mode (producer and consumer are controlled
// by the application).
if (core->dequeue_buffer_cannot_block &&
(acquired_count <= core->max_acquired_buffer_count)) {
return Status::WouldBlock;
}
if (!core->WaitForDequeueCondition()) {
// We are no longer running
return Status::NoError;
}
}
}
return Status::NoError;
}
Status BufferQueueProducer::DequeueBuffer(s32* out_slot, Fence* out_fence, bool async, u32 width,
u32 height, PixelFormat format, u32 usage) {
LOG_DEBUG(Service_NVFlinger, "async={} w={} h={} format={}, usage={}", async ? "true" : "false",
width, height, format, usage);
if ((width != 0 && height == 0) || (width == 0 && height != 0)) {
LOG_ERROR(Service_NVFlinger, "invalid size: w={} h={}", width, height);
return Status::BadValue;
}
Status return_flags = Status::NoError;
bool attached_by_consumer = false;
{
BufferQueueCore::AutoLock lock(core);
core->WaitWhileAllocatingLocked();
if (format == PixelFormat::NoFormat) {
format = core->default_buffer_format;
}
// Enable the usage bits the consumer requested
usage |= core->consumer_usage_bit;
const bool use_default_size = !width && !height;
if (use_default_size) {
width = core->default_width;
height = core->default_height;
}
s32 found = BufferItem::INVALID_BUFFER_SLOT;
while (found == BufferItem::INVALID_BUFFER_SLOT) {
Status status = WaitForFreeSlotThenRelock(async, &found, &return_flags);
if (status != Status::NoError) {
return status;
}
// This should not happen
if (found == BufferQueueCore::INVALID_BUFFER_SLOT) {
LOG_DEBUG(Service_NVFlinger, "no available buffer slots");
return Status::Busy;
}
const std::shared_ptr<GraphicBuffer>& buffer(slots[found].graphic_buffer);
// If we are not allowed to allocate new buffers, WaitForFreeSlotThenRelock must have
// returned a slot containing a buffer. If this buffer would require reallocation to
// meet the requested attributes, we free it and attempt to get another one.
if (!core->allow_allocation) {
if (buffer->NeedsReallocation(width, height, format, usage)) {
core->FreeBufferLocked(found);
found = BufferItem::INVALID_BUFFER_SLOT;
continue;
}
}
}
*out_slot = found;
attached_by_consumer = slots[found].attached_by_consumer;
slots[found].buffer_state = BufferState::Dequeued;
const std::shared_ptr<GraphicBuffer>& buffer(slots[found].graphic_buffer);
if ((buffer == nullptr) || buffer->NeedsReallocation(width, height, format, usage)) {
slots[found].acquire_called = false;
slots[found].graphic_buffer = nullptr;
slots[found].request_buffer_called = false;
slots[found].fence = Fence::NoFence();
core->buffer_age = 0;
return_flags |= Status::BufferNeedsReallocation;
} else {
// We add 1 because that will be the frame number when this buffer
// is queued
core->buffer_age = core->frame_counter + 1 - slots[found].frame_number;
}
LOG_DEBUG(Service_NVFlinger, "setting buffer age to {}", core->buffer_age);
*out_fence = slots[found].fence;
slots[found].fence = Fence::NoFence();
}
if ((return_flags & Status::BufferNeedsReallocation) != Status::None) {
LOG_DEBUG(Service_NVFlinger, "allocating a new buffer for slot {}", *out_slot);
auto graphic_buffer = std::make_shared<GraphicBuffer>(width, height, format, usage);
if (graphic_buffer == nullptr) {
LOG_ERROR(Service_NVFlinger, "creating GraphicBuffer failed");
return Status::NoMemory;
}
{
BufferQueueCore::AutoLock lock(core);
if (core->is_abandoned) {
LOG_ERROR(Service_NVFlinger, "BufferQueue has been abandoned");
return Status::NoInit;
}
slots[*out_slot].graphic_buffer = graphic_buffer;
}
}
if (attached_by_consumer) {
return_flags |= Status::BufferNeedsReallocation;
}
LOG_DEBUG(Service_NVFlinger, "returning slot={} frame={}, flags={}", *out_slot,
slots[*out_slot].frame_number, return_flags);
return return_flags;
}
Status BufferQueueProducer::DetachBuffer(s32 slot) {
LOG_DEBUG(Service_NVFlinger, "slot {}", slot);
BufferQueueCore::AutoLock lock(core);
if (core->is_abandoned) {
LOG_ERROR(Service_NVFlinger, "BufferQueue has been abandoned");
return Status::NoInit;
}
if (slot < 0 || slot >= BufferQueueDefs::NUM_BUFFER_SLOTS) {
LOG_ERROR(Service_NVFlinger, "slot {} out of range [0, {})", slot,
BufferQueueDefs::NUM_BUFFER_SLOTS);
return Status::BadValue;
} else if (slots[slot].buffer_state != BufferState::Dequeued) {
LOG_ERROR(Service_NVFlinger, "slot {} is not owned by the producer (state = {})", slot,
slots[slot].buffer_state);
return Status::BadValue;
} else if (!slots[slot].request_buffer_called) {
LOG_ERROR(Service_NVFlinger, "buffer in slot {} has not been requested", slot);
return Status::BadValue;
}
core->FreeBufferLocked(slot);
core->SignalDequeueCondition();
return Status::NoError;
}
Status BufferQueueProducer::DetachNextBuffer(std::shared_ptr<GraphicBuffer>* out_buffer,
Fence* out_fence) {
if (out_buffer == nullptr) {
LOG_ERROR(Service_NVFlinger, "out_buffer must not be nullptr");
return Status::BadValue;
} else if (out_fence == nullptr) {
LOG_ERROR(Service_NVFlinger, "out_fence must not be nullptr");
return Status::BadValue;
}
BufferQueueCore::AutoLock lock(core);
core->WaitWhileAllocatingLocked();
if (core->is_abandoned) {
LOG_ERROR(Service_NVFlinger, "BufferQueue has been abandoned");
return Status::NoInit;
}
if (core->free_buffers.empty()) {
return Status::NoMemory;
}
const s32 found = core->free_buffers.front();
core->free_buffers.remove(found);
LOG_DEBUG(Service_NVFlinger, "Detached slot {}", found);
*out_buffer = slots[found].graphic_buffer;
*out_fence = slots[found].fence;
core->FreeBufferLocked(found);
return Status::NoError;
}
Status BufferQueueProducer::AttachBuffer(s32* out_slot,
const std::shared_ptr<GraphicBuffer>& buffer) {
if (out_slot == nullptr) {
LOG_ERROR(Service_NVFlinger, "out_slot must not be nullptr");
return Status::BadValue;
} else if (buffer == nullptr) {
LOG_ERROR(Service_NVFlinger, "Cannot attach nullptr buffer");
return Status::BadValue;
}
BufferQueueCore::AutoLock lock(core);
core->WaitWhileAllocatingLocked();
Status return_flags = Status::NoError;
s32 found{};
const auto status = WaitForFreeSlotThenRelock(false, &found, &return_flags);
if (status != Status::NoError) {
return status;
}
if (found == BufferQueueCore::INVALID_BUFFER_SLOT) {
LOG_ERROR(Service_NVFlinger, "No available buffer slots");
return Status::Busy;
}
*out_slot = found;
LOG_DEBUG(Service_NVFlinger, "Returning slot {} flags={}", *out_slot, return_flags);
slots[*out_slot].graphic_buffer = buffer;
slots[*out_slot].buffer_state = BufferState::Dequeued;
slots[*out_slot].fence = Fence::NoFence();
slots[*out_slot].request_buffer_called = true;
return return_flags;
}
Status BufferQueueProducer::QueueBuffer(s32 slot, const QueueBufferInput& input,
QueueBufferOutput* output) {
s64 timestamp{};
bool is_auto_timestamp{};
Common::Rectangle<s32> crop;
NativeWindowScalingMode scaling_mode{};
NativeWindowTransform transform;
u32 sticky_transform_{};
bool async{};
s32 swap_interval{};
Fence fence{};
input.Deflate(&timestamp, &is_auto_timestamp, &crop, &scaling_mode, &transform,
&sticky_transform_, &async, &swap_interval, &fence);
switch (scaling_mode) {
case NativeWindowScalingMode::Freeze:
case NativeWindowScalingMode::ScaleToWindow:
case NativeWindowScalingMode::ScaleCrop:
case NativeWindowScalingMode::NoScaleCrop:
break;
default:
LOG_ERROR(Service_NVFlinger, "unknown scaling mode {}", scaling_mode);
return Status::BadValue;
}
std::shared_ptr<IConsumerListener> frameAvailableListener;
std::shared_ptr<IConsumerListener> frameReplacedListener;
s32 callback_ticket{};
BufferItem item;
{
BufferQueueCore::AutoLock lock(core);
if (core->is_abandoned) {
LOG_ERROR(Service_NVFlinger, "BufferQueue has been abandoned");
return Status::NoInit;
}
const s32 max_buffer_count = core->GetMaxBufferCountLocked(async);
if (async && core->override_max_buffer_count) {
if (core->override_max_buffer_count < max_buffer_count) {
LOG_ERROR(Service_NVFlinger, "async mode is invalid with "
"buffer count override");
return Status::BadValue;
}
}
if (slot < 0 || slot >= max_buffer_count) {
LOG_ERROR(Service_NVFlinger, "slot index {} out of range [0, {})", slot,
max_buffer_count);
return Status::BadValue;
} else if (slots[slot].buffer_state != BufferState::Dequeued) {
LOG_ERROR(Service_NVFlinger,
"slot {} is not owned by the producer "
"(state = {})",
slot, slots[slot].buffer_state);
return Status::BadValue;
} else if (!slots[slot].request_buffer_called) {
LOG_ERROR(Service_NVFlinger,
"slot {} was queued without requesting "
"a buffer",
slot);
return Status::BadValue;
}
LOG_DEBUG(Service_NVFlinger,
"slot={} frame={} time={} crop=[{},{},{},{}] transform={} scale={}", slot,
core->frame_counter + 1, timestamp, crop.Left(), crop.Top(), crop.Right(),
crop.Bottom(), transform, scaling_mode);
const std::shared_ptr<GraphicBuffer>& graphic_buffer(slots[slot].graphic_buffer);
Common::Rectangle<s32> buffer_rect(graphic_buffer->Width(), graphic_buffer->Height());
Common::Rectangle<s32> cropped_rect;
[[maybe_unused]] const bool unused = crop.Intersect(buffer_rect, &cropped_rect);
if (cropped_rect != crop) {
LOG_ERROR(Service_NVFlinger, "crop rect is not contained within the buffer in slot {}",
slot);
return Status::BadValue;
}
slots[slot].fence = fence;
slots[slot].buffer_state = BufferState::Queued;
++core->frame_counter;
slots[slot].frame_number = core->frame_counter;
item.acquire_called = slots[slot].acquire_called;
item.graphic_buffer = slots[slot].graphic_buffer;
item.crop = crop;
item.transform = transform & ~NativeWindowTransform::InverseDisplay;
item.transform_to_display_inverse =
(transform & NativeWindowTransform::InverseDisplay) != NativeWindowTransform::None;
item.scaling_mode = static_cast<u32>(scaling_mode);
item.timestamp = timestamp;
item.is_auto_timestamp = is_auto_timestamp;
item.frame_number = core->frame_counter;
item.slot = slot;
item.fence = fence;
item.is_droppable = core->dequeue_buffer_cannot_block || async;
item.swap_interval = swap_interval;
sticky_transform = sticky_transform_;
if (core->queue.empty()) {
// When the queue is empty, we can simply queue this buffer
core->queue.push_back(item);
frameAvailableListener = core->consumer_listener;
} else {
// When the queue is not empty, we need to look at the front buffer
// state to see if we need to replace it
auto front(core->queue.begin());
if (front->is_droppable) {
// If the front queued buffer is still being tracked, we first
// mark it as freed
if (core->StillTracking(*front)) {
slots[front->slot].buffer_state = BufferState::Free;
core->free_buffers.push_front(front->slot);
}
// Overwrite the droppable buffer with the incoming one
*front = item;
frameReplacedListener = core->consumer_listener;
} else {
core->queue.push_back(item);
frameAvailableListener = core->consumer_listener;
}
}
core->buffer_has_been_queued = true;
core->SignalDequeueCondition();
output->Inflate(core->default_width, core->default_height, core->transform_hint,
static_cast<u32>(core->queue.size()));
// Take a ticket for the callback functions
callback_ticket = next_callback_ticket++;
}
// Don't send the GraphicBuffer through the callback, and don't send the slot number, since the
// consumer shouldn't need it
item.graphic_buffer.reset();
item.slot = BufferItem::INVALID_BUFFER_SLOT;
// Call back without the main BufferQueue lock held, but with the callback lock held so we can
// ensure that callbacks occur in order
{
std::unique_lock lock(callback_mutex);
while (callback_ticket != current_callback_ticket) {
std::unique_lock<std::mutex> lk(callback_mutex);
callback_condition.wait(lk);
}
if (frameAvailableListener != nullptr) {
frameAvailableListener->OnFrameAvailable(item);
} else if (frameReplacedListener != nullptr) {
frameReplacedListener->OnFrameReplaced(item);
}
++current_callback_ticket;
callback_condition.notify_all();
}
return Status::NoError;
}
void BufferQueueProducer::CancelBuffer(s32 slot, const Fence& fence) {
LOG_DEBUG(Service_NVFlinger, "slot {}", slot);
BufferQueueCore::AutoLock lock(core);
if (core->is_abandoned) {
LOG_ERROR(Service_NVFlinger, "BufferQueue has been abandoned");
return;
}
if (slot < 0 || slot >= BufferQueueDefs::NUM_BUFFER_SLOTS) {
LOG_ERROR(Service_NVFlinger, "slot index {} out of range [0, {})", slot,
BufferQueueDefs::NUM_BUFFER_SLOTS);
return;
} else if (slots[slot].buffer_state != BufferState::Dequeued) {
LOG_ERROR(Service_NVFlinger, "slot {} is not owned by the producer (state = {})", slot,
slots[slot].buffer_state);
return;
}
core->free_buffers.push_front(slot);
slots[slot].buffer_state = BufferState::Free;
slots[slot].fence = fence;
core->SignalDequeueCondition();
buffer_wait_event->GetWritableEvent().Signal();
}
Status BufferQueueProducer::Query(NativeWindow what, s32* out_value) {
BufferQueueCore::AutoLock lock(core);
if (out_value == nullptr) {
LOG_ERROR(Service_NVFlinger, "outValue was nullptr");
return Status::BadValue;
}
if (core->is_abandoned) {
LOG_ERROR(Service_NVFlinger, "BufferQueue has been abandoned");
return Status::NoInit;
}
u32 value{};
switch (what) {
case NativeWindow::Width:
value = core->default_width;
break;
case NativeWindow::Height:
value = core->default_height;
break;
case NativeWindow::Format:
value = static_cast<u32>(core->default_buffer_format);
break;
case NativeWindow::MinUndequeedBuffers:
value = core->GetMinUndequeuedBufferCountLocked(false);
break;
case NativeWindow::StickyTransform:
value = sticky_transform;
break;
case NativeWindow::ConsumerRunningBehind:
value = (core->queue.size() > 1);
break;
case NativeWindow::ConsumerUsageBits:
value = core->consumer_usage_bit;
break;
case NativeWindow::BufferAge:
if (core->buffer_age > INT32_MAX) {
value = 0;
} else {
value = static_cast<u32>(core->buffer_age);
}
break;
default:
UNREACHABLE();
return Status::BadValue;
}
LOG_DEBUG(Service_NVFlinger, "what = {}, value = {}", what, value);
*out_value = static_cast<s32>(value);
return Status::NoError;
}
Status BufferQueueProducer::Connect(const std::shared_ptr<IProducerListener>& listener,
NativeWindowApi api, bool producer_controlled_by_app,
QueueBufferOutput* output) {
BufferQueueCore::AutoLock lock(core);
LOG_DEBUG(Service_NVFlinger, "api = {} producer_controlled_by_app = {}", api,
producer_controlled_by_app);
if (core->is_abandoned) {
LOG_ERROR(Service_NVFlinger, "BufferQueue has been abandoned");
return Status::NoInit;
}
if (core->consumer_listener == nullptr) {
LOG_ERROR(Service_NVFlinger, "BufferQueue has no consumer");
return Status::NoInit;
}
if (output == nullptr) {
LOG_ERROR(Service_NVFlinger, "output was nullptr");
return Status::BadValue;
}
if (core->connected_api != NativeWindowApi::NoConnectedApi) {
LOG_ERROR(Service_NVFlinger, "already connected (cur = {} req = {})", core->connected_api,
api);
return Status::BadValue;
}
Status status = Status::NoError;
switch (api) {
case NativeWindowApi::Egl:
case NativeWindowApi::Cpu:
case NativeWindowApi::Media:
case NativeWindowApi::Camera:
core->connected_api = api;
output->Inflate(core->default_width, core->default_height, core->transform_hint,
static_cast<u32>(core->queue.size()));
core->connected_producer_listener = listener;
break;
default:
LOG_ERROR(Service_NVFlinger, "unknown api = {}", api);
status = Status::BadValue;
break;
}
core->buffer_has_been_queued = false;
core->dequeue_buffer_cannot_block =
core->consumer_controlled_by_app && producer_controlled_by_app;
core->allow_allocation = true;
return status;
}
Status BufferQueueProducer::Disconnect(NativeWindowApi api) {
LOG_DEBUG(Service_NVFlinger, "api = {}", api);
Status status = Status::NoError;
std::shared_ptr<IConsumerListener> listener;
{
BufferQueueCore::AutoLock lock(core);
core->WaitWhileAllocatingLocked();
if (core->is_abandoned) {
// Disconnecting after the surface has been abandoned is a no-op.
return Status::NoError;
}
switch (api) {
case NativeWindowApi::Egl:
case NativeWindowApi::Cpu:
case NativeWindowApi::Media:
case NativeWindowApi::Camera:
if (core->connected_api == api) {
core->FreeAllBuffersLocked();
core->connected_producer_listener = nullptr;
core->connected_api = NativeWindowApi::NoConnectedApi;
core->SignalDequeueCondition();
buffer_wait_event->GetWritableEvent().Signal();
listener = core->consumer_listener;
} else if (core->connected_api != NativeWindowApi::NoConnectedApi) {
LOG_ERROR(Service_NVFlinger, "still connected to another api (cur = {} req = {})",
core->connected_api, api);
status = Status::BadValue;
}
break;
default:
LOG_ERROR(Service_NVFlinger, "unknown api = {}", api);
status = Status::BadValue;
break;
}
}
// Call back without lock held
if (listener != nullptr) {
listener->OnBuffersReleased();
}
return status;
}
Status BufferQueueProducer::SetPreallocatedBuffer(s32 slot,
const std::shared_ptr<GraphicBuffer>& buffer) {
LOG_DEBUG(Service_NVFlinger, "slot {}", slot);
if (slot < 0 || slot >= BufferQueueDefs::NUM_BUFFER_SLOTS) {
return Status::BadValue;
}
BufferQueueCore::AutoLock lock(core);
slots[slot] = {};
slots[slot].graphic_buffer = buffer;
// Most games preallocate a buffer and pass a valid buffer here. However, it is possible for
// this to be called with an empty buffer, Naruto Ultimate Ninja Storm is a game that does this.
if (buffer) {
slots[slot].is_preallocated = true;
core->override_max_buffer_count = core->GetPreallocatedBufferCountLocked();
core->default_width = buffer->Width();
core->default_height = buffer->Height();
core->default_buffer_format = buffer->Format();
}
core->SignalDequeueCondition();
buffer_wait_event->GetWritableEvent().Signal();
return Status::NoError;
}
void BufferQueueProducer::Transact(Kernel::HLERequestContext& ctx, TransactionId code, u32 flags) {
Status status{Status::NoError};
Parcel parcel_in{ctx.ReadBuffer()};
Parcel parcel_out{};
switch (code) {
case TransactionId::Connect: {
const auto enable_listener = parcel_in.Read<bool>();
const auto api = parcel_in.Read<NativeWindowApi>();
const auto producer_controlled_by_app = parcel_in.Read<bool>();
UNIMPLEMENTED_IF_MSG(enable_listener, "Listener is unimplemented!");
std::shared_ptr<IProducerListener> listener;
QueueBufferOutput output{};
status = Connect(listener, api, producer_controlled_by_app, &output);
parcel_out.Write(output);
break;
}
case TransactionId::SetPreallocatedBuffer: {
const auto slot = parcel_in.Read<s32>();
const auto buffer = parcel_in.ReadObject<GraphicBuffer>();
status = SetPreallocatedBuffer(slot, buffer);
break;
}
case TransactionId::DequeueBuffer: {
const auto is_async = parcel_in.Read<bool>();
const auto width = parcel_in.Read<u32>();
const auto height = parcel_in.Read<u32>();
const auto pixel_format = parcel_in.Read<PixelFormat>();
const auto usage = parcel_in.Read<u32>();
s32 slot{};
Fence fence{};
status = DequeueBuffer(&slot, &fence, is_async, width, height, pixel_format, usage);
parcel_out.Write(slot);
parcel_out.WriteObject(&fence);
break;
}
case TransactionId::RequestBuffer: {
const auto slot = parcel_in.Read<s32>();
std::shared_ptr<GraphicBuffer> buf;
status = RequestBuffer(slot, &buf);
parcel_out.WriteObject(buf);
break;
}
case TransactionId::QueueBuffer: {
const auto slot = parcel_in.Read<s32>();
QueueBufferInput input{parcel_in};
QueueBufferOutput output;
status = QueueBuffer(slot, input, &output);
parcel_out.Write(output);
break;
}
case TransactionId::Query: {
const auto what = parcel_in.Read<NativeWindow>();
s32 value{};
status = Query(what, &value);
parcel_out.Write(value);
break;
}
case TransactionId::CancelBuffer: {
const auto slot = parcel_in.Read<s32>();
const auto fence = parcel_in.ReadFlattened<Fence>();
CancelBuffer(slot, fence);
break;
}
case TransactionId::Disconnect: {
const auto api = parcel_in.Read<NativeWindowApi>();
status = Disconnect(api);
break;
}
case TransactionId::DetachBuffer: {
const auto slot = parcel_in.Read<s32>();
status = DetachBuffer(slot);
break;
}
case TransactionId::SetBufferCount: {
const auto buffer_count = parcel_in.Read<s32>();
status = SetBufferCount(buffer_count);
break;
}
case TransactionId::GetBufferHistory:
LOG_WARNING(Service_NVFlinger, "(STUBBED) called, transaction=GetBufferHistory");
break;
default:
ASSERT_MSG(false, "Unimplemented TransactionId {}", code);
break;
}
parcel_out.Write(status);
ctx.WriteBuffer(parcel_out.Serialize());
}
Kernel::KReadableEvent& BufferQueueProducer::GetNativeHandle() {
return buffer_wait_event->GetReadableEvent();
}
} // namespace Service::android

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@ -0,0 +1,83 @@
// SPDX-License-Identifier: GPL-3.0-or-later
// Copyright 2021 yuzu Emulator Project
// Copyright 2014 The Android Open Source Project
// Parts of this implementation were base on:
// https://cs.android.com/android/platform/superproject/+/android-5.1.1_r38:frameworks/native/include/gui/BufferQueueProducer.h
#pragma once
#include <condition_variable>
#include <memory>
#include <mutex>
#include "common/common_funcs.h"
#include "core/hle/service/nvdrv/nvdata.h"
#include "core/hle/service/nvflinger/binder.h"
#include "core/hle/service/nvflinger/buffer_queue_defs.h"
#include "core/hle/service/nvflinger/buffer_slot.h"
#include "core/hle/service/nvflinger/graphic_buffer_producer.h"
#include "core/hle/service/nvflinger/pixel_format.h"
#include "core/hle/service/nvflinger/status.h"
#include "core/hle/service/nvflinger/window.h"
namespace Kernel {
class KernelCore;
class KEvent;
class KReadableEvent;
class KWritableEvent;
} // namespace Kernel
namespace Service::KernelHelpers {
class ServiceContext;
} // namespace Service::KernelHelpers
namespace Service::android {
class BufferQueueCore;
class IProducerListener;
class BufferQueueProducer final : public IBinder {
public:
explicit BufferQueueProducer(Service::KernelHelpers::ServiceContext& service_context_,
std::shared_ptr<BufferQueueCore> buffer_queue_core_);
~BufferQueueProducer();
void Transact(Kernel::HLERequestContext& ctx, android::TransactionId code, u32 flags) override;
Kernel::KReadableEvent& GetNativeHandle() override;
public:
Status RequestBuffer(s32 slot, std::shared_ptr<GraphicBuffer>* buf);
Status SetBufferCount(s32 buffer_count);
Status DequeueBuffer(s32* out_slot, android::Fence* out_fence, bool async, u32 width,
u32 height, PixelFormat format, u32 usage);
Status DetachBuffer(s32 slot);
Status DetachNextBuffer(std::shared_ptr<GraphicBuffer>* out_buffer, Fence* out_fence);
Status AttachBuffer(s32* outSlot, const std::shared_ptr<GraphicBuffer>& buffer);
Status QueueBuffer(s32 slot, const QueueBufferInput& input, QueueBufferOutput* output);
void CancelBuffer(s32 slot, const Fence& fence);
Status Query(NativeWindow what, s32* out_value);
Status Connect(const std::shared_ptr<IProducerListener>& listener, NativeWindowApi api,
bool producer_controlled_by_app, QueueBufferOutput* output);
Status Disconnect(NativeWindowApi api);
Status SetPreallocatedBuffer(s32 slot, const std::shared_ptr<GraphicBuffer>& buffer);
private:
BufferQueueProducer(const BufferQueueProducer&) = delete;
Status WaitForFreeSlotThenRelock(bool async, s32* found, Status* returnFlags) const;
Kernel::KEvent* buffer_wait_event{};
Service::KernelHelpers::ServiceContext& service_context;
std::shared_ptr<BufferQueueCore> core;
BufferQueueDefs::SlotsType& slots;
u32 sticky_transform{};
std::mutex callback_mutex;
s32 next_callback_ticket{};
s32 current_callback_ticket{};
std::condition_variable callback_condition;
};
} // namespace Service::android

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@ -0,0 +1,39 @@
// SPDX-License-Identifier: GPL-3.0-or-later
// Copyright 2021 yuzu Emulator Project
// Copyright 2014 The Android Open Source Project
// Parts of this implementation were base on:
// https://cs.android.com/android/platform/superproject/+/android-5.1.1_r38:frameworks/native/include/gui/BufferSlot.h
#pragma once
#include <memory>
#include "common/common_types.h"
#include "core/hle/service/nvflinger/ui/fence.h"
namespace Service::android {
class GraphicBuffer;
enum class BufferState : u32 {
Free = 0,
Dequeued = 1,
Queued = 2,
Acquired = 3,
};
struct BufferSlot final {
constexpr BufferSlot() = default;
std::shared_ptr<GraphicBuffer> graphic_buffer;
BufferState buffer_state{BufferState::Free};
bool request_buffer_called{};
u64 frame_number{};
Fence fence;
bool acquire_called{};
bool needs_cleanup_on_release{};
bool attached_by_consumer{};
bool is_preallocated{};
};
} // namespace Service::android

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@ -0,0 +1,25 @@
// SPDX-License-Identifier: GPL-3.0-or-later
// Copyright 2021 yuzu Emulator Project
#pragma once
#include "common/common_types.h"
namespace Service::android {
enum class BufferTransformFlags : u32 {
/// No transform flags are set
Unset = 0x00,
/// Flip source image horizontally (around the vertical axis)
FlipH = 0x01,
/// Flip source image vertically (around the horizontal axis)
FlipV = 0x02,
/// Rotate source image 90 degrees clockwise
Rotate90 = 0x04,
/// Rotate source image 180 degrees
Rotate180 = 0x03,
/// Rotate source image 270 degrees clockwise
Rotate270 = 0x07,
};
} // namespace Service::android

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@ -0,0 +1,130 @@
// SPDX-License-Identifier: GPL-3.0-or-later
// Copyright 2021 yuzu Emulator Project
// Copyright 2010 The Android Open Source Project
// Parts of this implementation were base on:
// https://cs.android.com/android/platform/superproject/+/android-5.1.1_r38:frameworks/native/libs/gui/ConsumerBase.cpp
#include "common/assert.h"
#include "common/logging/log.h"
#include "core/hle/service/nvflinger/buffer_item.h"
#include "core/hle/service/nvflinger/buffer_queue_consumer.h"
#include "core/hle/service/nvflinger/buffer_queue_core.h"
#include "core/hle/service/nvflinger/consumer_base.h"
#include "core/hle/service/nvflinger/ui/graphic_buffer.h"
namespace Service::android {
ConsumerBase::ConsumerBase(std::unique_ptr<BufferQueueConsumer> consumer_)
: consumer{std::move(consumer_)} {}
ConsumerBase::~ConsumerBase() {
std::unique_lock lock(mutex);
ASSERT_MSG(is_abandoned, "consumer is not abandoned!");
}
void ConsumerBase::Connect(bool controlled_by_app) {
consumer->Connect(shared_from_this(), controlled_by_app);
}
void ConsumerBase::FreeBufferLocked(s32 slot_index) {
LOG_DEBUG(Service_NVFlinger, "slot_index={}", slot_index);
slots[slot_index].graphic_buffer = nullptr;
slots[slot_index].fence = Fence::NoFence();
slots[slot_index].frame_number = 0;
}
void ConsumerBase::OnFrameAvailable(const BufferItem& item) {
std::unique_lock lock(mutex);
LOG_DEBUG(Service_NVFlinger, "called");
}
void ConsumerBase::OnFrameReplaced(const BufferItem& item) {
std::unique_lock lock(mutex);
LOG_DEBUG(Service_NVFlinger, "called");
}
void ConsumerBase::OnBuffersReleased() {
std::unique_lock lock(mutex);
LOG_DEBUG(Service_NVFlinger, "called");
}
void ConsumerBase::OnSidebandStreamChanged() {}
Status ConsumerBase::AcquireBufferLocked(BufferItem* item, std::chrono::nanoseconds present_when,
u64 max_frame_number) {
if (is_abandoned) {
LOG_ERROR(Service_NVFlinger, "consumer is abandoned!");
return Status::NoInit;
}
Status err = consumer->AcquireBuffer(item, present_when, max_frame_number);
if (err != Status::NoError) {
return err;
}
if (item->graphic_buffer != nullptr) {
if (slots[item->slot].graphic_buffer != nullptr) {
FreeBufferLocked(item->slot);
}
slots[item->slot].graphic_buffer = item->graphic_buffer;
}
slots[item->slot].frame_number = item->frame_number;
slots[item->slot].fence = item->fence;
LOG_DEBUG(Service_NVFlinger, "slot={}", item->slot);
return Status::NoError;
}
Status ConsumerBase::AddReleaseFenceLocked(s32 slot,
const std::shared_ptr<GraphicBuffer> graphic_buffer,
const Fence& fence) {
LOG_DEBUG(Service_NVFlinger, "slot={}", slot);
// If consumer no longer tracks this graphic_buffer, we can safely
// drop this fence, as it will never be received by the producer.
if (!StillTracking(slot, graphic_buffer)) {
return Status::NoError;
}
slots[slot].fence = fence;
return Status::NoError;
}
Status ConsumerBase::ReleaseBufferLocked(s32 slot,
const std::shared_ptr<GraphicBuffer> graphic_buffer) {
// If consumer no longer tracks this graphic_buffer (we received a new
// buffer on the same slot), the buffer producer is definitely no longer
// tracking it.
if (!StillTracking(slot, graphic_buffer)) {
return Status::NoError;
}
LOG_DEBUG(Service_NVFlinger, "slot={}", slot);
Status err = consumer->ReleaseBuffer(slot, slots[slot].frame_number, slots[slot].fence);
if (err == Status::StaleBufferSlot) {
FreeBufferLocked(slot);
}
slots[slot].fence = Fence::NoFence();
return err;
}
bool ConsumerBase::StillTracking(s32 slot,
const std::shared_ptr<GraphicBuffer> graphic_buffer) const {
if (slot < 0 || slot >= BufferQueueDefs::NUM_BUFFER_SLOTS) {
return false;
}
return (slots[slot].graphic_buffer != nullptr &&
slots[slot].graphic_buffer->Handle() == graphic_buffer->Handle());
}
} // namespace Service::android

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@ -0,0 +1,61 @@
// SPDX-License-Identifier: GPL-3.0-or-later
// Copyright 2021 yuzu Emulator Project
// Copyright 2010 The Android Open Source Project
// Parts of this implementation were base on:
// https://cs.android.com/android/platform/superproject/+/android-5.1.1_r38:frameworks/native/include/gui/ConsumerBase.h
#pragma once
#include <array>
#include <chrono>
#include <memory>
#include <mutex>
#include "common/common_types.h"
#include "core/hle/service/nvflinger/buffer_queue_defs.h"
#include "core/hle/service/nvflinger/consumer_listener.h"
#include "core/hle/service/nvflinger/status.h"
namespace Service::android {
class BufferItem;
class BufferQueueConsumer;
class ConsumerBase : public IConsumerListener, public std::enable_shared_from_this<ConsumerBase> {
public:
void Connect(bool controlled_by_app);
protected:
explicit ConsumerBase(std::unique_ptr<BufferQueueConsumer> consumer_);
virtual ~ConsumerBase();
virtual void OnFrameAvailable(const BufferItem& item) override;
virtual void OnFrameReplaced(const BufferItem& item) override;
virtual void OnBuffersReleased() override;
virtual void OnSidebandStreamChanged() override;
void FreeBufferLocked(s32 slot_index);
Status AcquireBufferLocked(BufferItem* item, std::chrono::nanoseconds present_when,
u64 max_frame_number = 0);
Status ReleaseBufferLocked(s32 slot, const std::shared_ptr<GraphicBuffer> graphic_buffer);
bool StillTracking(s32 slot, const std::shared_ptr<GraphicBuffer> graphic_buffer) const;
Status AddReleaseFenceLocked(s32 slot, const std::shared_ptr<GraphicBuffer> graphic_buffer,
const Fence& fence);
struct Slot final {
std::shared_ptr<GraphicBuffer> graphic_buffer;
Fence fence;
u64 frame_number{};
};
protected:
std::array<Slot, BufferQueueDefs::NUM_BUFFER_SLOTS> slots;
bool is_abandoned{};
std::unique_ptr<BufferQueueConsumer> consumer;
mutable std::mutex mutex;
};
} // namespace Service::android

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@ -0,0 +1,26 @@
// SPDX-License-Identifier: GPL-3.0-or-later
// Copyright 2021 yuzu Emulator Project
// Copyright 2014 The Android Open Source Project
// Parts of this implementation were base on:
// https://cs.android.com/android/platform/superproject/+/android-5.1.1_r38:frameworks/native/include/gui/IConsumerListener.h
#pragma once
namespace Service::android {
class BufferItem;
/// ConsumerListener is the interface through which the BufferQueue notifies the consumer of events
/// that the consumer may wish to react to.
class IConsumerListener {
public:
IConsumerListener() = default;
virtual ~IConsumerListener() = default;
virtual void OnFrameAvailable(const BufferItem& item) = 0;
virtual void OnFrameReplaced(const BufferItem& item) = 0;
virtual void OnBuffersReleased() = 0;
virtual void OnSidebandStreamChanged() = 0;
};
}; // namespace Service::android

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@ -0,0 +1,20 @@
// SPDX-License-Identifier: GPL-3.0-or-later
// Copyright 2021 yuzu Emulator Project
// Copyright 2010 The Android Open Source Project
// Parts of this implementation were base on:
// https://cs.android.com/android/platform/superproject/+/android-5.1.1_r38:frameworks/native/libs/gui/IGraphicBufferProducer.cpp
#pragma once
#include "core/hle/service/nvflinger/graphic_buffer_producer.h"
#include "core/hle/service/nvflinger/parcel.h"
namespace Service::android {
QueueBufferInput::QueueBufferInput(Parcel& parcel) {
parcel.ReadFlattened(*this);
}
QueueBufferOutput::QueueBufferOutput() = default;
} // namespace Service::android

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@ -0,0 +1,76 @@
// SPDX-License-Identifier: GPL-3.0-or-later
// Copyright 2021 yuzu Emulator Project
// Copyright 2010 The Android Open Source Project
// Parts of this implementation were base on:
// https://cs.android.com/android/platform/superproject/+/android-5.1.1_r38:frameworks/native/include/gui/IGraphicBufferProducer.h
#pragma once
#include "common/common_funcs.h"
#include "common/common_types.h"
#include "common/math_util.h"
#include "core/hle/service/nvflinger/ui/fence.h"
#include "core/hle/service/nvflinger/window.h"
namespace Service::android {
class Parcel;
#pragma pack(push, 1)
struct QueueBufferInput final {
explicit QueueBufferInput(Parcel& parcel);
void Deflate(s64* timestamp_, bool* is_auto_timestamp_, Common::Rectangle<s32>* crop_,
NativeWindowScalingMode* scaling_mode_, NativeWindowTransform* transform_,
u32* sticky_transform_, bool* async_, s32* swap_interval_, Fence* fence_) const {
*timestamp_ = timestamp;
*is_auto_timestamp_ = static_cast<bool>(is_auto_timestamp);
*crop_ = crop;
*scaling_mode_ = scaling_mode;
*transform_ = transform;
*sticky_transform_ = sticky_transform;
*async_ = static_cast<bool>(async);
*swap_interval_ = swap_interval;
*fence_ = fence;
}
private:
s64 timestamp{};
s32 is_auto_timestamp{};
Common::Rectangle<s32> crop{};
NativeWindowScalingMode scaling_mode{};
NativeWindowTransform transform{};
u32 sticky_transform{};
s32 async{};
s32 swap_interval{};
Fence fence{};
};
#pragma pack(pop)
static_assert(sizeof(QueueBufferInput) == 84, "QueueBufferInput has wrong size");
struct QueueBufferOutput final {
QueueBufferOutput();
void Deflate(u32* width_, u32* height_, u32* transform_hint_, u32* num_pending_buffers_) const {
*width_ = width;
*height_ = height;
*transform_hint_ = transform_hint;
*num_pending_buffers_ = num_pending_buffers;
}
void Inflate(u32 width_, u32 height_, u32 transform_hint_, u32 num_pending_buffers_) {
width = width_;
height = height_;
transform_hint = transform_hint_;
num_pending_buffers = num_pending_buffers_;
}
private:
u32 width{};
u32 height{};
u32 transform_hint{};
u32 num_pending_buffers{};
};
static_assert(sizeof(QueueBufferOutput) == 16, "QueueBufferOutput has wrong size");
} // namespace Service::android

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@ -0,0 +1,36 @@
// SPDX-License-Identifier: GPL-3.0-or-later
// Copyright 2021 yuzu Emulator Project
#include <mutex>
#include "common/common_types.h"
#include "core/hle/service/nvflinger/hos_binder_driver_server.h"
namespace Service::NVFlinger {
HosBinderDriverServer::HosBinderDriverServer(Core::System& system_)
: service_context(system_, "HosBinderDriverServer") {}
HosBinderDriverServer::~HosBinderDriverServer() {}
u64 HosBinderDriverServer::RegisterProducer(std::unique_ptr<android::IBinder>&& binder) {
std::lock_guard lk{lock};
last_id++;
producers[last_id] = std::move(binder);
return last_id;
}
android::IBinder* HosBinderDriverServer::TryGetProducer(u64 id) {
std::lock_guard lk{lock};
if (auto search = producers.find(id); search != producers.end()) {
return search->second.get();
}
return {};
}
} // namespace Service::NVFlinger

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@ -0,0 +1,37 @@
// SPDX-License-Identifier: GPL-3.0-or-later
// Copyright 2021 yuzu Emulator Project
#pragma once
#include <memory>
#include <mutex>
#include <unordered_map>
#include "common/common_types.h"
#include "core/hle/service/kernel_helpers.h"
#include "core/hle/service/nvflinger/binder.h"
namespace Core {
class System;
}
namespace Service::NVFlinger {
class HosBinderDriverServer final {
public:
explicit HosBinderDriverServer(Core::System& system_);
~HosBinderDriverServer();
u64 RegisterProducer(std::unique_ptr<android::IBinder>&& binder);
android::IBinder* TryGetProducer(u64 id);
private:
KernelHelpers::ServiceContext service_context;
std::unordered_map<u64, std::unique_ptr<android::IBinder>> producers;
std::mutex lock;
u64 last_id{};
};
} // namespace Service::NVFlinger

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@ -1,6 +1,5 @@
// Copyright 2018 yuzu emulator team
// Licensed under GPLv2 or any later version
// Refer to the license.txt file included.
// SPDX-License-Identifier: GPL-3.0-or-later
// Copyright 2021 yuzu Emulator Project
#include <algorithm>
#include <optional>
@ -16,8 +15,11 @@
#include "core/hle/kernel/k_readable_event.h"
#include "core/hle/service/nvdrv/devices/nvdisp_disp0.h"
#include "core/hle/service/nvdrv/nvdrv.h"
#include "core/hle/service/nvflinger/buffer_queue.h"
#include "core/hle/service/nvflinger/buffer_item_consumer.h"
#include "core/hle/service/nvflinger/buffer_queue_core.h"
#include "core/hle/service/nvflinger/hos_binder_driver_server.h"
#include "core/hle/service/nvflinger/nvflinger.h"
#include "core/hle/service/nvflinger/ui/graphic_buffer.h"
#include "core/hle/service/vi/display/vi_display.h"
#include "core/hle/service/vi/layer/vi_layer.h"
#include "video_core/gpu.h"
@ -53,13 +55,14 @@ void NVFlinger::SplitVSync(std::stop_token stop_token) {
}
}
NVFlinger::NVFlinger(Core::System& system_)
: system(system_), service_context(system_, "nvflinger") {
displays.emplace_back(0, "Default", service_context, system);
displays.emplace_back(1, "External", service_context, system);
displays.emplace_back(2, "Edid", service_context, system);
displays.emplace_back(3, "Internal", service_context, system);
displays.emplace_back(4, "Null", service_context, system);
NVFlinger::NVFlinger(Core::System& system_, HosBinderDriverServer& hos_binder_driver_server_)
: system(system_), service_context(system_, "nvflinger"),
hos_binder_driver_server(hos_binder_driver_server_) {
displays.emplace_back(0, "Default", hos_binder_driver_server, service_context, system);
displays.emplace_back(1, "External", hos_binder_driver_server, service_context, system);
displays.emplace_back(2, "Edid", hos_binder_driver_server, service_context, system);
displays.emplace_back(3, "Internal", hos_binder_driver_server, service_context, system);
displays.emplace_back(4, "Null", hos_binder_driver_server, service_context, system);
guard = std::make_shared<std::mutex>();
// Schedule the screen composition events
@ -83,12 +86,15 @@ NVFlinger::NVFlinger(Core::System& system_)
}
NVFlinger::~NVFlinger() {
for (auto& buffer_queue : buffer_queues) {
buffer_queue->Disconnect();
}
if (!system.IsMulticore()) {
system.CoreTiming().UnscheduleEvent(composition_event, 0);
}
for (auto& display : displays) {
for (size_t layer = 0; layer < display.GetNumLayers(); ++layer) {
display.GetLayer(layer).Core().NotifyShutdown();
}
}
}
void NVFlinger::SetNVDrvInstance(std::shared_ptr<Nvidia::Module> instance) {
@ -125,10 +131,8 @@ std::optional<u64> NVFlinger::CreateLayer(u64 display_id) {
}
void NVFlinger::CreateLayerAtId(VI::Display& display, u64 layer_id) {
const u32 buffer_queue_id = next_buffer_queue_id++;
buffer_queues.emplace_back(
std::make_unique<BufferQueue>(system.Kernel(), buffer_queue_id, layer_id, service_context));
display.CreateLayer(layer_id, *buffer_queues.back());
const auto buffer_id = next_buffer_queue_id++;
display.CreateLayer(layer_id, buffer_id);
}
void NVFlinger::CloseLayer(u64 layer_id) {
@ -147,7 +151,7 @@ std::optional<u32> NVFlinger::FindBufferQueueId(u64 display_id, u64 layer_id) {
return std::nullopt;
}
return layer->GetBufferQueue().GetId();
return layer->GetBinderId();
}
Kernel::KReadableEvent* NVFlinger::FindVsyncEvent(u64 display_id) {
@ -161,18 +165,6 @@ Kernel::KReadableEvent* NVFlinger::FindVsyncEvent(u64 display_id) {
return &display->GetVSyncEvent();
}
BufferQueue* NVFlinger::FindBufferQueue(u32 id) {
const auto lock_guard = Lock();
const auto itr = std::find_if(buffer_queues.begin(), buffer_queues.end(),
[id](const auto& queue) { return queue->GetId() == id; });
if (itr == buffer_queues.end()) {
return nullptr;
}
return itr->get();
}
VI::Display* NVFlinger::FindDisplay(u64 display_id) {
const auto itr =
std::find_if(displays.begin(), displays.end(),
@ -246,23 +238,22 @@ void NVFlinger::Compose() {
// TODO(Subv): Support more than 1 layer.
VI::Layer& layer = display.GetLayer(0);
auto& buffer_queue = layer.GetBufferQueue();
// Search for a queued buffer and acquire it
auto buffer = buffer_queue.AcquireBuffer();
android::BufferItem buffer{};
const auto status = layer.GetConsumer().AcquireBuffer(&buffer, {}, false);
if (!buffer) {
if (status != android::Status::NoError) {
continue;
}
const auto& igbp_buffer = buffer->get().igbp_buffer;
const auto& igbp_buffer = *buffer.graphic_buffer;
if (!system.IsPoweredOn()) {
return; // We are likely shutting down
}
auto& gpu = system.GPU();
const auto& multi_fence = buffer->get().multi_fence;
const auto& multi_fence = buffer.fence;
guard->unlock();
for (u32 fence_id = 0; fence_id < multi_fence.num_fences; fence_id++) {
const auto& fence = multi_fence.fences[fence_id];
@ -278,12 +269,18 @@ void NVFlinger::Compose() {
auto nvdisp = nvdrv->GetDevice<Nvidia::Devices::nvdisp_disp0>("/dev/nvdisp_disp0");
ASSERT(nvdisp);
nvdisp->flip(igbp_buffer.gpu_buffer_id, igbp_buffer.offset, igbp_buffer.external_format,
igbp_buffer.width, igbp_buffer.height, igbp_buffer.stride,
buffer->get().transform, buffer->get().crop_rect);
Common::Rectangle<int> crop_rect{
static_cast<int>(buffer.crop.Left()), static_cast<int>(buffer.crop.Top()),
static_cast<int>(buffer.crop.Right()), static_cast<int>(buffer.crop.Bottom())};
swap_interval = buffer->get().swap_interval;
buffer_queue.ReleaseBuffer(buffer->get().slot);
nvdisp->flip(igbp_buffer.BufferId(), igbp_buffer.Offset(), igbp_buffer.ExternalFormat(),
igbp_buffer.Width(), igbp_buffer.Height(), igbp_buffer.Stride(),
static_cast<android::BufferTransformFlags>(buffer.transform), crop_rect);
swap_interval = buffer.swap_interval;
auto fence = android::Fence::NoFence();
layer.GetConsumer().ReleaseBuffer(buffer, fence);
}
}

View file

@ -1,6 +1,5 @@
// Copyright 2018 yuzu emulator team
// Licensed under GPLv2 or any later version
// Refer to the license.txt file included.
// SPDX-License-Identifier: GPL-3.0-or-later
// Copyright 2021 yuzu Emulator Project
#pragma once
@ -37,13 +36,16 @@ class Display;
class Layer;
} // namespace Service::VI
namespace Service::NVFlinger {
namespace Service::android {
class BufferQueueCore;
class BufferQueueProducer;
} // namespace Service::android
class BufferQueue;
namespace Service::NVFlinger {
class NVFlinger final {
public:
explicit NVFlinger(Core::System& system_);
explicit NVFlinger(Core::System& system_, HosBinderDriverServer& hos_binder_driver_server_);
~NVFlinger();
/// Sets the NVDrv module instance to use to send buffers to the GPU.
@ -72,15 +74,18 @@ public:
/// If an invalid display ID is provided, then nullptr is returned.
[[nodiscard]] Kernel::KReadableEvent* FindVsyncEvent(u64 display_id);
/// Obtains a buffer queue identified by the ID.
[[nodiscard]] BufferQueue* FindBufferQueue(u32 id);
/// Performs a composition request to the emulated nvidia GPU and triggers the vsync events when
/// finished.
void Compose();
[[nodiscard]] s64 GetNextTicks() const;
private:
struct Layer {
std::unique_ptr<android::BufferQueueCore> core;
std::unique_ptr<android::BufferQueueProducer> producer;
};
private:
[[nodiscard]] std::unique_lock<std::mutex> Lock() const {
return std::unique_lock{*guard};
@ -111,7 +116,6 @@ private:
std::shared_ptr<Nvidia::Module> nvdrv;
std::list<VI::Display> displays;
std::vector<std::unique_ptr<BufferQueue>> buffer_queues;
/// Id to use for the next layer that is created, this counter is shared among all displays.
u64 next_layer_id = 1;
@ -131,6 +135,8 @@ private:
std::jthread vsync_thread;
KernelHelpers::ServiceContext service_context;
HosBinderDriverServer& hos_binder_driver_server;
};
} // namespace Service::NVFlinger

View file

@ -0,0 +1,172 @@
// SPDX-License-Identifier: GPL-3.0-or-later
// Copyright 2021 yuzu Emulator Project
#pragma once
#include <memory>
#include <vector>
#include "common/alignment.h"
#include "common/assert.h"
#include "common/common_types.h"
namespace Service::android {
class Parcel final {
public:
static constexpr std::size_t DefaultBufferSize = 0x40;
Parcel() : buffer(DefaultBufferSize) {}
template <typename T>
explicit Parcel(const T& out_data) : buffer(DefaultBufferSize) {
Write(out_data);
}
explicit Parcel(std::vector<u8> in_data) : buffer(std::move(in_data)) {
DeserializeHeader();
[[maybe_unused]] const std::u16string token = ReadInterfaceToken();
}
template <typename T>
void Read(T& val) {
static_assert(std::is_trivially_copyable_v<T>, "T must be trivially copyable.");
ASSERT(read_index + sizeof(T) <= buffer.size());
std::memcpy(&val, buffer.data() + read_index, sizeof(T));
read_index += sizeof(T);
read_index = Common::AlignUp(read_index, 4);
}
template <typename T>
T Read() {
T val;
Read(val);
return val;
}
template <typename T>
void ReadFlattened(T& val) {
const auto flattened_size = Read<s64>();
ASSERT(sizeof(T) == flattened_size);
Read(val);
}
template <typename T>
T ReadFlattened() {
T val;
ReadFlattened(val);
return val;
}
template <typename T>
T ReadUnaligned() {
static_assert(std::is_trivially_copyable_v<T>, "T must be trivially copyable.");
ASSERT(read_index + sizeof(T) <= buffer.size());
T val;
std::memcpy(&val, buffer.data() + read_index, sizeof(T));
read_index += sizeof(T);
return val;
}
template <typename T>
const std::shared_ptr<T> ReadObject() {
static_assert(std::is_trivially_copyable_v<T>, "T must be trivially copyable.");
const auto is_valid{Read<bool>()};
if (is_valid) {
auto result = std::make_shared<T>();
ReadFlattened(*result);
return result;
}
return {};
}
std::u16string ReadInterfaceToken() {
[[maybe_unused]] const u32 unknown = Read<u32>();
const u32 length = Read<u32>();
std::u16string token;
token.reserve(length + 1);
for (u32 ch = 0; ch < length + 1; ++ch) {
token.push_back(ReadUnaligned<u16>());
}
read_index = Common::AlignUp(read_index, 4);
return token;
}
template <typename T>
void Write(const T& val) {
static_assert(std::is_trivially_copyable_v<T>, "T must be trivially copyable.");
if (buffer.size() < write_index + sizeof(T)) {
buffer.resize(buffer.size() + sizeof(T) + DefaultBufferSize);
}
std::memcpy(buffer.data() + write_index, &val, sizeof(T));
write_index += sizeof(T);
write_index = Common::AlignUp(write_index, 4);
}
template <typename T>
void WriteObject(const T* ptr) {
static_assert(std::is_trivially_copyable_v<T>, "T must be trivially copyable.");
if (!ptr) {
Write<u32>(0);
return;
}
Write<u32>(1);
Write<s64>(sizeof(T));
Write(*ptr);
}
template <typename T>
void WriteObject(const std::shared_ptr<T> ptr) {
WriteObject(ptr.get());
}
void DeserializeHeader() {
ASSERT(buffer.size() > sizeof(Header));
Header header{};
std::memcpy(&header, buffer.data(), sizeof(Header));
read_index = header.data_offset;
}
std::vector<u8> Serialize() const {
ASSERT(read_index == 0);
Header header{};
header.data_size = static_cast<u32>(write_index - sizeof(Header));
header.data_offset = sizeof(Header);
header.objects_size = 4;
header.objects_offset = static_cast<u32>(sizeof(Header) + header.data_size);
std::memcpy(buffer.data(), &header, sizeof(Header));
return buffer;
}
private:
struct Header {
u32 data_size;
u32 data_offset;
u32 objects_size;
u32 objects_offset;
};
static_assert(sizeof(Header) == 16, "ParcelHeader has wrong size");
mutable std::vector<u8> buffer;
std::size_t read_index = 0;
std::size_t write_index = sizeof(Header);
};
} // namespace Service::android

View file

@ -0,0 +1,21 @@
// SPDX-License-Identifier: GPL-3.0-or-later
// Copyright 2021 yuzu Emulator Project
#pragma once
#include "common/common_types.h"
namespace Service::android {
enum class PixelFormat : u32 {
NoFormat = 0,
Rgba8888 = 1,
Rgbx8888 = 2,
Rgb888 = 3,
Rgb565 = 4,
Bgra8888 = 5,
Rgba5551 = 6,
Rgba4444 = 7,
};
} // namespace Service::android

View file

@ -0,0 +1,16 @@
// SPDX-License-Identifier: GPL-3.0-or-later
// Copyright 2021 yuzu Emulator Project
// Copyright 2014 The Android Open Source Project
// Parts of this implementation were base on:
// https://cs.android.com/android/platform/superproject/+/android-5.1.1_r38:frameworks/native/include/gui/IProducerListener.h
#pragma once
namespace Service::android {
class IProducerListener {
public:
virtual void OnBufferReleased() = 0;
};
} // namespace Service::android

View file

@ -0,0 +1,28 @@
// SPDX-License-Identifier: GPL-3.0-or-later
// Copyright 2021 yuzu Emulator Project
#pragma once
#include "common/common_funcs.h"
#include "common/common_types.h"
namespace Service::android {
enum class Status : s32 {
None = 0,
NoError = 0,
StaleBufferSlot = 1,
NoBufferAvailable = 2,
PresentLater = 3,
WouldBlock = -11,
NoMemory = -12,
Busy = -16,
NoInit = -19,
BadValue = -22,
InvalidOperation = -37,
BufferNeedsReallocation = 1,
ReleaseAllBuffers = 2,
};
DECLARE_ENUM_FLAG_OPERATORS(Status);
} // namespace Service::android

View file

@ -0,0 +1,32 @@
// SPDX-License-Identifier: GPL-3.0-or-later
// Copyright 2021 yuzu Emulator Project
// Copyright 2012 The Android Open Source Project
// Parts of this implementation were base on:
// https://cs.android.com/android/platform/superproject/+/android-5.1.1_r38:frameworks/native/include/ui/Fence.h
#pragma once
#include <array>
#include "common/common_types.h"
#include "core/hle/service/nvdrv/nvdata.h"
namespace Service::android {
class Fence {
public:
constexpr Fence() = default;
static constexpr Fence NoFence() {
Fence fence;
fence.fences[0].id = -1;
return fence;
}
public:
u32 num_fences{};
std::array<Service::Nvidia::NvFence, 4> fences{};
};
static_assert(sizeof(Fence) == 36, "Fence has wrong size");
} // namespace Service::android

View file

@ -0,0 +1,100 @@
// SPDX-License-Identifier: GPL-3.0-or-later
// Copyright 2021 yuzu Emulator Project
// Copyright 2007 The Android Open Source Project
// Parts of this implementation were base on:
// https://cs.android.com/android/platform/superproject/+/android-5.1.1_r38:frameworks/native/include/ui/GraphicBuffer.h
#pragma once
#include "common/common_funcs.h"
#include "common/common_types.h"
#include "core/hle/service/nvflinger/pixel_format.h"
namespace Service::android {
class GraphicBuffer final {
public:
constexpr GraphicBuffer() = default;
constexpr GraphicBuffer(u32 width_, u32 height_, PixelFormat format_, u32 usage_)
: width{static_cast<s32>(width_)}, height{static_cast<s32>(height_)}, format{format_},
usage{static_cast<s32>(usage_)} {}
constexpr u32 Width() const {
return static_cast<u32>(width);
}
constexpr u32 Height() const {
return static_cast<u32>(height);
}
constexpr u32 Stride() const {
return static_cast<u32>(stride);
}
constexpr u32 Usage() const {
return static_cast<u32>(usage);
}
constexpr PixelFormat Format() const {
return format;
}
constexpr u32 BufferId() const {
return buffer_id;
}
constexpr PixelFormat ExternalFormat() const {
return external_format;
}
constexpr u32 Handle() const {
return handle;
}
constexpr u32 Offset() const {
return offset;
}
constexpr bool NeedsReallocation(u32 width_, u32 height_, PixelFormat format_,
u32 usage_) const {
if (static_cast<s32>(width_) != width) {
return true;
}
if (static_cast<s32>(height_) != height) {
return true;
}
if (format_ != format) {
return true;
}
if ((static_cast<u32>(usage) & usage_) != usage_) {
return true;
}
return false;
}
private:
u32 magic{};
s32 width{};
s32 height{};
s32 stride{};
PixelFormat format{};
s32 usage{};
INSERT_PADDING_WORDS(1);
u32 index{};
INSERT_PADDING_WORDS(3);
u32 buffer_id{};
INSERT_PADDING_WORDS(6);
PixelFormat external_format{};
INSERT_PADDING_WORDS(10);
u32 handle{};
u32 offset{};
INSERT_PADDING_WORDS(60);
};
static_assert(sizeof(GraphicBuffer) == 0x16C, "GraphicBuffer has wrong size");
} // namespace Service::android

View file

@ -0,0 +1,53 @@
// SPDX-License-Identifier: GPL-3.0-or-later
// Copyright 2021 yuzu Emulator Project
#pragma once
#include "common/common_funcs.h"
#include "common/common_types.h"
namespace Service::android {
/// Attributes queryable with Query
enum class NativeWindow : s32 {
Width = 0,
Height = 1,
Format = 2,
MinUndequeedBuffers = 3,
QueuesToWindowComposer = 4,
ConcreteType = 5,
DefaultWidth = 6,
DefaultHeight = 7,
TransformHint = 8,
ConsumerRunningBehind = 9,
ConsumerUsageBits = 10,
StickyTransform = 11,
DefaultDataSpace = 12,
BufferAge = 13,
};
/// Parameter for Connect/Disconnect
enum class NativeWindowApi : s32 {
NoConnectedApi = 0,
Egl = 1,
Cpu = 2,
Media = 3,
Camera = 4,
};
/// Scaling mode parameter for QueueBuffer
enum class NativeWindowScalingMode : s32 {
Freeze = 0,
ScaleToWindow = 1,
ScaleCrop = 2,
NoScaleCrop = 3,
};
/// Transform parameter for QueueBuffer
enum class NativeWindowTransform : u32 {
None = 0x0,
InverseDisplay = 0x08,
};
DECLARE_ENUM_FLAG_OPERATORS(NativeWindowTransform);
} // namespace Service::android

View file

@ -49,6 +49,7 @@
#include "core/hle/service/npns/npns.h"
#include "core/hle/service/ns/ns.h"
#include "core/hle/service/nvdrv/nvdrv.h"
#include "core/hle/service/nvflinger/hos_binder_driver_server.h"
#include "core/hle/service/nvflinger/nvflinger.h"
#include "core/hle/service/olsc/olsc.h"
#include "core/hle/service/pcie/pcie.h"
@ -230,7 +231,8 @@ ResultCode ServiceFrameworkBase::HandleSyncRequest(Kernel::KServerSession& sessi
/// Initialize Services
Services::Services(std::shared_ptr<SM::ServiceManager>& sm, Core::System& system)
: nv_flinger{std::make_unique<NVFlinger::NVFlinger>(system)} {
: hos_binder_driver_server{std::make_unique<NVFlinger::HosBinderDriverServer>(system)},
nv_flinger{std::make_unique<NVFlinger::NVFlinger>(system, *hos_binder_driver_server)} {
// NVFlinger needs to be accessed by several services like Vi and AppletOE so we instantiate it
// here and pass it into the respective InstallInterfaces functions.
@ -290,7 +292,7 @@ Services::Services(std::shared_ptr<SM::ServiceManager>& sm, Core::System& system
SSL::InstallInterfaces(*sm, system);
Time::InstallInterfaces(system);
USB::InstallInterfaces(*sm, system);
VI::InstallInterfaces(*sm, system, *nv_flinger);
VI::InstallInterfaces(*sm, system, *nv_flinger, *hos_binder_driver_server);
WLAN::InstallInterfaces(*sm, system);
}

View file

@ -33,8 +33,9 @@ class FileSystemController;
}
namespace NVFlinger {
class HosBinderDriverServer;
class NVFlinger;
}
} // namespace NVFlinger
namespace SM {
class ServiceManager;
@ -236,6 +237,7 @@ public:
~Services();
private:
std::unique_ptr<NVFlinger::HosBinderDriverServer> hos_binder_driver_server;
std::unique_ptr<NVFlinger::NVFlinger> nv_flinger;
};

View file

@ -13,14 +13,34 @@
#include "core/hle/kernel/k_readable_event.h"
#include "core/hle/kernel/k_writable_event.h"
#include "core/hle/service/kernel_helpers.h"
#include "core/hle/service/nvflinger/buffer_item_consumer.h"
#include "core/hle/service/nvflinger/buffer_queue_consumer.h"
#include "core/hle/service/nvflinger/buffer_queue_core.h"
#include "core/hle/service/nvflinger/buffer_queue_producer.h"
#include "core/hle/service/nvflinger/hos_binder_driver_server.h"
#include "core/hle/service/vi/display/vi_display.h"
#include "core/hle/service/vi/layer/vi_layer.h"
namespace Service::VI {
Display::Display(u64 id, std::string name_, KernelHelpers::ServiceContext& service_context_,
Core::System& system_)
: display_id{id}, name{std::move(name_)}, service_context{service_context_} {
struct BufferQueue {
std::shared_ptr<android::BufferQueueCore> core;
std::unique_ptr<android::BufferQueueProducer> producer;
std::unique_ptr<android::BufferQueueConsumer> consumer;
};
static BufferQueue CreateBufferQueue(KernelHelpers::ServiceContext& service_context) {
auto buffer_queue_core = std::make_shared<android::BufferQueueCore>();
return {buffer_queue_core,
std::make_unique<android::BufferQueueProducer>(service_context, buffer_queue_core),
std::make_unique<android::BufferQueueConsumer>(buffer_queue_core)};
}
Display::Display(u64 id, std::string name_,
NVFlinger::HosBinderDriverServer& hos_binder_driver_server_,
KernelHelpers::ServiceContext& service_context_, Core::System& system_)
: display_id{id}, name{std::move(name_)}, hos_binder_driver_server{hos_binder_driver_server_},
service_context{service_context_} {
vsync_event = service_context.CreateEvent(fmt::format("Display VSync Event {}", id));
}
@ -44,21 +64,29 @@ void Display::SignalVSyncEvent() {
vsync_event->GetWritableEvent().Signal();
}
void Display::CreateLayer(u64 layer_id, NVFlinger::BufferQueue& buffer_queue) {
// TODO(Subv): Support more than 1 layer.
void Display::CreateLayer(u64 layer_id, u32 binder_id) {
ASSERT_MSG(layers.empty(), "Only one layer is supported per display at the moment");
layers.emplace_back(std::make_shared<Layer>(layer_id, buffer_queue));
auto [core, producer, consumer] = CreateBufferQueue(service_context);
auto buffer_item_consumer = std::make_shared<android::BufferItemConsumer>(std::move(consumer));
buffer_item_consumer->Connect(false);
layers.emplace_back(std::make_unique<Layer>(layer_id, binder_id, *core, *producer,
std::move(buffer_item_consumer)));
hos_binder_driver_server.RegisterProducer(std::move(producer));
}
void Display::CloseLayer(u64 layer_id) {
std::erase_if(layers, [layer_id](const auto& layer) { return layer->GetID() == layer_id; });
std::erase_if(layers,
[layer_id](const auto& layer) { return layer->GetLayerId() == layer_id; });
}
Layer* Display::FindLayer(u64 layer_id) {
const auto itr =
std::find_if(layers.begin(), layers.end(), [layer_id](const std::shared_ptr<Layer>& layer) {
return layer->GetID() == layer_id;
std::find_if(layers.begin(), layers.end(), [layer_id](const std::unique_ptr<Layer>& layer) {
return layer->GetLayerId() == layer_id;
});
if (itr == layers.end()) {
@ -70,8 +98,8 @@ Layer* Display::FindLayer(u64 layer_id) {
const Layer* Display::FindLayer(u64 layer_id) const {
const auto itr =
std::find_if(layers.begin(), layers.end(), [layer_id](const std::shared_ptr<Layer>& layer) {
return layer->GetID() == layer_id;
std::find_if(layers.begin(), layers.end(), [layer_id](const std::unique_ptr<Layer>& layer) {
return layer->GetLayerId() == layer_id;
});
if (itr == layers.end()) {

View file

@ -15,12 +15,17 @@ namespace Kernel {
class KEvent;
}
namespace Service::NVFlinger {
class BufferQueue;
namespace Service::android {
class BufferQueueProducer;
}
namespace Service::KernelHelpers {
class ServiceContext;
} // namespace Service::KernelHelpers
}
namespace Service::NVFlinger {
class HosBinderDriverServer;
}
namespace Service::VI {
@ -35,12 +40,13 @@ public:
/// Constructs a display with a given unique ID and name.
///
/// @param id The unique ID for this display.
/// @param hos_binder_driver_server_ NVFlinger HOSBinderDriver server instance.
/// @param service_context_ The ServiceContext for the owning service.
/// @param name_ The name for this display.
/// @param system_ The global system instance.
///
Display(u64 id, std::string name_, KernelHelpers::ServiceContext& service_context_,
Core::System& system_);
Display(u64 id, std::string name_, NVFlinger::HosBinderDriverServer& hos_binder_driver_server_,
KernelHelpers::ServiceContext& service_context_, Core::System& system_);
~Display();
/// Gets the unique ID assigned to this display.
@ -64,6 +70,10 @@ public:
/// Gets a layer for this display based off an index.
const Layer& GetLayer(std::size_t index) const;
std::size_t GetNumLayers() const {
return layers.size();
}
/// Gets the readable vsync event.
Kernel::KReadableEvent& GetVSyncEvent();
@ -72,10 +82,10 @@ public:
/// Creates and adds a layer to this display with the given ID.
///
/// @param layer_id The ID to assign to the created layer.
/// @param buffer_queue The buffer queue for the layer instance to use.
/// @param layer_id The ID to assign to the created layer.
/// @param binder_id The ID assigned to the buffer queue.
///
void CreateLayer(u64 layer_id, NVFlinger::BufferQueue& buffer_queue);
void CreateLayer(u64 layer_id, u32 binder_id);
/// Closes and removes a layer from this display with the given ID.
///
@ -104,9 +114,10 @@ public:
private:
u64 display_id;
std::string name;
NVFlinger::HosBinderDriverServer& hos_binder_driver_server;
KernelHelpers::ServiceContext& service_context;
std::vector<std::shared_ptr<Layer>> layers;
std::vector<std::unique_ptr<Layer>> layers;
Kernel::KEvent* vsync_event{};
};

View file

@ -6,7 +6,11 @@
namespace Service::VI {
Layer::Layer(u64 id, NVFlinger::BufferQueue& queue) : layer_id{id}, buffer_queue{queue} {}
Layer::Layer(u64 layer_id_, u32 binder_id_, android::BufferQueueCore& core_,
android::BufferQueueProducer& binder_,
std::shared_ptr<android::BufferItemConsumer>&& consumer_)
: layer_id{layer_id_}, binder_id{binder_id_}, core{core_}, binder{binder_}, consumer{std::move(
consumer_)} {}
Layer::~Layer() = default;

View file

@ -4,11 +4,15 @@
#pragma once
#include <memory>
#include "common/common_types.h"
namespace Service::NVFlinger {
class BufferQueue;
}
namespace Service::android {
class BufferItemConsumer;
class BufferQueueCore;
class BufferQueueProducer;
} // namespace Service::android
namespace Service::VI {
@ -17,10 +21,13 @@ class Layer {
public:
/// Constructs a layer with a given ID and buffer queue.
///
/// @param id The ID to assign to this layer.
/// @param queue The buffer queue for this layer to use.
/// @param layer_id_ The ID to assign to this layer.
/// @param binder_id_ The binder ID to assign to this layer.
/// @param binder_ The buffer producer queue for this layer to use.
///
Layer(u64 id, NVFlinger::BufferQueue& queue);
Layer(u64 layer_id_, u32 binder_id_, android::BufferQueueCore& core_,
android::BufferQueueProducer& binder_,
std::shared_ptr<android::BufferItemConsumer>&& consumer_);
~Layer();
Layer(const Layer&) = delete;
@ -30,23 +37,47 @@ public:
Layer& operator=(Layer&&) = delete;
/// Gets the ID for this layer.
u64 GetID() const {
u64 GetLayerId() const {
return layer_id;
}
/// Gets the binder ID for this layer.
u32 GetBinderId() const {
return binder_id;
}
/// Gets a reference to the buffer queue this layer is using.
NVFlinger::BufferQueue& GetBufferQueue() {
return buffer_queue;
android::BufferQueueProducer& GetBufferQueue() {
return binder;
}
/// Gets a const reference to the buffer queue this layer is using.
const NVFlinger::BufferQueue& GetBufferQueue() const {
return buffer_queue;
const android::BufferQueueProducer& GetBufferQueue() const {
return binder;
}
android::BufferItemConsumer& GetConsumer() {
return *consumer;
}
const android::BufferItemConsumer& GetConsumer() const {
return *consumer;
}
android::BufferQueueCore& Core() {
return core;
}
const android::BufferQueueCore& Core() const {
return core;
}
private:
u64 layer_id;
NVFlinger::BufferQueue& buffer_queue;
const u64 layer_id;
const u32 binder_id;
android::BufferQueueCore& core;
android::BufferQueueProducer& binder;
std::shared_ptr<android::BufferItemConsumer> consumer;
};
} // namespace Service::VI

View file

@ -22,8 +22,11 @@
#include "core/hle/kernel/k_readable_event.h"
#include "core/hle/kernel/k_thread.h"
#include "core/hle/service/nvdrv/nvdata.h"
#include "core/hle/service/nvflinger/buffer_queue.h"
#include "core/hle/service/nvflinger/binder.h"
#include "core/hle/service/nvflinger/buffer_queue_producer.h"
#include "core/hle/service/nvflinger/hos_binder_driver_server.h"
#include "core/hle/service/nvflinger/nvflinger.h"
#include "core/hle/service/nvflinger/parcel.h"
#include "core/hle/service/service.h"
#include "core/hle/service/vi/vi.h"
#include "core/hle/service/vi/vi_m.h"
@ -57,447 +60,24 @@ struct DisplayInfo {
};
static_assert(sizeof(DisplayInfo) == 0x60, "DisplayInfo has wrong size");
class Parcel {
class NativeWindow final {
public:
// This default size was chosen arbitrarily.
static constexpr std::size_t DefaultBufferSize = 0x40;
Parcel() : buffer(DefaultBufferSize) {}
explicit Parcel(std::vector<u8> data) : buffer(std::move(data)) {}
virtual ~Parcel() = default;
template <typename T>
T Read() {
static_assert(std::is_trivially_copyable_v<T>, "T must be trivially copyable.");
ASSERT(read_index + sizeof(T) <= buffer.size());
T val;
std::memcpy(&val, buffer.data() + read_index, sizeof(T));
read_index += sizeof(T);
read_index = Common::AlignUp(read_index, 4);
return val;
}
template <typename T>
T ReadUnaligned() {
static_assert(std::is_trivially_copyable_v<T>, "T must be trivially copyable.");
ASSERT(read_index + sizeof(T) <= buffer.size());
T val;
std::memcpy(&val, buffer.data() + read_index, sizeof(T));
read_index += sizeof(T);
return val;
}
std::vector<u8> ReadBlock(std::size_t length) {
ASSERT(read_index + length <= buffer.size());
const u8* const begin = buffer.data() + read_index;
const u8* const end = begin + length;
std::vector<u8> data(begin, end);
read_index += length;
read_index = Common::AlignUp(read_index, 4);
return data;
}
std::u16string ReadInterfaceToken() {
[[maybe_unused]] const u32 unknown = Read<u32_le>();
const u32 length = Read<u32_le>();
std::u16string token{};
for (u32 ch = 0; ch < length + 1; ++ch) {
token.push_back(ReadUnaligned<u16_le>());
}
read_index = Common::AlignUp(read_index, 4);
return token;
}
template <typename T>
void Write(const T& val) {
static_assert(std::is_trivially_copyable_v<T>, "T must be trivially copyable.");
if (buffer.size() < write_index + sizeof(T)) {
buffer.resize(buffer.size() + sizeof(T) + DefaultBufferSize);
}
std::memcpy(buffer.data() + write_index, &val, sizeof(T));
write_index += sizeof(T);
write_index = Common::AlignUp(write_index, 4);
}
template <typename T>
void WriteObject(const T& val) {
static_assert(std::is_trivially_copyable_v<T>, "T must be trivially copyable.");
const u32_le size = static_cast<u32>(sizeof(val));
Write(size);
// TODO(Subv): Support file descriptors.
Write<u32_le>(0); // Fd count.
Write(val);
}
void Deserialize() {
ASSERT(buffer.size() > sizeof(Header));
Header header{};
std::memcpy(&header, buffer.data(), sizeof(Header));
read_index = header.data_offset;
DeserializeData();
}
std::vector<u8> Serialize() {
ASSERT(read_index == 0);
write_index = sizeof(Header);
SerializeData();
Header header{};
header.data_size = static_cast<u32_le>(write_index - sizeof(Header));
header.data_offset = sizeof(Header);
header.objects_size = 4;
header.objects_offset = static_cast<u32>(sizeof(Header) + header.data_size);
std::memcpy(buffer.data(), &header, sizeof(Header));
return buffer;
}
protected:
virtual void SerializeData() {}
virtual void DeserializeData() {}
constexpr explicit NativeWindow(u32 id_) : id{id_} {}
private:
struct Header {
u32_le data_size;
u32_le data_offset;
u32_le objects_size;
u32_le objects_offset;
};
static_assert(sizeof(Header) == 16, "ParcelHeader has wrong size");
std::vector<u8> buffer;
std::size_t read_index = 0;
std::size_t write_index = 0;
};
class NativeWindow : public Parcel {
public:
explicit NativeWindow(u32 id) {
data.id = id;
}
~NativeWindow() override = default;
protected:
void SerializeData() override {
Write(data);
}
private:
struct Data {
u32_le magic = 2;
u32_le process_id = 1;
u32_le id;
INSERT_PADDING_WORDS(3);
std::array<u8, 8> dispdrv = {'d', 'i', 's', 'p', 'd', 'r', 'v', '\0'};
INSERT_PADDING_WORDS(2);
};
static_assert(sizeof(Data) == 0x28, "ParcelData has wrong size");
Data data{};
};
class IGBPConnectRequestParcel : public Parcel {
public:
explicit IGBPConnectRequestParcel(std::vector<u8> buffer_) : Parcel(std::move(buffer_)) {
Deserialize();
}
void DeserializeData() override {
[[maybe_unused]] const std::u16string token = ReadInterfaceToken();
data = Read<Data>();
}
struct Data {
u32_le unk;
u32_le api;
u32_le producer_controlled_by_app;
};
Data data;
};
class IGBPConnectResponseParcel : public Parcel {
public:
explicit IGBPConnectResponseParcel(u32 width, u32 height) {
data.width = width;
data.height = height;
}
~IGBPConnectResponseParcel() override = default;
protected:
void SerializeData() override {
Write(data);
}
private:
struct Data {
u32_le width;
u32_le height;
u32_le transform_hint;
u32_le num_pending_buffers;
u32_le status;
};
static_assert(sizeof(Data) == 20, "ParcelData has wrong size");
Data data{};
};
/// Represents a parcel containing one int '0' as its data
/// Used by DetachBuffer and Disconnect
class IGBPEmptyResponseParcel : public Parcel {
protected:
void SerializeData() override {
Write(data);
}
private:
struct Data {
u32_le unk_0{};
};
Data data{};
};
class IGBPSetPreallocatedBufferRequestParcel : public Parcel {
public:
explicit IGBPSetPreallocatedBufferRequestParcel(std::vector<u8> buffer_)
: Parcel(std::move(buffer_)) {
Deserialize();
}
void DeserializeData() override {
[[maybe_unused]] const std::u16string token = ReadInterfaceToken();
data = Read<Data>();
if (data.contains_object != 0) {
buffer_container = Read<BufferContainer>();
}
}
struct Data {
u32_le slot;
u32_le contains_object;
};
struct BufferContainer {
u32_le graphic_buffer_length;
INSERT_PADDING_WORDS(1);
NVFlinger::IGBPBuffer buffer{};
};
Data data{};
BufferContainer buffer_container{};
};
class IGBPSetPreallocatedBufferResponseParcel : public Parcel {
protected:
void SerializeData() override {
// TODO(Subv): Find out what this means
Write<u32>(0);
}
};
class IGBPCancelBufferRequestParcel : public Parcel {
public:
explicit IGBPCancelBufferRequestParcel(std::vector<u8> buffer_) : Parcel(std::move(buffer_)) {
Deserialize();
}
void DeserializeData() override {
[[maybe_unused]] const std::u16string token = ReadInterfaceToken();
data = Read<Data>();
}
struct Data {
u32_le slot;
Service::Nvidia::MultiFence multi_fence;
};
Data data;
};
class IGBPCancelBufferResponseParcel : public Parcel {
protected:
void SerializeData() override {
Write<u32>(0); // Success
}
};
class IGBPDequeueBufferRequestParcel : public Parcel {
public:
explicit IGBPDequeueBufferRequestParcel(std::vector<u8> buffer_) : Parcel(std::move(buffer_)) {
Deserialize();
}
void DeserializeData() override {
[[maybe_unused]] const std::u16string token = ReadInterfaceToken();
data = Read<Data>();
}
struct Data {
u32_le pixel_format;
u32_le width;
u32_le height;
u32_le get_frame_timestamps;
u32_le usage;
};
Data data;
};
class IGBPDequeueBufferResponseParcel : public Parcel {
public:
explicit IGBPDequeueBufferResponseParcel(u32 slot_, Nvidia::MultiFence& multi_fence_)
: slot(slot_), multi_fence(multi_fence_) {}
protected:
void SerializeData() override {
Write(slot);
Write<u32_le>(1);
WriteObject(multi_fence);
Write<u32_le>(0);
}
u32_le slot;
Service::Nvidia::MultiFence multi_fence;
};
class IGBPRequestBufferRequestParcel : public Parcel {
public:
explicit IGBPRequestBufferRequestParcel(std::vector<u8> buffer_) : Parcel(std::move(buffer_)) {
Deserialize();
}
void DeserializeData() override {
[[maybe_unused]] const std::u16string token = ReadInterfaceToken();
slot = Read<u32_le>();
}
u32_le slot;
};
class IGBPRequestBufferResponseParcel : public Parcel {
public:
explicit IGBPRequestBufferResponseParcel(NVFlinger::IGBPBuffer buffer_) : buffer(buffer_) {}
~IGBPRequestBufferResponseParcel() override = default;
protected:
void SerializeData() override {
// TODO(Subv): Figure out what this value means, writing non-zero here will make libnx
// try to read an IGBPBuffer object from the parcel.
Write<u32_le>(1);
WriteObject(buffer);
Write<u32_le>(0);
}
NVFlinger::IGBPBuffer buffer;
};
class IGBPQueueBufferRequestParcel : public Parcel {
public:
explicit IGBPQueueBufferRequestParcel(std::vector<u8> buffer_) : Parcel(std::move(buffer_)) {
Deserialize();
}
void DeserializeData() override {
[[maybe_unused]] const std::u16string token = ReadInterfaceToken();
data = Read<Data>();
}
struct Data {
u32_le slot;
INSERT_PADDING_WORDS(3);
u32_le timestamp;
s32_le is_auto_timestamp;
s32_le crop_top;
s32_le crop_left;
s32_le crop_right;
s32_le crop_bottom;
s32_le scaling_mode;
NVFlinger::BufferQueue::BufferTransformFlags transform;
u32_le sticky_transform;
INSERT_PADDING_WORDS(1);
u32_le swap_interval;
Service::Nvidia::MultiFence multi_fence;
Common::Rectangle<int> GetCropRect() const {
return {crop_left, crop_top, crop_right, crop_bottom};
}
};
static_assert(sizeof(Data) == 96, "ParcelData has wrong size");
Data data;
};
class IGBPQueueBufferResponseParcel : public Parcel {
public:
explicit IGBPQueueBufferResponseParcel(u32 width, u32 height) {
data.width = width;
data.height = height;
}
~IGBPQueueBufferResponseParcel() override = default;
protected:
void SerializeData() override {
Write(data);
}
private:
struct Data {
u32_le width;
u32_le height;
u32_le transform_hint;
u32_le num_pending_buffers;
u32_le status;
};
static_assert(sizeof(Data) == 20, "ParcelData has wrong size");
Data data{};
};
class IGBPQueryRequestParcel : public Parcel {
public:
explicit IGBPQueryRequestParcel(std::vector<u8> buffer_) : Parcel(std::move(buffer_)) {
Deserialize();
}
void DeserializeData() override {
[[maybe_unused]] const std::u16string token = ReadInterfaceToken();
type = Read<u32_le>();
}
u32 type;
};
class IGBPQueryResponseParcel : public Parcel {
public:
explicit IGBPQueryResponseParcel(u32 value_) : value{value_} {}
~IGBPQueryResponseParcel() override = default;
protected:
void SerializeData() override {
Write(value);
}
private:
u32_le value;
const u32 magic = 2;
const u32 process_id = 1;
const u32 id;
INSERT_PADDING_WORDS(3);
std::array<u8, 8> dispdrv = {'d', 'i', 's', 'p', 'd', 'r', 'v', '\0'};
INSERT_PADDING_WORDS(2);
};
static_assert(sizeof(NativeWindow) == 0x28, "NativeWindow has wrong size");
class IHOSBinderDriver final : public ServiceFramework<IHOSBinderDriver> {
public:
explicit IHOSBinderDriver(Core::System& system_, NVFlinger::NVFlinger& nv_flinger_)
: ServiceFramework{system_, "IHOSBinderDriver"}, nv_flinger(nv_flinger_) {
explicit IHOSBinderDriver(Core::System& system_, NVFlinger::HosBinderDriverServer& server_)
: ServiceFramework{system_, "IHOSBinderDriver"}, server(server_) {
static const FunctionInfo functions[] = {
{0, &IHOSBinderDriver::TransactParcel, "TransactParcel"},
{1, &IHOSBinderDriver::AdjustRefcount, "AdjustRefcount"},
@ -508,147 +88,16 @@ public:
}
private:
enum class TransactionId {
RequestBuffer = 1,
SetBufferCount = 2,
DequeueBuffer = 3,
DetachBuffer = 4,
DetachNextBuffer = 5,
AttachBuffer = 6,
QueueBuffer = 7,
CancelBuffer = 8,
Query = 9,
Connect = 10,
Disconnect = 11,
AllocateBuffers = 13,
SetPreallocatedBuffer = 14,
GetBufferHistory = 17
};
void TransactParcel(Kernel::HLERequestContext& ctx) {
IPC::RequestParser rp{ctx};
const u32 id = rp.Pop<u32>();
const auto transaction = static_cast<TransactionId>(rp.Pop<u32>());
const auto transaction = static_cast<android::TransactionId>(rp.Pop<u32>());
const u32 flags = rp.Pop<u32>();
LOG_DEBUG(Service_VI, "called. id=0x{:08X} transaction={:X}, flags=0x{:08X}", id,
transaction, flags);
auto& buffer_queue = *nv_flinger.FindBufferQueue(id);
switch (transaction) {
case TransactionId::Connect: {
IGBPConnectRequestParcel request{ctx.ReadBuffer()};
IGBPConnectResponseParcel response{static_cast<u32>(DisplayResolution::UndockedWidth),
static_cast<u32>(DisplayResolution::UndockedHeight)};
buffer_queue.Connect();
ctx.WriteBuffer(response.Serialize());
break;
}
case TransactionId::SetPreallocatedBuffer: {
IGBPSetPreallocatedBufferRequestParcel request{ctx.ReadBuffer()};
buffer_queue.SetPreallocatedBuffer(request.data.slot, request.buffer_container.buffer);
IGBPSetPreallocatedBufferResponseParcel response{};
ctx.WriteBuffer(response.Serialize());
break;
}
case TransactionId::DequeueBuffer: {
IGBPDequeueBufferRequestParcel request{ctx.ReadBuffer()};
const u32 width{request.data.width};
const u32 height{request.data.height};
do {
if (auto result = buffer_queue.DequeueBuffer(width, height); result) {
// Buffer is available
IGBPDequeueBufferResponseParcel response{result->first, *result->second};
ctx.WriteBuffer(response.Serialize());
break;
}
} while (buffer_queue.IsConnected());
break;
}
case TransactionId::RequestBuffer: {
IGBPRequestBufferRequestParcel request{ctx.ReadBuffer()};
auto& buffer = buffer_queue.RequestBuffer(request.slot);
IGBPRequestBufferResponseParcel response{buffer};
ctx.WriteBuffer(response.Serialize());
break;
}
case TransactionId::QueueBuffer: {
IGBPQueueBufferRequestParcel request{ctx.ReadBuffer()};
buffer_queue.QueueBuffer(request.data.slot, request.data.transform,
request.data.GetCropRect(), request.data.swap_interval,
request.data.multi_fence);
IGBPQueueBufferResponseParcel response{1280, 720};
ctx.WriteBuffer(response.Serialize());
break;
}
case TransactionId::Query: {
IGBPQueryRequestParcel request{ctx.ReadBuffer()};
const u32 value =
buffer_queue.Query(static_cast<NVFlinger::BufferQueue::QueryType>(request.type));
IGBPQueryResponseParcel response{value};
ctx.WriteBuffer(response.Serialize());
break;
}
case TransactionId::CancelBuffer: {
IGBPCancelBufferRequestParcel request{ctx.ReadBuffer()};
buffer_queue.CancelBuffer(request.data.slot, request.data.multi_fence);
IGBPCancelBufferResponseParcel response{};
ctx.WriteBuffer(response.Serialize());
break;
}
case TransactionId::Disconnect: {
LOG_WARNING(Service_VI, "(STUBBED) called, transaction=Disconnect");
const auto buffer = ctx.ReadBuffer();
buffer_queue.Disconnect();
IGBPEmptyResponseParcel response{};
ctx.WriteBuffer(response.Serialize());
break;
}
case TransactionId::DetachBuffer: {
const auto buffer = ctx.ReadBuffer();
IGBPEmptyResponseParcel response{};
ctx.WriteBuffer(response.Serialize());
break;
}
case TransactionId::SetBufferCount: {
LOG_WARNING(Service_VI, "(STUBBED) called, transaction=SetBufferCount");
[[maybe_unused]] const auto buffer = ctx.ReadBuffer();
IGBPEmptyResponseParcel response{};
ctx.WriteBuffer(response.Serialize());
break;
}
case TransactionId::GetBufferHistory: {
LOG_WARNING(Service_VI, "(STUBBED) called, transaction=GetBufferHistory");
[[maybe_unused]] const auto buffer = ctx.ReadBuffer();
IGBPEmptyResponseParcel response{};
ctx.WriteBuffer(response.Serialize());
break;
}
default:
ASSERT_MSG(false, "Unimplemented");
}
server.TryGetProducer(id)->Transact(ctx, transaction, flags);
IPC::ResponseBuilder rb{ctx, 2};
rb.Push(ResultSuccess);
@ -674,13 +123,13 @@ private:
LOG_WARNING(Service_VI, "(STUBBED) called id={}, unknown={:08X}", id, unknown);
// TODO(Subv): Find out what this actually is.
IPC::ResponseBuilder rb{ctx, 2, 1};
rb.Push(ResultSuccess);
rb.PushCopyObjects(nv_flinger.FindBufferQueue(id)->GetBufferWaitEvent());
rb.PushCopyObjects(server.TryGetProducer(id)->GetNativeHandle());
}
NVFlinger::NVFlinger& nv_flinger;
private:
NVFlinger::HosBinderDriverServer& server;
};
class ISystemDisplayService final : public ServiceFramework<ISystemDisplayService> {
@ -937,7 +386,40 @@ private:
class IApplicationDisplayService final : public ServiceFramework<IApplicationDisplayService> {
public:
explicit IApplicationDisplayService(Core::System& system_, NVFlinger::NVFlinger& nv_flinger_);
IApplicationDisplayService(Core::System& system_, NVFlinger::NVFlinger& nv_flinger_,
NVFlinger::HosBinderDriverServer& hos_binder_driver_server_)
: ServiceFramework{system_, "IApplicationDisplayService"}, nv_flinger{nv_flinger_},
hos_binder_driver_server{hos_binder_driver_server_} {
static const FunctionInfo functions[] = {
{100, &IApplicationDisplayService::GetRelayService, "GetRelayService"},
{101, &IApplicationDisplayService::GetSystemDisplayService, "GetSystemDisplayService"},
{102, &IApplicationDisplayService::GetManagerDisplayService,
"GetManagerDisplayService"},
{103, &IApplicationDisplayService::GetIndirectDisplayTransactionService,
"GetIndirectDisplayTransactionService"},
{1000, &IApplicationDisplayService::ListDisplays, "ListDisplays"},
{1010, &IApplicationDisplayService::OpenDisplay, "OpenDisplay"},
{1011, &IApplicationDisplayService::OpenDefaultDisplay, "OpenDefaultDisplay"},
{1020, &IApplicationDisplayService::CloseDisplay, "CloseDisplay"},
{1101, &IApplicationDisplayService::SetDisplayEnabled, "SetDisplayEnabled"},
{1102, &IApplicationDisplayService::GetDisplayResolution, "GetDisplayResolution"},
{2020, &IApplicationDisplayService::OpenLayer, "OpenLayer"},
{2021, &IApplicationDisplayService::CloseLayer, "CloseLayer"},
{2030, &IApplicationDisplayService::CreateStrayLayer, "CreateStrayLayer"},
{2031, &IApplicationDisplayService::DestroyStrayLayer, "DestroyStrayLayer"},
{2101, &IApplicationDisplayService::SetLayerScalingMode, "SetLayerScalingMode"},
{2102, &IApplicationDisplayService::ConvertScalingMode, "ConvertScalingMode"},
{2450, &IApplicationDisplayService::GetIndirectLayerImageMap,
"GetIndirectLayerImageMap"},
{2451, nullptr, "GetIndirectLayerImageCropMap"},
{2460, &IApplicationDisplayService::GetIndirectLayerImageRequiredMemoryInfo,
"GetIndirectLayerImageRequiredMemoryInfo"},
{5202, &IApplicationDisplayService::GetDisplayVsyncEvent, "GetDisplayVsyncEvent"},
{5203, nullptr, "GetDisplayVsyncEventForDebug"},
};
RegisterHandlers(functions);
}
private:
enum class ConvertedScaleMode : u64 {
@ -961,7 +443,7 @@ private:
IPC::ResponseBuilder rb{ctx, 2, 0, 1};
rb.Push(ResultSuccess);
rb.PushIpcInterface<IHOSBinderDriver>(system, nv_flinger);
rb.PushIpcInterface<IHOSBinderDriver>(system, hos_binder_driver_server);
}
void GetSystemDisplayService(Kernel::HLERequestContext& ctx) {
@ -985,7 +467,7 @@ private:
IPC::ResponseBuilder rb{ctx, 2, 0, 1};
rb.Push(ResultSuccess);
rb.PushIpcInterface<IHOSBinderDriver>(system, nv_flinger);
rb.PushIpcInterface<IHOSBinderDriver>(system, hos_binder_driver_server);
}
void OpenDisplay(Kernel::HLERequestContext& ctx) {
@ -1089,7 +571,7 @@ private:
void ListDisplays(Kernel::HLERequestContext& ctx) {
LOG_WARNING(Service_VI, "(STUBBED) called");
DisplayInfo display_info;
const DisplayInfo display_info;
ctx.WriteBuffer(&display_info, sizeof(DisplayInfo));
IPC::ResponseBuilder rb{ctx, 4};
rb.Push(ResultSuccess);
@ -1124,8 +606,8 @@ private:
return;
}
NativeWindow native_window{*buffer_queue_id};
const auto buffer_size = ctx.WriteBuffer(native_window.Serialize());
const auto parcel = android::Parcel{NativeWindow{*buffer_queue_id}};
const auto buffer_size = ctx.WriteBuffer(parcel.Serialize());
IPC::ResponseBuilder rb{ctx, 4};
rb.Push(ResultSuccess);
@ -1170,8 +652,8 @@ private:
return;
}
NativeWindow native_window{*buffer_queue_id};
const auto buffer_size = ctx.WriteBuffer(native_window.Serialize());
const auto parcel = android::Parcel{NativeWindow{*buffer_queue_id}};
const auto buffer_size = ctx.WriteBuffer(parcel.Serialize());
IPC::ResponseBuilder rb{ctx, 6};
rb.Push(ResultSuccess);
@ -1287,39 +769,9 @@ private:
}
NVFlinger::NVFlinger& nv_flinger;
NVFlinger::HosBinderDriverServer& hos_binder_driver_server;
};
IApplicationDisplayService::IApplicationDisplayService(Core::System& system_,
NVFlinger::NVFlinger& nv_flinger_)
: ServiceFramework{system_, "IApplicationDisplayService"}, nv_flinger{nv_flinger_} {
static const FunctionInfo functions[] = {
{100, &IApplicationDisplayService::GetRelayService, "GetRelayService"},
{101, &IApplicationDisplayService::GetSystemDisplayService, "GetSystemDisplayService"},
{102, &IApplicationDisplayService::GetManagerDisplayService, "GetManagerDisplayService"},
{103, &IApplicationDisplayService::GetIndirectDisplayTransactionService,
"GetIndirectDisplayTransactionService"},
{1000, &IApplicationDisplayService::ListDisplays, "ListDisplays"},
{1010, &IApplicationDisplayService::OpenDisplay, "OpenDisplay"},
{1011, &IApplicationDisplayService::OpenDefaultDisplay, "OpenDefaultDisplay"},
{1020, &IApplicationDisplayService::CloseDisplay, "CloseDisplay"},
{1101, &IApplicationDisplayService::SetDisplayEnabled, "SetDisplayEnabled"},
{1102, &IApplicationDisplayService::GetDisplayResolution, "GetDisplayResolution"},
{2020, &IApplicationDisplayService::OpenLayer, "OpenLayer"},
{2021, &IApplicationDisplayService::CloseLayer, "CloseLayer"},
{2030, &IApplicationDisplayService::CreateStrayLayer, "CreateStrayLayer"},
{2031, &IApplicationDisplayService::DestroyStrayLayer, "DestroyStrayLayer"},
{2101, &IApplicationDisplayService::SetLayerScalingMode, "SetLayerScalingMode"},
{2102, &IApplicationDisplayService::ConvertScalingMode, "ConvertScalingMode"},
{2450, &IApplicationDisplayService::GetIndirectLayerImageMap, "GetIndirectLayerImageMap"},
{2451, nullptr, "GetIndirectLayerImageCropMap"},
{2460, &IApplicationDisplayService::GetIndirectLayerImageRequiredMemoryInfo,
"GetIndirectLayerImageRequiredMemoryInfo"},
{5202, &IApplicationDisplayService::GetDisplayVsyncEvent, "GetDisplayVsyncEvent"},
{5203, nullptr, "GetDisplayVsyncEventForDebug"},
};
RegisterHandlers(functions);
}
static bool IsValidServiceAccess(Permission permission, Policy policy) {
if (permission == Permission::User) {
return policy == Policy::User;
@ -1333,7 +785,9 @@ static bool IsValidServiceAccess(Permission permission, Policy policy) {
}
void detail::GetDisplayServiceImpl(Kernel::HLERequestContext& ctx, Core::System& system,
NVFlinger::NVFlinger& nv_flinger, Permission permission) {
NVFlinger::NVFlinger& nv_flinger,
NVFlinger::HosBinderDriverServer& hos_binder_driver_server,
Permission permission) {
IPC::RequestParser rp{ctx};
const auto policy = rp.PopEnum<Policy>();
@ -1346,14 +800,18 @@ void detail::GetDisplayServiceImpl(Kernel::HLERequestContext& ctx, Core::System&
IPC::ResponseBuilder rb{ctx, 2, 0, 1};
rb.Push(ResultSuccess);
rb.PushIpcInterface<IApplicationDisplayService>(system, nv_flinger);
rb.PushIpcInterface<IApplicationDisplayService>(system, nv_flinger, hos_binder_driver_server);
}
void InstallInterfaces(SM::ServiceManager& service_manager, Core::System& system,
NVFlinger::NVFlinger& nv_flinger) {
std::make_shared<VI_M>(system, nv_flinger)->InstallAsService(service_manager);
std::make_shared<VI_S>(system, nv_flinger)->InstallAsService(service_manager);
std::make_shared<VI_U>(system, nv_flinger)->InstallAsService(service_manager);
NVFlinger::NVFlinger& nv_flinger,
NVFlinger::HosBinderDriverServer& hos_binder_driver_server) {
std::make_shared<VI_M>(system, nv_flinger, hos_binder_driver_server)
->InstallAsService(service_manager);
std::make_shared<VI_S>(system, nv_flinger, hos_binder_driver_server)
->InstallAsService(service_manager);
std::make_shared<VI_U>(system, nv_flinger, hos_binder_driver_server)
->InstallAsService(service_manager);
}
} // namespace Service::VI

View file

@ -15,8 +15,9 @@ class HLERequestContext;
}
namespace Service::NVFlinger {
class HosBinderDriverServer;
class NVFlinger;
}
} // namespace Service::NVFlinger
namespace Service::SM {
class ServiceManager;
@ -47,11 +48,14 @@ enum class Policy {
namespace detail {
void GetDisplayServiceImpl(Kernel::HLERequestContext& ctx, Core::System& system,
NVFlinger::NVFlinger& nv_flinger, Permission permission);
NVFlinger::NVFlinger& nv_flinger,
NVFlinger::HosBinderDriverServer& hos_binder_driver_server,
Permission permission);
} // namespace detail
/// Registers all VI services with the specified service manager.
void InstallInterfaces(SM::ServiceManager& service_manager, Core::System& system,
NVFlinger::NVFlinger& nv_flinger);
NVFlinger::NVFlinger& nv_flinger,
NVFlinger::HosBinderDriverServer& hos_binder_driver_server);
} // namespace Service::VI

View file

@ -8,8 +8,10 @@
namespace Service::VI {
VI_M::VI_M(Core::System& system_, NVFlinger::NVFlinger& nv_flinger_)
: ServiceFramework{system_, "vi:m"}, nv_flinger{nv_flinger_} {
VI_M::VI_M(Core::System& system_, NVFlinger::NVFlinger& nv_flinger_,
NVFlinger::HosBinderDriverServer& hos_binder_driver_server_)
: ServiceFramework{system_, "vi:m"}, nv_flinger{nv_flinger_}, hos_binder_driver_server{
hos_binder_driver_server_} {
static const FunctionInfo functions[] = {
{2, &VI_M::GetDisplayService, "GetDisplayService"},
{3, nullptr, "GetDisplayServiceWithProxyNameExchange"},
@ -22,7 +24,8 @@ VI_M::~VI_M() = default;
void VI_M::GetDisplayService(Kernel::HLERequestContext& ctx) {
LOG_DEBUG(Service_VI, "called");
detail::GetDisplayServiceImpl(ctx, system, nv_flinger, Permission::Manager);
detail::GetDisplayServiceImpl(ctx, system, nv_flinger, hos_binder_driver_server,
Permission::Manager);
}
} // namespace Service::VI

View file

@ -15,20 +15,23 @@ class HLERequestContext;
}
namespace Service::NVFlinger {
class HosBinderDriverServer;
class NVFlinger;
}
} // namespace Service::NVFlinger
namespace Service::VI {
class VI_M final : public ServiceFramework<VI_M> {
public:
explicit VI_M(Core::System& system_, NVFlinger::NVFlinger& nv_flinger_);
explicit VI_M(Core::System& system_, NVFlinger::NVFlinger& nv_flinger_,
NVFlinger::HosBinderDriverServer& hos_binder_driver_server_);
~VI_M() override;
private:
void GetDisplayService(Kernel::HLERequestContext& ctx);
NVFlinger::NVFlinger& nv_flinger;
NVFlinger::HosBinderDriverServer& hos_binder_driver_server;
};
} // namespace Service::VI

View file

@ -8,8 +8,10 @@
namespace Service::VI {
VI_S::VI_S(Core::System& system_, NVFlinger::NVFlinger& nv_flinger_)
: ServiceFramework{system_, "vi:s"}, nv_flinger{nv_flinger_} {
VI_S::VI_S(Core::System& system_, NVFlinger::NVFlinger& nv_flinger_,
NVFlinger::HosBinderDriverServer& hos_binder_driver_server_)
: ServiceFramework{system_, "vi:s"}, nv_flinger{nv_flinger_}, hos_binder_driver_server{
hos_binder_driver_server_} {
static const FunctionInfo functions[] = {
{1, &VI_S::GetDisplayService, "GetDisplayService"},
{3, nullptr, "GetDisplayServiceWithProxyNameExchange"},
@ -22,7 +24,8 @@ VI_S::~VI_S() = default;
void VI_S::GetDisplayService(Kernel::HLERequestContext& ctx) {
LOG_DEBUG(Service_VI, "called");
detail::GetDisplayServiceImpl(ctx, system, nv_flinger, Permission::System);
detail::GetDisplayServiceImpl(ctx, system, nv_flinger, hos_binder_driver_server,
Permission::System);
}
} // namespace Service::VI

View file

@ -15,20 +15,23 @@ class HLERequestContext;
}
namespace Service::NVFlinger {
class HosBinderDriverServer;
class NVFlinger;
}
} // namespace Service::NVFlinger
namespace Service::VI {
class VI_S final : public ServiceFramework<VI_S> {
public:
explicit VI_S(Core::System& system_, NVFlinger::NVFlinger& nv_flinger_);
explicit VI_S(Core::System& system_, NVFlinger::NVFlinger& nv_flinger_,
NVFlinger::HosBinderDriverServer& hos_binder_driver_server_);
~VI_S() override;
private:
void GetDisplayService(Kernel::HLERequestContext& ctx);
NVFlinger::NVFlinger& nv_flinger;
NVFlinger::HosBinderDriverServer& hos_binder_driver_server;
};
} // namespace Service::VI

View file

@ -8,8 +8,10 @@
namespace Service::VI {
VI_U::VI_U(Core::System& system_, NVFlinger::NVFlinger& nv_flinger_)
: ServiceFramework{system_, "vi:u"}, nv_flinger{nv_flinger_} {
VI_U::VI_U(Core::System& system_, NVFlinger::NVFlinger& nv_flinger_,
NVFlinger::HosBinderDriverServer& hos_binder_driver_server_)
: ServiceFramework{system_, "vi:u"}, nv_flinger{nv_flinger_}, hos_binder_driver_server{
hos_binder_driver_server_} {
static const FunctionInfo functions[] = {
{0, &VI_U::GetDisplayService, "GetDisplayService"},
{1, nullptr, "GetDisplayServiceWithProxyNameExchange"},
@ -22,7 +24,8 @@ VI_U::~VI_U() = default;
void VI_U::GetDisplayService(Kernel::HLERequestContext& ctx) {
LOG_DEBUG(Service_VI, "called");
detail::GetDisplayServiceImpl(ctx, system, nv_flinger, Permission::User);
detail::GetDisplayServiceImpl(ctx, system, nv_flinger, hos_binder_driver_server,
Permission::User);
}
} // namespace Service::VI

View file

@ -15,20 +15,23 @@ class HLERequestContext;
}
namespace Service::NVFlinger {
class HosBinderDriverServer;
class NVFlinger;
}
} // namespace Service::NVFlinger
namespace Service::VI {
class VI_U final : public ServiceFramework<VI_U> {
public:
explicit VI_U(Core::System& system_, NVFlinger::NVFlinger& nv_flinger_);
explicit VI_U(Core::System& system_, NVFlinger::NVFlinger& nv_flinger_,
NVFlinger::HosBinderDriverServer& hos_binder_driver_server_);
~VI_U() override;
private:
void GetDisplayService(Kernel::HLERequestContext& ctx);
NVFlinger::NVFlinger& nv_flinger;
NVFlinger::HosBinderDriverServer& hos_binder_driver_server;
};
} // namespace Service::VI

View file

@ -6,41 +6,22 @@
#include "common/common_types.h"
#include "common/math_util.h"
#include "core/hle/service/nvflinger/buffer_transform_flags.h"
#include "core/hle/service/nvflinger/pixel_format.h"
namespace Tegra {
/**
* Struct describing framebuffer configuration
*/
struct FramebufferConfig {
enum class PixelFormat : u32 {
A8B8G8R8_UNORM = 1,
RGB565_UNORM = 4,
B8G8R8A8_UNORM = 5,
};
enum class TransformFlags : u32 {
/// No transform flags are set
Unset = 0x00,
/// Flip source image horizontally (around the vertical axis)
FlipH = 0x01,
/// Flip source image vertically (around the horizontal axis)
FlipV = 0x02,
/// Rotate source image 90 degrees clockwise
Rotate90 = 0x04,
/// Rotate source image 180 degrees
Rotate180 = 0x03,
/// Rotate source image 270 degrees clockwise
Rotate270 = 0x07,
};
VAddr address{};
u32 offset{};
u32 width{};
u32 height{};
u32 stride{};
PixelFormat pixel_format{};
TransformFlags transform_flags{};
Service::android::PixelFormat pixel_format{};
Service::android::BufferTransformFlags transform_flags{};
Common::Rectangle<int> crop_rect;
};

View file

@ -8,6 +8,7 @@
#include "common/bit_field.h"
#include "common/common_types.h"
#include "core/hle/service/nvdrv/nvdata.h"
#include "video_core/cdma_pusher.h"
#include "video_core/framebuffer_config.h"

View file

@ -323,12 +323,12 @@ void RendererOpenGL::ConfigureFramebufferTexture(TextureInfo& texture,
GLint internal_format;
switch (framebuffer.pixel_format) {
case Tegra::FramebufferConfig::PixelFormat::A8B8G8R8_UNORM:
case Service::android::PixelFormat::Rgba8888:
internal_format = GL_RGBA8;
texture.gl_format = GL_RGBA;
texture.gl_type = GL_UNSIGNED_INT_8_8_8_8_REV;
break;
case Tegra::FramebufferConfig::PixelFormat::RGB565_UNORM:
case Service::android::PixelFormat::Rgb565:
internal_format = GL_RGB565;
texture.gl_format = GL_RGB;
texture.gl_type = GL_UNSIGNED_SHORT_5_6_5;
@ -464,8 +464,8 @@ void RendererOpenGL::DrawScreen(const Layout::FramebufferLayout& layout) {
const auto& texcoords = screen_info.display_texcoords;
auto left = texcoords.left;
auto right = texcoords.right;
if (framebuffer_transform_flags != Tegra::FramebufferConfig::TransformFlags::Unset) {
if (framebuffer_transform_flags == Tegra::FramebufferConfig::TransformFlags::FlipV) {
if (framebuffer_transform_flags != Service::android::BufferTransformFlags::Unset) {
if (framebuffer_transform_flags == Service::android::BufferTransformFlags::FlipV) {
// Flip the framebuffer vertically
left = texcoords.right;
right = texcoords.left;

View file

@ -46,7 +46,7 @@ struct TextureInfo {
GLsizei height;
GLenum gl_format;
GLenum gl_type;
Tegra::FramebufferConfig::PixelFormat pixel_format;
Service::android::PixelFormat pixel_format;
};
/// Structure used for storing information about the display target for the Switch screen
@ -135,7 +135,7 @@ private:
std::vector<u8> gl_framebuffer_data;
/// Used for transforming the framebuffer orientation
Tegra::FramebufferConfig::TransformFlags framebuffer_transform_flags{};
Service::android::BufferTransformFlags framebuffer_transform_flags{};
Common::Rectangle<int> framebuffer_crop_rect;
};

View file

@ -94,11 +94,11 @@ std::size_t GetSizeInBytes(const Tegra::FramebufferConfig& framebuffer) {
VkFormat GetFormat(const Tegra::FramebufferConfig& framebuffer) {
switch (framebuffer.pixel_format) {
case Tegra::FramebufferConfig::PixelFormat::A8B8G8R8_UNORM:
case Service::android::PixelFormat::Rgba8888:
return VK_FORMAT_A8B8G8R8_UNORM_PACK32;
case Tegra::FramebufferConfig::PixelFormat::RGB565_UNORM:
case Service::android::PixelFormat::Rgb565:
return VK_FORMAT_R5G6B5_UNORM_PACK16;
case Tegra::FramebufferConfig::PixelFormat::B8G8R8A8_UNORM:
case Service::android::PixelFormat::Bgra8888:
return VK_FORMAT_B8G8R8A8_UNORM;
default:
UNIMPLEMENTED_MSG("Unknown framebuffer pixel format: {}",
@ -1390,9 +1390,9 @@ void VKBlitScreen::SetVertexData(BufferData& data, const Tegra::FramebufferConfi
auto right = texcoords.right;
switch (framebuffer_transform_flags) {
case Tegra::FramebufferConfig::TransformFlags::Unset:
case Service::android::BufferTransformFlags::Unset:
break;
case Tegra::FramebufferConfig::TransformFlags::FlipV:
case Service::android::BufferTransformFlags::FlipV:
// Flip the framebuffer vertically
left = texcoords.right;
right = texcoords.left;

View file

@ -190,13 +190,13 @@ PixelFormat PixelFormatFromRenderTargetFormat(Tegra::RenderTargetFormat format)
}
}
PixelFormat PixelFormatFromGPUPixelFormat(Tegra::FramebufferConfig::PixelFormat format) {
PixelFormat PixelFormatFromGPUPixelFormat(Service::android::PixelFormat format) {
switch (format) {
case Tegra::FramebufferConfig::PixelFormat::A8B8G8R8_UNORM:
case Service::android::PixelFormat::Rgba8888:
return PixelFormat::A8B8G8R8_UNORM;
case Tegra::FramebufferConfig::PixelFormat::RGB565_UNORM:
case Service::android::PixelFormat::Rgb565:
return PixelFormat::R5G6B5_UNORM;
case Tegra::FramebufferConfig::PixelFormat::B8G8R8A8_UNORM:
case Service::android::PixelFormat::Bgra8888:
return PixelFormat::B8G8R8A8_UNORM;
default:
UNIMPLEMENTED_MSG("Unimplemented format={}", format);

View file

@ -460,7 +460,7 @@ PixelFormat PixelFormatFromDepthFormat(Tegra::DepthFormat format);
PixelFormat PixelFormatFromRenderTargetFormat(Tegra::RenderTargetFormat format);
PixelFormat PixelFormatFromGPUPixelFormat(Tegra::FramebufferConfig::PixelFormat format);
PixelFormat PixelFormatFromGPUPixelFormat(Service::android::PixelFormat format);
SurfaceType GetFormatType(PixelFormat pixel_format);