hle: nvflinger: Add implementation for BufferItemConsumer class.

This commit is contained in:
bunnei 2021-11-11 18:46:56 -08:00
parent 79e8cdf595
commit 0057159066
3 changed files with 87 additions and 0 deletions

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@ -539,6 +539,8 @@ add_library(core STATIC
hle/service/nvflinger/buffer_queue.h
hle/service/nvflinger/binder.h
hle/service/nvflinger/buffer_item.h
hle/service/nvflinger/buffer_item_consumer.cpp
hle/service/nvflinger/buffer_item_consumer.h
hle/service/nvflinger/buffer_queue_defs.h
hle/service/nvflinger/buffer_slot.h
hle/service/nvflinger/buffer_transform_flags.h

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@ -0,0 +1,59 @@
// SPDX-License-Identifier: GPL-3.0-or-later
// Copyright 2021 yuzu Emulator Project
// Copyright 2012 The Android Open Source Project
// Parts of this implementation were base on:
// https://cs.android.com/android/platform/superproject/+/android-5.1.1_r38:frameworks/native/libs/gui/BufferItemConsumer.cpp
#include "common/assert.h"
#include "common/logging/log.h"
#include "core/hle/service/nvflinger/buffer_item.h"
#include "core/hle/service/nvflinger/buffer_item_consumer.h"
#include "core/hle/service/nvflinger/buffer_queue_consumer.h"
namespace android {
BufferItemConsumer::BufferItemConsumer(std::unique_ptr<BufferQueueConsumer> consumer_)
: ConsumerBase{std::move(consumer_)} {}
Status BufferItemConsumer::AcquireBuffer(BufferItem* item, u64 present_when_ns,
bool wait_for_fence) {
if (!item) {
return Status::BadValue;
}
std::unique_lock lock(mutex);
if (const auto status = AcquireBufferLocked(item, present_when_ns); status != Status::NoError) {
if (status != Status::NoBufferAvailable) {
LOG_ERROR(Service_NVFlinger, "Failed to acquire buffer: {}", status);
}
return status;
}
if (wait_for_fence) {
UNIMPLEMENTED();
}
item->graphic_buffer = slots[item->slot].graphic_buffer;
return Status::NoError;
}
Status BufferItemConsumer::ReleaseBuffer(const BufferItem& item, Fence& release_fence) {
std::unique_lock lock(mutex);
if (const auto status = AddReleaseFenceLocked(item.buf, item.graphic_buffer, release_fence);
status != Status::NoError) {
LOG_ERROR(Service_NVFlinger, "Failed to add fence: {}", status);
}
if (const auto status = ReleaseBufferLocked(item.buf, item.graphic_buffer);
status != Status::NoError) {
LOG_WARNING(Service_NVFlinger, "Failed to release buffer: {}", status);
return status;
}
return Status::NoError;
}
} // namespace android

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@ -0,0 +1,26 @@
// SPDX-License-Identifier: GPL-3.0-or-later
// Copyright 2021 yuzu Emulator Project
// Copyright 2012 The Android Open Source Project
// Parts of this implementation were base on:
// https://cs.android.com/android/platform/superproject/+/android-5.1.1_r38:frameworks/native/include/gui/BufferItemConsumer.h
#pragma once
#include <memory>
#include "common/common_types.h"
#include "core/hle/service/nvflinger/consumer_base.h"
#include "core/hle/service/nvflinger/status.h"
namespace android {
class BufferItem;
class BufferItemConsumer final : public ConsumerBase {
public:
explicit BufferItemConsumer(std::unique_ptr<BufferQueueConsumer> consumer);
Status AcquireBuffer(BufferItem* item, u64 present_when_ns, bool wait_for_fence = true);
Status ReleaseBuffer(const BufferItem& item, Fence& release_fence);
};
} // namespace android