Reworked incorrect nifm stubs (#1355)
* Reworked incorrect nifm stubs Need confirmation on `CreateTemporaryNetworkProfile`, unsure which game uses it but according to reversing. It should return a uuid which we currently don't do. Any 0 client id is considered an invalid client id. GetRequestState 0 is considered invalid. * Fixups for nifm
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1 changed files with 10 additions and 3 deletions
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@ -65,7 +65,7 @@ private:
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LOG_WARNING(Service_NIFM, "(STUBBED) called");
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IPC::ResponseBuilder rb{ctx, 3};
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rb.Push(RESULT_SUCCESS);
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rb.Push<u32>(0);
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rb.Push<u32>(3);
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}
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void GetResult(Kernel::HLERequestContext& ctx) {
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@ -114,10 +114,11 @@ public:
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private:
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void GetClientId(Kernel::HLERequestContext& ctx) {
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static constexpr u32 client_id = 1;
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LOG_WARNING(Service_NIFM, "(STUBBED) called");
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IPC::ResponseBuilder rb{ctx, 4};
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rb.Push(RESULT_SUCCESS);
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rb.Push<u64>(0);
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rb.Push<u64>(client_id); // Client ID needs to be non zero otherwise it's considered invalid
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}
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void CreateScanRequest(Kernel::HLERequestContext& ctx) {
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IPC::ResponseBuilder rb{ctx, 2, 0, 1};
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@ -141,10 +142,16 @@ private:
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rb.Push(RESULT_SUCCESS);
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}
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void CreateTemporaryNetworkProfile(Kernel::HLERequestContext& ctx) {
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IPC::ResponseBuilder rb{ctx, 2, 0, 1};
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ASSERT_MSG(ctx.GetReadBufferSize() == 0x17c, "NetworkProfileData is not the correct size");
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u128 uuid{};
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auto buffer = ctx.ReadBuffer();
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std::memcpy(&uuid, buffer.data() + 8, sizeof(u128));
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IPC::ResponseBuilder rb{ctx, 6, 0, 1};
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rb.Push(RESULT_SUCCESS);
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rb.PushIpcInterface<INetworkProfile>();
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rb.PushRaw<u128>(uuid);
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LOG_DEBUG(Service_NIFM, "called");
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}
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