glsl: Declare local memory in main
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1 changed files with 3 additions and 3 deletions
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@ -217,14 +217,14 @@ std::string EmitGLSL(const Profile& profile, const RuntimeInfo& runtime_info, IR
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EmitCode(ctx, program);
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const std::string version{fmt::format("#version 450{}\n", GlslVersionSpecifier(ctx))};
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ctx.header.insert(0, version);
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if (program.local_memory_size > 0) {
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ctx.header += fmt::format("uint lmem[{}];", Common::AlignUp(program.local_memory_size, 4));
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}
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if (program.shared_memory_size > 0) {
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ctx.header +=
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fmt::format("shared uint smem[{}];", Common::AlignUp(program.shared_memory_size, 4));
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}
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ctx.header += "void main(){\n";
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if (program.local_memory_size > 0) {
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ctx.header += fmt::format("uint lmem[{}];", Common::AlignUp(program.local_memory_size, 4));
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}
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DefineVariables(ctx, ctx.header);
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if (ctx.uses_cc_carry) {
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ctx.header += "uint carry;";
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