hle: nvflinger: Add implementation for BufferItemConsumer class.
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3 changed files with 87 additions and 0 deletions
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@ -539,6 +539,8 @@ add_library(core STATIC
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hle/service/nvflinger/buffer_queue.h
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hle/service/nvflinger/binder.h
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hle/service/nvflinger/buffer_item.h
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hle/service/nvflinger/buffer_item_consumer.cpp
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hle/service/nvflinger/buffer_item_consumer.h
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hle/service/nvflinger/buffer_queue_defs.h
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hle/service/nvflinger/buffer_slot.h
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hle/service/nvflinger/buffer_transform_flags.h
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src/core/hle/service/nvflinger/buffer_item_consumer.cpp
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src/core/hle/service/nvflinger/buffer_item_consumer.cpp
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@ -0,0 +1,59 @@
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// SPDX-License-Identifier: GPL-3.0-or-later
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// Copyright 2021 yuzu Emulator Project
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// Copyright 2012 The Android Open Source Project
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// Parts of this implementation were base on:
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// https://cs.android.com/android/platform/superproject/+/android-5.1.1_r38:frameworks/native/libs/gui/BufferItemConsumer.cpp
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#include "common/assert.h"
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#include "common/logging/log.h"
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#include "core/hle/service/nvflinger/buffer_item.h"
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#include "core/hle/service/nvflinger/buffer_item_consumer.h"
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#include "core/hle/service/nvflinger/buffer_queue_consumer.h"
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namespace android {
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BufferItemConsumer::BufferItemConsumer(std::unique_ptr<BufferQueueConsumer> consumer_)
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: ConsumerBase{std::move(consumer_)} {}
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Status BufferItemConsumer::AcquireBuffer(BufferItem* item, u64 present_when_ns,
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bool wait_for_fence) {
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if (!item) {
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return Status::BadValue;
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}
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std::unique_lock lock(mutex);
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if (const auto status = AcquireBufferLocked(item, present_when_ns); status != Status::NoError) {
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if (status != Status::NoBufferAvailable) {
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LOG_ERROR(Service_NVFlinger, "Failed to acquire buffer: {}", status);
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}
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return status;
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}
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if (wait_for_fence) {
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UNIMPLEMENTED();
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}
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item->graphic_buffer = slots[item->slot].graphic_buffer;
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return Status::NoError;
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}
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Status BufferItemConsumer::ReleaseBuffer(const BufferItem& item, Fence& release_fence) {
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std::unique_lock lock(mutex);
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if (const auto status = AddReleaseFenceLocked(item.buf, item.graphic_buffer, release_fence);
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status != Status::NoError) {
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LOG_ERROR(Service_NVFlinger, "Failed to add fence: {}", status);
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}
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if (const auto status = ReleaseBufferLocked(item.buf, item.graphic_buffer);
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status != Status::NoError) {
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LOG_WARNING(Service_NVFlinger, "Failed to release buffer: {}", status);
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return status;
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}
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return Status::NoError;
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}
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} // namespace android
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src/core/hle/service/nvflinger/buffer_item_consumer.h
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src/core/hle/service/nvflinger/buffer_item_consumer.h
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@ -0,0 +1,26 @@
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// SPDX-License-Identifier: GPL-3.0-or-later
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// Copyright 2021 yuzu Emulator Project
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// Copyright 2012 The Android Open Source Project
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// Parts of this implementation were base on:
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// https://cs.android.com/android/platform/superproject/+/android-5.1.1_r38:frameworks/native/include/gui/BufferItemConsumer.h
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#pragma once
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#include <memory>
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#include "common/common_types.h"
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#include "core/hle/service/nvflinger/consumer_base.h"
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#include "core/hle/service/nvflinger/status.h"
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namespace android {
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class BufferItem;
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class BufferItemConsumer final : public ConsumerBase {
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public:
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explicit BufferItemConsumer(std::unique_ptr<BufferQueueConsumer> consumer);
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Status AcquireBuffer(BufferItem* item, u64 present_when_ns, bool wait_for_fence = true);
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Status ReleaseBuffer(const BufferItem& item, Fence& release_fence);
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};
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} // namespace android
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